Questions tagged [uv-image-editor]

Issues related to the UV image editor and tools.

256 questions with no upvoted or accepted answers
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66 views

Programmatically changing UV/Image Editor Image

For a school project, i am trying to combine openCV and Blender and for this very spesific reason, i would like to use Blender's internal Image Editor to show my frames instead of cv2.imshow() ...
4
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0answers
415 views

Extending the limit of UV Maps an object can have

A little quick one here, but I seemed to have run into a large problem when UV texturing an object. In the object under the data panel, I've successfully created and used a total of eight UV Maps, all ...
3
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1answer
39 views

Export UVs to .png - output is different when launched from command line

I need to programmatically export the UVs of a lot of .objs. I am using the bpy.ops.uv.export_layout() fn. Since this step is part of a more complex pipeline, I am launching Python from the command ...
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0answers
517 views

Change default size for exporting uv maps as an image?

Is there a way to set the default exported uv map size to 2048 instead of 1024 so it would show up as 2048 instead?
3
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0answers
329 views

How does the unlink UVs work?

I've been reading the blender reference manual and stopped at this: Unlink Selection; Alt-L Cuts apart the selected UVs from the map. Only those UVs which belong to fully selected faces remain ...
2
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0answers
32 views

How can I make these mesh normals smooth?

The UV image seems like a paper and not perfectly round I duplicate the bottle's front and made it the label of the product. But how can i make the unwrapping perfectly smooth?
2
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0answers
34 views

Sample line graph plot - what is the XY axis represent?

According to the manual, the "histogram" graph plot has the X axis represents values of pixel, from 0 to 1 (or 0 to 255), while the Y axis represents the number of pixels in that tonal range. When I ...
2
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0answers
60 views

Why is the image on the mesh warped while using the UV Project modifier?

I'm using the UV project modifier to project an image from a projector. This projector is also a camera with the coordinates obtained using fSpy. Blender stackexchange user Cegaton taught me how to do ...
2
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0answers
244 views

How to copy or project uvs & (data block) to another object

How to copy or project uvs & (data block) to another object? to use the same UV map in other objects How i do this ? Maybe you want to work on your object until it satisfies the lowpoly lod ...
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0answers
451 views

Why do some of my unwrapped objects appear to have no UV data?

I am making a trailer truck and I have more than 70 objects within my scene with correct uv mapping and texturing, while I was in Substance Painter I noticed that 2 of my objects were not working ...
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0answers
121 views

Creating a cleaner UV Map for Dice?

I'm working on a game which will require creating lots of different dice (different combinations of faces). I can produce the meshes just fine, but when I go to UV unwrap them, they get all shifted ...
2
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0answers
399 views

How to generate a procedural texture in the UV Image editor

I'm studying noise/fractal generation algorithms such as Perlin and Musgrave, and want to generate them in Blender's UV/Image editor through Python. I'm aware that Blender has it's own internal ...
2
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1answer
617 views

Blender Texture/Model Seam Problems

I am creating an old greek pillar for practice but during the creation process there appears to be a seam thats being rendered in the texture and model, I have gone in to texture paint mode and tried ...
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0answers
94 views

Scale mask from given control point

I have a triangle shaped mask, and want to scale it from one of its points. Now, I am struggling how to do it precisely. There is no coordinates of control point, so can't put 2D cursor there, Shift+...
2
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2answers
112 views

apply one textures to others

I'm modeled a a tree before some days and right now I'm trying to texture the leafs. Is it possible to just texture one of the hexagons as a leaf and to apply the texture of this one to the others ? ...
2
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0answers
101 views

converse thinking to create 3d model from given “UV unwrap image” or design drawing

Assume that we already have the cloth "UV unwrap image" – so-called design drawing. How to create a 3d model where the unwrapped UV images must exactly fit the given design drawing? There maybe two ...
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0answers
48 views

How to correct/edit/change UV map when reseaming is not possible and Select Split is not the answer

I am cleaning a UV for a project and reseaming is not possible for reasons beyond my control. See below: I am searching for tools allowing me to correct this tangle of UV verts. I have explored Split ...
2
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0answers
342 views

How can I create One single UV mapping space with 3 or 4 different Uv mapping from different objects?

I have a doubt , I am making assets for my project. I've 4 different objects , for example a candle , a rock , chest and one bottle , all these props have got their own UV mapping coordinates. There ...
2
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0answers
278 views

Can I Photo montage from a series of other photos?

I am trying to build a floating collage effect. That is a series of images hanging in space or attached to another surface, that when seen from a distance coalesce into a single image. But when viewed ...
2
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0answers
546 views

Can I invert the Green channel of a Normal map in Blender?

Is it possible to invert the green channel for a normal map directly on Blender (without using nodes)? I'm exporting a mesh from blender to unity and the normal i imported gives me problem of color.
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0answers
111 views

UV map doesn't work correctly

I recently made my UV in blender, after I finished it I exported my model as FBX. After I imported it in another program, but I don't no why.. it see just one part of my UV. Here it's result from ...
2
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0answers
643 views

'No Layers in Render Result' issue. Missing layers window in UV Editor

I've installed the newest Blender version (2.76 b) lately and found out that the layers window in UV Editor is missing. I can't choose the slot for render. How to fix it? EDIT: As @NᴏᴠɪᴄᴇIɴDɪsɢᴜɪsᴇ ...
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0answers
391 views

Snap UV vertex to a vertex belonging to a different object

I need to line up one side (border to border) of two UV faces in the UV editor. The problem is that these UV faces belongs to two different objects. It seems like snapping only works within the same ...
2
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1answer
283 views

Why it is impossible to drag an image into UV/Image Editor and Node Editor?

A strange thing happened. On my best computer (Windows 8.1, CPU i7 with 32 GB RAM and 3 GTX770 onboard) it is impossible to drag an image into UV/Image Editor and Node Editor. The mouse pointer is a ...
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0answers
12 views

After Joining meshes lost uv map , how do I get the other to return?

I'm experiencing an issue simiilar to this one UV mapping lost when joining mesh Problem after joining meshes though I have not been able to solve my exact issue. I had two seperate meshes, a head ...
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0answers
36 views

Vertex won't move

When I unwrap my UV map, I always have two vertices that won't move with the rest of their parts. How can I fix this? Below is a picture of one. I have already turned off UV sync selection and ...
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0answers
32 views

Unwrapping doesn't follow UV editor

Oh, mighty Blender elders. I'd like to know if this is a bug, or intended behavior. What is going on I have three textures with different aspect ratios. 1:1, 2:1, 3:1. But when unwrapping, the ...
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0answers
35 views

How to merge 2 identical UV islands into one?

How do I make 2 UV islands that are exactly the same (2 shoes with legs) only one UV island, so that I in Photoshop, GIMP etc. only have to do half the work? I want to texture a pair of shoes and legs,...
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0answers
13 views

Scopes graticules intensity

How can you adjust the intensity of the scopes graticule in the image viewer ? I did not find an adjustment in the preferences.
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0answers
30 views

Bad UV and ways to improve it

Smart UV project gave me this mess: Is there a proper way to unrwap it without making seams manually? Some methods or programs to reduce the number of islands?
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0answers
45 views

Mesh UV pie menu

I'm trying to make a pie menu for select mode in the Edit Mode and UV Editor, it's a pie to select vertex, edges, faces and in the UV Editor there is also Island. The operator for the select mode in ...
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0answers
95 views

Any workflow recommendation for 2.5-D pixel art style?

I am working on a little project that requires me to create a lot of low-resolution artwork on various sort-of basic geometry. For example a house would be just a cube with a triangle on top for the ...
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0answers
27 views

How can I see/select UVs that are mirrored

I have around a hundred models which have some UVs that are mirrored. I need to find those UVs are unmirror them. Unfortunately, it is very difficult to do and I was hoping there would be a way to see ...
1
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1answer
33 views

uv image editor not sho

As you can see in the picture everytime I try to unwrap, blender says to put a modifier that is not there first. no object In any other collection is selected nor do they have said modifier. I also ...
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0answers
61 views

problems uv map and texturing with “shape keys”

i' not able to texturize correctly the new faces that appear from the mash using "Shape keys". For exemple if i have a cube and i animate the extrusion, the new lateral faces that appear don't follow ...
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0answers
199 views

Can't change materials in Blender 2.8

I was modelling an item in Blender and I wanted to change the rust texture, so I removed the texture I had I then went on to add a different texture, but the texture didn't change to the new ...
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0answers
109 views

Problem with Scripting a baking procedure

Im am importing alot of models with alot of materials attached. Therefore i wish to bake all of these into a single texture with a python script. I have a alot of trouble with the baking of textures. ...
1
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1answer
118 views

How to get precision when rotating / positioning textures?

I am modeling a coin where heads and tails are the same image, and imported an image for the heads/tails faces. I created a new Emission material for the faces, then gave it an Image texture and ...
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0answers
422 views

Create image and textured polygon from python

I am trying to create a textured polygon from python and have it display properly in the 3D View in Texture mode. I can create the mesh, uv coordinates, object, material, texture, and image. If I ...
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0answers
142 views

How can I increase my UV unwrap Resolution?

My apologies if this is an odd question but I recently created several image/textures in my UV editor in Blender in order to paint my textures onto them. This has been going well but I have realized ...
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0answers
38 views

How to get rid of seams when you make a new uv map?

I made a 2nd uv map for the eyes of my model but whenever I go into paint mode, the entire model's seams show up and in the way. How do I get rid of them so I can only see the eyes?
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0answers
215 views

UV mapping: fit image to cylinder projection

I want to map a beach panorama.jpg to the inside of a cylinder such that it makes a room with a circular beach wall in my virtual environment. I've gotten this far. I need to either mold the image ...
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0answers
141 views

How to save a texture paint material as png image?

I made a texture with Texture Paint, but it didn't work out as expected, so I want to edit it in Photoshop, but when I want to open it in Photoshop a error message is shown. Here is how I tried to ...
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0answers
74 views

Chance to recover overwritten texture

i've overwritten one texture file, however the little thumbnail, preview of the previous texture is still there on the uv/image editing. i wonder is there a chance that it can be recovered?
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0answers
226 views

Object has texture but no uv map

I downloaded a 3d model (Crash Bandicoot) and it has the textures and they render fine, but there is no uv map. How is this possible?
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0answers
28 views

Generated image pixels not shown in UV/Image Editor

I used Python to generate an image texture which consists of a single row of colored pixels. The pixels each encode the color of a star, of which there are 119,617 (modeled as a particle system). ...
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0answers
49 views

Combining all materials into one/few. over 200 Materials and textures. Complex meshes

I'm porting a model (A city) right now to Source Engine, which can only handle 32 Materials if compiled to .mdl. The problem: The Model has about 230 objects, now joined toegther with CTRL+J. Each ...
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0answers
83 views

Selecting inverted Uvs

I am very new at Blender and was wondering if there is a way to automatically select the inverted UVs, like the option in the UV editor in 3Ds max named "Select Inverted Polygon".
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0answers
110 views

Smart UV Project Island Margins do nothing

I'm unwrapping the whole scene using Smart UV Project and I want all UV islands to be slightly separated, but no matter what ...
1
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1answer
300 views

Relax some of the pinching in uv texture grid?

I've unwrapped this object and probably cant fully straighten the map without causing insane stretching given the shape of the piece - however I wanted to know if theres a way to relax the pinching (3,...

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