Questions tagged [uv-image-editor]

For questions related to the UV editor and its tools.

Filter by
Sorted by
Tagged with
0 votes
1 answer
2k views

Texture painting - "Soften" brush doesn't work as expected in the Viewport

I can texture paint in Blender just fine, but the "soften" brush doesn't work as expected in the Viewport, it just blurs the color in an extremely subtle way. Meanwhile, when I use the "...
def's user avatar
  • 1
2 votes
2 answers
202 views

Add face image decal (which made also in Blender as a object)

The issue maybe simple but im cracking my head for half a day already trying different methods. What I need: I made this little cute cloud and want to add face to it Buut.. this face is also made as ...
Blender_noob's user avatar
0 votes
0 answers
69 views

is it necessary to flatten cylindrical UVs when using an image texture?

Im pretty new to UV unwrapping/mapping and Im planning on using stencils to paint decals onto the image texture. While everything else unwrapped pretty much square, im wondering if its necessary to ...
bonypoy's user avatar
  • 885
5 votes
1 answer
730 views

Would possible to put patterns or it on the skin of a 3D character so that they stay as static backgrounds and not change as they move like "Chowder"

Could anyone please tell me how to make static backgrounds for 3D character skins or shirts like this in Chowder from Cartoon Network? To understand clearly, please, show me your explanation in a ...
Logan Freeman's user avatar
2 votes
2 answers
557 views

How to combine displacement and material

I need to combine a transparent displacement with a material. See Screenshot: This is the result I need to achieve: My problem is the mix shader. Either the material is perfect and the holes are ...
Silvana.C's user avatar
0 votes
0 answers
75 views

Weird connection on uv map

[ On the UVmap there are weird connection that is not in the model
FeedMio's user avatar
1 vote
0 answers
347 views

Is there an addon to automatically stacking similar (not necessarily the exactly the same) UV islands?

Let's say pair of similar UV islands is such a pair, where you can take one of the UV islands, move around its vertices, and get exactly the same looking UV island as the second one. Basically, I'm ...
Kiraa's user avatar
  • 318
0 votes
0 answers
85 views

i am having a lot of difficulties with baking textures

I have been modelling a quite complex character with a lot of nodes in its shader editor, I want to bake these textures but they keep failing, not showing up, or working as intended. This image I ...
Dominic Carvalho's user avatar
2 votes
1 answer
1k views

Remove certain lines of stroke/line art modifier

I want to make a 3D model look more like an anime picture, so I added a grease pencil stroke and added it to the collection with the modifier. Now it almost looks good, but some lines I dont want, ...
Stormbreaker3211's user avatar
1 vote
0 answers
58 views

UV Mirroring after UV Sculpting

How do you mirror one side to the other topology after UV sculpting? My object already has many shape keys. Is there a solution other than how to apply the mirror modifier?
J. SungHoon's user avatar
  • 2,178
0 votes
0 answers
203 views

Texture mapping, object maps to 1 pixel

I'm trying to add/paint a texture map to an object, and when I do, I'm unable to draw anything because the object seems to map to just 1 pixel on my texture image. Here you can see that the white ...
calvincalvin's user avatar
0 votes
0 answers
699 views

Merging vertices in Blender breaks the UV

So, the problem is pretty much self-explanatory and obvious on the screenshots. When I merge vertices (in this case using merge by distance but it also happens with merge to first/last: Sometimes I'm ...
Aleks K.'s user avatar
  • 159
1 vote
1 answer
510 views

texturing bug in blender - cant paint anything directly on the mesh

so i was working on this project but the texture paint ain't working at all for some reason i can sculpt and do everything in the image editors and paint there as well but theres a lot of weird things ...
Prateev Bardhan's user avatar
1 vote
1 answer
411 views

UVs distort when loading image in UV editor

I have unwrapped UVs that I want to match to an image but whenever I load an image it distorts. Is this a bug?
Overdrowsed's user avatar
0 votes
1 answer
691 views

Lines and dots on UV Editor

There are some weird dots and lines on the faces I select to resize the texture. I'm not sure how this has happened, and I think it's happened to me before as well. Any thoughts?
SomeRandomGuy's user avatar
0 votes
0 answers
21 views

How do I remove the UV division lines, how do I hide them? [duplicate]

the uv lines are clearly showing and I have no idea on how to hide them, tutorials simply say ''if you did a good texturing job then uv lines shouldn't be visible'' I'm here like : " I was ...
Drien RPG's user avatar
0 votes
0 answers
574 views

Display issue in UV mode. Likely zoom is kind of stuck. How to reset view/zoom?

Another beginners question. I have been working on a landscape I then moved to UV Editing and now I cannot properly see my object. I had used it for this project before and it was working. My ...
Fabio's user avatar
  • 95
0 votes
0 answers
166 views

Resize Applied to UV Editor does not Save

Hello all. I am attempting to resize the skin textures on multiple models. In this instance, I have clicked on the skin mesh and opened the UV Editor. Navigating to Image Resize, I lowered the value ...
Internal State Security's user avatar
0 votes
0 answers
28 views

Non-mapped faces/vertices taking color from pixel 0,0; what is the best solution?

When faces aren't mapped Blender internally collapses them to [0;0] in the UV Editor canvas, i.e. they are going to take color from the pixel [0;0]. (While this can be hard to detect it makes sense.) ...
Jaroslav Záruba's user avatar
0 votes
1 answer
139 views

After UV unwrapping > Shading > Add image Texture > Object show no image texture

Blender 2.93.6/Windows 10 I am following a demo. I added a material brown color to my landscape which is showing fine. Then I selected my object and UV > Unwrap. Then change to shading > Add ...
Fabio's user avatar
  • 95
0 votes
1 answer
274 views

UV Editing not showing vertices on some objects but works well on other objects

getting started with blender and i'm trying to color an object using UV Editing but after going into Edit mode in UV Editing i can't find vertices unlike other objects. So if i press A then S then 0 ...
Friday's user avatar
  • 1
0 votes
1 answer
453 views

How to prevent bleeding on UV image textures in blender?

I created an object in blender and created a UV texture as PNG. However, even though I so carefully line up the edges of the object in the UV editor, I get this bleeding artifact (below). How do I ...
DadNapper's user avatar
  • 151
0 votes
0 answers
165 views

Flattening a UV-island after UV unwrapping

I have a very simple 3d model (quasi-3d) that I need to unwrap and then the islands need to be flattened into rectangular shapes. I imported an *.stl file, then I unwrapped it along a single seam. In ...
Bernhard Listing's user avatar
0 votes
0 answers
26 views

Workflow to UV unwrap the exterior of a real world product with slight defects, given a lack of resources

Ok sorry for the weird title but bear with me on this one! I want to model this bottle from scratch for use in a product animation: which I don't have foresee a problem in the modelling within ...
kiblykat's user avatar
  • 495
0 votes
1 answer
246 views

Need help with complex texture mapping

I'm new to Blender but have used various 3D tools in past (Alias Wavefront, 3DS4... yes, i'm old). I want to experiment with some new livery for my teams race car. (https://www.youtube.com/channel/...
Simon's user avatar
  • 3
1 vote
1 answer
2k views

Blender 3.0 (or above) texture baking problems

I'm having several bugs when trying to bake textures in Blender 3.0 (or any version above that) for quite some time. I thought something was broken in the alpha version, so I kept using Blender 2.93 ...
flopbuster's user avatar
0 votes
1 answer
946 views

Why is my Baked Texture Atlas Black?

Title pretty much says it, I'm pretty new to all of this and I'm trying to follow beginner guides on YouTube. So far I've been able to fineagle things and work them out myself but now I'm at a loss. ...
Matthew's user avatar
1 vote
1 answer
1k views

How do I see my entire UV map with UV sync selection off?

I'm trying to move a few vertices around on one island only. I want to move them so that they are in line with another island. With sync UV selection turned on I can see the 2 islands but if I move ...
leovfx's user avatar
  • 13
0 votes
1 answer
1k views

How would I make all the edges of my UV islands perfectly horizonal or vertical along pixels without doing it one by one? [duplicate]

What I want to accomplish: I want the edges of the UV islands to only be horizontal or vertical to alleviate aliasing present in Substance Painter. The aliasing comes from the fact that the edges of ...
ClaritinDeezNuts's user avatar
1 vote
1 answer
33 views

Where is the strech tool?

In a tutorial to make an anvil, Andrew uses a UV - strech tool. It appears in the UV-Editor by pressing N. Where can I find this in the current version (2.93.5) ?
Irenäus Blaszkiewicz's user avatar
1 vote
1 answer
92 views

Cant draw on character

I know the question has been asked many times, but I could not find a solution to my problem. I have created a character, but in Texture Paint Mode i cant draw on the image: I added a UV map and ...
Nils Schmidt's user avatar
0 votes
0 answers
314 views

Smart UV Image getting pixelated

I apply a image texture to this Smart UV unwrap and the image comes out pixelated in some areas of the UV. The image is completely fine and has no visible pixels to it. What can I do to get rid of ...
Sp33k's user avatar
  • 1
0 votes
1 answer
278 views

Minimize stretch tool gives inconsistant results

After straightening out UV islands, I often find that there is a lot of "Noise" in the positions of the vertices in my UV map. This results in small distortions when applying a texture to ...
SupaKoopaTroopa64's user avatar
2 votes
2 answers
1k views

Does Blender have these simple UV mapping options?

I'm new to model building and UV mapping in Blender. I used to do my modeling/kit bashing in 3ds Max. 3ds Max has a simple way to 1) clear existing UV mapping from objects; 2) apply a UV mapping ...
WilburPost's user avatar
  • 1,035
-1 votes
1 answer
132 views

How do I get the value in the screenshot in python?

How to get the values (in the screenshot) when i have the whole object selected in python? How do I get the value in the screenshot in python?
tormozzzz's user avatar
0 votes
1 answer
176 views

Image texture on one mesh resets when image texture is chosen for another object

I am on WIndows 10 and using Blender v2.93.6. I am running into an issue that can be summarized as this: I am using an image texture on one of my meshes, then texture painting on top of it. When I ...
Korremarr's user avatar
0 votes
2 answers
332 views

Texture/UV edit complex shapes and tile/repeat

I'm trying to build a level in blender. The shape of the mesh is going okay but the texture behaves strangely. As you can see the door texture is distorted. I'm missing something but I don't know ...
Zeepblok's user avatar
1 vote
1 answer
113 views

2D Pictures on 3D Pages in Book Animation are stretching

I am a blender newbie and I'm trying to animate a storybook opening, a few of the pages turning, and then the book closing. I have the animation keyframed, and I have 2D jpeg illustrations that I have ...
bananaha's user avatar
0 votes
0 answers
717 views

My UV mapping changes when switching from edit mode to object mode

I'm trying to create a bottle with a label I made in illustrator. I exported the Label as a Png, and then wrapped it around a section of the bottle. I really like how it looks in edit mode, but when I ...
Shane's user avatar
  • 1
0 votes
0 answers
103 views

Scale UVs in metric units instead of percentage

[TASK] I'm trying to create a script that gets the current UV unwrap of an object and then fits it into the UV 0-1 square WITHOUT REARRANGING IT and only set the distance between the borders of the UV ...
Aleks K.'s user avatar
  • 159
0 votes
0 answers
186 views

Is it possible selecting only edges with edge selection mode in the UV editor like in edit mode?

Using edge selection in edit mode you can select adjacent edge loops and use individual origins as pivot point to edit them separately, for example. Meanwhile, edge selection mode in the UV editor ...
Cero Cero's user avatar
0 votes
1 answer
85 views

How can I apply a seam position?

Whenever I import an Image texture for this toothpaste tube, the seam appears on the top of the tube, not the side. In Edit Mode I have tried 'Marking a seam' and it shows as a red line, but the image ...
Skinny's user avatar
  • 33
0 votes
0 answers
20 views

im having difficulty with normals

i have a character in a lot of detailed, however has just under 300,000 faces, i want to place it onto a backup model before it was detailed which has 9000 faces, so pretty low poly compared, i have ...
JustImpact's user avatar
0 votes
0 answers
167 views

UV Mapping - using Material from Shader editor

Does anyone have any hints on how to make sure one is using a predefined texture from the Material Editor when unwrapping meshes? The only way I have been able to unwrap is by manually choosing ...
user134222's user avatar
3 votes
2 answers
1k views

UV islands won't align correctly

I'm having issues with unwrapping a mesh with no seams. It should be a very easy process but I've been trying to solve this issue for a couple of hours. As you can see from the images above, it ...
Raymond Edwards's user avatar
1 vote
1 answer
177 views

UV Maps rendering with 90 degree skew

I'm a 3DSMax head from way back adopting Blender as my tool of choice. For the most part, I'm bumbling through, but have one strange issue. When trying to UV map a very simple object, I've been using ...
Vocoder's user avatar
  • 113
1 vote
1 answer
86 views

How to get my uv maps to not stack everything together? (FIXED)

hope y'all having a great weekend. I'm pretty new to blender but these uv maps are KILLING ME! First, they'd disappear when I'd join two together. Now when I load them, the uv map is all smashed and ...
WillowRose's user avatar
0 votes
1 answer
30 views

Unwrap doesn't show correct results [duplicate]

I have unwrapped a UV plane with "Project From View" (pic 1 & 2) and it unwrapped the plane perfectly except, even though in the UV Editor the UV looks perfectly positioned (pic 2), the ...
Pro Effects MAX's user avatar
0 votes
0 answers
92 views

How do I add multiple images to my clothes mesh

I am designing a formula one racing suit that has to deform since it will be on a human character. I want to add images of sponsors on to the suit whilst keeping the background color (red) on the suit ...
BlenderBA's user avatar
1 vote
2 answers
234 views

Material stretched after copying UV maps

I have two objects which are copies of one another. On the first one, I have manually marked the seams and unwrapped it, with the idea of copying this data to the second one. Example shown below: I ...
user2565010's user avatar

1
3 4
5
6 7
23