Questions tagged [unity]

Questions pertaining to Blender and the Unity 3D game engines.

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39 views

How to apply two materials+textures to the same object using UV Map

I have created a UV map and used Gimp to apply two different sets of textures on two different layers. I've returned to Blender and created two materials, and assigned one layer of textures to each ...
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59 views

Applying a texture, editing the texture, and exporting to Unity

I have spent many hours looking at tutorials, reading, and trying to understand the dynamic between UV maps, image textures, application of the same, exporting to Unity, and then making it look ...
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1answer
915 views

Masking body parts underneath clothes and armor?

I have game character with armor, and I need to avoid parts of the body clipping through the armor. I tried using shape keys to shrink body parts under clothing, but it seems like it would be a lot ...
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1answer
381 views

Getting blender camera fov or focal length from the unity3d camera fov

I'm trying to match the fov of blender camera with unity 3d camera fov. Basically i want to calculate blender's camera FOV or focal length, given the fov of unity3d camera. Please help.
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86 views

“Haunted” Shape Key Issue!

This might be a bug, and I've spent all night hunting it. I think my solution will have to be rebuilding some of my file and animation, but I was wondering if anyone had run into this problem: I have ...
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1answer
219 views

Losing WORLD position when importing to FBX (for unity)

i have made two animations, using the same base rig that play together, essentialy a judo throw, when i play it in Blender it works perfect, but when i play in unity (setting animation positions to ...
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1answer
48 views

Where are the many tris located in this model?

I have downloaded a Blender model which I like very much. This model seems to have a really wise geometry, there are not more triangles than necessary. I can judge by switching to Edit mode and ...
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1answer
1k views

Blender to Unity Mesh Deformation

Animations and model looks great in blender. I import into unity and it this deformation happens and I can't seem to get rid of it.The animations all play correctly in unity but the deformation on the ...
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168 views

Blender3d Baking Animation Problem

I have 2 Armature in my scene.The first one is for my rigged rifle,and second one is my arms, also i'm animated it(i'm baked animation).When i import to unity3d my model,That's what i see in animation ...
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1answer
341 views

Blender 2.8 to Unity export problem

I recently created a tiny space ship, it looks like this in Blender: but when I import it into Unity it looks weird and the animation is broken(no bones only scene graph):
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23 views

Generated material in Blender, export to Unity [duplicate]

I'm trying to do something I believe should be very simple. But I am also very new to blender. I have created a material, very simply, and applied it to an object (through the node editor - sorry if ...
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1answer
300 views

Animation deforms in Unity

I've imported a character into Unity for a college project and for some bizarre reason, the legs of my character 'squash upwards' when his idle animation plays, either in-game or in the preview window....
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174 views

Blendshape + animation, result in error

I'm trying to use a blendshape in Unity, it's a blendshape that shrinks the model: But when I run an animation and use the blendshape this happens: Anyone know what might be happening? Any thought ...
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1answer
636 views

Change the Coordinate System for Unity Export? [duplicate]

How to change the axis Z and Y? Make it so that it was like in Unity or maybe this can be done in Unity?
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263 views

How can I rig a two handed weapon that can import to Unity?

I have been rigging and animating characters for a while now, but I usually tend to stay away from two handed weapons for the reason I am struggling with. I'll explain exactly what I have rigged. I ...
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63 views

Shader looks weird in Unity

I imported my model from Blender into Unity and I noticed that the colors were off in the Unity scene. This is even before I add the UV map to my object. As you can see in the picture below, there is ...
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63 views

How to export a model with textures from blender to unity

I'm trying to export an mmd model that I have on Blender to Unity . But it shows without textures
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1answer
519 views

Node Editor, Unwrapping, and FBX export not working

I am new to Blender and Unity, so if you need me to add more information I can, any help is greatly appreciated. This all started when I tried to export my Blender object into Unity. So I had my ...
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1answer
628 views

Imported object into unity lighting not working correctly

So the jist of it is I'm trying to get a toon shader to work on imported object from blender, I get this terrible looking jagged lighting in unity. ( the left tombstone ignore the one on the right )...
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1answer
407 views

Problems with IK Rigging and Ragdolls

I'm currently working on a game that uses an AI system that heavily depends on having humanoid rigs (and ragdoll physics), and I have a modeler/animator who made this character for the game that looks ...
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97 views

How to make texture visible in unity from blender file

I've imported a tree to Unity that I've made in blender, but the texture of the tree is not visible. Could you please tell me how to make that texture visible? I am a beginer and I don't know how to ...
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0answers
709 views

Exported FBX appears transparent in Unity

I'm trying to export an FBX into Unity. In blender, the materials are opaque and have no transparency. However, when I export it into Unity, the object appears transparent. I have made sure to ...
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2answers
961 views

Armature is moving weird on Unity made in Blender

I'm developing a game making in Unity. I made a character on Blender include meshes, armature, etc. I exported each animation separately from my rig to fbx files and I combinate on Unity as setting ...
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1answer
299 views

White Lines on baked textures in Blender

I unwrapped models using Blender Smart UV project (Island Margin : 0.06). After baking texture in blender render, when I zoom in and the model is big in the Blender viewport, everything is fine but ...
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1answer
998 views

.dae and fbx export both don't export animation?

Ok Im trying to export an animated mesh to Unity, and Ive tried fbx 7.4 and 6.1, and dae. Here are my dae settings, fbx is just the standard: No matter which (dae gives the best result) the full ...
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1answer
2k views

How to make low poly water? [duplicate]

I'm creating a game in Unity3D and I'm using blender as my main modeling software, The problem here is that I don't know how to make a low poly water cube, I've seen that a lot of people makes this ...
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1answer
104 views

Blender to Unity: mesh disappears when updating blend file

https://imgur.com/MQOSdQm I have this model in Unity and I'm trying to update it. https://imgur.com/81iBr5J I've only added some little planes on top of it (the road arrows), yet when I update in ...
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1answer
4k views

Blender export to Unity

I tried to export blender assets to Unity. I know it's a common thread in this Stack. But I still didn't figured it out. Blender crash like half a time whenever I try to bake. I figure out how to ...
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1answer
2k views

exporting blender material to unity

i created a lime with material in blender. it looks good enough for me in blender editor. i baked it and saved as a png texture file to use in unity. but i could not get same output in unity with this ...
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1answer
699 views

Creating Trees and Grass for unity ? How to add alpha layer to Vertex Colors?

Ive been working for quite some time in small scene for unity, the scene is in a forest so there is plenty of trees and grass Im creating in Blender.. Im using the same technique in both cases, baking ...
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1answer
1k views

How to paint vertex alpha in the new version for unity?

https://youtu.be/DMS1I-gJkzE According to google, making bottom vertecies opaque and top ones transparent should fix the sliding grass issue. https://www.youtube.com/watch?v=1QbpCZuGe7M I tried ...
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1answer
47 views

Applied armature doesn't “stick” to mesh while not applied does and I think I need to apply

According to a tutorial that shows how to export my NLA to Unity I need to apply all modifiers first. Though, I noticed that if I apply my armature to the mesh then the mesh stops following the ...
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2answers
789 views

FBX export group instances to unity issue

I have issues with exporting a group of meshes into unity. I want to build a room in blender where the walls (img #1) are constructed separately and can be used as group instances in a new layer or ...
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1answer
3k views

How bake cycles material to PBR texture in 2.80?

I should pass this model on Unity. I think the only way is to bake the material. I can not proceed because of the “metallic”. The glossy bake is always white. Why? Where am I wrong? Thanks in advance
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1answer
1k views

Materials have no color when put in unity [duplicate]

So I am just adding a sphere that has just 1 material to unity and when I add it to the asset folder there's no material, When I extract material its just a blank material. I have tried EVERYTHING ...
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1answer
92 views

Normal Map Cycles Baking Help

I baked a normal map in cycles with a method I found on youtube where you select the high poly (sculpted) version > then the low poly (non-sculpted) version > then bake with selected to active checked....
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1answer
167 views

How do I bake both the paint texture and sculpted effects into one normal?

Right now I have a sculpted texture that I used a method I learned on youtube to bake. You have a low poly version of your object and a high poly sculpted version right on top and bake the high poly ...
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74 views

Object joining break object alignment on Unity import

New Blender user here. I'm using Blender to create some game assets. Specifically, I'm modelling pieces in an old application called Realsoft 3D that has the best modelling tools I've ever seen, and ...
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1answer
289 views

Noob Question. Front side of model is missing? [duplicate]

I finished my 3d model of a face and I tried to import it into Unity. I dragged in the .blend file and then into the scene. But I could only see the back half of the face from where I was looking. I ...
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0answers
36 views

Importing 3d objects from blender in unity results in distortion

We created a 3d object (molecule of HCL) in blender with its bonds, but when we imported them in unity, the bonds position was displaced from its original. As shown in images below
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1answer
192 views

Why is Blender Exporting to Unity as a Rig?

I'm having sort of a weird problem. I've made a model of a building in Blender. It is not rigged, there is no armature whatsoever. But when I import it as an FBX into Unity, it imports it as though it ...
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2answers
251 views

Common origin of multi mesh character

I want to set the origin/pivot point of a multi mesh character to the feet of the character. I tried making an empty object as the parent to all other objects (and armature) of the character and have ...
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1answer
212 views

Faces are Missing when Import from Blender to Unity [duplicate]

I am having a very weird issue with Blender. I have created a model of a mansion, with each face on the roof being a flat, solid object. However, when I import the model into Unity, the outer faces of ...
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1answer
133 views

Modeling eyes for a manifold and continuous game asset?

I am making a character for a game in Unity. It is supposed to be animated and textured later and I want to follow best practice in the creation process. I don't know which way to make the eyes of the ...
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1answer
1k views

Exporting to Unity - How do you get a single FBX to support multiple materials?

I was looking at some FBX's in Unity and noticed they support multiple materials, like this: When modeling in Blender (I'm using Blender Render), how would I go about setting up a model to have ...
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1answer
1k views

Image texture won't appear correctly in Unity… Fine In Blender (And Yes It's Baked)

In Blender, I made a model and baked the textures into a single image. It works great in Blender. I imported my model as an .fbx into Unity, and then dragged in its image texture material. For some ...
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1answer
1k views

Wrong object position after unity import

I created a 3d model which consists of 3 objects: When i import this 3d model to Unity, one of these three objects is in the wrong position: When i export the 3d model i have ...
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1answer
588 views

How to Apply An Animation to Different Meshes?

Beginner here. I have just modeled and rigged a character for use in a game. I have the file for the static, unmoving character on my computer. I outsourced the animations for idle, run, walk, etc. ...
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1answer
270 views

How to delete all faces/geometry that isn't visible? Lowering poly count for unity?

Ok, Ive looked at Removing internal geometry before 3D printing but am really trying to reduce poly count for export to UNITY especially. Ive decimated and done limited dissolve, but really I still ...
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1answer
109 views

Game modelling how to get height details?

I am trying to create a model for unity 3D. To my knowledge blender - Normal map is only going to smoothen the edges Now how the height details are passed? What kind of texture is required? I ...

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