Questions tagged [uv-image-editor]

For questions related to the UV editor and it's tools.

377 questions with no upvoted or accepted answers
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4
votes
1answer
171 views

Export UVs to .png - output with alpha is different when launched from command line

I need to programmatically export the UVs of a lot of .objs. I am using the bpy.ops.uv.export_layout() fn. Since this step is part of a more complex pipeline, I am launching Python from the command ...
4
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0answers
79 views

Programmatically changing UV/Image Editor Image

For a school project, i am trying to combine openCV and Blender and for this very spesific reason, i would like to use Blender's internal Image Editor to show my frames instead of cv2.imshow() ...
4
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0answers
581 views

Extending the limit of UV Maps an object can have

A little quick one here, but I seemed to have run into a large problem when UV texturing an object. In the object under the data panel, I've successfully created and used a total of eight UV Maps, all ...
3
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0answers
36 views

UV UDIM texture tile set scale as 1024x1024

Using Blender 2.90.1 I have to change my scale to 4K every time I open the file (yes I saved). Upon re-opening it goes back to 1024x1024 (Just for the first tile). Is this because I might have set it ...
3
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0answers
684 views

Change default size for exporting uv maps as an image?

Is there a way to set the default exported uv map size to 2048 instead of 1024 so it would show up as 2048 instead?
3
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0answers
486 views

How does the unlink UVs work?

I've been reading the blender reference manual and stopped at this: Unlink Selection; Alt-L Cuts apart the selected UVs from the map. Only those UVs which belong to fully selected faces remain ...
2
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0answers
37 views

Selecting edge loops in the UV editor makes edges marked as seams turn into sharp edges on the model

I'm working on a lowpoly character model I've had for a fairly long while, going back to tweak it every now and then, updating for new techniques, doing cleanup and optimizations, etc. Lately, I feel ...
2
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0answers
33 views

The Blender Image Editor's zooming feature has rough filtering than other 2D software

I loaded an image to the image editor for reference and scaled for fit my screen it. And I got pretty rough filtered view. Other 2D software shows smooth filtering. To help you understand rough ...
2
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0answers
52 views

UV Editing - how to select one face from the rest

I have a wooden plank which when unwrapped shows each face on my selected material however I need to orient one of the faces so that the grain (in the image) goes in the correct direction. When I ...
2
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1answer
163 views

How can I have multiple separate texture maps for separate objects? Is it possible?

I'm new to blender and trying to model a character, but I still don't have a full understanding of UV maps and texturing yet. He's got quite a few parts, so I was doing my best to fit everything onto ...
2
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0answers
40 views

Is there an easy way to keep meshes in one piece when uv unwrapping?

I am trying to add a wrap design to a model in blender. I assume uv mapping is the easiest way to do that, however when I unwrap my surfaces, the meshes are getting split up instead of staying in one ...
2
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1answer
42 views

Having some trouble with UV mapping distortion

Basically I'm working on a model of window/window frame and I'm lost when it comes to the uv mapping. It's essentially crown molding. The flat parts map fine but any kind of curve is distorted. I've ...
2
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1answer
44 views

How to highlight selected Faces in Texture Paint?

Is there a way the left panel can highlight the selected faces on the right just so I can track where I am paint? Switching ack and forth between UV Editor and Texture Paint doesn't do it either.
2
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0answers
24 views

Stretched UV problem

I have an issue with the UV editor. When i unwrap my shape the UV's are all stretched and consequently also the textures are stretched: I applied all transforms to the object and i set the origin ...
2
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0answers
388 views

UV Mapping - How to reach always the same scale of the texture

I have an issue with the UV mapping for a longer time, but now it's time for me to fix that. I will present the issue on an example. I have 2 squares - one's edges are 4 meter, the other 2 meter. I ...
2
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0answers
64 views

Set same position for multiple similar UV faces in UV Editor?

I'm learning the basics of UV mapping in Blender, and I can't find any way to snap all my UV faces to one position. I tried to use Shift+S > Snap selected to cursor, but it ends up snapping every ...
2
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0answers
86 views

How to batch export all UV layouts for multiple objects?

I'd like to export UV sets for several objects which I need to be separated. Imagine one layer per object on a PSD file... right now im exporting the maps one by one but would like to try writing a ...
2
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0answers
46 views

Is it possible to get rid of this seam for a tunnel shot?

I have tried clearing the seams, scaling the uv map up and down, but it won't go away. Any ideas?
2
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0answers
480 views

Blender 2.8 Texture Brush "Draw" doesn't paint

I am getting started on Texture Painting in Blender. I unwrapped my model, everything shows up nicely in the Texture Paint mode. The weird thing is even though the paint bucket and smudge tool work ...
2
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0answers
44 views

How can I make these mesh normals smooth?

The UV image seems like a paper and not perfectly round I duplicate the bottle's front and made it the label of the product. But how can i make the unwrapping perfectly smooth?
2
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0answers
218 views

Any workflow recommendation for 2.5-D pixel art style?

I am working on a little project that requires me to create a lot of low-resolution artwork on various sort-of basic geometry. For example a house would be just a cube with a triangle on top for the ...
2
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0answers
253 views

Why is the image on the mesh warped while using the UV Project modifier?

I'm using the UV project modifier to project an image from a projector. This projector is also a camera with the coordinates obtained using fSpy. Blender stackexchange user Cegaton taught me how to do ...
2
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0answers
687 views

How to copy or project uvs & (data block) to another object

How to copy or project uvs & (data block) to another object? to use the same UV map in other objects How i do this ? Maybe you want to work on your object until it satisfies the lowpoly lod ...
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0answers
1k views

Why do some of my unwrapped objects appear to have no UV data?

I am making a trailer truck and I have more than 70 objects within my scene with correct uv mapping and texturing, while I was in Substance Painter I noticed that 2 of my objects were not working ...
2
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0answers
229 views

Creating a cleaner UV Map for Dice?

I'm working on a game which will require creating lots of different dice (different combinations of faces). I can produce the meshes just fine, but when I go to UV unwrap them, they get all shifted ...
2
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0answers
509 views

How to generate a procedural texture in the UV Image editor

I'm studying noise/fractal generation algorithms such as Perlin and Musgrave, and want to generate them in Blender's UV/Image editor through Python. I'm aware that Blender has it's own internal ...
2
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1answer
1k views

Blender Texture/Model Seam Problems

I am creating an old Greek pillar for practice but during the creation process there appears to be a seam that's being rendered in the texture and model. I have gone in to texture paint mode and tried ...
2
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0answers
118 views

Scale mask from given control point

I have a triangle shaped mask, and want to scale it from one of its points. Now, I am struggling how to do it precisely. There is no coordinates of control point, so can't put 2D cursor there, Shift+...
2
votes
2answers
177 views

apply one textures to others

I'm modeled a a tree before some days and right now I'm trying to texture the leafs. Is it possible to just texture one of the hexagons as a leaf and to apply the texture of this one to the others ? ...
2
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0answers
53 views

The Image textures on nodes and the UV texture of UV image editor are not showing

I followed this tutorial of how to make a realistic eye. Everything was fine; I saved the file and then went to sleep, the next day... BOOM, the textures were gone, and when I check on the nodes I ...
2
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0answers
107 views

converse thinking to create 3d model from given "UV unwrap image" or design drawing

Assume that we already have the cloth "UV unwrap image" – so-called design drawing. How to create a 3d model where the unwrapped UV images must exactly fit the given design drawing? There maybe two ...
2
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0answers
52 views

How to correct/edit/change UV map when reseaming is not possible and Select Split is not the answer

I am cleaning a UV for a project and reseaming is not possible for reasons beyond my control. See below: I am searching for tools allowing me to correct this tangle of UV verts. I have explored Split ...
2
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1answer
1k views

How can I "pack" an image sequence?

I'm using an online renderfarm to get something rendered out, and one of the textures in my scene is using an image sequence. I can't pack this in the traditional way, so I thought I could put the ...
2
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0answers
442 views

How can I create One single UV mapping space with 3 or 4 different Uv mapping from different objects?

I have a doubt , I am making assets for my project. I've 4 different objects , for example a candle , a rock , chest and one bottle , all these props have got their own UV mapping coordinates. There ...
2
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0answers
298 views

Can I Photo montage from a series of other photos?

I am trying to build a floating collage effect. That is a series of images hanging in space or attached to another surface, that when seen from a distance coalesce into a single image. But when viewed ...
2
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0answers
660 views

Can I invert the Green channel of a Normal map in Blender?

Is it possible to invert the green channel for a normal map directly on Blender (without using nodes)? I'm exporting a mesh from blender to unity and the normal i imported gives me problem of color.
2
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0answers
119 views

UV map doesn't work correctly

I recently made my UV in blender, after I finished it I exported my model as FBX. After I imported it in another program, but I don't no why.. it see just one part of my UV. Here it's result from ...
2
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0answers
660 views

'No Layers in Render Result' issue. Missing layers window in UV Editor

I've installed the newest Blender version (2.76 b) lately and found out that the layers window in UV Editor is missing. I can't choose the slot for render. How to fix it? EDIT: As @NᴏᴠɪᴄᴇIɴDɪsɢᴜɪsᴇ ...
2
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0answers
483 views

Snap UV vertex to a vertex belonging to a different object

I need to line up one side (border to border) of two UV faces in the UV editor. The problem is that these UV faces belongs to two different objects. It seems like snapping only works within the same ...
2
votes
1answer
416 views

Why it is impossible to drag an image into UV/Image Editor and Node Editor?

A strange thing happened. On my best computer (Windows 8.1, CPU i7 with 32 GB RAM and 3 GTX770 onboard) it is impossible to drag an image into UV/Image Editor and Node Editor. The mouse pointer is a ...
1
vote
1answer
24 views

Cant draw on character

I know the question has been asked many times, but I could not find a solution to my problem. I have created a character, but in Texture Paint Mode i cant draw on the image: I added a UV map and ...
1
vote
1answer
57 views

2D Pictures on 3D Pages in Book Animation are stretching

I am a blender newbie and I'm trying to animate a storybook opening, a few of the pages turning, and then the book closing. I have the animation keyframed, and I have 2D jpeg illustrations that I have ...
1
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1answer
28 views

How to get my uv maps to not stack everything together? (FIXED)

hope y'all having a great weekend. I'm pretty new to blender but these uv maps are KILLING ME! First, they'd disappear when I'd join two together. Now when I load them, the uv map is all smashed and ...
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0answers
18 views

Symmetry painting

Ok so I've been painting this model for a client, while also using symmetry. But for some reason texture image that contains color didn't mirror everything I did, even though on the viewport it ...
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0answers
26 views

wrong material showing - faces show different material altough they use the same material slot

I have an object with an image texture. somehow one of the faces is brighter than the other ones although every face uses the same image texture and the same material slot. it drives me crazy. can ...
1
vote
1answer
65 views

How can I improve UV unwrapping in Blender?

Primarily I am a Maya user and I need some help to understand blender's unwrapping tool. By default Blender unwrapping tool gives suboptimal results with a lot of stretches on the inflated areas: ...
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0answers
41 views

Blender UVs are unwrapped with (an unwanted) -90 degree rotation

I ran into a new problem that I have never experienced before. My UVs are automatically rotated -90 degrees when unwrapped. This is also happening to default meshes such as the cube. I understand ...
1
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0answers
24 views

Grey Areas surrounding hair cards on 3D model in Blender v2.70

At the moment, I am trying to find a way of getting rid of the grey areas that surround the hair cards on this 3D model, as these textures are supposed to be transparent. They are transparent once ...
1
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0answers
35 views

How would one properly unwrap/texture this shape?

Specifically the moss on top. Currently, the texture is simply projected from view (which in my case is the camera view). Unfortunately, that's cheating and would prevent me from saving this asset for ...
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0answers
37 views

UV Editor Selection Glow

In Blender 2.9 when selecting multiple edges in the UV Editor is there any way to turn off or reduce the glow effect on neighboring edges? I've been having trouble manually converting some models ...

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