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Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

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Texture Atlas for Complex/Photo/Image textures

Is there a workflow for creating a texture atlas for objects textured with complex patterns, images, or photographs? For example, this model has 108 mesh "tiles", each with its own material & ...
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Combine Multiple Objects with Multiple Materials and Multiple Textures into ONE

I have a model that's composed of 108 mesh "tiles", each of which has its own unique material and unique texture. How can I combine all of these into 1? I've tried joining the objects which seems ...
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Texture Not Appearing on the model

I followed the blender Guru tutorial and modeled the Anvil. I made 2 models The larger one is mine where the texture seems to work fine. But the small one in foreground was followed from tutorial and ...
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Texturing mid-large indoor scene/house workflow

I modelled a mid-sized indoor environment (weird house) to be used in the game (specifically in Unity). How do I approach applying textured-materials to it's parts? Here is how it looks: Screenshot #...
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Image texture won't appear correctly in Unity… Fine In Blender (And Yes It's Baked)

In Blender, I made a model and baked the textures into a single image. It works great in Blender. I imported my model as an .fbx into Unity, and then dragged in its image texture material. For some ...
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Textures working in Blender 2.79, but not in Blender 2.80

I understand that Blender 2.80 is in beta, but this seems like a glaring issue, so I imagine I must be doing something wrong here. I've been doing 3D modeling and animation on-and-off for the past 10 ...
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Smoothing Surface of Object('s) that were imported as an SVG

So for my work i've been trying to make a 3D model as a preview of a display stand for one of our customers. Since we do pretty much most of our work in Adobe Illustrator, i exported the cutting lines ...
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Distorted texture

Not sure what the reason of this distorted texture is. UVs are projected using Smart UV Project, and Subsurf modifier is used then. Tried subdividing the plane, but nothing changed. How can I ...
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1answer
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UV mesh does not appear in UV editor in blender 2.8 but does in 2.79

as you can see in the below images, when I try to view the UV mesh in the UV editor In blender 2.79 It works perfectly, but when I open the exact same file in blender 2.8 It does not show up. I have ...
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1answer
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UV texture is stretched out, how to fix?

So I have placing the image textures sorted to position with my UVs, however now I can't sort why the images themselves are distorted. You can see that "walk-sonic" is stretched vertically (it's too ...
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26 views

Easier way to align textures?

I'm following a tutorial online. In the tutorial when he unwraps the object (using Smart UV Project), it seems to unwrap differently to how mine did However I've moved things around in the UV/Image ...
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how i do the best uv packing in blender?

i saw that there are two good addons called uv pack master and shotpacker, but unfortunately they are paid, but uv pack master doesnt work for me because i am in a 32 bit system. so its there a way to ...
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UV texture repeating but shouldn't be?

I'm trying to add a single uv image texture on one part of my model. I have unwrapped using smart uv project, added the image texture node and plugged it in to base color and added the image in uv and ...
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1answer
42 views

Textures Reorganize When I Unwrap

I'm having a big problem here. I've applied different textures to the faces of my model and it looks exactly how I want it to, until I unwrap it. Pre-Unwrap: Post-Unwrap: And now I can't bake the ...
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Does Blender have MODEL-SPACE under object space of normal map option?

I have a normal map which uses model-space of object-space. However I can't seem to find that option in Blender. I can't find any information regarding this issue by google either.
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29 views

UV map is not in the plate

I want to bake AO for this map but can't do it because the map is not on the plate. Is there a way to fix this?
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1answer
241 views

Blender 2.8 bake node displacement as UV

How is it possible to bake? Or is it possible to change the object?
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What is the basis for the scale of the wave texture node?

I decided to put together a node for generating a dashed line, and managed to get it to work pretty well, but I am confused about one thing: I had to multiply my 'scale' value by .209 to get the ...
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2answers
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Joining 2 objects in Blender 2.8 loses UV mapping on 1

I'm a bit new at Blender, so this question might sound stupid, but I've tried every suggestion I can find here and nothing is working for this. I have 2 separate objects with their own UV and ...
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1answer
38 views

Can't properly UV Unwrap (Black spots)

Can anyone have any idea of what might be causing this ? Thank you.
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how i make the small islands get into empty spaces in the uv map

as in the image appears i want to place the small uv map islands in the empty spaces as you can see, but the packing island option doesnt does anything about it (and what are you seeing its the packed ...
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Trying to texture paint, but it doesn't working

Im following this tutorial: https://www.youtube.com/watch?v=1q5QoyK9Rxk&t=706s But it still doesn't work. -I UV mapped, created image and material, I saved the image and packed png, as well as ...
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Texture painting on a model with a normal map

I have a lowpoly model with a normal map with a highpoly version of it and now want to have handpainted textures for it but cant find a way to do it efficiently since once you enter texture paint mode ...
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38 views

How to correctly map random texture to an object?

So I want to map the texture on the left to the object on the right. And because this texture was taken from the Internet and was not designed for this model you can see a lot of artifacts (blue lines)...
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1answer
38 views

how i fix this uv map scale issue?

As in the image appears thats its what i want to fix, because it shouldnt appear like like i tried to apply scale,rotation,location and nothing happens. so what can i do to solve this guys? ...
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Exporting a plane results in 6 UVs, I expected 4

I have textured a simple plane and exported it in the COLLADA format. The export looks like this, for vertices: ...
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1answer
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How to make multiple displacements map node

thanks in advance for any help. Sort of a beginner but also not. Just haven't tried doing this before. So this is what I have done so far. I took multiple images and put them in a rgb in photoshop. ...
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1answer
34 views

How do i merge materials on a pre-textured model without breaking texture mapping

I've imported a model into Blender, which is already fully textured. It looks great in Blender, but in the game the textures are off, because the game doesn't support having multiple textures per ...
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1answer
26 views

Scale the model, with automatically scaling UV's

Is it possible to interactively manipulate vertices in 3D view, and have the same update in UV image editor?
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39 views

The GLSL Doesn't Work

There was a question about someone not being able to use GLSL shading and there was an answer which almost worked but half of the game was all black with a huge shadow. Please tell me a way to fix ...
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2answers
48 views

Assign Materials by UV Island

Help needed. I am using Blender 2.79 - I have a dress that I modeled and then unwrapped in UV layout. The problem is that I never added any material zones. What I would like to do now is add materials ...
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1answer
45 views

Blender UV unwrapping non-uniformly

At first, I was able to uv unwrap the model without a problem. However, I now have been having issues with it. I don't know how it started or what triggered it to start unwrapping in this manner. Here ...
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2answers
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How to unwrap a cube into a LINEAR Cubemap (all sides next to each other)?

Ok, I have a cube that I need to unwrap into a linear cube map like the one in bottom left: All tutorials reference the T shape. I tried unwrap by cube projection, and then tried arranging the UVs by ...
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How do I node baked UV maps in the Cycle render from separated objects?

My objective: I have a cartoon character and I want to model, take pictures and put it in websites. Where I am: I baked all the UV maps textures in blender render and the Eyes texture is noded in the ...
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27 views

Texture deformation in blender render

I have a very strange problem with blender render. I have baked textures in cycles and exported them to a new project which requires blender render engine to use. When I check material, everything is ...
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Render and displacement for object troubles

I have a question about adding a displacement parameter for object. I've found some topics here (like this), but when I'm making something like that, it looks not what I want. (Render engine - Cycles) ...
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2answers
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How do I UV unwrap a half sphere?

Hello, I am a beginner in Blender and I have tried to make a ladybug for my project. I managed to model it, but now I have to add a ladybug texture to it. I heard that by using the "Smart UV Project" ...
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projecting multiple images onto an object

I am new to this field of blender (use of modifier UV project). Let me expose my question. I use visual SFM with a collection of picture to get cameras position, orientation and focal length (...
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1answer
23 views

Incorrect export

I have an issue with exporting my object from Blender. For my project I need a simple hollow cylinder with the UV map. So I create this cylinder, try to export it as .obj (by the way, same happens ...
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Create image and textured polygon from python

I am trying to create a textured polygon from python and have it display properly in the 3D View in Texture mode. I can create the mesh, uv coordinates, object, material, texture, and image. If I ...
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2answers
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Equivalent of UV Squares in 2.8 to make islands straight?

I'm starting to use Blender 2.8 and have a question : Is there something like UV Squares that I could use to make my UV islands straight? Thank you !
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2answers
485 views

Blender 2.8: Texture doesn't show up in Shading tab / UV Unwrap

I have the problem that my texture is showing in Lookdev in the UV Unwrap tab but as soon as I switch to the Shading tab (still in Lookdev) it is gone. Testing it with a new created box works. ...
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1answer
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Edited UV of low poly object but now high poly object wont show in UV tab (2.8 Beta)

Using Blender 2.8 Beta. I initially smart unwrapped my Cube_LO (low poly) object, but I did not like the normal bake from the UV, so I hid the Cube_HI (high poly) object, then manually marked seams ...
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Export object with multiple UV maps as OBJ

I need to transfer an Objekt to Houdini that has several UV maps. If I export it as OBJ only one UV maps is in the OBJ file. I dont know if this is a limitation of OBJ Files or if I just oversaw some ...
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How to export animated cloth UV so you can composite a texture in After Effects?

I have a flag animation rendered with Blender. Thing is, I'll have to adapt this animation quite often and re-rendering it each time takes a lot of time. I know some After Effects plugins do exists ...
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Can't bake with repeating images

Can't Export/Bake mesh where wrapped parts are outside the image. I Set images to be repeating, but in any way, can't Bake it (Repeating Turned off for demonstration): And error says: ...
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53 views

Export FBX model without material/texture for unity

I'm trying to create my own models for a simple unity game I'm making. I'm currently using a low poly asset pack from the unity store for the majority of my models. However I want to create my own ...
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1answer
169 views

Blender 2.80 Show Seams, Sharp Edges etc. on 3d viewport

I couldn't find where I could toggle on/off to show all sharp edges, UV seams, seams, creases on the model. Using Blender 2.8 Beta. Also, can I see normals on the individual edges, faces or vertex ...
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How to copy or project uvs & (data block) to another object

How to copy or project uvs & (data block) to another object? to use the same UV map in other objects How i do this ? Maybe you want to work on your object until it satisfies the lowpoly lod ...
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Texture problem, mapping looks like washed together

I am texturing a model, and i encountered this problem, which i dont know the name of so i cant google it :( I have marked my problem with a blue circle, it looks good at every other point, but not ...