Questions tagged [uv-image-editor]

For questions related to the UV editor and it's tools.

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2answers
428 views

Pixels while texture painting

I come to a problem while texture painting. The lines and strokes are all pixelized and looks very ugly. I tried to double/quadruple(2048px X 2048px/4096px X 4096px) the size of the image in the UV ...
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1answer
100 views

UV Sculpt tools not working at all in 2.82.7?

I'm fairly new to Blender and this is my first unwrapping here. I'd like to manually pull and pinch my UVs to reduce the stretch of the projected UVs, however, UV sculpt tools do absolutely nothing. ...
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9 views

Remove certain lines of stroke/line art modifier

I want to make a 3D model look more like an anime picture, so I added a grease pencil stroke and added it to the collection with the modifier. Now it almost looks good, but some lines I dont want, ...
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1answer
1k views

Blender Texture/Model Seam Problems

I am creating an old Greek pillar for practice but during the creation process there appears to be a seam that's being rendered in the texture and model. I have gone in to texture paint mode and tried ...
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0answers
15 views

UV Island Density Preservation

I specified my density and I want to pack islands accordingly, but unfortunately "Pack Islands" and "Pack UV" are unable to do such work and will change island scale. Is there any ...
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1answer
296 views

Stack identical uv islands on top of each other

So imagine I have a spherecircle face divided into four identical slices. I want to uv unwrap them so they are all top of each other. I found one solution for blender 2.79 but it uses keyboard ...
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0answers
16 views

UV Mirroring after UV Sculpting

How do you mirror one side to the other topology after UV sculpting? My object already has many shape keys. Is there a solution other than how to apply the mirror modifier?
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0answers
48 views

Merging vertices in Blender breaks the UV

So, the problem is pretty much self-explanatory and obvious on the screenshots. When I merge vertices (in this case using merge by distance but it also happens with merge to first/last: Sometimes I'm ...
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0answers
14 views

Texture mapping, object maps to 1 pixel

I'm trying to add/paint a texture map to an object, and when I do, I'm unable to draw anything because the object seems to map to just 1 pixel on my texture image. Here you can see that the white ...
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1answer
331 views

Blender 3.0 (or above) texture baking problems

I'm having several bugs when trying to bake textures in Blender 3.0 (or any version above that) for quite some time. I thought something was broken in the alpha version, so I kept using Blender 2.93 ...
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0answers
24 views

How to uv unwrap with boolean modifier?

I was trying to make a ps1 memory card, instead of modelling the Sony's logo by hand, I think it was faster import a png of it and then using the bump node to do the magic. In the UV Editing panel I ...
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1answer
31 views

texturing bug in blender - cant paint anything directly on the mesh

so i was working on this project but the texture paint ain't working at all for some reason i can sculpt and do everything in the image editors and paint there as well but theres a lot of weird things ...
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1answer
95 views

UVs distort when loading image in UV editor

I have unwrapped UVs that I want to match to an image but whenever I load an image it distorts. Is this a bug?
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1answer
22 views

Lines and dots on UV Editor

There are some weird dots and lines on the faces I select to resize the texture. I'm not sure how this has happened, and I think it's happened to me before as well. Any thoughts?
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2answers
196 views

How to move UV island together with texture - that is assigned to that island?

Very often when i finiSh working on UVs and textures for object, im being asked to edit uvs and textures. So what would save me a lot of time, would be if there was an option to move the island ...
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8 views

Can't add Mapping Node to UDIM Image Texture

Blender 3.0. If I unmute the Mapping Node, the model turns pink in viewport, presumably because the texture escapes the position of the UV map. It seems that the UDIM setup does not work with a ...
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1answer
23 views

Display issue in UV mode. Likely zoom is kind of stuck. How to reset view/zoom?

Another beginners question. I have been working on a landscape I then moved to UV Editing and now I cannot properly see my object. I had used it for this project before and it was working. My ...
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0answers
20 views

How do I remove the UV division lines, how do I hide them? [duplicate]

the uv lines are clearly showing and I have no idea on how to hide them, tutorials simply say ''if you did a good texturing job then uv lines shouldn't be visible'' I'm here like : " I was ...
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0answers
29 views

how can i unwrap my object without splitting it into multiple pieces?

If i unwrap it i want it to be one piece. How can i put all these pieces together to be one?
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1answer
599 views

Blender 2.93 Texture Image Not Functioning

I'm fairly new to Blender. Learning a lot from tutorials. Just updated from 2.92 to 2.93. Researched this problem, but can't find a solution. It seems like it should be a very simple function, but it ...
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0answers
10 views

Resize Applied to UV Editor does not Save

Hello all. I am attempting to resize the skin textures on multiple models. In this instance, I have clicked on the skin mesh and opened the UV Editor. Navigating to Image Resize, I lowered the value ...
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0answers
23 views

Non-mapped faces/vertices taking color from pixel 0,0; what is the best solution?

When faces aren't mapped Blender internally collapses them to [0;0] in the UV Editor canvas, i.e. they are going to take color from the pixel [0;0]. (While this can be hard to detect it makes sense.) ...
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1answer
23 views

After UV unwrapping > Shading > Add image Texture > Object show no image texture

Blender 2.93.6/Windows 10 I am following a demo. I added a material brown color to my landscape which is showing fine. Then I selected my object and UV > Unwrap. Then change to shading > Add ...
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1answer
989 views

Scale Connected UV Faces on Individual Origins

I have a UV unwrapped mesh with multiple UV faces. They are all part of the same UV island. I want to scale all of them down on their individual origins, so each UV face will shrink, but remain in the ...
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27 views

UV Editing not showing vertices on some objects but works well on other objects

getting started with blender and i'm trying to color an object using UV Editing but after going into Edit mode in UV Editing i can't find vertices unlike other objects. So if i press A then S then 0 ...
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1answer
25 views

How to prevent bleeding on UV image textures in blender?

I created an object in blender and created a UV texture as PNG. However, even though I so carefully line up the edges of the object in the UV editor, I get this bleeding artifact (below). How do I ...
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1answer
1k views

How can I "pack" an image sequence?

I'm using an online renderfarm to get something rendered out, and one of the textures in my scene is using an image sequence. I can't pack this in the traditional way, so I thought I could put the ...
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0answers
28 views

Flattening a UV-island after UV unwrapping

I have a very simple 3d model (quasi-3d) that I need to unwrap and then the islands need to be flattened into rectangular shapes. I imported an *.stl file, then I unwrapped it along a single seam. In ...
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1answer
414 views

Relax some of the pinching in uv texture grid?

I've unwrapped this object and probably cant fully straighten the map without causing insane stretching given the shape of the piece - however I wanted to know if theres a way to relax the pinching (3,...
2
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1answer
222 views

How can I have multiple separate texture maps for separate objects? Is it possible?

I'm new to blender and trying to model a character, but I still don't have a full understanding of UV maps and texturing yet. He's got quite a few parts, so I was doing my best to fit everything onto ...
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1answer
289 views

How to remove unreferenced UV Coordinates from a Texture

I have a textured mesh that I have bisected and the mesh now only contains the parts that I want (the rest has been deleted). The result is, in my limited understanding, that the parts of the mesh ...
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0answers
68 views

save the image to "OPEN_EXR" format in "ZIP" compression via python scripts

Manually Adding a new "Image Texture" for Cube and: "UV Editing" >> "Image" >> "Save As" setting 1: ...
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0answers
19 views

Workflow to UV unwrap the exterior of a real world product with slight defects, given a lack of resources

Ok sorry for the weird title but bear with me on this one! I want to model this bottle from scratch for use in a product animation: which I don't have foresee a problem in the modelling within ...
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1answer
190 views

Export UVs to .png - output with alpha is different when launched from command line

I need to programmatically export the UVs of a lot of .objs. I am using the bpy.ops.uv.export_layout() fn. Since this step is part of a more complex pipeline, I am launching Python from the command ...
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2answers
115 views

Problem with UV MAP and Unwrap

I Created a low poly barrel with three cylinders. The first one I created is the barrel shape, the other two are the rings around the barrel. I have one problem with the UV MAP (Blender 2.82), when ...
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1answer
68 views

Need help with complex texture mapping

I'm new to Blender but have used various 3D tools in past (Alias Wavefront, 3DS4... yes, i'm old). I want to experiment with some new livery for my teams race car. (https://www.youtube.com/channel/...
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1answer
132 views

How to mirror vertices on uv sheet

Sorry a newbie question... I have a UV sheet from a mirrored character using normals and displace. however at some stage some vertices have been moved resulting in a gap on the textures on one side I ...
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1answer
71 views

How can I see/select UVs that are mirrored

I have around a hundred models which have some UVs that are mirrored. I need to find those UVs are unmirror them. Unfortunately, it is very difficult to do and I was hoping there would be a way to see ...
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1answer
36 views

Why is my Baked Texture Atlas Black?

Title pretty much says it, I'm pretty new to all of this and I'm trying to follow beginner guides on YouTube. So far I've been able to fineagle things and work them out myself but now I'm at a loss. ...
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0answers
18 views

UV is shrinking on the edge. Any solutions?

UV grid is not correct on the bended sides, why?
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1answer
428 views

Problem understanding how to UV unwrap for bump and color material

I'm pretty new to Blender and I'm using Blender 2.82, but my questions are fairly generic to the recent versions and revolve around getting a better understanding of how the UV Editor works. I've ...
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2answers
1k views

Diffuse bake alpha

It's simpe. I have a plane. On that plane is a texture of a leaf with alpha transparency. Works when I render/switch to rendered preview. Now I want to bake that image of a leaf to another plane, so I ...
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1answer
30 views

How do I see my entire UV map with UV sync selection off?

I'm trying to move a few vertices around on one island only. I want to move them so that they are in line with another island. With sync UV selection turned on I can see the 2 islands but if I move ...
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0answers
14 views

Mesh not shown in UV editor

I loaded an FBX model in blender (2.93.4) and everything is showing properly. However, if I go to the UV editing view only the texture atlas is shown, but not the mesh. How can I show the mesh overlay ...
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1answer
3k views

FBX Blender Export to Unity - Textures will not stay with model (using blender render or cycles render)

I've seen this issue come up several times in multiple forums and there doesn't appear to be a clear way to resolve (for my situation). My Goal: Export the model (above) I created in blender with ...
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1answer
33 views

How would I make all the edges of my UV islands perfectly horizonal or vertical along pixels without doing it one by one? [duplicate]

What I want to accomplish: I want the edges of the UV islands to only be horizontal or vertical to alleviate aliasing present in Substance Painter. The aliasing comes from the fact that the edges of ...
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0answers
22 views

how to use maya's Transfer Attributes options tool in blender?

i am follow this tutorial: https://www.artstation.com/artwork/q9KwGn but in this part of the tutorial where you need to create another uvset, it uses a maya tool called "attribute transfer ...
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1answer
66 views

Repeat Part of Image in a Single Face

Is there a way to make texture repeatable, like example below? I have one general texture: And I want to repeat symbol B like this, but without cutting the face, using same texture: Thanks
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1answer
364 views

How do i save new UV Map and textures?

I am importing a 3ds model with many textures applied on it to blender to bake the textures into a single .png file. I know the workflow for that, I create a new UV map, Unwrap the model and bake the ...
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1answer
25 views

Where is the strech tool?

In a tutorial to make an anvil, Andrew uses a UV - strech tool. It appears in the UV-Editor by pressing N. Where can I find this in the current version (2.93.5) ?

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