Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

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930 views

Textured viewport for UDIM material in cycles

I understand that UDIM isn't really integrated yet (I'm on 2.74), but I'm wondering if anyone has found a solution to this issue: I've got a character that's UV mapped onto 2 tiles (UDIM style I ...
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1answer
14 views

Help please. I can't unwrap my model correctly to texture it.this happens when I try it. any ideas?

Im trying to unwrap my model to add an image to texture it.
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4answers
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How can I create one uv map for multiple objects?

How can I unwrap multiple objects so that all meshes get unwrapped on the same uv map? I have this tent, and I want to "paint" on it. I tried selecting all the ...
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1answer
19 views

Trouble baking normals to face

I'm having a little trouble with a normal bake on a face. I unwrapped the low poly head and baked a normal onto the texture from a high poly version. The normal texture looks good but I'm getting a ...
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10 views

Python 2.8 - transform/resize UV map instead of object

I am trying to replicate with scripts a manual procedure that works well. Using Smart UV project, my object stretches the texture too much; I have found that if I resize the UV map (scale up the Y ...
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1answer
261 views

Relax some of the pinching in uv texture grid?

I've unwrapped this object and probably cant fully straighten the map without causing insane stretching given the shape of the piece - however I wanted to know if theres a way to relax the pinching (3,...
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1answer
28 views

Unwrap torso part creates a messed up UV map

I extracted a part of a body to buid some clothing from (Unity UMA). The original body was perfectly UV'd. Since I want to cover a part of the neck by my shirt I added one row of rectangles from the ...
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2answers
24 views

Unwrap on the same spot

Is there a way to select multiple faces (in my case they all have the same size) and unwrap them on the same spot of the UV/Image ? I select those faces and they get unwraped next to each other on ...
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1answer
22 views

Why does my displacement map have jaggies

Can someone help me determine why my displacement map has jagged edges. The steps i took in Gimp were black dots on a white background and used a gausian blur filter assuming the black dots would give ...
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1answer
18 views

Cannot edit UV mesh?

It seems I cannot find a way to edit my UV meshes. I selected an object in object mode, went to edit mode, selected part of the surface, did a Project from View - and the change was reflected ...
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1answer
227 views

Corrupted UV map on exported and re-imported object

I have a problem with an object texture I import the object as obj and it's fine with the texture. But when I export the object and import it again with another form or type it's texture gets corrupt ...
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When i texture paint in 2.8 how do i add shadows to see what im painting

When i texture paint I like to paint on the actual object instead of the uv map but it seems that when I set up an object ready to paint its all one colour, no distinguishable features so i don't ...
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Multitextures in Blender

I am looking for a way to replicate the "multitextures" effect that is available for 3Ds Max. I made several variations of a brick texture using a Substance tutorial and now I want to use these to ...
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1answer
511 views

Trying to combine all my materials into one with my UV maps being seperate

So Im trying to export my materials into one texture which I could then use in Unreal engine for that object. The problem is that I only have 1 object and I have unwrapped it multiple times at ...
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1answer
29 views

Sculpture UV & Paint Issue

I'll start this off by saying I'm new to this. I've tried to look this up, but I can't seem to figure out exactly what the problem is. So, I made a sculpture watching a tutorial, and it turned out ...
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Import Sliced Object into Unity with Textures

I am trying to make a 3D puzzle game in Unity, so I UV wrapped a world map around a sphere to make a globe. From there I sliced the sphere into many pieces and then applied the solidify modifier to ...
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1answer
23 views

New Blender 2.8 Subdivision Surface UV Smooth isnt working

UV Smooth option isnt working for me in new blender. I checked "Smooth,keep corners" My mesh does not have creased edges
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23 views

Scale Texture preview in uv editor

I have changed a texture scale directly in the object material (with a mapping node). But now, the texture preview in the uv editor doesn't match the material texture mapping, because it is ...
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1answer
22 views

UV Mapping a modified Cylinder

Create a cylinder with NoCaps. In the Top View, select all faces, Mesh -> Extrude -> Extrude Faces Along Normals to get a shape like so: Applied all Transformations in Object mode CtrlA -> All ...
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1answer
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Some small parts of the mesh are unpaintable in texture paint

I am trying to paint this leg blue, but some parts can not be painted(the white stripes on the blue leg). How do I solve this? I used smart uv project to unwrap the mesh.
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How do I disable mipmaps in Blender 2.80?

I am working with a low-poly model with small textures (512x512, at most). I am aware that the image textures can be set to use "Closest" Texture interpolation but that does not affect artifacting ...
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12 views

control mapping node with separate XYZ

why does the separate XYZ only affect the location of the mapping node. how do i tell blender to have it separate any of the the other transforms i.e. scale/rotation. in this example i entered -0.5 ...
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23 views

UV Mappings to Material

Blender 2.79b. Following situation: New at Blender. I made a model which is complete. I have create UV mappings for this model, which are complete. I am using multiple texture image files. In 3D view, ...
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2answers
225 views

UV Map Faces Unwrapping Out Of Order

I have an issue where my faces are unwrapping out of order (it would seem). I've selected all my faces and unwrapped them, but there is ONE face that seems out of order during texture mapping. You ...
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1answer
26 views

How to scale two UV islands of different sizes to be an identical size?

How to scale two UV islands of different sizes to be an identical size? I have UV unwrapped my model but want islands to be the same size as each other.
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2answers
23 views

Texturing a uv map for complex mesh

this is my mesh so far and its uv map, on the top is the stairs and the bottom is the walls This is how big the texture is when i add it to the file and what i though would look nice is if i shrink ...
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3answers
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Blender 2.8 | Exporting UV Layout problem

Today I have exported an UV Layout from Blender 2.8 and imported in Photoshop in order to build a simple displacement map. After have imported the UV MAP I noticed, that all the UV lines are not black ...
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1answer
30 views

Inconsequent shading problem. Tipps for a Beginner

I am new and try now to UV Map my model but in this process i see some problems on my model. Maybe u see whats the problem or have some advice for the next model to avoid this problems. U see here ...
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Do any filetypes lose geometric data?

I want to know if there are any file formats the lose geometric data (exact location of vertices, UV maps) when saved so that I can avoid them. I'm guessing .dae, .fbx, .obj, and .ply should be ...
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2answers
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Unwrapping tricky cylinder

I have a real pain to unwrap a quite complicated model. The shape is a cylinder that is drilled with multiple holes trough its height. I modeled this part with fusion 360, then imported it as an .obj. ...
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2k views

Why texture heavily 'stretched' even though UV is well positioned?

As shown in the screenshots, the UV map of my model fits perfectly on the texture maps I created from Substance Painter, however, there are heavy stretching of texture around the borders of my mesh (...
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1answer
19 views

How to import materials to a downloaded model?

Beginner question here. I just downloaded this pokemon model from models resource https://www.models-resource.com/3ds/pokemonxy/model/9320/ and used Blender Source Tools to import it into Blender. ...
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1answer
329 views

How do you paint on only one island in UV Paint view?

To be clear, I know how to select a UV island in 3d mode and paint just on it. But there are times when I want to paint directly in the UV layout itself (2d view). But sometimes the islands in UV ...
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Why is a floor texture applying to the outside/inside walls of a cube instead of the selected floor?

Previously I was able to get a different downloaded floor diffused/normal/roughness/specular.PNG to apply correctly to the same cube room but to out of the three demonstrate this outside/inside wall ...
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getting the path to the linked file [duplicate]

I'd linked an object to my scene and forgot where I put the blend file, but now I need to change the object a bit. Yet I don't know where the linked object is. How can I get the path to the ...
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1answer
248 views

Mastering Blender Chapter 2 Smokestack Activity

I recently purchased Mastering Blender, the eBook, and have began Chapter 2. I am currently experiencing difficulty with the Smokestack activity. When I follow steps 1 through 4, I do not get the same ...
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2answers
385 views

Why is Blender Guru UV unwrapping?

I am doing this tutorial of Blender Guru. And about 15 minutes he is UV unwrapping the mesh. Why is he doing that ? Although I am a beginner I think I understand the general purpose of UV unwrapping. ...
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1answer
22 views

Brightness varies between texture image and UV or edit mode

I'm facing a problem I'm currently not able to solve on my own. I created a sign with blender and wanted to texture it. As you can see in the following picture the brightness of the object within UV ...
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1answer
20 views

Artifacts by baking texture (diffuse)

after baking the image texture, the result look's a bit odd/ bad. On the left side you can see the model with the baked image texture, on the right side (the selected model) with the "real" materials. ...
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2answers
98 views

the resolution of my model is too high

I made a model of an animal in the blender. I started by doing the geometry and then applied the modifier multiresolution to be able to later sculpted. At this moment the mesh has almost 8000 vertices,...
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Texture is not baking correctly in Bake Mode: Vertex Colors

I have done vertex paint for one of my models. After vertex paint, I baked the texture, but it spoiled the model. I followed the procedure in this video for baking. The result is below.
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1answer
10 views

Keeping plane 1-sided while UVing

I have added a pane. I would now like to unwrap it and keep it 1-sided. I don't want to have any UV space on the back of the pane. The pane will only be looked at from 1 way. Having UV space on its ...
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24 views

Scaling UV mapping VS Changing size of Texture

If i want to change size of texture i can either 1) scale (S) the UV mapping 2) change the size in texture (x,y,z) What difference doest it make? I prefer the first option, because then I don't ...
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2answers
1k views

Fixing unclean Normal map on round shapes?

This is more of a general 3D material question than a Blender issue but there seems to be no Stack Exchange forum for more general 3D design questions so I'm posting this here. I'm trying to bake a ...
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1answer
597 views

High Poly bake to low poly

I'm just playing around with Cycles, trying to bake a normal map onto a low poly mesh. After a bit of trying, this is the best I could do, however, it's clearly not correct. I'm not 100% sure how to ...
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1answer
30 views

How to create a UV layout image?

I want to export my texture and i want to display on it also the UV layout (Like on this image ) : How can i do that ? I can do this in blender or this can be done only in an image editor software ?
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I'm not sure where to go from here in my uv mapping!

I'm new to blender and was wondering what would be the steps to resolve the artifacts I'm seeing in this texture. The texture is supposed to be a lampshade. I'm unsure what to do to the uv map in ...
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2answers
89 views

Mapping an Aitoff projection onto a sphere

Is it possible to map the attached image of the Cosmic Microwave Background (CMB) onto the exterior of a sphere in Blender? The few tutorials I saw use either sphere projection or mark seam, but those ...
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2answers
505 views

Clone Brush doesn't paint seam

I been having this problem for years and been looking up tutorials and videos and can see people painting away seams super easily. I some times get seams that i can clone brush or texture over without ...