Questions tagged [uv-image-editor]

For questions related to the UV editor and its tools.

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14 votes
3 answers
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In UV map can't move shared vertices independently

After I unwrap my model, whether or not I set seams. I can't move each vertex independently on the UV map. I was able to on the first model, but now when I open that model, this no longer then case. ...
Kamurai's user avatar
  • 143
12 votes
3 answers
1k views

Fake user in UV Editor. What is it for?

I wonder what is the Fake User in UV Editor for. Since I know you can't restore the render result after closing Blender (without saving). Any ideas?
Paul Gonet's user avatar
  • 33.2k
10 votes
3 answers
7k views

Can I map a vector image on a mesh?

I often run into a situation where I create Image Maps in Illustrator, export them as PNG, and when I apply them into my mesh and zoom in, pixelation from the PNG appears. This annoys me a lot in 3D ...
MicroMachine's user avatar
  • 4,571
10 votes
2 answers
4k views

How to pack uv without breaking stacks of islands?

I've done uv-mapping and tried to pack islands manually, but failed to fill the whole texture space. But if I try packing this with blender auto-packing, it breakes stacks and I receive trashed uv-...
curly brace's user avatar
8 votes
1 answer
32k views

How to perfectly align UV coordinates automatically?

I have this setup: The mesh is only the visible top side, with a mirror modifier for the bottom part. Now I want to unwrap it like in the picture. I want the inner circle (red) to go to the top of ...
Riki's user avatar
  • 183
8 votes
2 answers
7k views

UV image editor, only drawing straight lines

I think that accidentally I pressed some key, and now all I can draw is straight lines in this way. I'm using a digital tablet, the other texture in this same scene paints correctly. I don't know what ...
Javier Bonilla's user avatar
8 votes
2 answers
15k views

How to make UVs islands perfectly overlap?

As you can see from the image above, this UV is composed by 4 subparts, 4 rectangles. Each of them has exactly the same vertex number and the topology quite equal compared to the others so I could ...
Fuboski's user avatar
  • 2,222
8 votes
3 answers
2k views

How to do projection mapping (camera mapping) without distortion, but without additional geometry (like manual subdivisions)?

With the amazing tool fSpy I wanted to reconstruct the interior of a house. I was able to import the fSpy project into Blender, do some basic modelling and UV "Project from view" seemed to ...
creativecoding's user avatar
7 votes
2 answers
9k views

How to use Clone Brush in Image Editor?

I can use 3D cursor as reference point, when painting with the clone brush in the 3D viewport. But how can I use the clone brush in the image editor? I guess I will have to use the 2D cursor as the ...
andio's user avatar
  • 2,044
6 votes
2 answers
21k views

How to Straighten Curved UVs into Straight Belt [duplicate]

Showing the actual 3D model of a curving ramp. Shows the UVs of that model that blender did automatically. Shows the UV image that I need. I am going put a road texture on it., but round faces are ...
Bilal Mirza's user avatar
6 votes
3 answers
5k views

In UV Editor, is there a way to set rotation of selected mesh to 0 (reset/align to view)

When I do an unwrap on a cube with seams it goes diagonally in the UV editor view. I use ctrl+p to pack and it almost aligns it to the view/texture but is there a way to unwrap it so it is aligned to ...
mikmikmik's user avatar
  • 161
5 votes
1 answer
294 views

How would I create a flowing, gradually turning UV Map for a model? (Have pictures)

I am trying to learn how to do more complex UV-Mapping techniques, and have been running into trouble here. I'm not sure how to unfold/texture these sections (It's a zebra) Where the pattern gradually ...
Bill's user avatar
  • 51
5 votes
1 answer
724 views

How to find lost image in uv/image editor?

I was rendering my model in cycles render, and I zoomed out and panned away (in the uv/image editor), and now I can't find the rendered image. How do I center it in the image editor?
Ethan Rapoport's user avatar
5 votes
1 answer
700 views

Would possible to put patterns or it on the skin of a 3D character so that they stay as static backgrounds and not change as they move like "Chowder"

Could anyone please tell me how to make static backgrounds for 3D character skins or shirts like this in Chowder from Cartoon Network? To understand clearly, please, show me your explanation in a ...
Logan Freeman's user avatar
5 votes
1 answer
210 views

Can a scaling factor be entered from keyboard

When scaling a material in uv editing (press S key and drag using LMB down) is it possible to enter a particular value using the keyboard rather than simply try to drag the mouse to a value and try ...
John Arnold's user avatar
  • 1,307
5 votes
3 answers
13k views

Square Uv map: fill the Uv layout

This is my Uv map My target is to max and optimize my Uv, in particular I would like it matches the whole Uv space. One solution could be scale the whole Uv from x axis and move all until the match ...
Fuboski's user avatar
  • 2,222
5 votes
1 answer
12k views

Bake in Blender 2.8

I have a small problem with the new Blender version 2.8. I wanted to bake some gauges with pre-applied textures (digits, aluminum and some basic colors). The problem I have, is that it will not bake ...
Sneerik's user avatar
  • 51
4 votes
5 answers
13k views

Quickly Copy UV's from one face to another

I am looking for a way to increase the speed of my workflow. For the task at hand I will be using custom textures with replicated UVs across the same model. In other words, the walls will reference ...
Krythic's user avatar
  • 274
4 votes
1 answer
604 views

What do the sampler numbers at the bottom of the image editor mean?

When in the Image Editor, left clicking on a pixel makes a small row of numbers appear at the bottom. I know what some of these mean, but others are a mystery to me...
Legoman's user avatar
  • 1,761
4 votes
1 answer
450 views

how to unwrap this simple window frame?

I'm fairly new to 3d modelling and I've been working on my UV unwrapping lately, I've had problems with this object for a few days and was wondering if one of the pros / semi pros can help me out... ...
Raymond Edwards's user avatar
4 votes
1 answer
6k views

My UVs are not in the same scale when I apply 'Average Island Scale'

I cannot make the UVs the same dimension, they shrink when I apply Average Island Scale. Is this behavior normal or is it my way of thinking? Here's the steps to reproduce the problem I found: Start ...
Skelly Astronaut's user avatar
4 votes
1 answer
2k views

Cant change color space of image texture

i just baked a moon texture on a new texture but the problem is now for the displacement , i cant change the color space to non colour this leads to some problem in the displacement , as you can see ...
SHikha Mittal's user avatar
4 votes
1 answer
241 views

Cylinder texturing : how to make side and edge connected?

I want to apply a texture seamlessly from the top to the sides. How can I do this? Currently there's a visible seam between the top and the sides.
Marilux Fiorenzani's user avatar
4 votes
1 answer
482 views

UV Editor Grid Overlay

I'm trying to figure out if it's possible to enable a grid overlay like one would see in Gimp or photoshop, for the UV editor of blender. Here's a picture showing what I mean: The grid is a 16x16, ...
Krythic's user avatar
  • 274
4 votes
1 answer
498 views

How to grab individual vertex in UV editor?

I want to align a line of vertices in a UV map of an object I am modeling, but whenever I try it moves all other vertices connected to them. How do I just select a single vertex while UV modeling? ...
Nore5515's user avatar
4 votes
1 answer
525 views

Why my exported UV map is different in size?

I did unwrap my mesh which consists of several parts. I did an export using EPS file format, then I applied several images to all the faces in Adobe Illustrator. When I try to import the texture back ...
XxSTxRMxNxX's user avatar
4 votes
1 answer
2k views

How to create a shape in the UV image editor for using as a mask in VSE?

I'm using Blender for editing desktop recordings that I make using Open Broadcaster software. I would like to highlight areas of the screen to draw attention to them by surrounding them with a red ...
Chris Snow's user avatar
4 votes
1 answer
2k views

Is it possible to overlap two identical Uv Islands in order to create one complete mesh?

EDIT MONKEY FILE My question is related to all the meshes that have been created with the modifier mirror. Let's take an easy example: This mesh can be divided in 2 parts, PART A & PART B: ...
Fuboski's user avatar
  • 2,222
4 votes
1 answer
2k views

Change background color in Image Editor for transparent image

I'm rendering an image with a transparent background, which will eventually be included in a figure with a white background. In the Image Editor, blender displays the transparent regions as a grey/...
DanHickstein's user avatar
4 votes
1 answer
130 views

How can I align a texture and material based on the same image?

I am trying to model an "inflationary multiverse", inspired by this picture from Quanta Magazine: To do that, I am trying to create a bunch of bubble universes expanding out as part of the ...
Magnus's user avatar
  • 175
4 votes
1 answer
191 views

Unwrapping doesn't follow UV editor

Oh, mighty Blender elders. I'd like to know if this is a bug, or intended behavior. What is going on I have three textures with different aspect ratios. 1:1, 2:1, 3:1. But when unwrapping, the ...
jachym michal's user avatar
4 votes
1 answer
1k views

Uv unwrapping a bent cylinder shape not working correctly

Recently I started working on a guitar model and for some extra detail I now want to apply a bump map to the thicker strings to make it look like wounded strings. Basically they are cylinders ( ...
YOLOnline's user avatar
  • 114
4 votes
3 answers
3k views

How to Reopen the 3D Viewport along side the UV Edit Window

I opened the UV edit window and made a uv map. Now I want to open up a second window with my model in the 3D viewport. I want to synchronize the mesh and the uv map. But I can't figure out how to open ...
Sabia's user avatar
  • 75
4 votes
2 answers
596 views

Image Editor changed behavior, not updating automatically from node editor anymore

I'm working with a model with many materials on it. Previously, any time I would click on the Image Texture node in the node editor, it would send the image from that node into the Image Editor ...
wunner's user avatar
  • 41
4 votes
1 answer
301 views

Repeat Part of Image in a Single Face

Is there a way to make texture repeatable, like example below? I have one general texture: And I want to repeat symbol B like this, but without cutting the face, using same texture: Thanks
Rumen's user avatar
  • 51
4 votes
1 answer
726 views

Launch Blender cycles render from terminal with tiles rendering view

Sorry for the title, I don't know how to better explain my "problem". In a nutshell: I would like to open from terminal or win prompt a blender file and see it render on the screen the same way it ...
tarzanello666's user avatar
4 votes
1 answer
3k views

How to visually rotate uv/image editor's canvas?

I'm asking if it possible to rotate uv space same way as canvas in photoshop or alike drawing software, only to make drawing more comfortable in some cases, not actually rotating texture
Branskugel's user avatar
4 votes
2 answers
2k views

Copy RENDER OUTPUT (image result) to Windows clipboard?

How possible would it be to include a function in the Compositor, UV Editor and Image Editor that can "COPY TO CLIPBOARD" whatever image they have active? The image editor "Copy to ...
Pierre Schiller's user avatar
4 votes
1 answer
344 views

Export UVs to .png - output with alpha is different when launched from command line

I need to programmatically export the UVs of a lot of .objs. I am using the bpy.ops.uv.export_layout() fn. Since this step is part of a more complex pipeline, I am launching Python from the command ...
Federico Ciuffolini's user avatar
4 votes
0 answers
121 views

Programmatically changing UV/Image Editor Image

For a school project, i am trying to combine openCV and Blender and for this very spesific reason, i would like to use Blender's internal Image Editor to show my frames instead of cv2.imshow() ...
Baycosinus's user avatar
4 votes
0 answers
842 views

Extending the limit of UV Maps an object can have

A little quick one here, but I seemed to have run into a large problem when UV texturing an object. In the object under the data panel, I've successfully created and used a total of eight UV Maps, all ...
Krillinslosingstreak's user avatar
3 votes
7 answers
30k views

"no object or images found to bake to" error

When i try to bake my model it come up with the error message "no object or images found to bake to"
Jez O'Donnell's user avatar
3 votes
2 answers
37k views

How to scale UV map?

I'm trying to position a UV map over an image, but I cannot figure out how to scale the x and y dimensions independent of each other. As you can see from the picture, I need to scale the y dimension ...
LooMeenin's user avatar
  • 145
3 votes
4 answers
582 views

Mapping a Flag on a Sphere

I'm trying to Map a country flag on a sphere and I have some difficulty. As you can see the flag isn't place as i wanted. You can see two circle around the ball to help me how to explain what I would ...
Retedx's user avatar
  • 31
3 votes
2 answers
9k views

How do I generate pixel-art friendly UV maps?

Here and here, you can see examples of what I'm trying to do in terms of texturing. The UV maps shown for these models appear to be very clean and uniform, pixel-friendly and keep distortion/artifacts ...
Accumulator's user avatar
3 votes
2 answers
299 views

is there an easy way to select the whole top of a texture?

I have a model which is UV unwrapped with 1 image texture. Now i want to select the whole top of the lady's outfit (which is partly selected and gray). I know i can use circle select, but because the ...
Chris's user avatar
  • 52.8k
3 votes
2 answers
779 views

Why is my Cylinder not unwrapping square?

I've been trying to study some game assets and replicate them for practice and I cant seem to get the UVs to unwrap the same way. Usually a cylinder unwraps square with a seam down the side, but the ...
bonypoy's user avatar
  • 873
3 votes
2 answers
11k views

I UV unwrapped my mesh, but the image texture doesn't show in my object [duplicate]

I just created a 3D model of a barrel and UV unwarped. That thing below is the screenshot of the UV image editor. Then I clicked new button below the UV image editors window and gave a name barrel ...
Atanu Mondal's user avatar
3 votes
2 answers
1k views

UV islands won't align correctly

I'm having issues with unwrapping a mesh with no seams. It should be a very easy process but I've been trying to solve this issue for a couple of hours. As you can see from the images above, it ...
Raymond Edwards's user avatar
3 votes
2 answers
2k views

How to create empty normal map?

I want to create an empty normal map , how do i do it ? The reason is because i want to paint multiple other normal map into the empty normal map . I don't really understand how normal map works so i ...
user6668201's user avatar

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