Questions tagged [uv-image-editor]

Issues related to the UV image editor and tools.

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427 views

My textures / UVs don't seem to exist anymore after upgrading to Blender 2.8

When I load up an object in Blender 2.8 beta, it does not appear to have the textures that I assigned it in 2.79. The object appears plain white. In 2.79, I can see the textures fine. In 2.8, the UV ...
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27 views

2.79 How do I fix the UV image editor displaying colors improperly?

Either when drawing on the UV image or the model this problem occurs. BTW I didn't draw the square just the pink. It doesn't always happen so when it does it is baffling. So if I make a new file ...
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1answer
194 views

See UVs for beveled curve in UV/Image Editor

So I'm making character hair and I have plane beveled on to a curve like this Now I'm able to see the texture I apply on it, but I want to edit the UVs for it. I usually select the faces in edit mode ...
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2answers
124 views

UV Mapping looks messed up after unwrapping [duplicate]

I just marked the seams and unwrapped this human mesh. After I unwrap it, it looks like this ... I have no idea why this is happening. Please ask, if you need further information.
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1answer
219 views

Warp image to fit UV unwrap, without using projection unwrapping

I am trying to make my volcano. I want to apply a normal texture to the volcano, which is very warped as I am currently using ...
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1answer
186 views

Shape of the brush is oval not a circle. why?

WHATS WRONG WITH THE BRUSH SHAPE????? I tried rotating the brush but nothing happend. Help.
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1answer
223 views

Is there a way to override a material when working with UVs?

Basically I want a UV-Grid image showing on the model without having to touch the material of the object. Whatever image I chose in the UV-Editor should be mapped to the object while I'm in edit mode. ...
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1answer
92 views

UV unwrapping turns the uvmap model inside out

When I unwrap this the legs point outwards: https://i.imgur.com/lu8tjNm.png I added some white and red colors to the pic to indicate where the verts ended up. Here is a blend example: https://www114....
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137 views

How can I increase my UV unwrap Resolution?

My apologies if this is an odd question but I recently created several image/textures in my UV editor in Blender in order to paint my textures onto them. This has been going well but I have realized ...
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1answer
208 views

Uneven UV-unwrapping

Recently got back to trying to learn 3D-modeling, last time i gave up because of the UVs never working, or never working as i expected them to anyway. So, whats the problem here? why are the UVs ...
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187 views

Can't see scopes, “Waveform, Histogram” no graphs there [closed]

I must be doing something wrong, but by no means I´m able to se the scopes “histogram, waveform, etc…” They are blank, clear. Using the 2.8 Beta, any ideas?
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1answer
52 views

Texturing problem with models [duplicate]

I have 2 models within my blender. i Want to put on my horse model simple jpg texture like on my turtle. Theres any way to do that? Thanks for answers!
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64 views

Saving image in uv editor with seams showing

When saving the png from the uv editor, how do you make sure the seams show too with the exported image?
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57 views

Display connected vertices in UV editor?

Is there any way to show other vertices attached to the current activated vertex in the uv editor without enabling "sticking selection mode"?
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36 views

How to get rid of seams when you make a new uv map?

I made a 2nd uv map for the eyes of my model but whenever I go into paint mode, the entire model's seams show up and in the way. How do I get rid of them so I can only see the eyes?
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1answer
199 views

What do these numbers mean?

When in the UV/Image Editor, left clicking on a pixel makes a small row of numbers appear at the bottom. I know what some of these mean, but others are a mystery to me...
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1answer
41 views

Texture UVUnwrap Follow Up— What did I do wrong?

Previously I asked a question about textures not appearing correctly. I tried unwrapping it manually and it really hasn't helped very much, as you can see: I'm starting to wonder if the texture ...
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207 views

UV mapping: fit image to cylinder projection

I want to map a beach panorama.jpg to the inside of a cylinder such that it makes a room with a circular beach wall in my virtual environment. I've gotten this far. I need to either mold the image ...
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1answer
8 views

When setting the 3D Viewport's Context to Texture Paint the previous Texture gets loaded

I have a UV mapped mesh that I've painted a texture for, and I want to apply a different texture to it. When in Edit Mode, I can see the new texture applied to it, but when going to Texture Paint Mode ...
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1answer
120 views

UV unrawpp keep getting bent ><

I honestly don't know how fix this problem: I have modeled a cola can. I created seams in all the right places. (at list as far as i know.) and unwrapped the UV and while they are no distortions on ...
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2answers
358 views

What is wrong with my UV image repeating?

So i was making an object and following a tutorial on unwrapping and texture painting. I followed everything correctly and got to where i am. As i was going to start with the gif making process (...
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1answer
73 views

uv unwrapping difficulties with a table leg

i have tried various unwrapping methods to no avail. this is quite an unusual shape so i understand blender has a hard time trying to follow the topology. i have added seams to the top and bottom of ...
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1answer
102 views

Create (Unwrap) a UV Map after Adding Texture to the Image Editor

I was following this tutorial: https://www.youtube.com/watch?v=DNC2lNYtxFY When the narrator hits u/Unwrap, his UV map shows up as rectangles, elongated to cover his entire image (at video marker 3:...
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1answer
86 views

BPy Image_Editor - remove Image completely problem

i have a big problem in the Image_Editor/UV to remove completely a Texture. her a screen: I don't think I have to say anything more about that. i hope anyone can me help.
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2answers
2k views

How to fix Non-Manifold elements?

I've made a High to Low poly model, and after using the ctrl+alt+shift+m command to find non-manifold elements, I've found several as shown in the .png which is edges and vertexes across the model as ...
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1answer
139 views

Why are the straight lines in my model distorted when UV unwrapped?

I am trying to unwrap a fireplace model. I have marked the seams wherever required but when I try to unwrap it, all the edges of the model are at an angle and are distorted as you can see. I want all ...
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0answers
125 views

How to save a texture paint material as png image?

I made a texture with Texture Paint, but it didn't work out as expected, so I want to edit it in Photoshop, but when I want to open it in Photoshop a error message is shown. Here is how I tried to ...
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2answers
2k views

How do I generate pixel-art friendly UV maps?

Here and here, you can see examples of what I'm trying to do in terms of texturing. The UV maps shown for these models appear to be very clean and uniform, pixel-friendly and keep distortion/artifacts ...
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1answer
141 views

Set Size Of Object To Perfectly Align 64x64 Image

I'm making a really low poly character, he is literally made out of cubes with various size vectors. I want to be able to draw on him using a 64x64px image which is basically pixel art and I want the ...
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397 views

Why do some of my unwrapped objects appear to have no UV data?

I am making a trailer truck and I have more than 70 objects within my scene with correct uv mapping and texturing, while I was in Substance Painter I noticed that 2 of my objects were not working ...
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71 views

Chance to recover overwritten texture

i've overwritten one texture file, however the little thumbnail, preview of the previous texture is still there on the uv/image editing. i wonder is there a chance that it can be recovered?
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1answer
167 views

How to fill particular areas in texture paint?

I tried to Google this for hours but couldn't find how to do this. I have an object with a texture that has a completely closed black circle. See this example: What happens it that if I try to fill ...
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1answer
202 views

How do I close the gap in a mask inside UV/Image Editor?

This is my very first time of using masks and I am testing masks. I want to know how to mask areas of a video. FYI, I am new to mask nodes. For any assistance, thanks in advance.
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49 views

Image Textures don't apply properly

So I've UV unwrapped my mesh and created and baked the texture I desired. But when I go into another Blender project to test my new textures, one of my meshes(This is separate mesh and is not a part ...
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1answer
184 views

Scaling UV shells when stitching

I have 2 UV Shells. (UV Shell A) and (UV Shell B)... (UV Shell B) is 200% the scale of (UV Shell A). If I stitch them together they both retain their original size, but the edge where they are ...
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194 views

Object has texture but no uv map

I downloaded a 3d model (Crash Bandicoot) and it has the textures and they render fine, but there is no uv map. How is this possible?
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28 views

Generated image pixels not shown in UV/Image Editor

I used Python to generate an image texture which consists of a single row of colored pixels. The pixels each encode the color of a star, of which there are 119,617 (modeled as a particle system). ...
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2answers
44 views

How do I highlight unwelded UV vertex?

While working in editing mode, I noticed that the UV image on the object looked garbled so I clicked on the vertex to see where it was on the UV editor. Turns out when I edited the area to remove a 5 ...
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1answer
665 views

My UVs are not in the same scale when I apply 'Average Island Scale'

I cannot make the UVs the same dimension, they shrink when I apply Average Island Scale. Is this behavior normal or is it my way of thinking? Here's the steps to reproduce the problem I found: Start ...
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1answer
142 views

Why are my seams becoming separate pieces in my UV editor?

Pretty much what the title says. My seams are definately all closed and connected. Why are they separate in the UV editor? Also, is there a way for me to select faces on an area where seams are marked,...
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1answer
112 views

UV map and re texturing it

I have an object that is inside a game and I have its UV map inside the game and on my PC. What I want is to take that UV map and make textures depending on it so when I upload this textures back to ...
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1answer
293 views

Texture Painting Uv map is gone [duplicate]

My problem is about uv mapping. My model has multi parts. I unwrap my model parts then i create uv map image for every single part. In texture painting mode i painted every uv map image but after ...
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2answers
193 views

Edit Images Externally With Linux Mint

My Linux Mint version is 18.3 Cinnamon (64) bit I'm using Blender 2.79b (Cycles) This is the path where Gimp.desktop is located: ...
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2answers
34 views

How do I load a UV map onto a 3d mesh in 3d View

I was editing my UV map and it suddenly disappeared from the character model I was working on. How do I make it reappear on the model? I am new to blender so I don't really know what is going on. ...
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25 views

Help With UV Maps?

Well I am working with vectors right now and I kinda ran into a problem with textures. I was going to export the UV map so I could paste the texture over and have it properly put in but . . . There ...
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1answer
81 views

How do i remove images that are dragged onto an object?

at the moment i am modeling a Honda s2000 and setting up a render for it. However, i have accidentally dragged a blueprint of the car onto one of the pieces of the car and i don't know how to remove ...
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1answer
48 views

Skybox problems: make islands have ZERO margin?

Ok, I no doubt did this incorrectly but I manually arranged my unwrapped UVs (after Smart project) onto my linear laid out skybox image - on the whole I need some pointers as to whether Im doing this ...
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379 views

UV space and stacking UV's on top of each other to share the same texture

Coming from MODO, I'm playing with Nodes and the UV editor. Strange thing I made a UV of a simple side of a cube (a square) but when I imported the image the UV stretched to fit the image. In MODO it ...
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43 views

Combining all materials into one/few. over 200 Materials and textures. Complex meshes

I'm porting a model (A city) right now to Source Engine, which can only handle 32 Materials if compiled to .mdl. The problem: The Model has about 230 objects, now joined toegther with CTRL+J. Each ...
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1answer
99 views

Texture not shown in UV/Image editor

I don't know how to make my texture appear in the UV/Image Editor view so that I can transform my unwrapped mesh in order to fix it. I am rather sure that there is a simple button that I did not press ...