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Questions tagged [uv-image-editor]

For questions related to the UV editor and its tools.

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1 answer
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Exported OBJ to Procreate is imported with UV coordinate overlapping

A very simple 3D blender model. Two cubes. I use a Boolean difference to create what is basically a square donut. Exporting that file as an obj to be used in Procreate. I’ve merged, checked for ...
0 votes
0 answers
9 views

Uvs bending and stretching

I tried to uv unwrap a glass's outer wall with a rectangular image but at the seam the texture is bending or drooping. Is there any way of fixing it
0 votes
1 answer
1k views

How to mirror vertices on uv sheet

Sorry a newbie question... I have a UV sheet from a mirrored character using normals and displace. however at some stage some vertices have been moved resulting in a gap on the textures on one side I ...
0 votes
1 answer
1k views

UV Editor Not Displaying Selected Faces

While in Edit Mode, selecting the geometry in the 3D viewport doesn't cause the same selected geometry to show up in the UV Editor window. It's only when I begin modifying the selected UVs that the UV ...
0 votes
1 answer
324 views

Export reprojected texture

I'm not entirely sure how to explain this so I hope this makes sense to someone. Essentially, I have this illustration which I have projected from viewport onto a concertina-folded plane. The idea is ...
1 vote
1 answer
426 views

Is there an addon to automatically stacking similar (not necessarily the exactly the same) UV islands?

Let's say pair of similar UV islands is such a pair, where you can take one of the UV islands, move around its vertices, and get exactly the same looking UV island as the second one. Basically, I'm ...
5 votes
6 answers
16k views

Quickly Copy UV's from one face to another

I am looking for a way to increase the speed of my workflow. For the task at hand I will be using custom textures with replicated UVs across the same model. In other words, the walls will reference ...
0 votes
0 answers
24 views

I want to bake a UV texture that the UV is out of bounds

So I have a model where the UV map exceeds the bounds of the image, the reason why is because i need it to repeat around in a circle. But when baked it looks like this When pluging the baked texture ...
0 votes
1 answer
13 views

Sliding texture in U does not evenly cross wedge-shaped quad

I have a semi-circle mesh with quads arranged radially. (The inner-most edges are short, but non-zero length.) The UVs are designed so that textures sliding in U will rotate around the semi-circle, ...
0 votes
1 answer
444 views

How to add UDIM Tiles to an image and fill them via python?

I'm writing an addon that bakes various passes to textures using cycles bake. The script checks the geometry and works out which UDIM tiles the uvs on the mesh are occupying, creates a new image and ...
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0 answers
28 views

I have objects without UVs that I have created from modifiers and they do not appear

I created an object by using the Skin modifier from an SVG file. When I try to edit the UVs and select the entire object, the UVs do not appear. Here is a screenshot of how I created the object with ...
1 vote
1 answer
1k views

How to keep sync between Canvas and UV Editor

When switching between objects the mesh from the picked object will change in the UV Editor only if I go to Edit Mode, but the Canvas Image remains the same as the last object edited. Node Editor ...
0 votes
1 answer
22 views

UV Edit Material Warp

I've been trying to make a near seamless can texture by using a matierial image texture and uv wrapping it in the uv edit tab, so far I can't find a solution to the texture warping inwards displayed ...
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0 answers
20 views

Texture paint mode poor brush strokes quality

When I draw in Texture paint mode in 3d editor my brush has poor quality strokes - no anti-aliasing, black artifacts around the stroke. But when draw in UV Image edit - everything is fine, strokes are ...
2 votes
1 answer
149 views

UV Stretching unfounded

I am using version 4.2 and I don't know where to go to show the stretching in the UV editor. I already pressed N and clicked on View and there is no indication of where it is. All I could find in ...
0 votes
1 answer
5k views

FBX Blender Export to Unity - Textures will not stay with model (using blender render or cycles render)

I've seen this issue come up several times in multiple forums and there doesn't appear to be a clear way to resolve (for my situation). My Goal: Export the model (above) I created in blender with ...
2 votes
1 answer
2k views

Remove certain lines of stroke/line art modifier

I want to make a 3D model look more like an anime picture, so I added a grease pencil stroke and added it to the collection with the modifier. Now it almost looks good, but some lines I dont want, ...
0 votes
1 answer
744 views

Problem understanding how to UV unwrap for bump and color material

I'm pretty new to Blender and I'm using Blender 2.82, but my questions are fairly generic to the recent versions and revolve around getting a better understanding of how the UV Editor works. I've ...
0 votes
0 answers
16 views

Why is the texture mapped properly in the 3D viewport, but not in the UV Editor?

This is how it looks in the 3D viewport, mapped the right way: Texture of the mesh that is not properly UV mapped in the UV Editor:
0 votes
1 answer
521 views

How to re unwrap uv islands with same rotation and scale

I need some help, I'm working on a commercial project and need to resize elements by a few inches. After changing the size of the models, it is necessary to correct the UV as seamless textures are ...
0 votes
1 answer
655 views

How to properly apply an image sequence texture to an imported alembic file?

I've imported an alembic file of a fluid simulation from Houdini and am trying to apply a sequence of image textures (displacement maps that I have also exported from Houdini for the ocean spectrum, ...
1 vote
1 answer
4k views

How to show UV islands in texture paint mode?

So I have unwrapped my object but when going into texture paint mode the uv maps I unwrapped disappear. How do I fix this
0 votes
0 answers
22 views

how to achieve seamless UVs of multple meshes?

I am trying to do a project in three.js where I require adjacent/overlapping meshes in my model to have UVs in such a way so that when a texture(img as texture) is applied it will look seamless across ...
0 votes
0 answers
26 views

Why is there a white or black border when I import an image?

I'm trying to create a newspaper in Blender. I've already created the image in Illustrator and tried importing it as an image texture. If it's a png, there's a black border. If it's a jpeg, there's a ...
0 votes
1 answer
296 views

What are the Images in the UV editor for and how to prevent them affecting OBJ export?

I'm not sure I understand the UV image editor and its ability to hold images. I thought it was purely to get a visual comparison between your UVs and the image you use for texture mapping, but it ...
1 vote
2 answers
335 views

How do I highlight unwelded UV vertex?

While working in editing mode, I noticed that the UV image on the object looked garbled so I clicked on the vertex to see where it was on the UV editor. Turns out when I edited the area to remove a 5 ...
0 votes
1 answer
684 views

How to prevent bleeding on UV image textures in blender?

I created an object in blender and created a UV texture as PNG. However, even though I so carefully line up the edges of the object in the UV editor, I get this bleeding artifact (below). How do I ...
0 votes
1 answer
432 views

Missing Mesh. How to recover?

Suppose to be there is a dress shirt/vest there that serves as the body but it went missing after I saved, closed, and when I reopen its not there anymore. The mesh names and elements is still there ...
2 votes
2 answers
2k views

Blender Texture/Model Seam Problems

I am creating an old Greek pillar for practice but during the creation process there appears to be a seam that's being rendered in the texture and model. I have gone in to texture paint mode and tried ...
0 votes
0 answers
16 views

Image texture not showing up in shader viewport [duplicate]

My image texture isn't showing up in the shader viewport at all. Its really the most simple node tree too which is why I'm so confused. I did unwrap the uv already too.
1 vote
1 answer
20 views

UV editing doesn't show

I have an object in my scene on which I can't edit my UVs. However, it works perfectly fine on the others. Does anyone know why? Here is the object who's not working. And here is an object who's ...
1 vote
0 answers
45 views

UV unwrapping and texturing large objects

I am trying to texture this wooden cladding of a large house model. I have UV unwrapped my object, which results in very low resolution textures, due to the size of the model. When I try to texture ...
2 votes
1 answer
66 views

Can I disable the alpha channel in the UV editor?

I have a material using an RGBA .tga image file as the texture, where the RGB values are used as both the Base Color and the Emission Color and the Alpha value is ...
0 votes
2 answers
290 views

Why does my texture image look compressed in the z direction on the side of this cylinder, but look perfect on the top?

I have UV unwrapped my cylinder, and applied all transformations to the object, but I still get distortion on the side wall of my cylinder when I apply a texture image. I thought maybe this was simply ...
0 votes
0 answers
22 views

Anybody have an Idea of what this pentagon is to on the 3d model

I just found this pentagon in this traffic cone hat I created anybody have a idea on what it is. Im making ugc for roblox. I think the pentagon is messing it up. can somebody atleast show me how to ...
0 votes
1 answer
366 views

How to get rid of UV-unwrap distortions on a curved object (sock model)?

I needed to have image patterns placed on the sock to generate a bunch of sock renders. So I made a model and got these strange distortions on UV-unwrap on the ankle level. I tried to fix that in ...
1 vote
1 answer
47 views

Geometry nodes - Pack UV Mesh quads sliced by Grid into first UDIM (0..1)

I want to place all of slices by grid quads of my mesh with some topology into first UDIM. I've found solution, but I think it can be improved. I've used a Scale elements node to avoid errors with ...
2 votes
1 answer
271 views

How to highlight selected Faces in Texture Paint?

Is there a way the left panel can highlight the selected faces on the right just so I can track where I am paint? Switching ack and forth between UV Editor and Texture Paint doesn't do it either.
0 votes
0 answers
20 views

problem with UvRizom

I downloaded the trial version of UvRizom 2024, And I bought the Rizomuv Bridge addon - Blender 2.8+ (https://blendermarket.com/products/rizomuv-bridge) In "RizomPath" I chose this path: ...
1 vote
1 answer
391 views

How can I see/select UVs that are mirrored

I have around a hundred models which have some UVs that are mirrored. I need to find those UVs are unmirror them. Unfortunately, it is very difficult to do and I was hoping there would be a way to see ...
1 vote
1 answer
192 views

Blender UV map is very small resolution using TexTool addon

This is my UV map now: my goal is to make it like this, but when the map are enlarged, parts climb out of the mesh fields of the map. Tell me how to implement it correctly. I'm learning so if you ...
2 votes
1 answer
520 views

Having some trouble with UV mapping distortion

Basically I'm working on a model of window/window frame and I'm lost when it comes to the uv mapping. It's essentially crown molding. The flat parts map fine but any kind of curve is distorted. I've ...
2 votes
3 answers
3k views

How do I eliminate the white outline on my layered textures?

I have a texture that I split up into layers so I can change the color of each part of the design, however, there seems to be a slight white outline around some of them. Is there a way to avoid that ...
0 votes
1 answer
2k views

Import UV Layout in Blender 3.2

in the official Docs it says that I could import a UV Layout that I have previously exported (https://docs.blender.org/manual/en/latest/addons/import_export/mesh_uv_layout.html) However I struggle ...
0 votes
2 answers
329 views

2.79 How do I fix the UV image editor displaying colors improperly?

Either when drawing on the UV image or the model this problem occurs. BTW I didn't draw the square just the pink. It doesn't always happen so when it does it is baffling. So if I make a new file ...
0 votes
0 answers
61 views

How do I quickly convert a texture atlas into multiple 2D assets (planes)?

I want to create 2D assets using planes from a texture atlas. The image below will demonstrate the process I've been using to achieve this. After I've resized in step 3, I want to skip all future ...
2 votes
1 answer
772 views

Why is the image on the mesh warped while using the UV Project modifier?

I'm using the UV project modifier to project an image from a projector. This projector is also a camera with the coordinates obtained using fSpy. Blender stackexchange user Cegaton taught me how to do ...
1 vote
2 answers
3k views

How to move UV island together with texture - that is assigned to that island?

Very often when i finiSh working on UVs and textures for object, im being asked to edit uvs and textures. So what would save me a lot of time, would be if there was an option to move the island ...
0 votes
0 answers
46 views

One mesh multiple UV Baking

So i've managed to join the mesh into a single object before rigging. Before doing so i follow this tutorial so that i the textures can be retained even so when it has distinct uv maps {https://youtu....
0 votes
2 answers
2k views

Pixels while texture painting

I come to a problem while texture painting. The lines and strokes are all pixelized and looks very ugly. I tried to double/quadruple(2048px X 2048px/4096px X 4096px) the size of the image in the UV ...

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