Questions tagged [uv-image-editor]

For questions related to the UV editor and its tools.

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16 views

bump map is pixelated?

I'm trying to make a bump map for this but it looks pixelated. pic of the object: pic of the shader nodes:
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16 views

Why does my uv unwrap have a weird cut off?

Why does my cylinder uv unwrap look like this? if you see the image is seamless but there is a random cut off where there are no other vertices so how is this happening? Uv: I don't think its ...
2 votes
1 answer
1k views

Remove certain lines of stroke/line art modifier

I want to make a 3D model look more like an anime picture, so I added a grease pencil stroke and added it to the collection with the modifier. Now it almost looks good, but some lines I dont want, ...
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1 answer
18 views

UV Image flip doesn't update in rendered mode

In the UV editor, I flipped my image by going to image > flip > horizontally, since it looked inverted on my object. I then adjusted my UV map to how I wanted them to be projected on the faces ...
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1 answer
25 views

Disable changing texture and zooming in UV?

In the UV editing room, whenever I select an island, the background texture changes. THATS fine. However this changes the zoom level randomly. Like if I select a UV island, the background texture will ...
1 vote
1 answer
20 views

Material preview and UV viewports not showing image textures, but Material Tab Preview shows the texture

Pardon the awful seams! I generated a 2048x2048 UV grid as an image texture for my objects, and it can be seen in the Materials tab preview but not the viewports themselves. The original "...
0 votes
1 answer
238 views

Export reprojected texture

I'm not entirely sure how to explain this so I hope this makes sense to someone. Essentially, I have this illustration which I have projected from viewport onto a concertina-folded plane. The idea is ...
1 vote
2 answers
297 views

How do I highlight unwelded UV vertex?

While working in editing mode, I noticed that the UV image on the object looked garbled so I clicked on the vertex to see where it was on the UV editor. Turns out when I edited the area to remove a 5 ...
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34 views

How to hide green faces selection in UV editor?

The green faces remain even when I'm not selecting, is there any way to avoid this? And even when I'm not in UV Sync
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1 answer
285 views

What are the Images in the UV editor for and how to prevent them affecting OBJ export?

I'm not sure I understand the UV image editor and its ability to hold images. I thought it was purely to get a visual comparison between your UVs and the image you use for texture mapping, but it ...
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1 answer
461 views

How to prevent bleeding on UV image textures in blender?

I created an object in blender and created a UV texture as PNG. However, even though I so carefully line up the edges of the object in the UV editor, I get this bleeding artifact (below). How do I ...
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26 views

How do I get more pixels on UV map?

I don't understand how to get more pixels on my UV map. What I am doing is creating new image textures having UV grids with 1024, 2048, and 4096 length and width properties, and mapping the color to ...
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1 answer
245 views

How to re unwrap uv islands with same rotation and scale

I need some help, I'm working on a commercial project and need to resize elements by a few inches. After changing the size of the models, it is necessary to correct the UV as seamless textures are ...
1 vote
1 answer
25 views

Why does it look like overlapping when painting, but on UV map, are not overlapping?

When I am texture painting, I am noticing locations where painting at one location also paints in another location. I have noticed that this is a very common issue when having overlapping face. But ...
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1 answer
24 views

How can I merge multiple Unwraped faces of a single object into one image texture?

I'm currently trying to bake a single image texture of a single object, but I'm having trouble with UV of this object. All faces look like they are unwraped individually and I need them to be all ...
2 votes
2 answers
2k views

Blender Texture/Model Seam Problems

I am creating an old Greek pillar for practice but during the creation process there appears to be a seam that's being rendered in the texture and model. I have gone in to texture paint mode and tried ...
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0 answers
20 views

Fixing uv map of mesh

I've got a mesh in blender that has a pretty bad uv issue. As you can see in the image, the uv seems to have shifted to the top while some parts of it kept dragging along the way. The mesh is ...
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30 views

Exporting actual size of UV Layout

Let's take for example There's a soda can in the UV Editor I selected and unwrapped the vertical sides of the soda can in the Edit Mode. In the UV map visualiser on the left, the unwrapped map has a ...
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14 views

Blender Pack Islands Issue

I'm attempting to create a UV Atlas using a method I've been learning in Blender. The problem is, when I get to the point of using the Pack Islands function in the UV Editing window, I wind up with ...
0 votes
1 answer
319 views

Missing Mesh. How to recover?

Suppose to be there is a dress shirt/vest there that serves as the body but it went missing after I saved, closed, and when I reopen its not there anymore. The mesh names and elements is still there ...
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21 views

Use Mirror modifier but keep the UVs

During my project I discovered that something was not mirrored properly, the problem is that I had already done texture and UVs for everything, so if I cut in half and put a mirror modifier it puts ...
1 vote
1 answer
24 views

How can I flatten this UV island out like the example shown? (Flatten UVs)

Trying to unwrap this island on the left like the one on the right. Any suggestions? This is after adding some more seams but im still not sure how to straighten it out. I've figured out how to do ...
0 votes
0 answers
10 views

non-sharing vertices still showing same paint when one area is colored

I have two islands on my UV map where they look like they could be sharing vertices when zoomed out, but when zoomed in are not in fact sharing any vertices/edges: These are two completely different ...
1 vote
1 answer
41 views

Texture paint not painting properly

I am having an issue with Texture paint. For some reason, when i am in any other tab, be it layout or modelling, my texture painting does not look right. It looks like this: Then when i go to the ...
0 votes
1 answer
552 views

How to properly apply an image sequence texture to an imported alembic file?

I've imported an alembic file of a fluid simulation from Houdini and am trying to apply a sequence of image textures (displacement maps that I have also exported from Houdini for the ocean spectrum, ...
1 vote
1 answer
32 views

UV texture with problems when joining one mesh to another

I would like to know if I can solve this problem: I'm editing a character in which his body is covered by an image texture, but the character has separate body parts (leg, arm, etc.), whenever I try ...
0 votes
2 answers
222 views

Why does my texture image look compressed in the z direction on the side of this cylinder, but look perfect on the top?

I have UV unwrapped my cylinder, and applied all transformations to the object, but I still get distortion on the side wall of my cylinder when I apply a texture image. I thought maybe this was simply ...
1 vote
0 answers
21 views

How can I make pinned UV vertices more visible?

I was sent a mesh with the task of unwrapping it. The mesh came with a mangled looking UV map (attached below), but that didn't matter to me- the author wanted /me/ to unwrap this so my task was ...
0 votes
1 answer
56 views

How do you sculpt without messing up geometry?

I feel like I must be doing something fundamentally wrong in blender. Every time I sculpt I seem to create geometry where faces overlap/edges inside of faces. unintentionally. I can even be very ...
2 votes
1 answer
18 views

uv mapping opposite way

hey all so I have a normal texture written a name on it 'MARIA* when I UV project from view , the texture on the mesh is fine but the letters are the opposite way as you can see in the picture? how ...
0 votes
2 answers
762 views

How do I properly UV unwrap hair cards for Unreal Engine?

I created a bunch of hair in Blender and want to export them as hair card meshes for UE, but the cards themselves are not UV-unwrapped and the UVs are only affected by a mapping node in the material. ...
2 votes
1 answer
422 views

Having some trouble with UV mapping distortion

Basically I'm working on a model of window/window frame and I'm lost when it comes to the uv mapping. It's essentially crown molding. The flat parts map fine but any kind of curve is distorted. I've ...
0 votes
2 answers
29 views

Why is the texture viewport mode not working only on this object?

As you can see the texture shows up on all objects except this one. What’s wrong?
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0 answers
22 views

Why does the brush in texture painting have hard cuts?

I wanted to paint a cartoon style bark on my tree model but while testing it the brush stroke had this hard edge cut instead of a soft fade edge. Also, parts of the model couldn't be painted in ...
2 votes
2 answers
226 views

apply one textures to others

I'm modeled a a tree before some days and right now I'm trying to texture the leafs. Is it possible to just texture one of the hexagons as a leaf and to apply the texture of this one to the others ? ...
0 votes
2 answers
304 views

2.79 How do I fix the UV image editor displaying colors improperly?

Either when drawing on the UV image or the model this problem occurs. BTW I didn't draw the square just the pink. It doesn't always happen so when it does it is baffling. So if I make a new file ...
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1 answer
621 views

Import UV Layout in Blender 3.2

in the official Docs it says that I could import a UV Layout that I have previously exported (https://docs.blender.org/manual/en/latest/addons/import_export/mesh_uv_layout.html) However I struggle ...
0 votes
1 answer
31 views

Resize the UV Grid texture tiles

I have a rather silly question that, i'm 90% sure, has already been answered here but i cannot find a way to word a search to get the right result. So sorry for that. I like the default UV Grid ...
0 votes
1 answer
40 views

Selecting UV unwrapping algorithm

This website: https://archive.blender.org/wiki/index.php/Dev:Source/Textures/UV/Unwrapping/ tells you that there are two algorithms that can be used in Blender to do UV unwrapping. My question is, how ...
1 vote
1 answer
54 views

Adding UV image to an object

I've created a punching bag and the goal is to place a bullseye on it with the current texture. When I create the seams and unwrap, multiple bullseye appear and I only need 1. Do I have to bake the ...
2 votes
1 answer
2k views

How can I "pack" an image sequence?

I'm using an online renderfarm to get something rendered out, and one of the textures in my scene is using an image sequence. I can't pack this in the traditional way, so I thought I could put the ...
2 votes
1 answer
615 views

Why is the image on the mesh warped while using the UV Project modifier?

I'm using the UV project modifier to project an image from a projector. This projector is also a camera with the coordinates obtained using fSpy. Blender stackexchange user Cegaton taught me how to do ...
0 votes
0 answers
16 views

UVs appearing outside texture while some are still inside

UVs appearing outside texture while some are still inside The ones on the inside are fine. I could move those UVs over to the texture area by pressing G and moving them over, but it will not be ...
1 vote
1 answer
45 views

Unable to get alpha channel to be transparent without destroying the background texture

I've got a simple model of a knob with a wood texture. I'd like to be able to overlay some simple text on it using a png file created with gimp. I bring in the file in the UV editor, and map it to ...
1 vote
1 answer
256 views

How can I see/select UVs that are mirrored

I have around a hundred models which have some UVs that are mirrored. I need to find those UVs are unmirror them. Unfortunately, it is very difficult to do and I was hoping there would be a way to see ...
0 votes
1 answer
430 views

Stack identical uv islands on top of each other

So imagine I have a spherecircle face divided into four identical slices. I want to uv unwrap them so they are all top of each other. I found one solution for blender 2.79 but it uses keyboard ...
0 votes
2 answers
1k views

Pixels while texture painting

I come to a problem while texture painting. The lines and strokes are all pixelized and looks very ugly. I tried to double/quadruple(2048px X 2048px/4096px X 4096px) the size of the image in the UV ...
0 votes
1 answer
276 views

UV Editing not showing vertices on some objects but works well on other objects

getting started with blender and i'm trying to color an object using UV Editing but after going into Edit mode in UV Editing i can't find vertices unlike other objects. So if i press A then S then 0 ...
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0 answers
22 views

bad texture overlay on the model

I have a bad texture overlay on the object. I created an object and made for it Smart UV Project, island Margin made 0.001, then in shade editor made such a scheme, on all three materials and of ...
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20 views

UV islands of multiple meshes turn into lines or distort into other shapes

I am trying to select relevant meshes in order to pack their UV islands onto a single UV map, but some of meshes and their respective islands either turn into lines or glitch out of the preview window ...

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