Questions tagged [unity]

Questions pertaining to Blender and the Unity 3D game engines.

366 questions with no upvoted or accepted answers
Filter by
Sorted by
Tagged with
1
vote
0answers
809 views

Blender Evee to Unity - Can't Export GLTF with Embedded Textures

I'm having trouble exporting textured objects from Blender Evee as .glb files and importing them into unity with the textures retained. I followed the steps in this video but am still unsuccessful. ...
1
vote
0answers
2k views

How to export animated character from Blender 2.8 as fbx to Unity?

I have a fully rigged and animated character with shape keys. I created it in 2.79, exported it using ASCII with the settings below and could use it in Unity without any problems. However, after ...
1
vote
0answers
74 views

Help attaching skateboard to legs for character animation

I feel like this should be a bit easier as I've done this years ago in 3ds Max without the same trouble. What I'm wanting to do is model two legs (1 object), a skateboard (1 object), and an arm (1 ...
1
vote
0answers
122 views

Blender 2.8 Fbx Export - Weights shifting?

It seems like in my latest export (for some reason I can’t detect) has an issue with weights. Below is a screenshot from Unity following an Fbx export of the mesh and rig, with animations. In Blender,...
1
vote
2answers
978 views

How can an OBJ sequence be converted to an FBX animation?

for a school project, I am trying to import a series of obj models scanned from a Kinnect and import them into blender as sequence of stills, and then after making changes, export them as an FBX to be ...
1
vote
0answers
339 views

How to convert lattice-deformed and bone-controlled eyes to exportable shape keys?

I have a rigged model of Thwomp that I need to export to Unity. The eyes are animated using an armature and Lattice Deformation modifier. As I understand it, you can't export Lattice deforms to Unity (...
1
vote
1answer
238 views

Is there any way to import blender animations to unity.?

I am building a glowing platform for my 3D game. i had used cycles render(emission node) to create a glowing effect. The effect works perfectly on blender but not in unity.
1
vote
0answers
428 views

My mesh looks fine in Blender, but is messed up in Unity Game

I created a mesh that looks correctly in Blender but when I import it to Unity it looks really bad. Specifically, the mesh is a walking character (with rig and animation), which has some clothes on (...
1
vote
0answers
57 views

Curve Modifier NURBS path Shape Key animation incompatibility with Unity

I'm a civil engineering student who's developing an augmented reality app on unity to help other students understand better how structures, such as beams and columns, work under certain load ...
1
vote
0answers
245 views

How to add image texture to objects material?

I'm trying to convert my ply file into a .fbx or .obj file without losing texture, and I found an answer which details the following steps: UV Unwrap the figure, then bake the vertex paint to a ...
1
vote
0answers
30 views

Animations imported into unity from blender don't work

So after decaphimes of hardwork I was ready to import my Blender character into Unity, I export my rig, model, and animation as an FBX and put it in Unity... but nothing works or plays. My Model shows ...
1
vote
0answers
743 views

Is it possible to export keyframes with constant interpolation to FBX?

I'd like to export an animation with Constant interpolation (as opposed to Linear or Bezier) to FBX. If I export a sample animation to FBX, then import it back into Blender, the keyframes are imported ...
1
vote
0answers
160 views

Animation with an Object appearing and Disappearing using Boolean Modifier

I'm working on creating an animation involving the boolean modifier in Blender as show below. I'm happy with how the animation looks in Blender, but when I try to export the animation to Unity, it ...
1
vote
0answers
57 views

Exported shapekeys to unity don't play correctly

Hopefully someone can shed some light on this I select all relevant parts of the mesh and armature etc and export to FBX 7.4 for use in Unity3d The model itself displays fine and so does the armature ...
1
vote
1answer
341 views

Blender 2.8 to Unity export problem

I recently created a tiny space ship, it looks like this in Blender: but when I import it into Unity it looks weird and the animation is broken(no bones only scene graph):
1
vote
0answers
174 views

Blendshape + animation, result in error

I'm trying to use a blendshape in Unity, it's a blendshape that shrinks the model: But when I run an animation and use the blendshape this happens: Anyone know what might be happening? Any thought ...
1
vote
0answers
263 views

How can I rig a two handed weapon that can import to Unity?

I have been rigging and animating characters for a while now, but I usually tend to stay away from two handed weapons for the reason I am struggling with. I'll explain exactly what I have rigged. I ...
1
vote
1answer
407 views

Problems with IK Rigging and Ragdolls

I'm currently working on a game that uses an AI system that heavily depends on having humanoid rigs (and ragdoll physics), and I have a modeler/animator who made this character for the game that looks ...
1
vote
0answers
709 views

Exported FBX appears transparent in Unity

I'm trying to export an FBX into Unity. In blender, the materials are opaque and have no transparency. However, when I export it into Unity, the object appears transparent. I have made sure to ...
1
vote
1answer
699 views

Creating Trees and Grass for unity ? How to add alpha layer to Vertex Colors?

Ive been working for quite some time in small scene for unity, the scene is in a forest so there is plenty of trees and grass Im creating in Blender.. Im using the same technique in both cases, baking ...
1
vote
1answer
92 views

Normal Map Cycles Baking Help

I baked a normal map in cycles with a method I found on youtube where you select the high poly (sculpted) version > then the low poly (non-sculpted) version > then bake with selected to active checked....
1
vote
0answers
2k views

Stop Blender from exporting the additional Armature root bone/object in FBX files

I am having a problem when trying to export my animation to Unity. What happens is that whenever I export the .FBX file, Blender adds an extra object named "Armature". Therefore, the hierarchy of the ...
1
vote
0answers
406 views

How To Make a Composite Texture Map For Exporting

beginner here. I'm trying to import some of my Blender models into Unity. I export as .fbx but the texture apparently must be imported separately. The problem is that for a lot of my models, ...
1
vote
0answers
163 views

Keyframe interpolation results in bouncy feet

I made a very basic test model (Programmer by trade, not artist), I wrote an exporter to export the model, armature and keyframes. Everything was going pretty well until I noticed that the feet of my ...
1
vote
1answer
549 views

Eyes wrong position after import

This is how my character looks in Blender: After importing him to Unity, the eyes are no longer positioned correctly: What could the problem be? How do I fix it?
1
vote
1answer
391 views

How to export an animation from Blender and load it in Unity?

My FBX file from Blender (as well as the .blend file) comes into Unity with no animation - none of the other forum posts have helped. The animation is very simple - made with keyframes in the ...
1
vote
0answers
82 views

Problem Mesh Renderer in Unity

I have a simple Object and one armature (1 bones). In Unity, object have a Mesh renderer like this : WIth a Ctrl/P, I set the object's parenting to armature In Unity, a black zone appears and a ...
1
vote
0answers
265 views

I cant fix normals - Blender to Unity?

Ok, Ive looked at all the tutorials, turned on blackface culling in Blender so that I could see the holes that show up in Unity, and taken these steps to fix normals in Blender: Recalculated normals ...
1
vote
0answers
129 views

Very weird - Why is only ONE BONE flipped weird (Blender to Unity)?

Ok I have tried everything here. I have a model that Ive exported to Unity as FBX, using the NLA editor all following a tutorial. Everything is great EXCEPT one bone (or combination - its the left leg)...
1
vote
0answers
97 views

How to bake 2 Simple Deform modifiers in Shape Keys

I need to transfer this amasing plane-to-sphere effect (from this question How to animate morphing a rectangular plane into a sphere) to Unity. Therefore I need to bake 2 Simple Deform Modifiers ...
1
vote
0answers
291 views

Exporting Text with Curve Modifier Animation to Unity 3D

I'm making a simple text animation following this tutorial: https://www.youtube.com/watch?v=bF3O4qbaMqs. Basically, it's making text running in circles by applying a circle/bezier curve modifier on it....
1
vote
0answers
348 views

Convert animation on curve modifier for Unity

As you can see in the gif above, I have a very simple animation along a path. Basically, the snake has an unapplied curve modifier and simply moving it on the Y axis creates this animation. However, ...
1
vote
0answers
830 views

Converting hair particles to a mesh while keeping the animation

There's this game that I'm working on, using Unity as the engine and Blender to make the models, animations etc. After going though a lot of trouble trying to make the hair look like feathers, I ...
1
vote
0answers
988 views

Correct Topology for Quadruped Legs?

I am working on a stylized low poly cat for a Unity game and am having a difficult time finding suitable topology for the legs or knowing if I am on the right track. How can I achieve good edge flow ...
1
vote
0answers
514 views

Model Animation works in blender but not in Unity

I made a model in blender gave it an armature and two animations: Walk and Idle. I saved the .blend file directly into my unity assets folder. The animation for walking looks perfect in blender ...
1
vote
0answers
581 views

Boiling water animation

I want to make boiling water animation. After that I want to use in Unity project. I'm new to blender so help would be really appreciated!
1
vote
0answers
533 views

Can I export points along a bezier curve into Unity?

I'm trying to export x number of points along a bezier curve as objects in Unity (Think waypoints on a racetrack defined by the curve). I've tried using dupliframes to make duplicate empty objects ...
1
vote
1answer
383 views

Face disappearing when imported to Unity (Not Normals)

I have search through multiple threads for an answer to this, but I can't seem to fix it. I am having a problem where a face in my model is disappearing upon being imported to Unity. I checked my ...
1
vote
0answers
45 views

How to optimize all these objects in 1 Prop to Game?

I'm looking for a way to optimize all the popcorn particles to make a single object optimized to serve as a prop for games. What better method? Putting together all the popcorns the numbers are ...
1
vote
0answers
816 views

Group objects in the hierarchy

I want to group 3 objects in the hierarchy, so its sorted in unity's hierarchy, but when I CTRL+P the objects, the active object becomes an non individual object in unity and I cant select it in unity....
1
vote
0answers
528 views

Export animated displacement modifier to Unity

I created some water in blender by using an empty axis to animate a displace modifier on a water mesh that I created. I animated it but when I export to unity the animation does not run. Am I doing ...
1
vote
0answers
641 views

OBJ + MTL import not exporting textures on .FBX in batch mode using python script

I am importing a OBJ that has an corresponding MTL file in its folder. In Blender I am able to view this texture with ALT + Z. When I export the fbx file in blender GUI I am able to get the file with ...
1
vote
0answers
285 views

How to export a single animation to Unity3D?

I've created a character and 2 animations and copy pasted the save file into unity and everything works fine. Now I've created an extra animation but I'm not sure how to export it to the asset I ...
1
vote
0answers
127 views

My blender animation is wrong in unity3d

I'm trying to make a paper plane animation controlled by bones.Everything is OK when I play the animation in blender's timeline.But when I export it to unity3d, animations are going wrong. I don't ...
1
vote
1answer
780 views

Removing Parent (Bone relative) but keeping animation

I made a reload animation for a game that I am making. So far the animation looks great. To make the gun stay in the hand, I made the gun a relative parent to the wrist bone. Now that the animation ...
1
vote
0answers
216 views

Fbx exported file is different to .blend when imported in Unity

I encountered a weird issue today. When I exported my model as fbx and imported it, I noticed the meshes were different to the ...
1
vote
0answers
378 views

Is there are a way to export asset to unity 3D or unreal engine with the applied shaders?

In other words: can I use blender instead of substance painter or quixel in game development process, since blender support PBR materials, and the last version support PBR realtime render,and how?.
1
vote
0answers
315 views

Origin of object not moving when armature moves the object

I have created a turret style gun in Blender for my first Unity game. I've created an object with a single face at the end of the gun barrel in order to attach a Line Renderer in Unity, but the line ...
1
vote
0answers
59 views

Having huge problems importing rig and animations into Unity

I've been trying for a while now to set up a first person rig with a rifle and import it into Unity. It just wont seem to work, ive been trying for days and I've had so many problems, sometimes the ...
1
vote
0answers
310 views

How to export duplicate bone instances as an FBX?

I'm trying to get this model I'm working on to export properly into Unity with no luck. Everything is exporting properly except the actual bones of the model, which aren't exporting at all (I have '...

1
2
3 4 5
8