Questions tagged [uv-image-editor]

For questions related to the UV editor and its tools.

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How would I create a flowing, gradually turning UV Map for a model? (Have pictures)

I am trying to learn how to do more complex UV-Mapping techniques, and have been running into trouble here. I'm not sure how to unfold/texture these sections (It's a zebra) Where the pattern gradually ...
Bill's user avatar
  • 51
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0 answers
34 views

Not all of the selected model is showing in the UV Editor

I am trying to make a UV map of a MSFS 2020 addon aircraft for the purpose of painting a livery for the aircraft. I am having an issue with getting my UV map to show completely, which is getting ...
Quackarov's user avatar
0 votes
1 answer
76 views

My depth map (displace/texture) and image (on plane) aren't lining up?

Super easy solution im sure but i just can't seem to figure it out. Im attempting a Parallax effect and am using a depth map as texture for a displacement modifier however the displacement is rotated ...
caripoule's user avatar
1 vote
1 answer
60 views

How to incorporate images into my textured model

Another medical use case I need your help with! I have a face scan with an image texture and I'd like to project content of another image on top without the need for manual texture painting. This time ...
fernweh73's user avatar
2 votes
2 answers
126 views

Is there a way to control tile texture mapping, while keeping the original material scale?

I am tiling a bathroom and I've had to change the mapping from generated to UV so I could move the texture, to align the white lines between the faces (where the creases are). Is this the correct way ...
Alex Janaqi's user avatar
0 votes
1 answer
321 views

PLY + Png texture in blender

I've been looking for a way to import a 3D file in PLY format into Blender, which has a PNG texture file. I can't match my texture on my PLY. When I import the same files in meshlab for example, the ...
Bruno's user avatar
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2 votes
2 answers
246 views

How to unwrap a curved mesh?

I am in need of help unwrapping the rifle butt of the shotgun that I am making. I already added some seams on the back part and it seems to be done well (correct me if I am wrong, but I am still new ...
sanaaa's user avatar
  • 99
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1 answer
17 views

How do I see the texture I've applied to my UV Unwrapped model?

I've unwrapped the model and am ready to paint it, but I just can't get the reference grid to show on the viewport. What am I doing wrong?
cozicko's user avatar
0 votes
1 answer
24 views

Image texture refuses to line up with the UVs

Even though my UVs are lining up with what I'm doing in the texture paint editor, the result does not visibly line up with what the UV map and image texture suggest it should look like. I have tried ...
Jedidiah West's user avatar
0 votes
0 answers
97 views

Unwrap selected area, keep the borders

I had to fix the topology on some parts of an existing model. The model is unwrapped, rigged, and textured. Now the fixed parts have stretched UVs that do not fit the texture. I want to unwrap those ...
3DBear's user avatar
  • 703
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0 answers
38 views

External Edit pathway on Mac

I'm having issues connecting Photoshop to Blender. My goal is to be able to paint image textures and have them update on my UV maps in real time. All of the tutorials I've seen are on Window Systems. ...
Travis Champagne's user avatar
0 votes
1 answer
1k views

Exported OBJ to Procreate is imported with UV coordinate overlapping

A very simple 3D blender model. Two cubes. I use a Boolean difference to create what is basically a square donut. Exporting that file as an obj to be used in Procreate. I’ve merged, checked for ...
Mick's user avatar
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0 answers
33 views

Use UV map as stencil for physical model

I am in the process of creating a physical model. So I decided it would be best for me to create my shapes in Blender first so I have all the messurements I need. I am now done with the model and ...
Fupipup's user avatar
0 votes
0 answers
29 views

UV Mapping Mirrored Vertices

I'm not sure what is going on here, but it looks like the UV Smart Project assigned two islands to the same faces. This might be because I mirrored the vertices while modelling. How do I fix this? You ...
Ava's user avatar
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1 vote
2 answers
103 views

How do I prevent stretching in the image texture here?

I am currently following Blender Guru's Anvil modeling tutorials, however, when marked the part that is at the base of the horn, the image texture became stretched. How do I fix this?
Sam Cao's user avatar
  • 21
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0 answers
39 views

How can I find the resolution/format of a face when UV unrwapping?

I am trying to create an image as a mask for texture painting. Im still a beginner when it comes to texture painting, so what I want to do is assign this mixed material to only 1 face of my mesh and ...
Alex Janaqi's user avatar
0 votes
1 answer
26 views

Displacement and Bump UV unwrap problem

I'm building a thick glass bottle in Blender 3.3.1 I'm using a displacement & bump to create an embossed effect on the glass surface. The issue is it's effecting the inside too. Any idea's? Here's ...
pyramidbuilder's user avatar
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0 answers
17 views

Modifying mesh in edit mode distorts my uv map

I am just moving the mesh in edit mode in x-axis. That's it. The UV-map gets distorted! Please help!
Ramesh Raju's user avatar
1 vote
0 answers
86 views

How do I get my UV islands to be symmetrical? Why is my unwrap asymmetrical?

I've checked that the model itself is actually symmetrical. I even deleted half then mirrored and applied to make sure and the face still comes out crooked in the unwrap.
divinedemi's user avatar
1 vote
1 answer
43 views

The UV editor shows that there's no stretching but my UV grid is still stretched

I'm pretty new to UV, so I think that I'm missing something simple. I've been stuck trying to texture this wall for almost a week now and for some reason even though the UV editor says that there's no ...
python newbie's user avatar
0 votes
1 answer
106 views

I cannot alter a UV island without affecting verts on other islands

I am in the UV editor and am trying to straighten up some UV islands. If I grab an edge or row of verts and try to move or scale them, these verts grab verts on other islands and scales or moves them ...
bobcooksey's user avatar
0 votes
0 answers
178 views

Symmetry in UV editor

I'm in the process of working on a UV map and I was wondering if there was a way I could edit it using symmetry, like how in edit mode you can edit the mesh with respect to either the x, y, or z axis. ...
Ethan's user avatar
  • 62
1 vote
1 answer
148 views

In Blender 3.3.x Image Editor in Mask mode, Add Circle and Add Square options are greyed out. How do we activate them?

In the Image Editor, I have an image loaded but when I try to create a mask, the Add Circle and Add Square options are greyed out. I created a new Mask but the options remain unavailable and I noticed ...
gcs_dev's user avatar
  • 447
3 votes
1 answer
161 views

Even light from every angle instead of casting a shadow away from the light source

I am quite new to Blender and have been following this tutorial How to Create a Low Poly Tree in 1 Minute. Everything went perfect except my tree trunk (circled in red) has even light from every angle,...
Batool's user avatar
  • 133
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0 answers
31 views

Texture getting stretched on sides of the shape

I followed the following steps to create the shape and apply the texture Imported SVG Converted to Mesh and cleaned shape Extruded on the z-axis Applied PBR from poly haven also tried to apply ...
Gaurav's user avatar
  • 101
1 vote
1 answer
37 views

Blender 3.3 Materials Misaligned

I'm trying to map out the texture for this stage, but for some reason the material is not aligning properly at all. When I attempt to move the UV islands the texture doesn't change on the live preview ...
Pethris's user avatar
  • 13
0 votes
1 answer
78 views

Why doesnt my texture show?

i am pretty new to this and tried multiple tutorials and googled a bit but my texture is just not showing. How to make my texture show on my model? as you can see in this screenshot, the texture works ...
Jachym's user avatar
  • 1
0 votes
0 answers
47 views

Edge of UV doesn't line up with edge of texture

The edges of my UV line up perfectly with the edges of my picture, however on the model the edges are slightly off causing the texture to repeat. The only way to prevent it is by pushing my UV's in ...
Redeix's user avatar
  • 1
0 votes
1 answer
599 views

Import UV Layout in Blender 3.2

in the official Docs it says that I could import a UV Layout that I have previously exported (https://docs.blender.org/manual/en/latest/addons/import_export/mesh_uv_layout.html) However I struggle ...
Blender Noob's user avatar
0 votes
0 answers
15 views

Projecting complex texture on a vault

I am making an interior of a palace room, which includes digital restoration of the original vault stuccos and paintings. I have made the restored texture for the vault, but I can't find a way to ...
Daniil's user avatar
  • 11
1 vote
1 answer
116 views

Texture looks fine in Texture Paint panel but distorted everywhere else

I'm not sure how else to explain it, so here are pics. First, here's how it looks in the Texture Paint panel: And now here's how it looks in the UV Editing panel without me changing anything: The ...
Craig Stern's user avatar
4 votes
1 answer
281 views

Cylinder texturing : how to make side and edge connected?

I want to apply a texture seamlessly from the top to the sides. How can I do this? Currently there's a visible seam between the top and the sides.
Marilux Fiorenzani's user avatar
2 votes
1 answer
838 views

UV map shows squares instead of rectangle

I'm trying to UV export a very simple rectangle so that I can import it in Photoshop to paint my rectangle. I need to do this because my game engine requires both the naked model file and texture file....
user155888's user avatar
0 votes
2 answers
749 views

How do I properly UV unwrap hair cards for Unreal Engine?

I created a bunch of hair in Blender and want to export them as hair card meshes for UE, but the cards themselves are not UV-unwrapped and the UVs are only affected by a mapping node in the material. ...
CurSe's user avatar
  • 13
0 votes
1 answer
53 views

Can't apply a texture image to one face - SOLVED

I have a simple model of a building (see below) which I applied 3 different image textures to 3 separate walls and now wish to apply a new image texture to the front wall HOWEVER even after selecting ...
John Arnold's user avatar
  • 1,403
0 votes
2 answers
43 views

Elegant way to select multiple polylines to split/seperate them from the layer

I want to drape and image over my Model (square-like shape) but only the face surface and not the lateral surface. So I need to select the face surface polylines and split 'em from the lateral ...
Stefan's user avatar
  • 1
0 votes
1 answer
347 views

Why won't my UV Editing Textures show up in Texture Paint?

I have done other Blender projects before this one but for some reason, after I go into editing and unwrap my object, the outline of the UV Wrap will not show up in Texture Paint. I'm using 3.0 of ...
Emerald's user avatar
1 vote
1 answer
121 views

How can I recover UV mapping before symmetrizing mesh?

I did following steps: 1.UV expansion 2.Modified mesh, and symmetrized it by using "mesh>symmetrize" 3.Texture painting However, because the expanded mesh in UV editing window was half ...
user152363's user avatar
0 votes
1 answer
309 views

How to add UDIM Tiles to an image and fill them via python?

I'm writing an addon that bakes various passes to textures using cycles bake. The script checks the geometry and works out which UDIM tiles the uvs on the mesh are occupying, creates a new image and ...
jpvfx's user avatar
  • 1
1 vote
0 answers
38 views

How to make different object's UVs proportional between each other?

I'm making some uv maps from several objects that share the same height. But when I do unwrap, the map scales towards the bounds of the "editing canvas". How can I unwrap this objects in a ...
Yukohhh's user avatar
  • 23
0 votes
0 answers
71 views

How To Get Per Face Images Without Explicit UV Image

I'm trying to get the image to repeat on each face it is assigned to instead of stretching across all of the faces without going in a pasting the same image in the image texture for every button. The ...
Haskell McRavin's user avatar
3 votes
1 answer
134 views

unwarp square faces to non square image texture

I have a non square texture ( 3000 x 1000 pixels). I want to unwarp a basic cube. Since it's cube, each face is a square ( all side has same length) or let say the aspect ratio between width and ...
andio's user avatar
  • 2,064
2 votes
1 answer
3k views

How to generate symmetrical UV maps?

As far as I can tell (having recently come across an outstanding feature request on the official tracker), there is no way to maintain symmetry of a UV unwrapping that is comparable to the 3D mesh ...
Matthew's user avatar
  • 322
0 votes
1 answer
67 views

I'm new to UV unwrapping. Why are the seams stretched in parts of the anvil I'm making?

I have been following a tutorial on how to make an anvil. I'm at the part where I'm supposed to UV Unwrap but came across an issue with parts of the anvil being stretched even after marking the seams ...
LiarObservant's user avatar
3 votes
1 answer
490 views

UV map appears on blender, but saves as a blank image

i was coming back to a project i've abandoned for quite a while, i'm trying to learn about UV maps and making my own textures, but for some reason, with this project in particular, there's something ...
Sofly's user avatar
  • 77
1 vote
1 answer
19 views

Add "object" locked

why I can't edit these parameters?
Katy Tort Leiva's user avatar
0 votes
1 answer
100 views

Remapping specific textures in same material

I've downloaded a photogrammetry model of a street. I want to use this tutorial to add puddles to the street (https://www.youtube.com/watch?v=oojlF0m8KSE), but because the texture mapping is all over ...
Lachlan's user avatar
0 votes
1 answer
199 views

Why are my uv's getting streched when not using a square ratio?

So, I've created a mesh in Houdini, and exported it to blender. The UV's look like how you would expect in a standard square layout, but get warped whenever you use anything else. Any idea why? All I ...
Eden Gibson's user avatar
3 votes
2 answers
316 views

is there an easy way to select the whole top of a texture?

I have a model which is UV unwrapped with 1 image texture. Now i want to select the whole top of the lady's outfit (which is partly selected and gray). I know i can use circle select, but because the ...
Chris's user avatar
  • 54.3k
0 votes
0 answers
242 views

Assign UV map to material (and consequently to object)

I'm a Blender beginner (for some 20 years, I guess) - I've created a UV map by Unwrapping a box-like object. When opened in Gimp, it was empty, so I took screenshot,...
Oak_3260548's user avatar

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