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Questions tagged [uv-image-editor]

For questions related to the UV editor and its tools.

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7 votes
2 answers
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How to Straighten Curved UVs into Straight Belt [duplicate]

Showing the actual 3D model of a curving ramp. Shows the UVs of that model that blender did automatically. Shows the UV image that I need. I am going put a road texture on it., but round faces are ...
Bilal Mirza's user avatar
8 votes
1 answer
37k views

How to perfectly align UV coordinates automatically?

I have this setup: The mesh is only the visible top side, with a mirror modifier for the bottom part. Now I want to unwrap it like in the picture. I want the inner circle (red) to go to the top of ...
Riki's user avatar
  • 183
3 votes
2 answers
12k views

I UV unwrapped my mesh, but the image texture doesn't show in my object [duplicate]

I just created a 3D model of a barrel and UV unwarped. That thing below is the screenshot of the UV image editor. Then I clicked new button below the UV image editors window and gave a name barrel ...
Atanu Mondal's user avatar
3 votes
1 answer
130 views

Having a UV maping problem, does anyone know what this is, and how to fix it?

I have been looking all aver for this problem and haven't run in to what this is... Normally I mark my seems and I get a nice UVMap ready to texture but sometimes I get this and it is just kicking my ...
Tessa's user avatar
  • 81
2 votes
1 answer
1k views

How to open an image editor window and display an image file in it?

I'm looking to open a new image editor window and display a new image from a file in it -- all via python script. What is the best way to do this? Searched but only found how to load and display an ...
chippwalters's user avatar
1 vote
1 answer
180 views

UV Grid appearing as solid colour

I wanted to create a UV grid for my retopologized meshes, but whenever I add the UV image (obj mode > material properties > base colour > new image, 512x512px > alpha checked > UV grid)...
Ari He's user avatar
  • 11
0 votes
1 answer
1k views

I can't snap 2d cursor to vertex in UV editor in blender 2.8

I'm in UV Editor and trying to snap the 2d cursor to the vertex ( while the vertices are visible). I turn ON snap and set it to 'vertex mode' , but the 2d cursor won't snap to any visible vertex at ...
andio's user avatar
  • 2,432
0 votes
1 answer
170 views

Simple undivided plane UV map not behaving as expected

I’m running into a UV map error (or at least it’s not behaving as I expected it would). I have a simple plane with 4 points and I’ve set up the uv to a sqaure texture (images below). I would expect ...
kcocina's user avatar
  • 23
0 votes
2 answers
1k views

How do I properly UV unwrap hair cards for Unreal Engine?

I created a bunch of hair in Blender and want to export them as hair card meshes for UE, but the cards themselves are not UV-unwrapped and the UVs are only affected by a mapping node in the material. ...
CurSe's user avatar
  • 13
0 votes
1 answer
6k views

How do I bake/add material colors onto my UVmap?

I looked everywhere from tutorials to documents and either they only talk about texturing or they are doing the tutorial in 'blender render' when I need it in 'cycles render'. I have a cube that is ...
Lynn's user avatar
  • 1
16 votes
3 answers
29k views

In UV map can't move shared vertices independently

After I unwrap my model, whether or not I set seams. I can't move each vertex independently on the UV map. I was able to on the first model, but now when I open that model, this no longer then case. ...
Kamurai's user avatar
  • 163
12 votes
3 answers
2k views

Fake user in UV Editor. What is it for?

I wonder what is the Fake User in UV Editor for. Since I know you can't restore the render result after closing Blender (without saving). Any ideas?
Paul Gonet's user avatar
  • 33.5k
8 votes
3 answers
3k views

How to do projection mapping (camera mapping) without distortion, but without additional geometry (like manual subdivisions)?

With the amazing tool fSpy I wanted to reconstruct the interior of a house. I was able to import the fSpy project into Blender, do some basic modelling and UV "Project from view" seemed to ...
creativecoding's user avatar
3 votes
1 answer
4k views

How can I stack all faces of an object on top of each other in the UV Image Editor?

I've created a plane and subdivided it. Now in the UV image editor, I want to unwrap and place all the rectangles on top of each other to share the same texture. Is it possible? If possible, please ...
S ganesh's user avatar
3 votes
1 answer
2k views

How to load and display an image in the image editor using python?

How could I load an external image and display it in Image Editor automatically? Basically the same as when rendering an image and displaying the Render Result. I'm already able to load the image ...
SpAiK's user avatar
  • 63
2 votes
1 answer
357 views

Is there an easy way to create a model with multiple texture inputs and then easily switch between them?

I created a model in blender and wrapped it with two custom images, I want to be able to toggle between each wrap. Is there an easy way to have two inputs for the wraps and then turn one off/on? I ...
Julia Kaiser's user avatar
2 votes
4 answers
1k views

Blank Screen On Startup

Whenever I open the Blender application I see the following unusual blank screen rather than the 3D View. How can I get rid of this view and return to the usual startup appearance?
Jassi's user avatar
  • 41
1 vote
1 answer
185 views

How do I place the "follow active quads" results against the UV Grid?

Below is a view of my dinner plate. The green faces traveling around the blue center of the plate, display as a circular image the UV image, and do not texture correctly. So I thought I would try to ...
Rob Colter's user avatar
0 votes
2 answers
4k views

How to properly scale image in uv editor

Hello to anyone who come here and help out or read. I have an issue with the uv editor, I have been trying to make an proper eye. The issue is that I can't figure out how to scale this correctly. Is ...
ShiningLuna's user avatar
0 votes
2 answers
1k views

Is it possible to change material overtime by keyframes in swipe effect?

So I watched disney frozen, and at the let it go song, i was wondering, how to change the material texture in a swipe effect (if I do it on AnimAll add on, it just changing dragly, so the texture are ...
galih bagaskara's user avatar
0 votes
0 answers
31 views

Unwrapping with "Project from view" gets weird results [duplicate]

I have a simple plane stretching into the distance (picture 1), and I want to unwrap this using the "project from view" option so the texture will perfectly match the footage except, when I ...
Pro Effects MAX's user avatar
10 votes
3 answers
8k views

Can I map a vector image on a mesh?

I often run into a situation where I create Image Maps in Illustrator, export them as PNG, and when I apply them into my mesh and zoom in, pixelation from the PNG appears. This annoys me a lot in 3D ...
MicroMachine's user avatar
  • 4,733
8 votes
2 answers
18k views

How to make UVs islands perfectly overlap?

As you can see from the image above, this UV is composed by 4 subparts, 4 rectangles. Each of them has exactly the same vertex number and the topology quite equal compared to the others so I could ...
Fuboski's user avatar
  • 2,262
5 votes
1 answer
434 views

Repeat Part of Image in a Single Face

Is there a way to make texture repeatable, like example below? I have one general texture: And I want to repeat symbol B like this, but without cutting the face, using same texture: Thanks
Rumen's user avatar
  • 61
5 votes
1 answer
219 views

Unwrapping doesn't follow UV editor

Oh, mighty Blender elders. I'd like to know if this is a bug, or intended behavior. What is going on I have three textures with different aspect ratios. 1:1, 2:1, 3:1. But when unwrapping, the ...
jachym michal's user avatar
4 votes
1 answer
682 views

What do the sampler numbers at the bottom of the image editor mean?

When in the Image Editor, left clicking on a pixel makes a small row of numbers appear at the bottom. I know what some of these mean, but others are a mystery to me...
Legoman's user avatar
  • 1,427
4 votes
0 answers
892 views

Extending the limit of UV Maps an object can have

A little quick one here, but I seemed to have run into a large problem when UV texturing an object. In the object under the data panel, I've successfully created and used a total of eight UV Maps, all ...
Krillinslosingstreak's user avatar
3 votes
1 answer
753 views

Priorities of edge colors in Blender

What are the visual priorities of edge colors in blender? How it decides which color to show when edge is marked with different properties?
MathRunner7's user avatar
3 votes
7 answers
31k views

"no object or images found to bake to" error

When i try to bake my model it come up with the error message "no object or images found to bake to"
Jez O'Donnell's user avatar
3 votes
1 answer
2k views

How to prevent repeating textures on floor tiles array?

Basically, I wanted to create marble tiles with the array modifier and a texture I downloaded. But I'm not quite sure how to make it look like it isn't just repeating. I'd like some randomness to it ...
dpv's user avatar
  • 43
3 votes
2 answers
6k views

Switching between UV maps on a single object

I have looked everywhere and cannot find the answer to my question: Let's say I have a sofa, and I want multiple textures on the entire mesh (not separate faces, but the whole mesh). I then want to ...
Celeste's user avatar
  • 33
3 votes
1 answer
518 views

How do I wrap this label on cup?

The front view is almost straight but when I turn the cup the label gets distorted vertically. Is this because of the mesh being curved? Also I accidentally unwrapped the inside faces of the cup, how ...
Juan Ignacio's user avatar
3 votes
1 answer
3k views

Get Selected UV vertices coordinates

I'm trying to get the coordinates for the selected UV vertices with this script: ...
user47188's user avatar
2 votes
2 answers
1k views

Select everything inside the UV 0-1

I have a problem that I can't solve on my own. I want to select (or in my case deselect) everything that's inside the UV 0-1 space. I have a specific workflow that I follow and all my objects are ...
Aleks K.'s user avatar
  • 179
2 votes
3 answers
745 views

Mirror command messing up UVs in 2.9

I just updated to 2.9 and am experiencing some strange behavior with the Mirror command and mesh UVs. Is this a bug or some weird setting I don't know is enabled? Here is my setup: If I go into edit ...
phosphoer's user avatar
  • 123
2 votes
1 answer
1k views

Display Zoom information

In several graphics app such as Photoshop (or even other apps like Word), the view zoom is indicated at the bottom of the window: Photoshop Word for Mac However, in Blender's image viewer, I haven'...
MicroMachine's user avatar
  • 4,733
2 votes
2 answers
2k views

bpy.data.images["ID"].save_render("XXX") changes color space

I tried to save a baked image using bpy.data.images["Image Id Name"].save_render("C:/path/to/file.png") but this always changes the colorspace and I couldn't ...
MarkusKla's user avatar
2 votes
0 answers
398 views

Creating a cleaner UV Map for Dice?

I'm working on a game which will require creating lots of different dice (different combinations of faces). I can produce the meshes just fine, but when I go to UV unwrap them, they get all shifted ...
samanime's user avatar
  • 121
2 votes
1 answer
1k views

Automatically show the texture of selected node (or selected material)

Is there any way to automatically show the texture of selected node (or selected material) in the UV/image editor? When I use a lot of textures in a project, then a manual search of the appropriate ...
Miroslav Halfar's user avatar
2 votes
2 answers
714 views

How to combine displacement and material

I need to combine a transparent displacement with a material. See Screenshot: This is the result I need to achieve: My problem is the mix shader. Either the material is perfect and the holes are ...
Silvana.C's user avatar
2 votes
1 answer
2k views

Can't manage to succesfully UV unwrap house to get aligned brick textured walls

I've started learning blender a few weeks ago and my desire is to model and render a brick house. I've followed a lot of tutorials on modelling and texturing. However, I can't manage to successfully ...
Toehh's user avatar
  • 21
2 votes
1 answer
572 views

Scene Referred and Display Referred RGB values of the image

If I left click on an image in the UV/Image Editor two sets of RGB values are displayed. Are the "left" RGB values the scene referred values and the "right" RGB values the display referred values ?
user avatar
2 votes
1 answer
772 views

Why is the image on the mesh warped while using the UV Project modifier?

I'm using the UV project modifier to project an image from a projector. This projector is also a camera with the coordinates obtained using fSpy. Blender stackexchange user Cegaton taught me how to do ...
Mike de Klerk's user avatar
2 votes
2 answers
2k views

UVUnwrap splitting other edges besides seams

I'm coming from 3DS Max and I am having issues unwrapping my model. I marked the seams, as I would have in 3DS Max but when I go to unwrap, the edges that I want to keep together split. I've tried all ...
Brandyn's user avatar
  • 143
2 votes
3 answers
3k views

How do I eliminate the white outline on my layered textures?

I have a texture that I split up into layers so I can change the color of each part of the design, however, there seems to be a slight white outline around some of them. Is there a way to avoid that ...
Julia Kaiser's user avatar
2 votes
1 answer
821 views

Texture Paint won't paint the whole face - Bleed option seems to be off

recently I've wanted to test out the Texture Paint Mode on Blender with some simple model (low poly stuff). I've been able to correctly (I assume) UV unwrap -manually and smart unwrap- my model to ...
mobileDev07's user avatar
1 vote
1 answer
139 views

Looking for a good workflow for re-texturing and re-creating UV

I'm not familiar with Blender or 3D in general. So, I'll explain what I want to do with pictures. So, I have this model below: It comes with a color texture and UV map: So, that looks bad. I want to ...
Jose Mulia's user avatar
1 vote
1 answer
2k views

Where are the brush settings in the Image Editor in Blender 2.80?

Where are the brush settings in the Image Editor? I can't find them anymore:
Valentin Buira's user avatar
1 vote
1 answer
386 views

Number of render slots

In this old video Blender has 10 render slots: https://www.youtube.com/watch?v=bfMJ9NDpXAI However, in my new 2.78 version, I see only 8 render slots. Is there a way to set the total number of slots? ...
WannaKnow's user avatar
  • 667
1 vote
1 answer
731 views

How do I get a popup UV Image Editor and force it to show the Active Paint Slot?

This is a question that is an aside from my previous question of How to get name of image corresponding to active paint slot? And in that question, I was looking to ultimately arrive at an Image ...
Craig D Jones's user avatar