Questions tagged [uv-image-editor]

For questions related to the UV editor and its tools.

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Programmatically changing UV/Image Editor Image

For a school project, i am trying to combine openCV and Blender and for this very spesific reason, i would like to use Blender's internal Image Editor to show my frames instead of cv2.imshow() ...
Baycosinus's user avatar
4 votes
0 answers
850 views

Extending the limit of UV Maps an object can have

A little quick one here, but I seemed to have run into a large problem when UV texturing an object. In the object under the data panel, I've successfully created and used a total of eight UV Maps, all ...
Krillinslosingstreak's user avatar
3 votes
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157 views

UV UDIM texture tile set scale as 1024x1024

Using Blender 2.90.1 I have to change my scale to 4K every time I open the file (yes I saved). Upon re-opening it goes back to 1024x1024 (Just for the first tile). Is this because I might have set it ...
Ashley L.'s user avatar
3 votes
0 answers
846 views

Change default size for exporting uv maps as an image?

Is there a way to set the default exported uv map size to 2048 instead of 1024 so it would show up as 2048 instead?
Animatoring's user avatar
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3 votes
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How does the unlink UVs work?

I've been reading the blender reference manual and stopped at this: Unlink Selection; Alt-L Cuts apart the selected UVs from the map. Only those UVs which belong to fully selected faces remain ...
Branskugel's user avatar
2 votes
0 answers
19 views

How do I move a vert on my uvs that's overlaying another vert without moving both of them?

As the title says I have a vert overlaying another vert in the uv image editor and I would like to be able to move one of them without moving the other one.
user150138's user avatar
2 votes
1 answer
1k views

Remove certain lines of stroke/line art modifier

I want to make a 3D model look more like an anime picture, so I added a grease pencil stroke and added it to the collection with the modifier. Now it almost looks good, but some lines I dont want, ...
Stormbreaker3211's user avatar
2 votes
0 answers
282 views

Selecting edge loops in the UV editor makes edges marked as seams turn into sharp edges on the model

I'm working on a lowpoly character model I've had for a fairly long while, going back to tweak it every now and then, updating for new techniques, doing cleanup and optimizations, etc. Lately, I feel ...
Komissar bAv's user avatar
2 votes
0 answers
62 views

The Blender Image Editor's zooming feature has rough filtering than other 2D software

I loaded an image to the image editor for reference and scaled for fit my screen it. And I got pretty rough filtered view. Other 2D software shows smooth filtering. To help you understand rough ...
J. SungHoon's user avatar
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2 votes
0 answers
100 views

UV Editing - how to select one face from the rest

I have a wooden plank which when unwrapped shows each face on my selected material however I need to orient one of the faces so that the grain (in the image) goes in the correct direction. When I ...
John Arnold's user avatar
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2 votes
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160 views

Is there an easy way to keep meshes in one piece when uv unwrapping?

I am trying to add a wrap design to a model in blender. I assume uv mapping is the easiest way to do that, however when I unwrap my surfaces, the meshes are getting split up instead of staying in one ...
Julia Kaiser's user avatar
2 votes
1 answer
417 views

Having some trouble with UV mapping distortion

Basically I'm working on a model of window/window frame and I'm lost when it comes to the uv mapping. It's essentially crown molding. The flat parts map fine but any kind of curve is distorted. I've ...
Nate's user avatar
  • 21
2 votes
1 answer
187 views

How to highlight selected Faces in Texture Paint?

Is there a way the left panel can highlight the selected faces on the right just so I can track where I am paint? Switching ack and forth between UV Editor and Texture Paint doesn't do it either.
Digi vagrant's user avatar
2 votes
0 answers
36 views

Stretched UV problem

I have an issue with the UV editor. When i unwrap my shape the UV's are all stretched and consequently also the textures are stretched: I applied all transforms to the object and i set the origin ...
matibuc's user avatar
  • 191
2 votes
0 answers
1k views

UV Mapping - How to reach always the same scale of the texture

I have an issue with the UV mapping for a longer time, but now it's time for me to fix that. I will present the issue on an example. I have 2 squares - one's edges are 4 meter, the other 2 meter. I ...
Z.D.'s user avatar
  • 31
2 votes
0 answers
134 views

Set same position for multiple similar UV faces in UV Editor?

I'm learning the basics of UV mapping in Blender, and I can't find any way to snap all my UV faces to one position. I tried to use Shift+S > Snap selected to cursor, but it ends up snapping every ...
Syar's user avatar
  • 21
2 votes
0 answers
279 views

How to batch export all UV layouts for multiple objects?

I'd like to export UV sets for several objects which I need to be separated. Imagine one layer per object on a PSD file... right now im exporting the maps one by one but would like to try writing a ...
Rodrigo Martinelli's user avatar
2 votes
0 answers
59 views

Is it possible to get rid of this seam for a tunnel shot?

I have tried clearing the seams, scaling the uv map up and down, but it won't go away. Any ideas?
Mason's user avatar
  • 111
2 votes
0 answers
1k views

Blender 2.8 Texture Brush "Draw" doesn't paint

I am getting started on Texture Painting in Blender. I unwrapped my model, everything shows up nicely in the Texture Paint mode. The weird thing is even though the paint bucket and smudge tool work ...
Arved's user avatar
  • 21
2 votes
0 answers
204 views

Copy mirrored UV coords doesn't work in Blender 2.82

Nothing happens after performing the command. The model I was working on is perfectly symmetrical, I know this because I just applied mirror modifier on it. I also did this many times in Blender 2.79 ...
Basara Kubikiri's user avatar
2 votes
0 answers
84 views

How can I make these mesh normals smooth?

The UV image seems like a paper and not perfectly round I duplicate the bottle's front and made it the label of the product. But how can i make the unwrapping perfectly smooth?
Holeofshit's user avatar
2 votes
0 answers
405 views

Any workflow recommendation for 2.5-D pixel art style?

I am working on a little project that requires me to create a lot of low-resolution artwork on various sort-of basic geometry. For example a house would be just a cube with a triangle on top for the ...
aaaargh's user avatar
  • 21
2 votes
1 answer
601 views

Why is the image on the mesh warped while using the UV Project modifier?

I'm using the UV project modifier to project an image from a projector. This projector is also a camera with the coordinates obtained using fSpy. Blender stackexchange user Cegaton taught me how to do ...
Mike de Klerk's user avatar
2 votes
0 answers
814 views

How to copy or project uvs & (data block) to another object

How to copy or project uvs & (data block) to another object? to use the same UV map in other objects How i do this ? Maybe you want to work on your object until it satisfies the lowpoly lod ...
user avatar
2 votes
0 answers
2k views

Why do some of my unwrapped objects appear to have no UV data?

I am making a trailer truck and I have more than 70 objects within my scene with correct uv mapping and texturing, while I was in Substance Painter I noticed that 2 of my objects were not working ...
Juan Pablo Fuentes's user avatar
2 votes
0 answers
354 views

Creating a cleaner UV Map for Dice?

I'm working on a game which will require creating lots of different dice (different combinations of faces). I can produce the meshes just fine, but when I go to UV unwrap them, they get all shifted ...
samanime's user avatar
  • 121
2 votes
0 answers
663 views

How to generate a procedural texture in the UV Image editor

I'm studying noise/fractal generation algorithms such as Perlin and Musgrave, and want to generate them in Blender's UV/Image editor through Python. I'm aware that Blender has it's own internal ...
Dassie's user avatar
  • 375
2 votes
2 answers
2k views

Blender Texture/Model Seam Problems

I am creating an old Greek pillar for practice but during the creation process there appears to be a seam that's being rendered in the texture and model. I have gone in to texture paint mode and tried ...
Myles's user avatar
  • 21
2 votes
0 answers
148 views

Scale mask from given control point

I have a triangle shaped mask, and want to scale it from one of its points. Now, I am struggling how to do it precisely. There is no coordinates of control point, so can't put 2D cursor there, Shift+...
Serge L's user avatar
  • 3,907
2 votes
2 answers
226 views

apply one textures to others

I'm modeled a a tree before some days and right now I'm trying to texture the leafs. Is it possible to just texture one of the hexagons as a leaf and to apply the texture of this one to the others ? ...
nobody_JH's user avatar
2 votes
0 answers
58 views

The Image textures on nodes and the UV texture of UV image editor are not showing

I followed this tutorial of how to make a realistic eye. Everything was fine; I saved the file and then went to sleep, the next day... BOOM, the textures were gone, and when I check on the nodes I ...
J. J.'s user avatar
  • 294
2 votes
0 answers
123 views

converse thinking to create 3d model from given "UV unwrap image" or design drawing

Assume that we already have the cloth "UV unwrap image" – so-called design drawing. How to create a 3d model where the unwrapped UV images must exactly fit the given design drawing? There maybe two ...
guzuomuse's user avatar
2 votes
0 answers
57 views

How to correct/edit/change UV map when reseaming is not possible and Select Split is not the answer

I am cleaning a UV for a project and reseaming is not possible for reasons beyond my control. See below: I am searching for tools allowing me to correct this tangle of UV verts. I have explored Split ...
rcgauer's user avatar
  • 2,237
2 votes
0 answers
470 views

How can I create One single UV mapping space with 3 or 4 different Uv mapping from different objects?

I have a doubt , I am making assets for my project. I've 4 different objects , for example a candle , a rock , chest and one bottle , all these props have got their own UV mapping coordinates. There ...
RG1988's user avatar
  • 595
2 votes
0 answers
325 views

Can I Photo montage from a series of other photos?

I am trying to build a floating collage effect. That is a series of images hanging in space or attached to another surface, that when seen from a distance coalesce into a single image. But when viewed ...
3pointedit's user avatar
  • 8,916
2 votes
0 answers
778 views

Can I invert the Green channel of a Normal map in Blender?

Is it possible to invert the green channel for a normal map directly on Blender (without using nodes)? I'm exporting a mesh from blender to unity and the normal i imported gives me problem of color.
Fuboski's user avatar
  • 2,232
2 votes
0 answers
140 views

UV map doesn't work correctly

I recently made my UV in blender, after I finished it I exported my model as FBX. After I imported it in another program, but I don't no why.. it see just one part of my UV. Here it's result from ...
Vildnex's user avatar
  • 163
2 votes
0 answers
674 views

'No Layers in Render Result' issue. Missing layers window in UV Editor

I've installed the newest Blender version (2.76 b) lately and found out that the layers window in UV Editor is missing. I can't choose the slot for render. How to fix it? EDIT: As @NᴏᴠɪᴄᴇIɴDɪsɢᴜɪsᴇ ...
Paul Gonet's user avatar
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2 votes
0 answers
548 views

Snap UV vertex to a vertex belonging to a different object

I need to line up one side (border to border) of two UV faces in the UV editor. The problem is that these UV faces belongs to two different objects. It seems like snapping only works within the same ...
Max Kielland's user avatar
  • 1,040
2 votes
1 answer
2k views

How can I "pack" an image sequence?

I'm using an online renderfarm to get something rendered out, and one of the textures in my scene is using an image sequence. I can't pack this in the traditional way, so I thought I could put the ...
Keyk123's user avatar
  • 406
2 votes
1 answer
521 views

Why it is impossible to drag an image into UV/Image Editor and Node Editor?

A strange thing happened. On my best computer (Windows 8.1, CPU i7 with 32 GB RAM and 3 GTX770 onboard) it is impossible to drag an image into UV/Image Editor and Node Editor. The mouse pointer is a ...
Andrea Coppola's user avatar
1 vote
1 answer
41 views

Texture paint not painting properly

I am having an issue with Texture paint. For some reason, when i am in any other tab, be it layout or modelling, my texture painting does not look right. It looks like this: Then when i go to the ...
noyou's user avatar
  • 33
1 vote
0 answers
19 views

How can I make pinned UV vertices more visible?

I was sent a mesh with the task of unwrapping it. The mesh came with a mangled looking UV map (attached below), but that didn't matter to me- the author wanted /me/ to unwrap this so my task was ...
Echoleta's user avatar
  • 111
1 vote
1 answer
12 views

brush not painting onto neither UV or live view model

so I've been using Blender for quite a while now and made multiple models in the texture paint tab without many issues. This time it's causing me some confusion. As I paint with stabilizing stroke &...
tropicalcapy's user avatar
1 vote
0 answers
36 views

UV Edit: see multiple UV maps?

I have several UV maps on the same mesh managed separately by different objects, and I'd like to see them all together in the UV Edit window, is this possible? I only found this Q: Arrange UV maps of ...
AivanF.'s user avatar
  • 636
1 vote
1 answer
17 views

Problem with UV unwrapping. Strange lines occurred

Recently I decided to create a t-shirt, and on a moment of unwrapping I started to see strange lines on design which is meant to be on a back of a t-shirt. Screenshots are attached. Btw I don`t really ...
Daniil Zolin's user avatar
1 vote
0 answers
57 views

Can I load a picture into the image editor without saving it first

I am generating images using matplotlib and opencv. I would like to put the edges image directly in Blender's image editor instead of having to save it to a file. I am planning to add a slider input ...
SJK's user avatar
  • 117
1 vote
0 answers
47 views

how to avoid the seamless loop texture for a rope?

hello guys I'm new in blender, I wanted to make a old ship and when i started to make ropes then I faced this issue, anyone can help with that.
em ron's user avatar
  • 11
1 vote
2 answers
26 views

Why when image rendering object did not show up but in 3d rendering show up

I am new to Blender. I try to make donuts, but my object does not appear when I start rendering. So how to solve this? Because in-camera perspective, the object appears
fakhry nur mahmudi's user avatar
1 vote
0 answers
26 views

Replicating a complex material with different colors and transparencies varying along its depth

I must premise that I am a complete noob when it comes to blender. I come from rendering in V-Ray and wanted to give blender a shot. I need to make renders of materials composed of various layers in ...
Inj's user avatar
  • 11

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