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Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

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Problem with UV and texture

When I unwrapped my mesh and then fill some faces by default fill tool, I got next: When I saw in my UV I have understood, that problem is in next parts of UV, which were not filled (why?): What ...
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69 views

How to add these stripes to my fender?

I'm working on renders for a corvette I modeled via a course from cgmasters. On one of the front fenders, I want to add Grand Sport stripes like shown here: The car paint is blue, and I want to do ...
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combine multiple, overlapping UV Maps on single object into one map

Forgive me if this is a duplicate question, although I searched quite a bit and I think I need clarification. I have a model of a hoodie I made to export with MakeClothes (part of the MakeHuman stack)...
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12 views

Select objects in object mode with the same uvmapping?

I have a scene with about 10,000 objects. Out of these 10,000 maybe 7000 have same material. These 7000 are basically just 15 different sub types of objects with just a different uvmap. Each object ...
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9 views

How do i bake with Blender Render

Im new to render and the whole 3d modeling. I made this building https://imgur.com/a/6791s2P . I want to export it to an game. So i have to bake a texture and export the model in a fbx file. I ...
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21 views

Texture Paint: Color shows different on the mesh

I just started painting a mesh and for a while it worked OK, but now when I paint on the UV map, the color doesn't show as I chose. Before: After I painted on the door:
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1answer
90 views

Blender 2.8 UV Does not appear?

I'm having difficulty with this one. I've used UV unwrap on simple objects and texture painted them just fine. However I cannot get an unwrapped UV to show up in the editor on this model. I'm certain ...
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1answer
29 views

Having difficulty with unwrapping a simple part of an object

I am having lots of troubles unwrapping an object. I tried to start simple by selecting only part of the object and unwrapping that, but even something simple is not turning out intended. Here is the ...
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1answer
20 views

Blender 2.79b Error when trying to Smart UV Project

I try using Smart UV Project in Blender after selecting the whole mesh and going into edit mode, but I get the following error message which is totally inexplicable ...
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16 views

I can't paint texture through texture paint mode

I tried to paint with new cube, it worked fine. something's wrong with this model. I can paint in Paint of Image editor but I can't in Texture Paint mode also the other side has a problem too. when I ...
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10 views

How to Overlay and Subsample three simultaneous videos from three cameras

I asked this question before, but no one seemed to know the answer and I couldn't find the post anymore. I am building a camera with three 4k image sensors (technically three cameras) that ...
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1answer
18 views

Smart UV Project on multiple objects simultaneously, but independently?

How do I perform Smart UV Project on multiple objects/groups/components simultaneously, but independently? When I try, it creates one giant UV unwrap/map that combines everything into one.
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54 views

Regarding Baking

This is iPHONE model I've made in Blender: https://www.youtube.com/watch?v=8gfES8_tEF0 While I tried to bake the diffuse map of the model I'm getting an unexpected result. Only the Apple logo and ...
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35 views

Texturing problem distorted and messed up

I'm having a little trouble with texturing this blasted coffee cup- When I place the texture onto it it comes out warbled and distorted.
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8 views

How do I unwrap UV on multiple objects/groups into multiple UV Maps

I'm very new to Blender, but I'm desperate to figure out how to solve this problem of applying a fancy texture created in Substance Designer to a model that was created in SketchUp, which will ...
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8 views

Auto-weighted UV map face size

Here's a normal map atlas of multiple objects: As you can see, there're many tiny faces as well as large ones. Problem is, most of those large faces are still completely flat after subdivision and ...
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1answer
45 views

How do I reduce geometry in mesh?

Over the course of modelling, my mesh has gained a bit too much geometry. If I use the Decimate modifier, it tells me I need to get rid of my Shape Keys, if I do that, the modifier messes up my UV ...
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15 views

Tiling large numbers of images onto sphere

I want to be able to tile a large number of images onto a sphere to create an effect like the posters where each pixel is a small image of the appropriate colour. I'm thinking the way to do this ...
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1answer
21 views

Problem with UV mesh

I seem to be having trouble with one of my UV meshes. For some reason, a number of vertices/faces have decided to detach themselves and, not only are there too many, but I can't re-attach them. The ...
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1answer
28 views

UV Vertice Question

I'm currently tidying up a UV mesh so the texture displays properly. Is there any way of moving more than one vertice at the same time when organising their position? For instance, I would like to ...
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1answer
156 views

Blender 2.8 UV Sculpt Brush not showing

Well, I was triying to edit some UVs on the latest Blender 2.8 Beta build, and when I tried to use the traditional UV sculpt tool from Blender's uv editor, I couldn't, the brush simply does not show ...
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1answer
22 views

Texture Jumps Around After Unwrap?

Every time I unwrap my mesh, the texture jumps around! Before Unwrap (look at the label): After Unwrap: As you can see, the label on the bottle has jumped around. I can't bake it like this. When I ...
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24 views

Texture Displacement

Is there a means by which I can use my already existing textures made for a model to create a displacement map or some other form of height map to give my model a more detailed appearance?
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22 views

Why is TextureAtlas messing up my UV?

I am working on an M16 and I still use Blender 2.79 so I have to use TextureAtlas. I marked the seams, unwrapped the model and it looks fine but as soon as I click FinishManualUnwrap the UVs on ...
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24 views

Difference in rendered texture and model texture

So i applied a smart uv unwrap and the image texture seems to be different in rendered and non rendered. The first view is perfect, but the linked image below is still completely buggered. Any ideas?
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31 views

Blender uv stitch operator problem

I am trying to execute the stitch operator but it works only in gui when trying to execute it from a command line it doesn't run the operator here is a code snippet that i have now : ...
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28 views

How do I change UV mapping without destroying the look of the model? [duplicate]

Normally, if I want to change the type of UV mapping means that I will destroy the look of the model as the mapping no longer corresponds with the image. Is there a way to change UV mapping and have ...
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102 views

My textures / UVs don't seem to exist anymore after upgrading to Blender 2.8

When I load up an object in Blender 2.8 beta, it does not appear to have the textures that I assigned it in 2.79. The object appears plain white. In 2.79, I can see the textures fine. In 2.8, the UV ...
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17 views

How to UV unwrap, but keep polygons order?

For this example, each Monkey's edge was marked as seam. After default UV unwrapping polygons are placed all over the canvas utilizing space in optimal way. This is ...
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2answers
38 views

How to UV unwrap a flat mesh in Blender

Just getting started with UV unwrapping and not sure how best to proceed. I have a 2d race track that I want to unwrap to begin creating a texture. If I use standard unwrap with seams, I get the ...
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1answer
37 views

What is the most efficient way and the industry standard to make and add textures to a UVmap?

I have been asking this myself ever since I learned about UV unwrapping years ago. I learned that you can either paint your models itself in a software and the UV map will automatically be applying ...
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2answers
39 views

UV Mapping looks messed up after unwrapping [duplicate]

I just marked the seams and unwrapped this human mesh. After I unwrap it, it looks like this ... I have no idea why this is happening. Please ask, if you need further information.
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1answer
38 views

Warp image to fit UV unwrap, without using projection unwrapping

I am trying to make my volcano. I want to apply a normal texture to the volcano, which is very warped as I am currently using ...
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1answer
49 views

Baking with multiple Maps Question

I'm new. I recently grabbed an av skeleton from a game's wiki and wanted to know how I can select the uv maps separately? As in, just tapping L to highlight them. I had cut the edges of the mesh to ...
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29 views

Same UV map for whole and shattered versions of object

I have 2 versions of the object: whole and shattered. How can I use the same UV map (same texture) for both so I won't have to draw same thing twice and so textures match when I break the object in ...
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3answers
44 views

Texture duplicated on opposite side of object

I have a weird issue with an image texture. I'm attempting to put a logo on a golf ball,, but the image itself is being duplicated, reversed and enlarged on the opposite side of the object. Tried ...
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1answer
27 views

Normal baking problem

I've had plenty of experience and usually can troubleshoot baking problems, but this one i haven't seen before. I'm using the 2.79 cycles renderer to bake the normals of a hi-res sculpt into a lower ...
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1answer
18 views

When I try painting a texture with the fill brush i get a weird result

I'm trying something supposedly very simple which is to fill a texture with a color and I seem to get a weird result: What am I missing here?
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24 views

Efficient unwrapping on multi hard edge object

I'm having trouble unwrapping this without creating hundreds of seams which massively increases the vertex count in the game engine (Unity). I've tried the various projection methods without much ...
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1answer
87 views

Is there a way to override a material when working with UVs?

Basically I want a UV-Grid image showing on the model without having to touch the material of the object. Whatever image I chose in the UV-Editor should be mapped to the object while I'm in edit mode. ...
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1answer
21 views

UV unwrapping turns the uvmap model inside out

When I unwrap this the legs point outwards: https://i.imgur.com/lu8tjNm.png I added some white and red colors to the pic to indicate where the verts ended up. Here is a blend example: https://www114....
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20 views

Assign UV map to each time frame of one moving object

Hello Blender Community, I'm very new to Blender and I am trying to use Blender for visualizations of scientific data. Therefore, I visualized the data in Paraview and exported each time step as .ply-...
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22 views

How can this guy copy and paste UVs?

Im trying to follow this tutorial but the guy is able o copy and paste UVs by pressing the U key in edit mode? How is he able to do this? here is the link too the video. https://www.youtube.com/watch?...
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233 views

Blender 2.8 equivalent of UV Squares / make islands straight?

I'm starting to use Blender 2.8 beta and have a question : Is there something like UV Squares that I could use to make my UV islands straight ? I already tried with pins, didn't worked. Thank you ! :)
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1answer
49 views

Uneven UV-unwrapping

Recently got back to trying to learn 3D-modeling, last time i gave up because of the UVs never working, or never working as i expected them to anyway. So, whats the problem here? why are the UVs ...
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4 views

2.79 Rotation difference in texture/render view - cycles

I unwrapped my model on a uvmap, checked the rotation in texture view and rotated all faces which were not correctly aligned. Now when I open the model in render view (or render preview), on some ...
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2answers
535 views

2.8 Basic Unwrap Problem?

https://www.youtube.com/watch?v=0trhFMBdVzI&feature=youtu.be Video of the problem Right, so I have a problem. I just downloaded 2.8beta and I can't unwrap anything it seems. Unless I am ...
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0answers
21 views

Get information whether a surface is visible from a point light source or not

I am working on an optimization problem where I want to find information about the amount of faces of a mesh visible from a set of randomly distributed points. Ideally, I would like to index the faces ...
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1answer
29 views

Is there a UV maps limit?

Using the properties panel I can add, with "+" button, only eight UV maps. Is it possible to have more than 8 of them?
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1answer
13 views

Create proper UV islands without removing vertex doubles

Currently I'm creating a very low-poly model where there needs to be a high contrast between different Surfaces, so the normals of each surface must be equal to the perpendicular of the surface. When ...