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Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

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Blender API. Access face coordinates on image texture and UV map

What I have: Model with texture atlases inside material slots What I need to do: Iterate over faces of my mesh (done) Find what texture atlas (material slot index) face using (done) Get pixel ...
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Where is the AnimAll add-on in V2.80 or the same functions?

I was looking for the AnimAll add-on in V2.80 but could not find it. Are there ways to achieve the same things as standard in 2.80, for example UV animation and the rest of the AnimAll features?
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how i split this uv maps in the uv maps panel?

as the title saids, i need to split or separate this uv maps one part in one layout and another in another layout.
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UV export problem

I am new to Blender. I found an object I need to for a project online. My problem is that when I export it as a .OBJ I need the textures/materials and to be saved a .PNG to drop into a game engine....
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Fixing black faces in texture after using dyntopo

Lately I have encountered a problem while sculpting a model created using photogrammetry. When I was using dyntopo to fix areas with wrong topology, newly created faces didn't dynamically unwrap and ...
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Why Seams are visible at a distance?

Yes the Seam placement is rather questionable, but anyways... Whats up with this? :P [Edit in response to Rix Yarbrough] Version 2.79b Mesh is consistent if that is what you are asking for. [Edit] ...
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UV Islands stuck together

I've been working on unwrapping a lego minifigure I've modeled and when reaching the hand I've got a problem with the inner part of the hand and the side of the hand's island becoming stuck together. ...
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Exporting materials [duplicate]

Im completely new to blender and 3D modeling in general. I have an object that has materials but no texture. I am trying to export the materials as a PNG for a game I'm building. I've been looking ...
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How do I import an image as a plane after opening a new .blend file?

In my script, I'm trying to open a new .blend file, then create a new plane and attach an image to that. I can run the script to create a plane mesh and successfully attach an image to that, but if I ...
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UV textures not applying to skin modifier

Please excuse the fact that I am a beginner in Blender. There may be something obvious that I am missing. An exercise I tried recently: 1) Open a new blender default file. 2) Collapse all of the ...
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Turning a UV layout into an image? [duplicate]

I want to be able to print out my UV layout, so as to be able to assemble the model out of paper (or wood, if I lasercut). Is there an easy way to turn the edges in the UV editor into outlines on the ...
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How to get precision when rotating / positioning textures?

I am modeling a coin where heads and tails are the same image, and imported an image for the heads/tails faces. I created a new Emission material for the faces, then gave it an Image texture and ...
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animation rig texture rendered error

i would be so thankful if anyone answer this question :D. my mouth rig texture works fine in all viewport shading except at the rendered mode, it controls both my uv mesh which is the body part and ...
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UV mapping not working as expected

im trying to texture this character i made. i been using smart uv project, but it always end up having artifacts and looking kinda messed up in some random spot. So i followed tutorials and stuff to ...
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UV Distortion Map in Viewport

Is there a way to display UV distortion in the Viewport as a heatmap, like one can do in Modo? It's NOT a duplicate of another question, which was about showing distortion not in the Viewport, but in ...
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How to find objects without UVs?

I have a scene with hundreds of objects and even if I started by unwrapping multiple objects groups at once and packed them in the same tiles, sometimes there are parts that I fail to select. Is ...
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Why isn't my textured UV map showing?

I'm trying to texture this 3D model of a squirrel, and I want to see how my eye placement looks on the model. I imported the textured UV map into blender (see the lower window), but it doesn't appear ...
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How to scale a mesh without destroying the UV Map

I was as you can see below, I placed a bump and a normal texture on a cylinder with UV mapping, but I need to scale the cylinder up to make it longer. But it then ruins the UV mapping, So I'll ask, ...
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Need Help with UV Unwrap

I'm trying to UV unwrap this object and the main half is perfect but the second half seems to rotate and skew towards the edges so I'm just wondering if my seams are correct?
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Instancing texture mapping not working?

i'm trying to create an LED screen in Blender and i've noticed the UV mapping isn't carrying over from 2.7 to 2.8 and it appears completely greyed out in cycles. I've been following this tutorial but ...
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UV coordinate from ray_cast?

I want to get the UV coordinate of a point on the surface of an object. I want to automatically generate new textures for many objects based on code I have written. I was thinking I would call the ...
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How to create uniform checker texture?

How to uniform the checker texture? I tried with this node, but doesn't work...
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uv unwraps to a weird shape

Does anyone know why the top face unwraps weird? Thanks!
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UVmagic tab, where is it?

I can't find the tab in the tool shelf for uv magic. The right click menu shows up, but I can't see it as described in the tutorial. Location 3D View > Sidebar > UV Manipulation. Also does ...
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Specific: change UV on Obj General How to learn blender

I have a set of wavefront obj, they already have UV-textures in the form of png's. I can confrim via looking at the object in belnder and accessing it's uv that the png's version is unwrapped ...
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Are UVs important for importing blender mesh into Unreal Engine 4?

I mistakenly disabled 'Generate UVs'. Is it necessary/important for importing in Unreal Engine 4. If so, how do I generate the UVs? I know nothing about it yet so is there any way Blender can auto-...
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Fiting uv map to image

I want to create a wall for a castle .Lets say that the image i want to fit to that wall is 4x4 (meters). And my mesh is 1.8(lenght)x5.3(height) [also in meters]. I assumed that the uv area (i dont ...
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UV's Changing from square to rectangular texture

I want to maintain the number of pixels the UV map covers. so I used smart project and unwrapped a 20 foot cube onto the default 256 space. Then I want to open a bigger rectangular texture and move ...
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How do you make the inside color of a cup different from the outside? [duplicate]

I want to change the color of the interior cup but I can't seem to do it without the image texture being deleted when I attempt to transition from image texture to color. Even after the material gets ...
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White Patching Over UV Unwrap

Can anyone tell me what the white triangles are in the image on the left after a UV Unwrap please?
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How can I properly unwrap this mesh to fit this texture?

Sorry if the question is vague but I don't know what other way to phrase it. I've been working on a model for an eyeball and I've been using this model as a reference. Not mine! This is Alef itd's! ...
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What kind of texture map is this?

I recently downloaded a xnalara model and imported it into blender and between the diffuse and normal maps i found these kind of maps. the file name says hair_atos.tex and I can't find any info about ...
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After I have a 3D model, how do I unwrap it so that I can paint my own texture on it with other applications?

I've made a 3D teardrop and my goal is to paint the UV map outside of Blender (probably in Photoshop) to get some good texturing in. But I've never used Blender before and I'm confused/unsure as to ...
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How is a texture map (based on a UV-Map) made

I would like to know how the texture is mapped onto a UV-Map. What calculations do a program like substance painter (in my example)? I am asking because I got some problems with the texture and want ...
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How to make extra bump

I have the reference image and im really confuse do i have to model it with the texture i can manage it. So i decided to have a texture if im going in correct path. I have a texture and i have unwrap ...
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How to align UV maps on differently sized objects for seamlessness between each one?

I've been looking for an answer on this and I'm utterly confused. I'm very new to UV mapping (in fact, this is my first "real" attempt to use it in a way that it tiles correctly) and I've got a ...
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How do I wrap this label on cup?

The front view is almost straight but when I turn the cup the label gets distorted vertically. Is this because of the mesh being curved? Also I accidentally unwrapped the inside faces of the cup, how ...
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Linking materials dosen't assign it correctly to the same mesh

Im trying to copy the materials from a mesh to another, They are both linked with macthing UVs and Materials it just hasn't assigned them correctly. If i copy the object data it works but breaks the ...
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Edge loop is acting like a Seam when I unwrap UV

I made seams at the top and bottom edges of the cup but when I unwrap my image it gets cut by an edge loop in the middle of the cup. When I try deleting the edge loop it deletes the whole structure of ...
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1answer
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Update edges in UV map after editing mesh

I was working on a mesh to create a new UV map for it. The UV unwrapping showed me some places in which the topology was awkward (tris in places that they could be quads), so I popped back over to ...
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Weird UV artifacts in final render

In preview render (with enabled RenderLayer) it looks ok: But in actual final render something strange happening with UV map: I tried to reunwrap mesh, change sample count but result is still the ...
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UV unwrap proportions aren't consistent with model

So I've applied Rotation and Scale to my model in object mode and when I unwrap in edit mode, some sections aren't holding the correct proportions. In the picture you can see what I'm talking about. I'...
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difficulty mapping dice image to base cube

I'm trying to do a simple exercise of making the default cube look like a dice. I've uv-unwrapped the cube, created a PNG file with dice sides which match, and now trying to get it to apply. As you ...
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Confusion on approaching texture application to mesh

I have a character game model that is approx 77k vertices. I have decimate it from 1 million Vertices in order to save resources.Currently the characters body is separated by its own mesh, i ...
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Blender Cycles emit bake makes multiple images problem

I am trying to combine the textures I am using to one single texture by using this method- Possible to bake texture to new UV map? I am using blender 2.79 the mesh im working with has 5 different ...
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How to make Cylindrical Mapping Respect Marked Seams (or even a Straight one)

i have a basically cylindrical object (with a cap) (no, i don't want to detach the cap). so i want to cylindrically unwrap it, with the seam on the bottom, where i marked it. first, the cylindrical ...
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(Blender Render) Smart uv wrap on multiple objects breaks textures

Hello I am trying to make a usable n64 model for a unity3D learning project. it is from smash bros 64 which used multiple meshes for each body part. I am currently having trouble combining the uvs ...
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Duplicating uv vertices?

I downloaded an already made model while i was adjusting the model, and removing doubles a hole appeared on the mesh when i tried to fill the hole i expected something like the right side of the ...
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Resize UV island

I need to figure out a way to create a basic cube shape with a texture on one side. No problem there :-) The problem is: I need to make it a template for someone who is an absolute noob so when he ...
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Wrong UV: same size faces bekome differnt sizes on UV map

I modeling table. Each of elements are individual mesh. All of them was wrapped properly, except one. Why besides faces has different sizes: one is squire shape, other — rectangle? Transformation ...