Questions tagged [uv-image-editor]
For questions related to the UV editor and its tools.
1,106
questions
14
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3
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In UV map can't move shared vertices independently
After I unwrap my model, whether or not I set seams. I can't move each vertex independently on the UV map.
I was able to on the first model, but now when I open that model, this no longer then case.
...
12
votes
3
answers
1k
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Fake user in UV Editor. What is it for?
I wonder what is the Fake User in UV Editor for. Since I know you can't restore the render result after closing Blender (without saving). Any ideas?
10
votes
3
answers
8k
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Can I map a vector image on a mesh?
I often run into a situation where I create Image Maps in Illustrator, export them as PNG, and when I apply them into my mesh and zoom in, pixelation from the PNG appears. This annoys me a lot in 3D ...
10
votes
2
answers
4k
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How to pack uv without breaking stacks of islands?
I've done uv-mapping and tried to pack islands manually, but failed to fill the whole texture space.
But if I try packing this with blender auto-packing, it breakes stacks and I receive trashed uv-...
8
votes
1
answer
33k
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How to perfectly align UV coordinates automatically?
I have this setup:
The mesh is only the visible top side, with a mirror modifier for the bottom part.
Now I want to unwrap it like in the picture. I want the inner circle (red) to go to the top of ...
8
votes
2
answers
7k
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UV image editor, only drawing straight lines
I think that accidentally I pressed some key, and now all I can draw is straight lines in this way.
I'm using a digital tablet, the other texture in this same scene paints correctly.
I don't know what ...
8
votes
2
answers
15k
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How to make UVs islands perfectly overlap?
As you can see from the image above, this UV is composed by 4 subparts, 4 rectangles. Each of them has exactly the same vertex number and the topology quite equal compared to the others so I could ...
8
votes
3
answers
2k
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How to do projection mapping (camera mapping) without distortion, but without additional geometry (like manual subdivisions)?
With the amazing tool fSpy I wanted to reconstruct the interior of a house. I was able to import the fSpy project into Blender, do some basic modelling and UV "Project from view" seemed to ...
7
votes
2
answers
9k
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How to use Clone Brush in Image Editor?
I can use 3D cursor as reference point, when painting with the clone brush in the 3D viewport. But how can I use the clone brush in the image editor?
I guess I will have to use the 2D cursor as the ...
6
votes
2
answers
21k
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How to Straighten Curved UVs into Straight Belt [duplicate]
Showing the actual 3D model of a curving ramp.
Shows the UVs of that model that blender did automatically.
Shows the UV image that I need.
I am going put a road texture on it., but round faces are ...
6
votes
3
answers
5k
views
In UV Editor, is there a way to set rotation of selected mesh to 0 (reset/align to view)
When I do an unwrap on a cube with seams it goes diagonally in the UV editor view. I use ctrl+p to pack and it almost aligns it to the view/texture but is there a way to unwrap it so it is aligned to ...
5
votes
1
answer
311
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How would I create a flowing, gradually turning UV Map for a model? (Have pictures)
I am trying to learn how to do more complex UV-Mapping techniques, and have been running into trouble here. I'm not sure how to unfold/texture these sections (It's a zebra) Where the pattern gradually ...
5
votes
1
answer
738
views
How to find lost image in uv/image editor?
I was rendering my model in cycles render, and I zoomed out and panned away (in the uv/image editor), and now I can't find the rendered image. How do I center it in the image editor?
5
votes
1
answer
730
views
Would possible to put patterns or it on the skin of a 3D character so that they stay as static backgrounds and not change as they move like "Chowder"
Could anyone please tell me how to make static backgrounds for 3D character skins or shirts like this in Chowder from Cartoon Network? To understand clearly, please, show me your explanation in a ...
5
votes
1
answer
221
views
Can a scaling factor be entered from keyboard
When scaling a material in uv editing (press S key and drag using LMB down) is it possible to enter a particular value using the keyboard rather than simply try to drag the mouse to a value and try ...
5
votes
3
answers
14k
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Square Uv map: fill the Uv layout
This is my Uv map
My target is to max and optimize my Uv, in particular I would like it matches the whole Uv space. One solution could be scale the whole Uv from x axis and move all until the match ...
5
votes
1
answer
12k
views
Bake in Blender 2.8
I have a small problem with the new Blender version 2.8. I wanted to bake some gauges with pre-applied textures (digits, aluminum and some basic colors).
The problem I have, is that it will not bake ...
4
votes
5
answers
14k
views
Quickly Copy UV's from one face to another
I am looking for a way to increase the speed of my workflow. For the task at hand I will be using custom textures with replicated UVs across the same model. In other words, the walls will reference ...
4
votes
1
answer
621
views
What do the sampler numbers at the bottom of the image editor mean?
When in the Image Editor, left clicking on a pixel makes a small row of numbers appear at the bottom.
I know what some of these mean, but others are a mystery to me...
4
votes
1
answer
507
views
how to unwrap this simple window frame?
I'm fairly new to 3d modelling and I've been working on my UV unwrapping lately, I've had problems with this object for a few days and was wondering if one of the pros / semi pros can help me out...
...
4
votes
1
answer
6k
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My UVs are not in the same scale when I apply 'Average Island Scale'
I cannot make the UVs the same dimension, they shrink when I apply Average Island Scale. Is this behavior normal or is it my way of thinking?
Here's the steps to reproduce the problem I found:
Start ...
4
votes
1
answer
2k
views
Cant change color space of image texture
i just baked a moon texture on a new texture but the problem is now for the displacement , i cant change the color space to non colour this leads to some problem in the displacement , as you can see ...
4
votes
1
answer
281
views
Cylinder texturing : how to make side and edge connected?
I want to apply a texture seamlessly from the top to the sides. How can I do this? Currently there's a visible seam between the top and the sides.
4
votes
1
answer
522
views
UV Editor Grid Overlay
I'm trying to figure out if it's possible to enable a grid overlay like one would see in Gimp or photoshop, for the UV editor of blender. Here's a picture showing what I mean:
The grid is a 16x16, ...
4
votes
1
answer
548
views
How to grab individual vertex in UV editor?
I want to align a line of vertices in a UV map of an object I am modeling, but whenever I try it moves all other vertices connected to them. How do I just select a single vertex while UV modeling?
...
4
votes
1
answer
558
views
Why my exported UV map is different in size?
I did unwrap my mesh which consists of several parts. I did an export using EPS file format, then I applied several images to all the faces in Adobe Illustrator.
When I try to import the texture back ...
4
votes
1
answer
2k
views
How to create a shape in the UV image editor for using as a mask in VSE?
I'm using Blender for editing desktop recordings that I make using Open Broadcaster software.
I would like to highlight areas of the screen to draw attention to them by surrounding them with a red ...
4
votes
1
answer
2k
views
Is it possible to overlap two identical Uv Islands in order to create one complete mesh?
EDIT
MONKEY FILE
My question is related to all the meshes that have been created with the modifier mirror.
Let's take an easy example:
This mesh can be divided in 2 parts, PART A & PART B: ...
4
votes
1
answer
2k
views
Change background color in Image Editor for transparent image
I'm rendering an image with a transparent background, which will eventually be included in a figure with a white background. In the Image Editor, blender displays the transparent regions as a grey/...
4
votes
1
answer
136
views
How can I align a texture and material based on the same image?
I am trying to model an "inflationary multiverse", inspired by this picture from Quanta Magazine:
To do that, I am trying to create a bunch of bubble universes expanding out as part of the ...
4
votes
1
answer
197
views
Unwrapping doesn't follow UV editor
Oh, mighty Blender elders.
I'd like to know if this is a bug, or intended behavior.
What is going on
I have three textures with different aspect ratios. 1:1, 2:1, 3:1.
But when unwrapping, the ...
4
votes
1
answer
1k
views
Uv unwrapping a bent cylinder shape not working correctly
Recently I started working on a guitar model and for some extra detail I now want to apply a bump map to the thicker strings to make it look like wounded strings.
Basically they are cylinders ( ...
4
votes
3
answers
3k
views
How to Reopen the 3D Viewport along side the UV Edit Window
I opened the UV edit window and made a uv map. Now I want to open up a second window with my model in the 3D viewport. I want to synchronize the mesh and the uv map. But I can't figure out how to open ...
4
votes
2
answers
677
views
Image Editor changed behavior, not updating automatically from node editor anymore
I'm working with a model with many materials on it. Previously, any time I would click on the Image Texture node in the node editor, it would send the image from that node into the Image Editor ...
4
votes
1
answer
329
views
Repeat Part of Image in a Single Face
Is there a way to make texture repeatable, like example below?
I have one general texture:
And I want to repeat symbol B like this, but without cutting the face, using same texture:
Thanks
4
votes
1
answer
736
views
Launch Blender cycles render from terminal with tiles rendering view
Sorry for the title, I don't know how to better explain my "problem".
In a nutshell: I would like to open from terminal or win prompt a blender file and see it render on the screen the same way it ...
4
votes
1
answer
3k
views
How to visually rotate uv/image editor's canvas?
I'm asking if it possible to rotate uv space same way as canvas in photoshop or alike drawing software, only to make drawing more comfortable in some cases, not actually rotating texture
4
votes
2
answers
2k
views
Copy RENDER OUTPUT (image result) to Windows clipboard?
How possible would it be to include a function in the Compositor, UV Editor and Image Editor that can "COPY TO CLIPBOARD" whatever image they have active?
The image editor "Copy to ...
4
votes
1
answer
358
views
Export UVs to .png - output with alpha is different when launched from command line
I need to programmatically export the UVs of a lot of .objs. I am using the bpy.ops.uv.export_layout() fn.
Since this step is part of a more complex pipeline, I am launching Python from the command ...
4
votes
0
answers
124
views
Programmatically changing UV/Image Editor Image
For a school project, i am trying to combine openCV and Blender and for this very spesific reason, i would like to use Blender's internal Image Editor to show my frames instead of cv2.imshow() ...
4
votes
0
answers
851
views
Extending the limit of UV Maps an object can have
A little quick one here, but I seemed to have run into a large problem when UV texturing an object. In the object under the data panel, I've successfully created and used a total of eight UV Maps, all ...
3
votes
7
answers
30k
views
"no object or images found to bake to" error
When i try to bake my model it come up with the error message
"no object or images found to bake to"
3
votes
2
answers
37k
views
How to scale UV map?
I'm trying to position a UV map over an image, but I cannot figure out how to scale the x and y dimensions independent of each other. As you can see from the picture, I need to scale the y dimension ...
3
votes
4
answers
621
views
Mapping a Flag on a Sphere
I'm trying to Map a country flag on a sphere and I have some difficulty.
As you can see the flag isn't place as i wanted. You can see two circle around the ball to help me how to explain what I would ...
3
votes
2
answers
9k
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How do I generate pixel-art friendly UV maps?
Here and here, you can see examples of what I'm trying to do in terms of texturing. The UV maps shown for these models appear to be very clean and uniform, pixel-friendly and keep distortion/artifacts ...
3
votes
2
answers
316
views
is there an easy way to select the whole top of a texture?
I have a model which is UV unwrapped with 1 image texture.
Now i want to select the whole top of the lady's outfit (which is partly selected and gray).
I know i can use circle select, but because the ...
3
votes
2
answers
806
views
Why is my Cylinder not unwrapping square?
I've been trying to study some game assets and replicate them for practice and I cant seem to get the UVs to unwrap the same way. Usually a cylinder unwraps square with a seam down the side, but the ...
3
votes
2
answers
11k
views
I UV unwrapped my mesh, but the image texture doesn't show in my object [duplicate]
I just created a 3D model of a barrel and UV unwarped. That thing below is the screenshot of the UV image editor.
Then I clicked new button below the UV image editors window and gave a name barrel ...
3
votes
2
answers
1k
views
UV islands won't align correctly
I'm having issues with unwrapping a mesh with no seams. It should be a very easy process but I've been trying to solve this issue for a couple of hours.
As you can see from the images above, it ...
3
votes
2
answers
2k
views
How to create empty normal map?
I want to create an empty normal map , how do i do it ? The reason is because i want to paint multiple other normal map into the empty normal map .
I don't really understand how normal map works so i ...