Questions tagged [uv-image-editor]

For questions related to the UV editor and its tools.

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Copying blender objects with an image texture into another blender object

I am copying one Blender object with an image texture into another Blender project. It does copy the body of the object but without an image texture. So I have empty block without an image. Can ...
vocis's user avatar
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Remove unused uv space

I have several models with the same problem. Parts of the texture are not used and unnecessarily use up space. Is there a methode to remove these spaces inside of Blender or is it better to adjust the ...
Vince's user avatar
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Adjusted seams in UV, is it possible to mirror them on a symmetrical object?

I have a model that is symmetrical (a mattress). On one side, I have adjusted the seams in the UV editor to match the texture correctly. I would like to have the same adjustments I made on the seams ...
N03's user avatar
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How can I make a rectangular UV map for a section of a sphere?

I have a section of a sphere representing earth. I also have a rectangular image of the surface of that section, in an equirectangular projection. I would like to place this on the section of the ...
John's user avatar
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Blender UV not correct when used in Unreal Engine

I've been learning a lot about Blender and I was able to make my Golem model with an armature and some animations. At the time of trying to put the model in Unreal Engine, everything goes good but the ...
Leonardo Emmanuel de Azevedo's user avatar
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How to fix faces and uv map?

Trying to model a conversation heart in blender and everything was going well until it was time to mark the seams and i saw that the top part of the heart where the text is has multiple faces when I ...
talesofascrewup's user avatar
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UV problems While Importing Ripp models In to Blender

I am ripping models from a ps3 game, but the software I use extract the textures and models but no the UV maps, so I was wondering if some of you know how to fix this issue. In the ripping process I ...
Pablo Cabrera's user avatar
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How do I make the texture paint value match the colour ramp values

I've painted a texture in grey scale with the values of the colours being used to match the level of shading allowed and colouring of the model in the shaders. It's my attempt at creating my own GGST ...
sleepy's user avatar
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What to do if uv editing don't work and how to delete unnecessary material in blender 4.0

In the video all the problems are visible. I want to add a logo for the perfume, but for some reason it is not displayed in uv editing, but I added it to the materials. (I just wanted to remove the ...
Egor Vorobey's user avatar
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Am I going about this UV Unwrap the wrong way? How can I Unwrap this complex rope

So I’ve spent the best part of few days constructing this Jakung Model sail boat to use in my first game. I have modelled it in Blender and can get a relatively nice UV map of the boat itself but the ...
lostthylacines's user avatar
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Why wont the colours change using UV maps?

Im trying to change the colour of this dress in the UV map, but whenever I try to change the image, These pieces just stay the same. For context, I seperated one side and mirrored it so I could save ...
Gizmo's user avatar
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bump map is pixelated?

I'm trying to make a bump map for this but it looks pixelated. pic of the object: pic of the shader nodes:
yua's user avatar
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Why does my uv unwrap have a weird cut off?

Why does my cylinder uv unwrap look like this? if you see the image is seamless but there is a random cut off where there are no other vertices so how is this happening? Uv: I don't think its ...
yua's user avatar
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How to hide green faces selection in UV editor?

The green faces remain even when I'm not selecting, is there any way to avoid this? And even when I'm not in UV Sync
franmahalem's user avatar
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How do I get more pixels on UV map?

I don't understand how to get more pixels on my UV map. What I am doing is creating new image textures having UV grids with 1024, 2048, and 4096 length and width properties, and mapping the color to ...
user280339's user avatar
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Fixing uv map of mesh

I've got a mesh in blender that has a pretty bad uv issue. As you can see in the image, the uv seems to have shifted to the top while some parts of it kept dragging along the way. The mesh is ...
Imatoumi's user avatar
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Exporting actual size of UV Layout

Let's take for example There's a soda can in the UV Editor I selected and unwrapped the vertical sides of the soda can in the Edit Mode. In the UV map visualiser on the left, the unwrapped map has a ...
Ogunlesi Taiwo's user avatar
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Blender Pack Islands Issue

I'm attempting to create a UV Atlas using a method I've been learning in Blender. The problem is, when I get to the point of using the Pack Islands function in the UV Editing window, I wind up with ...
Tigrah2k's user avatar
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Use Mirror modifier but keep the UVs

During my project I discovered that something was not mirrored properly, the problem is that I had already done texture and UVs for everything, so if I cut in half and put a mirror modifier it puts ...
Golden Dragon's user avatar
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non-sharing vertices still showing same paint when one area is colored

I have two islands on my UV map where they look like they could be sharing vertices when zoomed out, but when zoomed in are not in fact sharing any vertices/edges: These are two completely different ...
user280339's user avatar
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Why does the brush in texture painting have hard cuts?

I wanted to paint a cartoon style bark on my tree model but while testing it the brush stroke had this hard edge cut instead of a soft fade edge. Also, parts of the model couldn't be painted in ...
Stephen's user avatar
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UVs appearing outside texture while some are still inside

UVs appearing outside texture while some are still inside The ones on the inside are fine. I could move those UVs over to the texture area by pressing G and moving them over, but it will not be ...
cory044's user avatar
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bad texture overlay on the model

I have a bad texture overlay on the object. I created an object and made for it Smart UV Project, island Margin made 0.001, then in shade editor made such a scheme, on all three materials and of ...
SmartGerber 's user avatar
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UV islands of multiple meshes turn into lines or distort into other shapes

I am trying to select relevant meshes in order to pack their UV islands onto a single UV map, but some of meshes and their respective islands either turn into lines or glitch out of the preview window ...
Recollective Shard's user avatar
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Disable changing texture and zooming in UV?

In the UV editing room, whenever I select an island, the background texture changes. THATS fine. However this changes the zoom level randomly. Like if I select a UV island, the background texture will ...
Cerbskies's user avatar
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Whenever I add a face then the whole square becomes black

Whenever I add a face then the whole square becomes black. I already UV the square so that the face matches it, so I don't know what's wrong with it.
Smashattack7's user avatar
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How do I make this texture visible as a PNG?

I'm trying to export this model's textures from Blender, and I can do all of them fine except for the Eye texture. When I export it, it is just a blank PNG. I don't know how to make it visible in the ...
Ed Unixera's user avatar
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181 views

How to flip UV map

I'm trying to flip this UV, but not just flip it's current position, flip it based on the whole texture sheet if that makes sense. For example, I have this face mapped: and I want to flip the UV so ...
Adrian Brown's user avatar
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61 views

Texture "compression" issue

I am doing a model for my low-poly game and i have encountered a issue with the texture that i can't find anywhere how to fix it. Basically my texture becomes "compressed" and it's quality ...
Banana Dog's user avatar
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How do I fix the Smart UV Unwrap zooming in to the texture on my model?

Im trying to combine multiple material slots into one image texture by baking the materials onto a new image texture but I ran into an issue while unwrapping. How do I unwrap this correctly and ...
Adithya Nair's user avatar
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Texture breaking when painting

Not sure what it could be, got it after upgrading to 3.6.1, please help :(
user171543's user avatar
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Mesh unwrapping incorrectly to baked texture after using UV project

This mesh previously had a texture baked to it. When I import it as a .obj and try to unwrap it using smart UV project, the mesh doesn't unwrap to the texture correctly. When I use unwrap, it is even ...
obbfrog's user avatar
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How do I isolate individual textures from my UV map

I have recently gotten into texturing in blender and i have been trying to isolate individual textures from this: To this: I'm doing this so that I can add these textures to my asset library so that ...
Adithya Nair's user avatar
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1 answer
27 views

ShrinkWrap issues

So I have a highpoly mesh that i exported from Zbrush. I also exported the polypaint as well, which comes with an image texture. To lower the polycount, i decided to shrink wrap the mesh onto a lower ...
LLoving Kenny's user avatar
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what could be the problem with uv display

I created textures in Substance painter, I don't understand why islands are displayed like this in Blender some islands look darker in relation to other islands. this stands out a lot in the cycles ...
viky zhokhova's user avatar
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"copy UV maps" not projecting properly

So I'm trying to copy the uv maps of multiple objects that are all the same I'm making the exact same knife cuts on them all so it works, and when I click ctrl + L then click copy uv maps the 2nd ...
yua's user avatar
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Texture shows up correctly in edit mode, but not in object mode (Object is ABC import)

I am working on a motion capture scene, exported from Motionbuilder so I had to import it as an ABC sequence in Blender, as Blender imports a broken mess when I try to load the FBX of my mocap. ...
Nathan Dubuc's user avatar
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33 views

Distortion in the UV editor

In the image below, bottom-left, the skew in the UV editor causes the imported image to distort. You can see the distortion if you zoom in close to the image in the 'shading'at the top-right. How can ...
Ogunlesi Taiwo's user avatar
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162 views

Exporting generated point cloud to Unreal with color data

I'm an art student from Paris, used to work with blender and pointclouds, and I have a ploblem that I can't seem to be able to solve. My workflow is (most of the time) what follows : Modeling mesh >...
Kiliannn's user avatar
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45 views

Continuous UV for effects in high resolution

I'm trying to get better at UVs and what I have here is an object, that needs to be UV unwrapped the way so that, for example, when I offset a black and white texture on the Y axis, the white part ...
David Elucard's user avatar
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How to get same UV Editor view in other workspace?

I'd like to have a UV Editor open in the Shading workspace so I can rotate and scale the unwrapping while I alter the material (instead of having to go back and forth between the two workspaces), but ...
John Graham's user avatar
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How to unwrap a map so it sits straight

I'm trying to unwrap a map so it sits perfectly straight and aligned in both the x and y axis, I've tried using the follow active quads on a straight face but it only made things worse. Thanks in ...
Yukohhh's user avatar
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Why do I see the lines of the UV editor after adding colour to my objects?

I used to UV editor to map out my objects and being able to paint on them. However, I keep seeing these lines in Material preview or when I render. Why do I see the lines of the UV editor after adding ...
DPlayground's user avatar
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63 views

Keeping true size on UV maps

I'm trying to unwrap my UV map to the correct size - it is in my layout page. It may be a bit of an odd one what I'm trying to use Blender for. We are trying to create visual layouts for customers ...
Daveyd's user avatar
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How to get faster for uv mapping to unwrap to match identical?

Does anybody know the answer? Can anyone help me out with this? I'm getting frustrated. Whenever I unwrap it, the result is random and doesn't match the identical body of the UV mapping I'm tired of ...
Logan freeman's user avatar
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30 views

How to duplicate the 'squares' in UV editor to affect other faces of an object

I have two 'squares' that define the textures of the faces on an object: Is there an easy way to make the smaller 'square' an exact replica of the bigger one above it? Currently I am manually ...
CodeZealot's user avatar
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1 answer
412 views

How to re unwrap uv islands with same rotation and scale

I need some help, I'm working on a commercial project and need to resize elements by a few inches. After changing the size of the models, it is necessary to correct the UV as seamless textures are ...
AngryTrall's user avatar
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65 views

Blender's internal pack margin is inconsistent

I am wondering if it is possible to calculate the packing margin needed for the pack uvs operator of a specific pixel width? I would like a pixel margin of 2 for a 256 by 256 texture. Unfortunately, ...
Zak Nelson's user avatar
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1 answer
21 views

My image texture getting distorted when rendering animation

when I animate it in viewport it works fine. but when rendering it become distort. Please any solution?
Dev Moorthi's user avatar
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17 views

What do I do to make my normal map look right? All of the shading is different according to the uv unwrapped mesh

Im trying to bake a normal map onto my retopo. And although it looks like the map got all of the detail from the sculpt in. it seems that it has shaded all of the islands of the uv map differently. I ...
matt's user avatar
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