Questions tagged [uv-image-editor]

Issues related to the UV image editor and tools.

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12
votes
3answers
752 views

Fake user in UV Editor. What is it for?

I wonder what is the Fake User in UV Editor for. Since I know you can't restore the render result after closing Blender (without saving). Any ideas?
9
votes
2answers
12k views

In UV map can't move shared vertices independently

After I unwrap my model, whether or not I set seams. I can't move each vertex independently on the UV map. I was able to on the first model, but now when I open that model, this no longer then case. ...
8
votes
3answers
2k views

How to pack uv without breaking stacks of islands?

I've done uv-mapping and tried to pack islands manually, but failed to fill the whole texture space. But if I try packing this with blender auto-packing, it breakes stacks and I receive trashed uv-...
7
votes
3answers
3k views

Can I map a vector image on a mesh?

I often run into a situation where I create Image Maps in Illustrator, export them as PNG, and when I apply them into my mesh and zoom in, pixelation from the PNG appears. This annoys me a lot in 3D ...
7
votes
1answer
5k views

How to make UVs islands perfectly overlap?

As you can see from the image above, this UV is composed by 4 subparts, 4 rectangles. Each of them has exactly the same vertex number and the topology quite equal compared to the others so I could ...
6
votes
2answers
9k views

How to Straighten Curved UVs into Straight Belt [duplicate]

Showing the actual 3D model of a curving ramp. Shows the UVs of that model that blender did automatically. Shows the UV image that I need. I am going put a road texture on it., but round faces are ...
6
votes
2answers
3k views

UV image editor, only drawing straight lines

I think that accidentally I pressed some key, and now all I can draw is straight lines in this way. I'm using a digital tablet, the other texture in this same scene paints correctly. I don't know what ...
6
votes
3answers
2k views

In UV Editor, is there a way to set rotation of selected mesh to 0 (reset/align to view)

When I do an unwrap on a cube with seams it goes diagonally in the UV editor view. I use ctrl+p to pack and it almost aligns it to the view/texture but is there a way to unwrap it so it is aligned to ...
5
votes
2answers
2k views

How to use Clone Brush in Image Editor?

I can use 3D cursor as reference point, when painting with the clone brush in the 3D viewport. But how can I use the clone brush in the image editor? I guess I will have to use the 2D cursor as the ...
5
votes
1answer
9k views

Bake in Blender 2.8

I have a small problem with the new Blender version 2.8. I wanted to bake some gauges with pre-applied textures (digits, aluminum and some basic colors). The problem I have, is that it will not bake ...
4
votes
1answer
398 views

How to find lost image in uv/image editor?

I was rendering my model in cycles render, and I zoomed out and panned away (in the uv/image editor), and now I can't find the rendered image. How do I center it in the image editor?
4
votes
1answer
877 views

My UVs are not in the same scale when I apply 'Average Island Scale'

I cannot make the UVs the same dimension, they shrink when I apply Average Island Scale. Is this behavior normal or is it my way of thinking? Here's the steps to reproduce the problem I found: Start ...
4
votes
1answer
1k views

How to create a shape in the UV image editor for using as a mask in VSE?

I'm using Blender for editing desktop recordings that I make using Open Broadcaster software. I would like to highlight areas of the screen to draw attention to them by surrounding them with a red ...
4
votes
1answer
1k views

Is it possible to overlap two identical Uv Islands in order to create one complete mesh?

EDIT MONKEY FILE My question is related to all the meshes that have been created with the modifier mirror. Let's take an easy example: This mesh can be divided in 2 parts, PART A & PART B: ...
4
votes
1answer
2k views

Change background color in Image Editor for transparent image

I'm rendering an image with a transparent background, which will eventually be included in a figure with a white background. In the Image Editor, blender displays the transparent regions as a grey/...
4
votes
1answer
698 views

Uv unwrapping a bent cylinder shape not working correctly

Recently I started working on a guitar model and for some extra detail I now want to apply a bump map to the thicker strings to make it look like wounded strings. Basically they are cylinders ( ...
4
votes
3answers
4k views

Square Uv map: fill the Uv layout

This is my Uv map My target is to max and optimize my Uv, in particular I would like it matches the whole Uv space. One solution could be scale the whole Uv from x axis and move all until the match ...
4
votes
0answers
68 views

Programmatically changing UV/Image Editor Image

For a school project, i am trying to combine openCV and Blender and for this very spesific reason, i would like to use Blender's internal Image Editor to show my frames instead of cv2.imshow() ...
4
votes
0answers
424 views

Extending the limit of UV Maps an object can have

A little quick one here, but I seemed to have run into a large problem when UV texturing an object. In the object under the data panel, I've successfully created and used a total of eight UV Maps, all ...
3
votes
1answer
15k views

How to perfectly align UV coordinates automatically?

I have this setup: The mesh is only the visible top side, with a mirror modifier for the bottom part. Now I want to unwrap it like in the picture. I want the inner circle (red) to go to the top of ...
3
votes
7answers
23k views

“no object or images found to bake to” error

When i try to bake my model it come up with the error message "no object or images found to bake to"
3
votes
2answers
2k views

How do I generate pixel-art friendly UV maps?

Here and here, you can see examples of what I'm trying to do in terms of texturing. The UV maps shown for these models appear to be very clean and uniform, pixel-friendly and keep distortion/artifacts ...
3
votes
2answers
659 views

Un-stacking textures that are stacked over each other

I have an UDIM texture. When I load my model in ZBrush, the UVs are stacked on top of each other, and that makes painting it really difficult: I would therefore like to "un-stack" it in Blender. ...
3
votes
1answer
525 views

Can't find the Shader/UVs tab

I have a very basic problem: I want to create a 3D-logo. Therefore I imported a svg from Inkscape an extruded it. I know, that I have to select it in Object Mode, go to Edit Mode and then unwrap it in ...
3
votes
2answers
4k views

I UV unwrapped my mesh, but the image texture doesn't show in my object [duplicate]

I just created a 3D model of a barrel and UV unwarped. That thing below is the screenshot of the UV image editor. Then I clicked new button below the UV image editors window and gave a name barrel ...
3
votes
1answer
175 views

How to execute python code after each stroke painted in image editor?

Is there any possibility for that? Modal operator seems to be not suitable for that
3
votes
1answer
56 views

How could I prevent repeating textures on an object like floor tiles?

Blender newbie and still a little confused by textures. Basically, I wanted to create marble tiles with the array tool and a texture I had gotten off of Poliigon. Problem is that I'm not quite sure ...
3
votes
1answer
262 views

Is there a way to override a material when working with UVs?

Basically I want a UV-Grid image showing on the model without having to touch the material of the object. Whatever image I chose in the UV-Editor should be mapped to the object while I'm in edit mode. ...
3
votes
1answer
2k views

UV Editor: unwrapped faces disappear if I select other faces

I'm trying to draw a 3D mushroom following this guide: https://www.raywenderlich.com/49955/blender-tutorial-for-beginners-how-to-make-a-mushroom I need to paint the head of the mushroom and the stalk ...
3
votes
1answer
900 views

UV/Image Editor, pink circle cursor

sorry for asking this because I suppose it's a very obvious question but here it goes: I don't know which key I've pressed but when I enter in UV/Imager Editor mode the pointer looks like some kind of ...
3
votes
3answers
1k views

How to Reopen the 3D Viewport along side the UV Edit Window

I opened the UV edit window and made a uv map. Now I want to open up a second window with my model in the 3D viewport. I want to synchronize the mesh and the uv map. But I can't figure out how to open ...
3
votes
1answer
438 views

Mesh unwraps in undesired way (seams are not obeyed)

I have bird model with symmetric wings on its left and right side. Wings are cutted by the seams from the rest of the body. One wing unwraps correctly, following the seam but second doens't. No matter ...
3
votes
1answer
96 views

Having a UV maping problem, does anyone know what this is, and how to fix it?

I have been looking all aver for this problem and haven't run in to what this is... Normally I mark my seems and I get a nice UVMap ready to texture but sometimes I get this and it is just kicking my ...
3
votes
1answer
2k views

Enter UV coordinates position

How can I manually type in the coordinates for my UVs? Currently I am seeing these buttons: But these simply adjust according to mouse movements. The reason for this is my model is simply 2 quads ...
3
votes
1answer
174 views

How do I wrap this label on cup?

The front view is almost straight but when I turn the cup the label gets distorted vertically. Is this because of the mesh being curved? Also I accidentally unwrapped the inside faces of the cup, how ...
3
votes
1answer
2k views

What does it mean when I click “Bake” and it says “no active UV layer found in object”?

I am UVmapping the plane and making a new image for the UV map. Afterwards I put it in the node. After I click Bake, it says "no active UV layer found". What I can do to solve this problem?
3
votes
1answer
1k views

Get Selected UV vertices coordinates

I'm trying to get the coordinates for the selected UV vertices with this script: ...
3
votes
1answer
1k views

How to use the stereoscopic 3D Side-By-Side view?

When working with Render Layers/Views turned on for stereoscopic 3D mode, I can preview the 3D in the OpenGL viewport's camera view numpad 0 in anaglyph (red/cyan ...
3
votes
1answer
95 views

Why do textures stick around in the editor?

UV unwrapping a mesh with different object using some image textures has some issues. Specifically, in this case, I have created a table and UV unwrapped the main part(the one that is active below): ...
3
votes
1answer
304 views

Can´t bake larger textures than 1000x1000px

I have a problem with baking textures in cycles. No matter what image size I create for UV coordinates, the baked image allways shrinks to 1000x1000 px, thus gets pixelated. Do you have any ideas, why ...
3
votes
1answer
159 views

Why are the straight lines in my model distorted when UV unwrapped?

I am trying to unwrap a fireplace model. I have marked the seams wherever required but when I try to unwrap it, all the edges of the model are at an angle and are distorted as you can see. I want all ...
3
votes
1answer
448 views

Launch Blender cycles render from terminal with tiles rendering view

Sorry for the title, I don't know how to better explain my "problem". In a nutshell: I would like to open from terminal or win prompt a blender file and see it render on the screen the same way it ...
3
votes
1answer
1k views

Grouping UV islands

Is there a way to group uv islands so that the Pack Islands tool would pack the groups instead of the islands. The reason for this is I want to have UV islands from one geometry or cloned objects next ...
3
votes
2answers
22k views

How to import and export blender files with textures

I've created my first plant from scratch in Blender 2.77a with Cycles Render. This is what I did next to colour the plant: UV unwrapped each plant body individually and hand texture painted. UV ...
3
votes
1answer
45 views

Export UVs to .png - output is different when launched from command line

I need to programmatically export the UVs of a lot of .objs. I am using the bpy.ops.uv.export_layout() fn. Since this step is part of a more complex pipeline, I am launching Python from the command ...
3
votes
0answers
530 views

Change default size for exporting uv maps as an image?

Is there a way to set the default exported uv map size to 2048 instead of 1024 so it would show up as 2048 instead?
3
votes
0answers
337 views

How does the unlink UVs work?

I've been reading the blender reference manual and stopped at this: Unlink Selection; Alt-L Cuts apart the selected UVs from the map. Only those UVs which belong to fully selected faces remain ...
2
votes
4answers
867 views

Blank Screen On Startup

Whenever I open the Blender application I see the following unusual blank screen rather than the 3D View. How can I get rid of this view and return to the usual startup appearance?
2
votes
2answers
739 views

Compare 2 images directly

I would like to compare 2 images with little color changes to another. (To be specific, the raw render result and the output of my compositing viewer-node). For now, i use two UV/Image Editor ...
2
votes
2answers
3k views

How to paste images onto particular faces of a UV map?

I'm modeling a simple tile for an isometric game. I've UV unwrapped to this: I have textures for the top, bottom, and sides of this tile. I just need to paste them onto the UV map, but I can't find ...

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