Stack Exchange Network

Stack Exchange network consists of 174 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange

Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

10
votes
2answers
1k views

Remove selection overlays when Editing UVs?

How can I view my meshes UV's in Edit Mode without a selection overlay? I want to be able to view my object with its texture map (and edit it) without having highlighted vertices/edges/faces obscuring ...
3
votes
1answer
3k views

Advice on how to understand UV unwrap a rounded object

After UV unwrapping a rounded object, drawing and painting a texture on it with a different program is difficult! It's not precise. I can't paint lines accurately, because it's spherical! Maybe you ...
11
votes
2answers
2k views

Is there some way to map different image textures to instances of linked duplicates?

My understanding is that linked duplicates share an object's material properties and mesh data, but not its object transform properties. In a scene I am working on, I very much like the efficiency of ...
7
votes
4answers
4k views

UV Mapping Plane Single Side

I have applied an image to a plane in blender using UV Mapping however I want the image only on one side of the plane not both. I am not sure where the setting is for this.
8
votes
2answers
25k views

Adding UV Mapping to Mesh

I am trying to apply an image to a wavy mesh I created in Blender. I am not sure how to do this. I don't think I have any seams because its one panel so I tried just unwrapping which didn't work. Then ...
5
votes
1answer
3k views

How to Export proportional UV Layout in blender?

Because I want to use on the mold.But the blender uv size is always fixed at 36.12cm * 36.12cm.
5
votes
1answer
4k views

When is vertex painting the right choice to color a model? [closed]

I am asking this question because I cannot think of any advantage to vertex painting over automatic uv unwrapping followed by texture painting.
11
votes
2answers
16k views

Combining UV maps

Is there a way of combining two or more small UV maps into one larger map? I seem to recall that there was a function in 2.4x that did this (I think it was called consolidate UV's or similar) Making ...
7
votes
1answer
2k views

Is there a way to have the unwrapping function not rearrange islands?

I have a character I want to unwrap. I marked my seams and when I hit "unwrap" all islands are auto-rearranged. This is a great function but I need to overlap mirrored unwraps and the different ...
10
votes
2answers
7k views

How to add a UV Map to a Mesh Using Python

I've made a script that creates a mesh in Blender using a binary file containing mesh data. That works fine, but now I need to get textures on the mesh and I want to create a UV map from the UV data ...
10
votes
2answers
7k views

Is there a way to export an object to Unity 3D while keeping any applied textures?

I exported a .fbx file to Unity 3D, but it retained none of the applied textures. Is there a way to create a textured model in Blender and export it into Unity ...
12
votes
1answer
4k views

Is there a way to convert procedural textures to UV maps without rendering a final image first?

I've often wanted to use procedural textures for UVs, but it seems that there is no simple way to do this from within the application. Is there some standard way to achieve this without first ...
11
votes
1answer
3k views

When to use Conformal vs Angle Based when UV unwrapping?

When should you use the conformal method verses the defualt angle based method when UV unwrapping? What difference do they make?
7
votes
1answer
619 views

How can I use one image as a texture for an entire model?

I have this texture file: I want to apply this texture to these cubes (which I have joined together to be one object): How do I apply one of each of the four textures to each of the cubes?
64
votes
3answers
46k views

How do I completely remove an image from my .blend file?

I'm creating a model for a 3D game that will eventually be exported using a custom Python script. This model makes heavy use of UV textures. However, the project now references a bunch of images that ...