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Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

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27 views

How to make multiple displacements map node

thanks in advance for any help. Sort of a beginner but also not. Just haven't tried doing this before. So this is what I have done so far. I took multiple images and put them in a rgb in photoshop. ...
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4answers
916 views

UV maping a sphere to have stripes runing between both poles?

I tried to map a country flag on a UV sphere, but I could not get it laid out the way how I wanted to see it. I used the Poland flag. I wanted to map it exactly as you can see in picture 1. But what ...
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1answer
53 views

How do I join two UV islands into one making it better for unwrapping?

How do I join two parts into one making it better for unwrapping? One part was mirrored and joined in the middle, doubles removed.
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2answers
36 views

Equivalent of UV Squares in 2.8 to make islands straight?

I'm starting to use Blender 2.8 and have a question : Is there something like UV Squares that I could use to make my UV islands straight? Thank you !
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2answers
36 views

Cannot unwrap parts of mesh?

I'm not able to unwrap the top and the bottom of the model to put texture for some reason.
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1answer
12 views

How do i merge materials on a pre-textured model without breaking texture mapping

I've imported a model into Blender, which is already fully textured. It looks great in Blender, but in the game the textures are off, because the game doesn't support having multiple textures per ...
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0answers
16 views

The GLSL Doesn't Work

There was a question about someone not being able to use GLSL shading and there was an answer it worked but half of the game was all black with a huge shadow please tell me a way to fix this. This is ...
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1answer
15 views

Scale the model, with automatically scaling UV's

Is it possible to interactively manipulate vertices in 3D view, and have the same update in UV image editor?
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1answer
43 views

Varying Intensity of Texture Map Over Single Mesh

I am trying to make the texturing more consistent on a lightsaber. What I have -- I've highlighted important areas of contrast: My issue is that the map (used to generate bump as well as coloration) ...
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2answers
36 views

Assign Materials by UV Island

Help needed. I am using Blender 2.79 - I have a dress that I modeled and then unwrapped in UV layout. The problem is that I never added any material zones. What I would like to do now is add materials ...
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2answers
3k views

BGE everything white in playmode

When I press P to play everything shows up white in the BGE. Shading is set to GLSL, and the objects are UV mapped and textured. It seems that vertex paint is overriding the material for the object ...
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1answer
51 views

UV mapping problem - separated triangles instead of one surface

I'm new to blender so this is certainty a simple question but i have searched for a solution and can't find any. I am trying to UV map an imported CAD model which is a simple beam (se picture below). ...
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0answers
26 views

Blender UV unwrapping non-uniformly

At first, I was able to uv unwrap the model without a problem. However, I now have been having issues with it. I don't know how it started or what triggered it to start unwrapping in this manner. Here ...
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2answers
31 views

How to unwrap a cube into a LINEAR Cubemap (all sides next to each other)?

Ok, I have a cube that I need to unwrap into a linear cube map like the one in bottom left: All tutorials reference the T shape. I tried unwrap by cube projection, and then tried arranging the UVs by ...
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0answers
32 views

projecting multiple images onto an object

I am new to this field of blender (use of modifier UV project). Let me expose my question. I use visual SFM with a collection of picture to get cameras position, orientation and focal length (...
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0answers
6 views

How do I node baked UV maps in the Cycle render from separated objects?

My objective: I have a cartoon character and I want to model, take pictures and put it in websites. Where I am: I baked all the UV maps textures in blender render and the Eyes texture is noded in the ...
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1answer
40 views

Tips on making materials fewer in numbers?

and thank you for taking the time. For a while I have been working on a character concept and it is reaching the late stages of creation by now. I am happy and positive with the outcome so far, but ...
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1answer
15 views

Texture deformation in blender render

I have a very strange problem with blender render. I have baked textures in cycles and exported them to a new project which requires blender render engine to use. When I check material, everything is ...
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1answer
39 views

Parts of my UV do not want to render

So, I've been working on this model, made a decent retopography, but then I noticed while trying to make a Normal-Map on the hands, it was sloppy and didnt' work. So to be quick and out of lazyness I ...
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1answer
47 views

Transferring mirrored UV map

I have two objects [A] and [B]. [A] is a simple geometric form and [B] is same as [A] but mirored. Both Meshes are made in Sketchup. What I want is to create UV map for [A] and then transfer it to [...
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2answers
63 views

How do I UV unwrap a half sphere?

Hello, I am a beginner in Blender and I have tried to make a ladybug for my project. I managed to model it, but now I have to add a ladybug texture to it. I heard that by using the "Smart UV Project" ...
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1answer
42 views

Cropping UV image

I'm very new to Blender! I'm trying to UV map a sphere as a number of strips, rather like a beach ball. It all seems to be working nicely, but Blender seems to expect the UV map to be a certain ...
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1answer
1k views

Is there a way to convert a mesh's UV's into a second mesh using a script?

So what I've been doing to bake Cycles depth maps is based on the following thread found on the BA.org forum and I've mentioned this here already but I'd like to take this a step further using a ...
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21 views

Render and displacement for object troubles

I have a question about adding a displacement parameter for object. I've found some topics here (like this), but when I'm making something like that, it looks not what I want. (Render engine - Cycles) ...
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1answer
42 views

Change the “used UVLayer” in all materials in texture_slot 0

i have a model with multiple materials and i like to change the UV-Map for the texture slot "0" I got it to work with only one material: ...
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2answers
454 views

How to make texturure scrolling animation in Game Engine?

How to make texturure scrolling animation in Game Engine? I need that scrolling animation on texture to make things like water stream, smoke. clouds... You can achieve that on rendering simply ...
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2answers
50 views

Blender 2.8: Texture doesn't show up in Shading tab / UV Unwrap

I have the problem that my texture is showing in Lookdev in the UV Unwrap tab but as soon as I switch to the Shading tab (still in Lookdev) it is gone. Testing it with a new created box works. ...
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1answer
21 views

Incorrect export

I have an issue with exporting my object from Blender. For my project I need a simple hollow cylinder with the UV map. So I create this cylinder, try to export it as .obj (by the way, same happens ...
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0answers
19 views

Create image and textured polygon from python

I am trying to create a textured polygon from python and have it display properly in the 3D View in Texture mode. I can create the mesh, uv coordinates, object, material, texture, and image. If I ...
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1answer
51 views

Does Baking Texture Atlas also include the normal maps for the texture?

The Title pretty much asks the question - baking a texture that has a normal texture attached also bake the normal map to the texture atlas?
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1answer
51 views

Eye colour from Adobe Fuse are almost washed out

]3 I'm very new to Blender and I just made my character in Adobe Fuse, and added some extra pieces of clothing in Blender. Whenever I go to the Material viewport shading as well as Rendered, the eye ...
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1answer
48 views

image texture unaligned on uv map

i exported my uv map as an image, and painted onto the shapes in fire alpaca. when i tried to apply the texture back into blender by dragging it onto my uv map, it was off to the side and only partly ...
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1answer
50 views

How can I fix this normal map shading issue?

I am having this texture shading issue with this model and it appears to be from the normal map node. After disconnecting and connecting the normal map node into the Principled, with and without the ...
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1answer
15 views

Edited UV of low poly object but now high poly object wont show in UV tab (2.8 Beta)

Using Blender 2.8 Beta. I initially smart unwrapped my Cube_LO (low poly) object, but I did not like the normal bake from the UV, so I hid the Cube_HI (high poly) object, then manually marked seams ...
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1answer
57 views

Export - Internal render vs Cycles render

I saw this tutorial: https://www.youtube.com/watch?v=Tovu1A0LxeQ And now I'm trying to export my model into obj file with textures. However, seems this is not possible to achieve with the cycles ...
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0answers
7 views

Export object with multiple UV maps as OBJ

I need to transfer an Objekt to Houdini that has several UV maps. If I export it as OBJ only one UV maps is in the OBJ file. I dont know if this is a limitation of OBJ Files or if I just oversaw some ...
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1answer
84 views

Stamp plane UV onto a mesh

Im using blender to change some premade assets for our game. I want to move a window. Here is the original mesh and UV The texture is planar and flat so it matches 1:1 to the shape of the 4 outer ...
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8 views

How to export animated cloth UV so you can composite a texture in After Effects?

I have a flag animation rendered with Blender. Thing is, I'll have to adapt this animation quite often and re-rendering it each time takes a lot of time. I know some After Effects plugins do exists ...
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0answers
8 views

Can't bake with repeating images

Can't Export/Bake mesh where wrapped parts are outside the image. I Set images to be repeating, but in any way, can't Bake it (Repeating Turned off for demonstration): And error says: ...
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2answers
94 views

apply one textures to others

I'm modeled a a tree before some days and right now I'm trying to texture the leafs. Is it possible to just texture one of the hexagons as a leaf and to apply the texture of this one to the others ? ...
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1answer
929 views

Cycles, UV Project Camera Modifier projects forwards and backwards

I would like to project photographs as decal textures from multiple cameras onto some simple geometry to build a photo projected environment. The UV Project modifier seems perfect for this, ...
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2answers
511 views

Scaling UV map to bounds but preserve mesh proportions

I am doing Project from view with scaling to bounds, but it doesn't take proportions into account. There is a checkbox about correct aspect ratio, but it is useless. Is there a way to do it quickly, ...
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2answers
674 views

Is there a specific way to unwrap a character model?

Like let's say you either unwrap the whole character itself or separate the head and the rest of the body so you have two different texture to work on for better details? Or is it more of a self ...
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0answers
15 views

How to copy or project uvs & (data block) to another object

How to copy or project uvs & (data block) to another object? to use the same UV map in other objects How i do this ? Maybe you want to work on your object until it satisfies the lowpoly lod ...
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1answer
62 views

Cylinder UV distortion

I can't figure out the problem here, both of them have almost the same topology, and unwrapped the same way, the distorded one have longer polygons. I tried some diffrente approach but could only make ...
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0answers
9 views

Export FBX model without material/texture for unity

I'm trying to create my own models for a simple unity game I'm making. I'm currently using a low poly asset pack from the unity store for the majority of my models. However I want to create my own ...
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1answer
74 views

I can not make the normal map bake in cycles

I can not make the normal map bake in the blender cycles 2.79 I already did the UV mapping right, I tried everything, the result is all rough as in the image below How can I fix this? here is the ....
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1answer
144 views

Blender 2.8 UV Sculpt Brush not showing

Well, I was triying to edit some UVs on the latest Blender 2.8 Beta build, and when I tried to use the traditional UV sculpt tool from Blender's uv editor, I couldn't, the brush simply does not show ...
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1answer
29 views

Blender 2.80 Show Seams, Sharp Edges etc. on 3d viewport

I couldn't find where I could toggle on/off to show all sharp edges, UV seams, seams, creases on the model. Using Blender 2.8 Beta. Also, can I see normals on the individual edges, faces or vertex ...
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1answer
376 views

My textures won't show up in BGE

I know this has already been posted but they are all old. I have tried many things but I can't make my mesh take a texture in the game engine. I have it unwrapped and everything. I've tried uploading ...