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Questions tagged [uv]

UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images.

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28 views

Blender Blendshape meshes, UVs, and textures

Here is what I want to achieve Input: Three face models that are correctly UV mapped different textures. Goal: Create a blendshape and animate between them. Say A is a face with mouth and eyes ...
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16 views

Texture appears in Edit Mode but not in Rendered mode

Hi, I've placed a texture on this object and it looks fine in Edit mode but when I switch to rendered mode these black bands appear. It's all assigned as the same material so I'm really unsure as to ...
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349 views

Texturing Mesh for Second Life

So I'm told you cannot texture and object in Blender and then upload the textured object into Second Life. My work flow is Object > Unwrap > UV Map to Photoshop for Textures > Assign UV Map to Object ...
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464 views

What to do when I get the message “subsurf modifier need to be first to work with unwrap”?

I am trying to UV unwrap an object. However, I keep getting the following messsage when I try to unwrap: subsurf modifier need to be first to work with unwrap I have tried adding subsurf modifier, ...
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29 views

Colours underneath bleeding through when painting

So very new to Blender. I'm in the process of making a little cart for a roller coaster. I unwrapped the seats and textured them and that was fine. When attempting to texture the front of the ...
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4k views

Morph targets: A sphere shape turning into a cylindrical unwrapped sphere shape

I'd like to do an animation where a globe will unwrap it's texture. Go from this to this , but in 3D space, so it will look exactly as its unwrapped form. The only methods I have on mind are ...
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37 views

How to uv unwrap a plane

Morph targets: A sphere shape turning into a cylindrical unwrapped sphere shape This tutorial shows how to transform a plane into a sphere. However, it mentions UV unwrapping the plane. how am I ...
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1answer
9k views

How to perfectly align UV coordinates automatically?

I have this setup: The mesh is only the visible top side, with a mirror modifier for the bottom part. Now I want to unwrap it like in the picture. I want the inner circle (red) to go to the top of ...
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61 views

UV coordinates inaccurate, showing nearby pixels when not supposed to

So I have a blend that was given to me. Each patch of grass mesh for example, is neatly on the grass texture. All of the grass cubes throughout the map share this same UV space. However for no obvious ...
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10 views

Blender 2.80 Beta baking texture for unity

I'm coming up with an issue I could not solve yet. I want to create assets for unity. These assets consist out of different meshes (LOD0, LOD1, ...) and multiple materials. So usually bake (albedo, ...
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17 views

2.8 - Material Different in Shading Editor than Export

first off I am very new to Blender, so bare with me if I am messing up terminology. I've been trying to get a material to tile twice on my model. I was able to figure out how to set this up in the ...
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15 views

Setting center and scale during spherical uv layout

I'd like to map part of an equirectangular image to a cuboid mesh, in order that the texture view from an arbitrary POV appears without distortion. Both the mesh and its uv layout will be used for a ...
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19 views

Unwrapped texture showing only partially in cycles

I modelled a cave and wanted to use some textures for it. I unwrapped the model and applied textures, but they appear only at the entrance of the cave, the rest of it is missing. I also tried smart ...
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41 views

Applying high quality textures to a UV Map

I have a fairly high quality 2960x3000 px (300dpi) brick texture. I'm trying to composite this texture onto a Blender UV Map (.png) (exported at 2048x2048px). I resize the texture down to the size of ...
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31 views

Creating a UV map through the Node Editor

Is there a way to create a UV map in Blender inside the node editor? I want to create a universal UV map in a custom shader node I am building for all of the objects that use it. I'll be using ...
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50 views

How do I merge all of these objects into one, and only using one material and texture to apply colors using a UV color grid?

I was wondering on how I'm able to join all of these separate objects into one, and be able to apply one material using a UV texture with a color grid? is there any tutorials on youtube? Im only used ...
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27 views

How to randomize textures across faces on an object?

For this first kitchen I've picked up parts from different places and working through tutorials. I've saved the hardest part for last - stained wood cabinets. This particular texture node is from ...
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21 views

Material reflection goes weird and black from certain angle

I dont want the material of the floor to turn black and weird at certain angles- does anyone know how to fix this and just have the material how shown below Also having issues whenever I look through ...
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26 views

Unknown black and green objects added to Texture when UV Unwrapping

Title kind of says it all, very confused since I'm quite new to Blender. Have looked around but couldn't find anything to help, apologies if this is a nooby question. There is this weird green and ...
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1answer
528 views

UV Mapping External Texture Changes to a Black Diffuse in Texture Paint mode

Okay, so I've seen the other answers to this here in Blender Exchange. However, as far as I can figure out those textures were not saved when created in texture paint mode. I added an external ...
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49 views

UV problem - Texturing a Mountain

I have an image where I cut out the background get only the mountain with a transparent background. I do a camera map for the mountain. The mountain mesh is a complete 3d mesh (it is not only a plane)...
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1answer
57 views

How to get precision when rotating / positioning textures?

I am modeling a coin where heads and tails are the same image, and imported an image for the heads/tails faces. I created a new Emission material for the faces, then gave it an Image texture and ...
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1k views

Snapping Vertices to One Vertex on a UV Map

I am following the tutorial for Creating a Lowpoly Concrete Barrier. At about 29 minutes and 4 seconds he begins snapping the first two pieces of the texture in the UV map. I believe I have the ...
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how to unwrap a wall to get a consistent texture?

Hello I am new to Blender, can someone please tell me how to unwrap correctly? I want to texture a wall but it doesn't work as I desire. If I just unwrap the whole plane, the image just looks strange ...
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1answer
27 views

Normal map rendering blocky shading/ shadows

I hope I don't seem like I'm spamming but I've looked around this site and google for advice and non of it is really helping. My problem is that if I use the normal map I baked from my high-poly rock ...
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1answer
12 views

Bake hi-res diffuse texture onto low-poly version problem

Hey guys, my problem is that when I do try to bake onto the low-poly version I endup with a blotchy texture and sometimes the program just crashes and closes itself. Does anyone know the best way of ...
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18 views

2.8 Material Application issue

I converted this model from 2.79. On some pieces, I just cannot get a material to apply right. I've removed the materials from the object, re-unwrapped multiple times (in multiple ways) but no matter ...
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17 views

Baking diffuse maps from high poly model

So I've been racking my brains on this issue for hours now and I just can't seem to figure out a good solution to my problem. I have a high-poly model with just 1 single diffuse map. The problem is ...
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2answers
2k views

Multiple mesh faces, one UV face

Consider the under-construction flower mesh: For each leaf shape, I want one single UV face. Is it possible to merge UV islands or is the only solution to overlap them manually?
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2answers
642 views

Blender 2.8 UV Does not appear?

I'm having difficulty with this one. I've used UV unwrap on simple objects and texture painted them just fine. However I cannot get an unwrapped UV to show up in the editor on this model. I'm certain ...
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33 views

Blender Internal UV Map/projection clone brush not working [newbie]

hope I can get some help here. Ive been spending days trying to work out this problem so now I'm reaching out. (Searched all over these forums and youtube tutorials but nothings working) Can anybody ...
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1answer
41 views

Expand specular map across multiple disconnected faces

I work with a lot with LEGO blocks and the last variable in creating photo realistic scenes is getting the specular mapping to look right across the surface of all my blocks. When I apply smooth ...
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1answer
22k views

Need some help baking, “No active image found in material”

I followed the guide here: How do I bake a texture using Cycles bake I unwrapped my UV, created a new image, created an Image Texture node and selected my new image with that, and hit bake. I then ...
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how do I bake out a normal map from a procedural texture

In blender I'm trying to use an emission shader to bake the color of a normal map of a procedural texture in blender like this everything is unwrapped but When I apply the baked out normal map a to ...
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22 views

Make faces use average colour of texture

If I have a texture such as a gradient: Is it possible do something to it so that when it is applied to a mesh with multiple faces, each face uses the average of what it is over to produce something ...
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3answers
56 views

I am trying to create a Script that does a Smart UV unwrap of seperate connected parts of a mesh

This is what I got so far. Note that I have a counter which I check with 10 while I'm testing, so it doesn't pass through everything, since it takes quite a while. The reason for doing this is that ...
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1answer
37 views

why does baked procedural texture look pixelated

basically I have a procedural texture that is supposed to look like rust and I want to convert the procedural texture into an image based texture but my problem is the baked texture looks very blurry ...
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1answer
59 views

How to scale a mesh without destroying the UV Map

I was as you can see below, I placed a bump and a normal texture on a cylinder with UV mapping, but I need to scale the cylinder up to make it longer. But it then ruins the UV mapping, So I'll ask, ...
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1answer
28 views

Need Help with UV Unwrap

I'm trying to UV unwrap this object and the main half is perfect but the second half seems to rotate and skew towards the edges so I'm just wondering if my seams are correct?
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40 views

UV-unwrap to same position, scale and rotation as before?

I have a mesh that had been UV-unwrapped and positioned on an image texture where I want it. I did some adjustments to the shape of the mesh, and that malformed the texture a bit. So I wanted to ...
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2answers
8k views

Cycles Emit Light from area on Texture

So I have a giant object that is completely uv unwrapped. I would like to make areas of the object with a specific area of texture emit light. The problem is that this object (and it is only one ...
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1answer
21 views

uv unwraps to a weird shape

Does anyone know why the top face unwraps weird? Thanks!
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1answer
50 views

Convert Object texture coordinates to UV

I have an object which as a texture that is positioned using Object Texture Coordinates that uses an Empty as its positioning object. I want to convert this to a UV texture. In Edit mode I press U > ...
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1answer
20 views

UVmagic tab, where is it?

I can't find the tab in the tool shelf for uv magic. The right click menu shows up, but I can't see it as described in the tutorial. Location 3D View > Sidebar > UV Manipulation. Also does ...
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1answer
26 views

cutting face at texture wrap

i've been looking everywhere for this but i can't find anything at all... basically what i'm trying to do is something like normal: what i'm trying to do: is there any way i can achieve this?
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1answer
29 views

From Blender to Unity, model looks horrible

im trying to figure out since 2 days why my exported model look horrible .. there is a picture how it look like in Blender and another in Unity, can someone tell me what i might did wrong? Im Kinda ...
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1answer
1k views

Multires baking requires a multires object

I have an object with mirror and multires unapplied, and I want to bake it with higher details while maintaining optimization, but I get the message noted in the title of this post. Here are my ...
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2answers
54 views

Adding nodes turn object black

Help! I've searched on the internet for this issue but I can't seem te find it. So hopefully you can help me. I have build an object in Blender, I want to give it texture and color so it can be ...
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2answers
10k views

How to fill the selected UV island with colour when texture painting?

I am trying to color parts of the UV map below with the paint function. My problem is that I don't know how to select the square in the UVeditor so to be able to fill it simply with the desired color ...
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1answer
21 views

Should i clear the seams?

When I go to texture models I sometimes notice small black lines from the seams I created during the process of UV unwrapping, I figure the logical course of action would be to clear the seams, but I'...