Stack Exchange Network

Stack Exchange network consists of 174 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange

Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

0
votes
1answer
33 views

Texture UVUnwrap Follow Up— What did I do wrong?

I asked a question yesterday about applying textures because the textures weren't appearing correctly. I tried unwrapping it manually and it really hasn't helped very much, as you can see: I'm ...
0
votes
1answer
34 views

Wierd micro displacement

I have a strange behavior as I am trying to setup micro displacement. I use blender 2.79b. My mesh have a Subsuf modifier from the experimental feature set with the adaptative option turned on, the ...
0
votes
1answer
21 views

what is mean black & white texture

I download .obj modeling file on the internet I open the 'texture' file there is a lot of black and white image. I think black is mean that a part of a model. Can I select only the black part of UV ...
1
vote
1answer
33 views

Texture doesn't fully cover my selected mesh

I'm not sure what's going on here. The unwrapped mesh doesn't extend the full length of the face down the side of the can. Is there any way to remap this using nodes? Thanks guys
-1
votes
0answers
17 views

Reimport to Unreal from Blender leads to incorrect weights

I wanted to adjust UVs of a skeletal mesh, but have problem with re-importing it back to Unreal. Weight paint applied to each bone is much stronger then weights in Blender which leads to incorrect ...
0
votes
1answer
31 views

How would I go about remapping this UV

I've imported a model but the UV has made the mesh have two faces. What's the best way to fix this or is there a tutorial on fixing imported UVs? 7.png
1
vote
1answer
30 views

How overlap UV of repeating faces

I have cylindrical mesh. I need to unwrap it in a way that stacks its segments on each other. So that I can save space and make a nice repeating pattern. How can I do that? This question obviously is ...
1
vote
1answer
27 views

Why the texture does not show on my object? [closed]

Here are my files for the stuff I show below: https://www.dropbox.com/sh/0fraun9z3psbges/AACu2uOLH4eCNEiU-cFfv3-la?dl=0 manual.obj has usemtl 2imagesconcatenated ...
1
vote
1answer
59 views

Issues with intersecting faces and how to unwrap a maze created from svg file

I'm pretty new to this field.I have used a svg file from maze generator to create a maze. On extruding (and applying solidify modifier), I found that several faces are overlapping and intersecting ...
0
votes
0answers
12 views

Overlapping UVs from joined meshes

I have a problem with baking UV. I have multiple meshes joined into one mesh because I want small amout of textures and other maps. But when i want to bake normal map from high poly mesh into low ...
2
votes
1answer
76 views

UV coordinates are locked from -10 to 10?

I'm trying to make a face which has a texture loop quite a few times. However, it seems that UV coordinates can't be manually edited using the UV vertex fields, outside the range [-10, 10]. This seems ...
0
votes
1answer
21 views

Re-UV with SmartUV after scaling UV island

I have used SmartUV to unwrap my model (a dog cabine) in Blender. It works perfectly fine. However, the "interior" of the dog cabine occupies a large area of the UVs. I don't want them to take up so ...
0
votes
0answers
21 views

Issue while baking nomal map texture

I'm trying to bake normal map from sculpt to mesh, usually it works fine, but I get same bugged texture in this case. I've done uv-unwrap. I select sculpt, select mesh and press BAKE. And here is what ...
-1
votes
0answers
35 views

Unwrap and Texture after Sculpting Workflow

I'm kinda new to Blender, 3 weeks of learning maybe, and I'm wondering how I can unwrap and texture after sculpting, because the mesh is too dense.
0
votes
1answer
14 views

How do I merge all of these objects into one, and only using one material and texture to apply colors using a UV color grid?

I was wondering on how I'm able to join all of these separate objects into one, and be able to apply one material using a UV texture with a color grid? is there any tutorials on youtube? Im only used ...
1
vote
0answers
21 views

UV mapping: fit image to cylinder projection

I want to map a beach panorama.jpg to the inside of a cylinder such that it makes a room with a circular beach wall in my virtual environment. I've gotten this far. I need to either mold the image ...
0
votes
1answer
7 views

When setting the 3D Viewport's Context to Texture Paint the previous Texture gets loaded

I have a UV mapped mesh that I've painted a texture for, and I want to apply a different texture to it. When in Edit Mode, I can see the new texture applied to it, but when going to Texture Paint Mode ...
-1
votes
0answers
357 views

blender 2.8 texture/material problems? not really sure how to describe whats happening

so i modeled this robot thing in 2.8 and have this problem where the materials or shaders aren't working right and act up when i render. so when i use rendered viewport or lookdev the textures appear ...
0
votes
1answer
18 views

How to set an uv map, from an multiple uv, as primary one?

Is it possible to set an uv map as primary one, in a multiple uv? For exsample I want that map02 becomes map00 (primary map). If it's possible, how to do that?
0
votes
0answers
44 views

To project a sequences of images as background and to a plane don't match

I'm creating an animation with a pedestrian who crosses the road while a car is coming from far away. I decided to project a pre-rendered sequence of images to a plane,instead of using a real 3D world ...
-1
votes
0answers
35 views

Textures before and after posing

I want to create a character for a program that needs 1 object .x file and 1 textures .png file. I have no problem with doing that when my uv-map and textures are in sync (i.e. when I apply textures ...
1
vote
0answers
21 views

UV mapping or texture not conforming to topology

I made a well done model and applied some mean creases to have corners on specific edges of my model. All good, but I noticed that, behind my model, the texture is not applied correctly, even if the ...
1
vote
1answer
76 views

UV Unwrap shortcut not working!

I'm simply trying to UV wrap a sphere to add a texture onto it. However, whenever I press U, rather than prompting which UV settings I want Make single user pops up, which is very frustrating. I've ...
0
votes
0answers
35 views

How to uv unwrap a cardboard box model

I am trying to uv unwrap a beveled cardboard box and cannot get anything to match up. Can someone please send me in the right direction in how to get this to work. Pretty new to uv unwrapping.
1
vote
0answers
27 views

texture baking gray on uvs

Im trying to bake a texture onto the uv and export it so i dont have to start painting the uv from scratch. (or so I can simply use it later for importing) I will point out that i did separate the ...
1
vote
1answer
35 views

Faster Process suggestions for Interior Renders

I'd love to get pointed in the right direction on this. I need to make some interior renders for a project at work, but my process has always involved unwrapping and then texturing. But it'll be 80% ...
0
votes
1answer
149 views

No UV coordinates Substance Painter

Help me with my problem. I cannot solve it myself therefore I am asking you for help. When I made my model, I made the UV after all this I decided to make textures in substance painter, but this ...
1
vote
1answer
28 views

Civic art project: 5'H x 5'W 3D heart shape sculpture. Can Blender map a 12" grid on it? From photos?

Please forgive my intrusion into your amazing Blender world, I downloaded Blender in the hope it might help but, as a artist in the physical world it's all Greek to me so I am hoping someone here can ...
0
votes
2answers
77 views

What is wrong with my UV image repeating?

So i was making an object and following a tutorial on unwrapping and texture painting. I followed everything correctly and got to where i am. As i was going to start with the gif making process (...
1
vote
0answers
31 views

Black lines when zoomed out both in blender and unity,

im having a problem with blender. im making a roman house, and then created UV map and texture it. for some reason, it's showing black lines between faces. i re-arrange the faces in UV map so that ...
0
votes
0answers
52 views

Bake normal map for hard surface object with lots of sharps

I'm currently working on a shotgun, and I am at the stage of making textures, however; this is a hard surface object with a sufficient amount of detail, meaning it requires a lot of sharps for those ...
0
votes
0answers
36 views

Insect wings bump texture

Hi fellas any idea how to "bump"-map the wings of this cockroach without using sculpting? Its bent stripes from the center of the object imo (but could be something else good looking). I tried to use ...
0
votes
0answers
33 views

UV map not straight

I was expecting this map to come out decently straight except its gone all curved and strange and it'll be a complete nightmare doing it manually From what I know there doesn't seem to be anything ...
0
votes
0answers
12 views

Painting over seams

Can I paint continuously on top of a sim? It seems like a problem. See the image The black lining is unintended and seems like it is coming because of the seams that went through that line.
-1
votes
1answer
51 views

Wave texture shows in Material viewport, but not in Rendered view

The only UV map is unwrapped and assigned. Not sure what I am missing. here are the pictures. In rendered viewport: Below is in material viewport: This is how it's apparently supposed to look: ...
0
votes
0answers
9 views

How to fix uvmap after using shrinkwrap to match two edges using “nearest vertex” mode?

I have two meshes and I need perfect edge between the two where the vertices match perfectly. However the two meshes do not have matching vertex density so the vertices don't match beautifully. So ...
1
vote
1answer
42 views

Leaf images rotated wrong way on Sapling tree Gen

I made plant using curve > Sapling tree Gen. But the leaves are placed in wrong directions. How to fix it and make it right?
1
vote
1answer
39 views

3D texture (UVW map to UV map?)

I have a complex model and I want to apply a Perlin noise texture on it. This model is to be used in a video game. Because this can be generated, I was thinking of using a 3D texture to avoid having ...
2
votes
1answer
75 views

How to move multiple UV's face together to the 2D cursor

I want to move all of those rectangles to be stacked on the 2D cursor, because I want to reuse a texture area for all those UVs. Manually dragging : not accurate, no snapping Align X/Y : The ...
2
votes
1answer
97 views

Edge angle dependent material apply

Hi is there a way to apply a material on certain parts of an object? What I mean is this ... I have for example RUST and PAINT and in the MIX shader I could assign a texture (ie NOISE) so white parts ...
1
vote
0answers
39 views

CTM seam line distortion

I have a model in Blender & as an .OBJ which looks fine & works perfectly with a UV map texture. When converted to a CTM distorted seam lines appear on the model. This essentially makes the ...
1
vote
2answers
148 views

What is the best solution for this UV problem?

I am following tutorial for an AKM and I am having trouble straightening these faces. The reason I am asking this is because the modeling and UV parts are done in 3DS MAX and I use Blender. So far, I ...
1
vote
1answer
29 views

How do I check to see if my object unwrapped properly after export?

To clarify: I know how to unwrap and texture a model. I know how to export an object. I know how to import an object. I simply want to know how I can ascertain the UV unwrapping is the way I unwrapped ...
2
votes
1answer
28 views

Create (Unwrap) a UV Map after Adding Texture to the Image Editor

I was following this tutorial: https://www.youtube.com/watch?v=DNC2lNYtxFY When the narrator hits u/Unwrap, his UV map shows up as rectangles, elongated to cover his entire image (at video marker 3:...
1
vote
0answers
147 views

Blender 2.8, how to access UV coordinate data

Question: How to access UV coordinate data through specific material in Blender 2.8 when using material nodes? Detailed explanation: When creating custom export addon for Blender, I would like to ...
0
votes
2answers
151 views

High to Low poly normal map appears to have seams all over and looks warped

So I'm at a loss. After baking a normal map to the low poly retopology, the end results are as seen in the posted images. The polygons are visible, and there are a large number of visual oddities. ...
0
votes
1answer
80 views

How to apply texture to one face of an object in cycles render? [duplicate]

I can find dozen of tutorials on how to apply texture to one face of an object in Blender Render, but nothing for Cycles Render! I selected the faces I wanted, added material, chose an image texture, ...
0
votes
2answers
164 views

How to fix Non-Manifold elements?

I've made a High to Low poly model, and after using the ctrl+alt+shift+m command to find non-manifold elements, I've found several as shown in the .png which is edges and vertexes across the model as ...
0
votes
1answer
46 views

Follow active quads does not “flatten” all the poligons

I modeled the U.S.S. Enterprise NCC-1701 and my next step is to unwrap it before texturing. At the moment, I'm working on the unwrapping of the "disk part", but I'm having some problem. Here you can ...
0
votes
0answers
18 views

Why are there visual UV seams when converting Cycles to BlenderRender?

For all of the meshes I have tried in blender, their textures look perfectly fine in cycles https://i.gyazo.com/e9ac74a1694967f2fcbed9d480487385.png however, whenever I change it to a blender render,...