Questions tagged [uv-image-editor]

For questions related to the UV editor and its tools.

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6 votes
2 answers
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How to Straighten Curved UVs into Straight Belt [duplicate]

Showing the actual 3D model of a curving ramp. Shows the UVs of that model that blender did automatically. Shows the UV image that I need. I am going put a road texture on it., but round faces are ...
Bilal Mirza's user avatar
8 votes
1 answer
32k views

How to perfectly align UV coordinates automatically?

I have this setup: The mesh is only the visible top side, with a mirror modifier for the bottom part. Now I want to unwrap it like in the picture. I want the inner circle (red) to go to the top of ...
Riki's user avatar
  • 183
3 votes
2 answers
11k views

I UV unwrapped my mesh, but the image texture doesn't show in my object [duplicate]

I just created a 3D model of a barrel and UV unwarped. That thing below is the screenshot of the UV image editor. Then I clicked new button below the UV image editors window and gave a name barrel ...
Atanu Mondal's user avatar
3 votes
1 answer
123 views

Having a UV maping problem, does anyone know what this is, and how to fix it?

I have been looking all aver for this problem and haven't run in to what this is... Normally I mark my seems and I get a nice UVMap ready to texture but sometimes I get this and it is just kicking my ...
Tessa's user avatar
  • 81
1 vote
1 answer
1k views

How to open an image editor window and display an image file in it?

I'm looking to open a new image editor window and display a new image from a file in it -- all via python script. What is the best way to do this? Searched but only found how to load and display an ...
chippwalters's user avatar
0 votes
1 answer
1k views

I can't snap 2d cursor to vertex in UV editor in blender 2.8

I'm in UV Editor and trying to snap the 2d cursor to the vertex ( while the vertices are visible). I turn ON snap and set it to 'vertex mode' , but the 2d cursor won't snap to any visible vertex at ...
andio's user avatar
  • 2,044
0 votes
1 answer
144 views

Simple undivided plane UV map not behaving as expected

I’m running into a UV map error (or at least it’s not behaving as I expected it would). I have a simple plane with 4 points and I’ve set up the uv to a sqaure texture (images below). I would expect ...
kcocina's user avatar
  • 23
0 votes
1 answer
6k views

How do I bake/add material colors onto my UVmap?

I looked everywhere from tutorials to documents and either they only talk about texturing or they are doing the tutorial in 'blender render' when I need it in 'cycles render'. I have a cube that is ...
Lynn's user avatar
  • 1
12 votes
3 answers
1k views

Fake user in UV Editor. What is it for?

I wonder what is the Fake User in UV Editor for. Since I know you can't restore the render result after closing Blender (without saving). Any ideas?
Paul Gonet's user avatar
  • 33.2k
3 votes
1 answer
3k views

How can I stack all faces of an object on top of each other in the UV Image Editor?

I've created a plane and subdivided it. Now in the UV image editor, I want to unwrap and place all the rectangles on top of each other to share the same texture. Is it possible? If possible, please ...
S ganesh's user avatar
3 votes
1 answer
1k views

How to load and display an image in the image editor using python?

How could I load an external image and display it in Image Editor automatically? Basically the same as when rendering an image and displaying the Render Result. I'm already able to load the image ...
SpAiK's user avatar
  • 63
2 votes
4 answers
1k views

Blank Screen On Startup

Whenever I open the Blender application I see the following unusual blank screen rather than the 3D View. How can I get rid of this view and return to the usual startup appearance?
Jassi's user avatar
  • 41
0 votes
2 answers
1k views

Is it possible to change material overtime by keyframes in swipe effect?

So I watched disney frozen, and at the let it go song, i was wondering, how to change the material texture in a swipe effect (if I do it on AnimAll add on, it just changing dragly, so the texture are ...
galih bagaskara's user avatar
0 votes
2 answers
4k views

How to properly scale image in uv editor

Hello to anyone who come here and help out or read. I have an issue with the uv editor, I have been trying to make an proper eye. The issue is that I can't figure out how to scale this correctly. Is ...
ShiningLuna's user avatar
0 votes
0 answers
30 views

Unwrapping with "Project from view" gets weird results [duplicate]

I have a simple plane stretching into the distance (picture 1), and I want to unwrap this using the "project from view" option so the texture will perfectly match the footage except, when I ...
Pro Effects MAX's user avatar
10 votes
3 answers
7k views

Can I map a vector image on a mesh?

I often run into a situation where I create Image Maps in Illustrator, export them as PNG, and when I apply them into my mesh and zoom in, pixelation from the PNG appears. This annoys me a lot in 3D ...
MicroMachine's user avatar
  • 4,571
8 votes
3 answers
2k views

How to do projection mapping (camera mapping) without distortion, but without additional geometry (like manual subdivisions)?

With the amazing tool fSpy I wanted to reconstruct the interior of a house. I was able to import the fSpy project into Blender, do some basic modelling and UV "Project from view" seemed to ...
creativecoding's user avatar
8 votes
2 answers
15k views

How to make UVs islands perfectly overlap?

As you can see from the image above, this UV is composed by 4 subparts, 4 rectangles. Each of them has exactly the same vertex number and the topology quite equal compared to the others so I could ...
Fuboski's user avatar
  • 2,222
4 votes
1 answer
191 views

Unwrapping doesn't follow UV editor

Oh, mighty Blender elders. I'd like to know if this is a bug, or intended behavior. What is going on I have three textures with different aspect ratios. 1:1, 2:1, 3:1. But when unwrapping, the ...
jachym michal's user avatar
4 votes
1 answer
301 views

Repeat Part of Image in a Single Face

Is there a way to make texture repeatable, like example below? I have one general texture: And I want to repeat symbol B like this, but without cutting the face, using same texture: Thanks
Rumen's user avatar
  • 51
4 votes
0 answers
842 views

Extending the limit of UV Maps an object can have

A little quick one here, but I seemed to have run into a large problem when UV texturing an object. In the object under the data panel, I've successfully created and used a total of eight UV Maps, all ...
Krillinslosingstreak's user avatar
4 votes
1 answer
604 views

What do the sampler numbers at the bottom of the image editor mean?

When in the Image Editor, left clicking on a pixel makes a small row of numbers appear at the bottom. I know what some of these mean, but others are a mystery to me...
Legoman's user avatar
  • 1,761
3 votes
1 answer
457 views

How do I wrap this label on cup?

The front view is almost straight but when I turn the cup the label gets distorted vertically. Is this because of the mesh being curved? Also I accidentally unwrapped the inside faces of the cup, how ...
Juan Ignacio's user avatar
3 votes
2 answers
5k views

Switching between UV maps on a single object

I have looked everywhere and cannot find the answer to my question: Let's say I have a sofa, and I want multiple textures on the entire mesh (not separate faces, but the whole mesh). I then want to ...
Celeste's user avatar
  • 33
3 votes
1 answer
653 views

Priorities of edge colors in Blender

What are the visual priorities of edge colors in blender? How it decides which color to show when edge is marked with different properties?
MathRunner7's user avatar
2 votes
2 answers
521 views

How to combine displacement and material

I need to combine a transparent displacement with a material. See Screenshot: This is the result I need to achieve: My problem is the mix shader. Either the material is perfect and the holes are ...
Silvana.C's user avatar
2 votes
3 answers
596 views

Mirror command messing up UVs in 2.9

I just updated to 2.9 and am experiencing some strange behavior with the Mirror command and mesh UVs. Is this a bug or some weird setting I don't know is enabled? Here is my setup: If I go into edit ...
phosphoer's user avatar
  • 123
2 votes
2 answers
988 views

Select everything inside the UV 0-1

I have a problem that I can't solve on my own. I want to select (or in my case deselect) everything that's inside the UV 0-1 space. I have a specific workflow that I follow and all my objects are ...
Aleks K.'s user avatar
  • 159
2 votes
1 answer
552 views

Scene Referred and Display Referred RGB values of the image

If I left click on an image in the UV/Image Editor two sets of RGB values are displayed. Are the "left" RGB values the scene referred values and the "right" RGB values the display referred values ?
user avatar
2 votes
1 answer
1k views

Automatically show the texture of selected node (or selected material)

Is there any way to automatically show the texture of selected node (or selected material) in the UV/image editor? When I use a lot of textures in a project, then a manual search of the appropriate ...
Miroslav Halfar's user avatar
2 votes
1 answer
2k views

Can't manage to succesfully UV unwrap house to get aligned brick textured walls

I've started learning blender a few weeks ago and my desire is to model and render a brick house. I've followed a lot of tutorials on modelling and texturing. However, I can't manage to successfully ...
Toehh's user avatar
  • 21
2 votes
1 answer
547 views

Why is the image on the mesh warped while using the UV Project modifier?

I'm using the UV project modifier to project an image from a projector. This projector is also a camera with the coordinates obtained using fSpy. Blender stackexchange user Cegaton taught me how to do ...
Mike de Klerk's user avatar
2 votes
1 answer
723 views

Texture Paint won't paint the whole face - Bleed option seems to be off

recently I've wanted to test out the Texture Paint Mode on Blender with some simple model (low poly stuff). I've been able to correctly (I assume) UV unwrap -manually and smart unwrap- my model to ...
mobileDev07's user avatar
2 votes
2 answers
1k views

UVUnwrap splitting other edges besides seams

I'm coming from 3DS Max and I am having issues unwrapping my model. I marked the seams, as I would have in 3DS Max but when I go to unwrap, the edges that I want to keep together split. I've tried all ...
GoodPie's user avatar
  • 143
1 vote
1 answer
1k views

How to delete unwanted/unused parts of texture?

I've used photogrammetry to scan two objects. The texture that was generated has tiny patches of unconnected faces of both objects all mixed up together. These patches make up the texture for both of ...
Lanky Panky's user avatar
1 vote
1 answer
1k views

Display Zoom information

In several graphics app such as Photoshop (or even other apps like Word), the view zoom is indicated at the bottom of the window: Photoshop Word for Mac However, in Blender's image viewer, I haven'...
MicroMachine's user avatar
  • 4,571
1 vote
1 answer
539 views

Macro in blender? Quick way to set 1 hotkey for "Rotate 90 degrees" in UV editor?

Anyone knows how to set a single hotkey for "rotate 90 degrees" in UV editor?
cubrman's user avatar
  • 343
1 vote
2 answers
2k views

How do I eliminate the white outline on my layered textures?

I have a texture that I split up into layers so I can change the color of each part of the design, however, there seems to be a slight white outline around some of them. Is there a way to avoid that ...
Julia Kaiser's user avatar
1 vote
1 answer
542 views

How to obtain selected UV pairs on same edge in Python?

I have a problem about Python scripting in Blender. I want to get selected UV pairs on same edge and write below code. ...
nutti's user avatar
  • 449
1 vote
1 answer
696 views

How do I get a popup UV Image Editor and force it to show the Active Paint Slot?

This is a question that is an aside from my previous question of How to get name of image corresponding to active paint slot? And in that question, I was looking to ultimately arrive at an Image ...
Craig D Jones's user avatar
1 vote
1 answer
4k views

Combining 2 UV maps into one

Is it possible to combine both head and body UV maps into one without losing UV mapping coordinates for both of the UV maps? The 3d model is one combined object...
Alex Wolf's user avatar
1 vote
2 answers
326 views

Texture uv map is not applied to the object while I'm following the projection paiting tutorial

I don't know what's happened, but after having added a camera and some lamp to the scene, the uv maps that before has been applied correctly to the object, now stopped working. I added an image file ...
Marietto's user avatar
  • 1,369
1 vote
1 answer
84 views

Why doesn't the image in the UV Image Editor appear on the object in the 3D View in 2.8?

I can't figure out this problem. Based on this video @ 1:59 (which, admittedly, is set up a little differently in terms of nodes), I should see the texture on the surface of the selected object...
vndep's user avatar
  • 713
1 vote
1 answer
351 views

Number of render slots

In this old video Blender has 10 render slots: https://www.youtube.com/watch?v=bfMJ9NDpXAI However, in my new 2.78 version, I see only 8 render slots. Is there a way to set the total number of slots? ...
WannaKnow's user avatar
  • 647
1 vote
2 answers
1k views

Need help with UV Unwrapping a gun model

I am struggling to unWrapp this weapon model I have created. I am struggling on where to put the seams and the general work flow and direction of unwrapping and how I am meant to do this. I want to be ...
railgun3000's user avatar
0 votes
2 answers
279 views

Texture/UV edit complex shapes and tile/repeat

I'm trying to build a level in blender. The shape of the mesh is going okay but the texture behaves strangely. As you can see the door texture is distorted. I'm missing something but I don't know ...
Zeepblok's user avatar
0 votes
1 answer
137 views

UVmap spills over onto unselected areas

When upwrapping to make a uv map I did NOT select the edge, back or side faces of these objects and yet the image I'm mapping gets miniaturized and repeated to these faces as denoted in red. ...
Marc's user avatar
  • 2,107
0 votes
1 answer
48 views

UV Editor acting strange

Hi everyone, I've got this shape here and I've marked seams around the edges but the UV.. comes out looking like this. Any idea what's going on? I've tried restarting the program, resetting the UV and ...
Izzy24's user avatar
  • 11
0 votes
2 answers
2k views

How to get rid of stretches

I have a model made with blender3d seamed and uv layout exported. This is what it looks like in blender3d edit mode and this is how it looks like with textured and i didnt stretched these images ...
Roveldo's user avatar
  • 133
0 votes
1 answer
349 views

Unwrapping all objects inside of the same UV space

This is kind of a beginner question, so I apologize upfront. Imagine the interior of a room made with Blender. Let's say, a dining room. Inside of it, we have obviously the walls, floor and ceiling. ...
Jose Lopez Garcia's user avatar