Questions tagged [uv-image-editor]

For questions related to the UV editor and its tools.

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is there an easy way to select the whole top of a texture?

I have a model which is UV unwrapped with 1 image texture. Now i want to select the whole top of the lady's outfit (which is partly selected and gray). I know i can use circle select, but because the ...
Chris's user avatar
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249 views

Assign UV map to material (and consequently to object)

I'm a Blender beginner (for some 20 years, I guess) - I've created a UV map by Unwrapping a box-like object. When opened in Gimp, it was empty, so I took screenshot,...
Oak_3260548's user avatar
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142 views

Textures not aligning with edges

does anyone know how to fix this issue with materials not lining up with the other edge? Ive attached a photo of my problem and I'm sure it's an easy fix but I don't have crazy experience with blender ...
atara's user avatar
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0 votes
1 answer
186 views

How to get rid of UV-unwrap distortions on a curved object (sock model)?

I needed to have image patterns placed on the sock to generate a bunch of sock renders. So I made a model and got these strange distortions on UV-unwrap on the ankle level. I tried to fix that in ...
xeroxinn's user avatar
2 votes
1 answer
107 views

Smart UV Project Distorts Color Map

I'm new to Blender and I recently asked on my last post/question that I was having problems with baking textures. I have fixed that problem, however, I have a new problem now. Every time I Smart UV ...
Michael Afton's user avatar
1 vote
1 answer
66 views

How to UV map this image onto chrome material

I have already a chrome material applied to my object. And then I make the same material for the front of the object, and I want to UV this PNG image, but I don't know how to set up the NODE for it to ...
blender breath's user avatar
0 votes
0 answers
23 views

Trying to figure out UV Wrapping but it is not working

I thought for sure that I understood, but I guess I do not. I "exported" - UV> Export UV Layout from the UV Editor, so that I could place materials via Photoshop to this exported layout - ...
kronus's user avatar
  • 111
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1 answer
97 views

How do I know which UV channel I'm viewing for each selected object(s)

It seems I can only select the channel of my active object(s) and there doesn't seem to be anything to show that when I go to the second channel of one of my object's UVs. The other objects show their ...
Zak Nelson's user avatar
2 votes
2 answers
491 views

How do I edit UVS without having every face selected?

To be able to edit and move my uvs in the uv editor panel, I have to have every face selected on my mesh. That makes everything bright orange, which makes it hard to be precise with my uv editing. Is ...
RoseaMarie's user avatar
0 votes
0 answers
145 views

Baked Material to Image Texture looks BLURRY

I made this material and when I go to bake the diffuse (or any map) the baked image looks blurry... The image size is set to 4096x4096, and the margins are left at 16... What am I doing wrong? I ...
Praxis Visuals's user avatar
2 votes
1 answer
532 views

Is it possible to exactly set a UV mapping by entering the UV values as numbers instead of clicking and dragging?

I'm trying to apply a UV texture I created to a model, but I'm not satisfied by the level of precision offered by simply clicking and dragging with the mouse. I would like to be able to pick a vertex ...
MiffTheFox's user avatar
1 vote
1 answer
33 views

Material assigning problem while projecting UV from view onto texture

I have 2 rather screenshots than textures What I do is projecting my front and back sides of a character mesh onto these pictures. I do that in this consequence: assign a material to the mesh. ...
Dmitry Guskov's user avatar
0 votes
1 answer
4k views

UDIM tiles option missing in Blender 3.2

I installed the 3.2 release yesterday and I have come across an issue when working in my character UV's. Once I've had the UV's unwrapped, I have tried to enlarge the UV tiling space in order to lay ...
Ivan's user avatar
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2 votes
0 answers
19 views

How do I move a vert on my uvs that's overlaying another vert without moving both of them?

As the title says I have a vert overlaying another vert in the uv image editor and I would like to be able to move one of them without moving the other one.
user150138's user avatar
2 votes
1 answer
565 views

UV scaling not updating the texture in the object

In the UV editing tab when I rescale and move the UV, the texture is not updating. In the all other objects rescaling is working
VISHAL's user avatar
  • 21
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0 answers
82 views

A way to extend the UV grid in the UV Editor

Instead of having empty space outside UV space, continue the grid. Drawing the grid over images may also be useful
Xeon Cat's user avatar
0 votes
1 answer
35 views

I tried unwrapping my model and this is what I got, how can I fix this?

.blend file Apparently, it only works well when I try to unwrap the objects individually, I've checked the marked seams and nothing seems to be wrong.
Da Prince's user avatar
4 votes
1 answer
136 views

How can I align a texture and material based on the same image?

I am trying to model an "inflationary multiverse", inspired by this picture from Quanta Magazine: To do that, I am trying to create a bunch of bubble universes expanding out as part of the ...
Magnus's user avatar
  • 175
1 vote
1 answer
214 views

Normal map bake is not seamless after UV unwrapping character

So I UV unwrapped my character first, then I duplicated it to use as a cage, I went on sculpting n inflated the cage mesh a bit, so it doesn't intercept with the high res sculpt that I want to extract ...
L1994's user avatar
  • 93
0 votes
1 answer
144 views

Pitch Black Image Editor & UV Editor

Hi. I recently upgraded to Windows 10 and Blender 3.1.2 I noticed that I cannot see my selected faces in the Black UV Editing environment. Selection seems to be under the black pixel as if it is a ...
Derossi's user avatar
2 votes
1 answer
36 views

How can I make my texture loopable on a cube

I'm trying to put this loopable wallpaper on this wall and no matter how i mess with the UVs, i cant make it loop. is there some other way to do this? here is the blend file
desperrrr's user avatar
  • 602
0 votes
2 answers
636 views

How to make sure the texture doesn't stretch on the inside of a cylinder?

I've been trying to put a brick texture on a cylinder, I'm running out of time since I've been stuck on this for so long. The sides as shown in the picture below are getting stretched out, I've tried ...
Elias Liljebro's user avatar
1 vote
0 answers
74 views

Rotating in edit mode meshes messes up UV Maps

Every time I rotate any model in the scene the UVs get messed up. I tested doing the same in a new scene and everything works normally. Has anyone ever encountered this problem in Blender? Someone ...
Bryant's user avatar
  • 31
1 vote
1 answer
727 views

How to tile an image for Uving in Uv editor?

I'm doing some texturing using trim sheets, so a lot of my uving is done off the image on the editor. Is there a way to tile the image so it repeats over and over so I can see where I'm placing things?...
RoseaMarie's user avatar
0 votes
0 answers
26 views

Having trouble with baking textures on an image

I am relatively new to UV unwrapping and baking textures, I am trying to bake the colour(diffuse) of different objects that make up a CRT monitor model I made onto an Image("Baking"), I ...
Zak's user avatar
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0 votes
0 answers
81 views

Uv unwrapping giving lots of extra lines?

So I am a complete beginner to blender and started trying to do this frog model tutorial. I got to the uv unwrapping after marking seams and have a mess instead of what the video showed. I have tried ...
ナムナムNamuNamu's user avatar
1 vote
1 answer
2k views

How to show UV islands in texture paint mode?

So I have unwrapped my object but when going into texture paint mode the uv maps I unwrapped disappear. How do I fix this
Murth's user avatar
  • 221
2 votes
3 answers
1k views

How can I move faces together in UV editor?

It is possible to move faces together, as solid island, but not as separated: In sync mode.
Igor Yukhimenko's user avatar
1 vote
1 answer
491 views

Why are my circular UVs turning oval?

I'm trying to unwrap my first model and there's some problems I can't get around. First, my circular faces are getting an oval shape in the map (image below), second, sometimes a mesh will get much ...
Yukohhh's user avatar
  • 23
0 votes
1 answer
1k views

UV map really small in uv editing?

UV's appearing too small in editing? The UV's appear entirely to small, and so it makes the texture to big. Any help would be much appreciated.
WrathofIamJr's user avatar
1 vote
1 answer
716 views

Why are UV Maps are "squared off" why is this easier? [duplicate]

In this youtube video : https://www.youtube.com/watch?v=Z-xF5d3esd0&t=204s he explains how you must square off the UV map and essentially entirely fill up the 2048 x 2048 square. Why is this?
Murth's user avatar
  • 221
4 votes
2 answers
684 views

Image Editor changed behavior, not updating automatically from node editor anymore

I'm working with a model with many materials on it. Previously, any time I would click on the Image Texture node in the node editor, it would send the image from that node into the Image Editor ...
wunner's user avatar
  • 41
0 votes
1 answer
117 views

UV map not applying to object

EDIT: I found the solution using this tutorial: https://youtu.be/8NEmx0cHwoI I watched a tutorial on UV mapping, it didnt really help me with my issue, so here is my problem; As you can see in this ...
Cinema movies's user avatar
0 votes
1 answer
275 views

MagicUV not pasting correctly

Started using the magic uv addon, and it was functioning great for about a day. Now it's suddenly not copy and pasting faces correctly. Or in other words, I select the faces that I want to copy, copy ...
Krythic's user avatar
  • 274
2 votes
1 answer
226 views

How to delete uv maps (UVMap.001), etc?

I'm using MagicUV and I don't know how these uv maps keep getting created. MagicUV has also stopped working correctly (Copy and pasting is broken now), and I think it has something to do with these uv ...
Krythic's user avatar
  • 274
1 vote
0 answers
24 views

How to do a blinking animation similar to this? [duplicate]

So I want to create a blinking animation like this and it looks as if instead of making the eye a mesh its a texture where he has 3-4 seperate images that he probaby keyframes to make the character ...
Murth's user avatar
  • 221
3 votes
4 answers
628 views

Mapping a Flag on a Sphere

I'm trying to Map a country flag on a sphere and I have some difficulty. As you can see the flag isn't place as i wanted. You can see two circle around the ball to help me how to explain what I would ...
Retedx's user avatar
  • 31
1 vote
0 answers
158 views

Transform UV map when running python script in background

I'm trying to rotate, resize and translate an UV map using a python script that runs in the background (without UI). I got it working when running the script directly in blender (with UI) but cannot ...
Henbro's user avatar
  • 11
4 votes
1 answer
526 views

UV Editor Grid Overlay

I'm trying to figure out if it's possible to enable a grid overlay like one would see in Gimp or photoshop, for the UV editor of blender. Here's a picture showing what I mean: The grid is a 16x16, ...
Krythic's user avatar
  • 274
1 vote
0 answers
124 views

Why won't Blender paint the picked color?

When I pick a color in the Image Editor, and then proceed to paint with the picked color, the paint does not match the color I picked.. Why does the painted color not match the color I picked?
Thomas Harris's user avatar
1 vote
1 answer
27 views

Need help wrapping my object

So I've been working on a project and I'm trying to wrap my object with a camo color but for some reason the camo wrap is looks glitchy. Here's a photo, can someone tell me what I've done wrong.
Austin Simms's user avatar
1 vote
0 answers
140 views

2 Materials with the same image and UV offset for meshes give different results?

I'm trying to combine 2 textures into one, and I successfully put the images together, however while the UVs for the face colour and Hair are in the same place overlaying the same spot, it messes up ...
DPadderz's user avatar
3 votes
2 answers
809 views

Why is my Cylinder not unwrapping square?

I've been trying to study some game assets and replicate them for practice and I cant seem to get the UVs to unwrap the same way. Usually a cylinder unwraps square with a seam down the side, but the ...
bonypoy's user avatar
  • 895
0 votes
0 answers
1k views

How to insert an eyeball texture into an eyeball mesh

The Problem When I try to adjust the texture of the eyeball with the resize eyeball object, the eyeball always appears black. I am currently at a loss.
Adpasad's user avatar
2 votes
1 answer
353 views

How to mix multiple textures in same procedural material

I'm trying to create a procedural tiled wood texture with several image textures in it. I am using a brick texture and would like it to output different wood textures on the tiles in it. It works well ...
Gus_Ex_Machina's user avatar
0 votes
0 answers
1k views

i have problem with uv packer. How do i fix this uv? i click pack and it snap to the edge. I follow champfer zone tutorial

aa enter image description here
Skull Jager's user avatar
0 votes
0 answers
40 views

UV mapping and extra images

I keep making a smart UV map for one of my combined meshes and whenever I go into texture paint, it deletes the UV Map. When I into the imported images on the UV map it shows four of the same. I want ...
Ricardo Ball's user avatar
0 votes
1 answer
101 views

How to get single colours on voxel faces bpy to blender python api

I created a script within blender to voxelize an .obj model, uv map it, and reduce the colour of each voxel face to a singular tone. The script runs fine inside blender itself. When I switch over to ...
mahnoor.fatima's user avatar
0 votes
0 answers
158 views

Parts of Textured Mesh look extremely different from other parts

I have a model and a skin material. When applying the material to the model mesh, everything looks good, except that portions of the mesh look very different: Explicit image Now, the head is actually ...
Druid's user avatar
  • 89
0 votes
1 answer
86 views

UV map U direction refering to X or Y?

As for as my knowledge goes the UV in UV map is basically the same as X and Y direction. So my question is does the U in UV refer to the X direction in the UV editor or the Y direction?
tempdev nova's user avatar
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