Questions tagged [unity]

Questions pertaining to Blender and the Unity 3D game engines.

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17 views

My model messes up after importing to unity from blender

I have created a cliff model in blender and it is my first ever model. I have tried a lot to fix this but I can't get what must be done. this is my model... this is how it looks after rendering... ...
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2answers
759 views

Blender Origin was unintentionally move, set back to 0 0 0

I found this : https://blenderartists.org/t/set-objects-origin-to-world-0-0-0/442642/2 this : https://www.katsbits.com/codex/origin/ this : https://daler.github.io/blender-for-3d-printing/...
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29 views

Is it possible to create editable 3D templates in blender?

I hope someone can help me: Is it possible to turn animations created in blender into editable 3D templates that can be used in websites or apps where users can edit the scale and add textures etc I’...
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25 views

What is the process of taking a model with several different parts and materials and baking them onto one map?

I have created a high-poly model of a fighter plane that I would like to export into Unity. While I am able to export the model into Unity it does not come with the details and artifacts I applied in ...
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1answer
90 views

Blender to Unity: Animation is wrong applied

getting animations to Unity is usually not a problem at all, but today I tried something new. I animated this 4-parted horizontal sliding door by creating ONE armature with 4 bones for each part of ...
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0answers
35 views

Rigged fbx model deforms when exporting to fbx [duplicate]

Before and after pictures, mesh deforms when I export it as FBX to Unity. I am using Blender 2.79, the model deforms in blender after it exports to fbx and when I import it to unity it is deformed as ...
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1answer
129 views

Blender 0 weight bones

Example of the problem: I have 5 objects and 1 armature. Every mesh is skinned to 1 bone and got 1 vertex group, but when I open this ".FBX" in unity and hit 'show all bones', it tells me that every ...
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1answer
59 views

Blender normals problem

So, I have an object to which I preformed a boolean operation. The problem is that by doing that, some of the normals on the object are facing the wrong direction: Now, the object looks fine in ...
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1answer
204 views

MCH eye bone animation plays in Blender, but not in Unity

I'm new here and new-ish to Blender but getting to grips with it, thanks to a lot of on-line support! I've rigged my character using the Rigify option in Blender, and have got a handle on applying ...
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1answer
225 views

“Correct” way to export a cloth simulation as an .mdd file?

What would be the "correct" process for creating and exporting cloth animations done on "complex" geometry? From my noob experience, it seems the cloth animator is best used with ...
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424 views

Blender model is messed up and missing textures in Unity?

So I need to create a personal project for my Gaming Concepts class so I decided to make some new models in Blender. When I imported the FBX file, parts of the model was missing textures and was ...
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1answer
20 views

is it possible to divide shapekey to small ranges?

i want to move iris on eye surface ( eye shape is mostly similar to oval not sphere ) and i want to do it with shapekey the problem is , when shapekey value changes , it cross other surface of mesh , ...
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123 views

How export animation of Sapling Tree Gen in unity?

I’ve created a tree in blender using the “Sapling Tree Gen”, with an armature, an animation and without leaf (I added them after with particle system and convert it, but this is another story xD) now, ...
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0answers
59 views

How avoid deformation of mesh after imported it on Unity?

On my job, i received a human model on Blender made from another person, i don't know how he created the model but i've a problem when import this with animation on Unity. In Blender the animation ...
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1answer
34 views

Did I rigged the fingers right?

I'm new to making an armature of fingers. I usually don't know if I rigged it right. Here's one of my screenshots The index finger bones were "Keep Offset" to the Hand bone which is not connected but ...
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15 views

Textures into Unity [duplicate]

I have seen this question over way too many forums and youtube video's etc, however none seem to work. Everyone seems to have an answer but it always seems to be followed by a "haven't tested this ...
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97 views

Problem to animation export in unity using rigify (quadruped)

i have a problem with fbx export, particularly with the animations (for the dubts, include my settings for the fbx export) i have done a rig with rigify (quadruped), the animations are perfect in ...
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1answer
69 views

How to export a .FBX file without any extra things ( and Import it in Unity)?

Like the picture above, it is the model of Offcial_IA_MMD_Model. I used the mmd-tools adons to import it. The model contains physics simulations;mostly related to the skirt and the hair. The ...
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2answers
978 views

Exporting animated materials to Unity

I'm using Blender 2.8.2 with the Evee renderer. I have a simple object, with an animated material. Is there a way to export the object for use in Unity with the animated material? I've tried the ...
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1answer
167 views

Exporting character with multiple equipable armor parts and animations from blender to unity (Blender 2.78)

I have a problem with a character i created in blender: he has multiple equipable armor parts and multiple animations as well as additional bones for hands (for weapons). When i try to import it to ...
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0answers
10 views

Baking Blender textures to object and importing the objects into unity

I have several objects which are close to one another but not joined to "one object" They all have their separate UVs unwrapped nicely and I would like to export the objects with the textures and ...
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0answers
25 views

Change Pivot Point Rotation Relative to Flat Face [duplicate]

I'm trying to export this Icosphere into Unity, but I want to have each poly be separate, with its own pivot point on its surface, and with the blue arrow on the manipulator widget facing out at 90 ...
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1answer
704 views

Transparent Material in Blender but not in Unity

I am working on creating model in blender that has part of its material transparent. I would like to port it over to Unity to use as piece in my game, however the transparent section is not properly ...
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0answers
467 views

How Can I Achieve That PSX Retro Look?

I’ve been doing research for a while to do that PS1 retro graphic style look. But there are only basic tips for starters. (Low resolution, low polygons etc…) So I’m not looking for “wobbly” vertex ...
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0answers
27 views

how to achieve a good and clean render in blender?

hello everyone it's my first time posting a subject in the Blender community. i have to notice that i never used Blender except for modeling objects because i'm an indie game developer and the engine ...
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0answers
928 views

Blender to Unity - How to Maintain ChildOf Constraint without Breaking other Clips

Working on an FPS Game (Using Unity 2019.3 & Blender 2.8) and starting to try more techniques with my animations in blender in terms of reloads, movement, etc. I have the system coded (I'm ...
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1answer
52 views

Material does not appear in Unity

The texture that I made in Blender on Object, doesn't appear in Unity eg. World Ugliest Dog In Blender: The same in Unity:
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1answer
3k views

My Blender Object is “see-through” in Unity

I made an object. It looks good in Blender, but if I export it into Unity, it is transparent, and I can see the parts of the Object that I should not see. For Example In Blender: In Unity: How can ...
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76 views

Is it easy to create and control a hand model in Blender?

I am working on a project that requires a digital interface to display my physical hand movements on the screen. As an example, leap motion AR devices track hand movements and you can see how the ...
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0answers
620 views

How to export hair particles to Unity

I made a chainmail in blender. Rings were made as a hair particles. I want to export result in Unity, but if I convert particles to mesh, chainmail file drastically increases its weight. Which ...
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1answer
50 views

2 Colors on 1 object [duplicate]

After some tutorials this is my first own object in blender -a race track for unity. The main object should be white, but the road itself should be red, without creating 2 objects. So I marked all the ...
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2answers
261 views

Imprecise FBX Animation

I've made an animation for my unity game. The problem is that every-time I export it the exported animation is imprecise at the feet of my character. I already tried to set the "Simplify" in the ...
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1answer
176 views

How to spot un-weighted vertices?

As you can I see have three rouge vertices that are not a part of a vertex group and/or doesn't have weights on them. Is there an easy way to spot them without going through each bone? More clearly: ...
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1answer
572 views

Using UV Mapping on an Equirectangular Projection

Background: I am attempting to create a Unity application for viewing asteroids. I have a wavefront object that I got from NASA's PDS SBN. Right now, I am looking to replicate the version of Eros from ...
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0answers
24 views

Exported model not transferring with UV Wrap to Unity

I'm fairly new to unity so my apologies as I try to work this out. I finished a model in blender that contains a few objects and uv wraps: When I load up the obj or fbx export of the entire project it ...
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1answer
107 views

After import to Unity, back faces are transparent

I'm trying to add thickness to a mesh, but the tris count is increasing. How can I fix it without tris count increasing?
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0answers
25 views

Bake ONE material with two image textures into a texture

I have a book page. There is one Material on that page with 2 image textures, the first one is the paper material, the second one is text, well-positioned on the page. I am able to bake it correctly ...
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2answers
1k views

How do i make a flat circle

I need to make a flat circle as a floor for one of my objects, but I don't know how to make a circle. I have tried different methods, but they don't work. I have tried to make a mesh circle but ...
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1answer
40 views

1 model for unity but 2 files in blender? [closed]

I have an orb that I made in blender, and I want to make a floor underneath it. Should I make it in the same blender file as the orb, or should I make a new one so I will import both files into unity ...
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0answers
34 views

Can Ridged Bodies from Blender animation remain after animation loops in Unity?

I have created a keyframe animation in Blender for a pistol firing. The shell cases eject and at the apex of their ejection, a ridged body is applied that uses the trajectory to finish off the motion. ...
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0answers
538 views

Double sided normals/backface culling off not working? (2.8)

So I've got my model all made textured etc yadda yadda. I save it as a .blend file, which unity helpfully can recognize. Backface culling is OFF. I have recalculated the outside. However, when I ...
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1answer
439 views

Blender to Unity, Animations are exporting 2x

My animations are exporting under (armature | animation-name) and (animation-name). This goes for each animation I made so it takes double the space. Is there any way to export them from blender to ...
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0answers
240 views

Animating MagicaVoxel model with separate parts in Blender

I'm a beginner on Blender and I'm trying to animate a model from MagicaVoxel on Blender but I'm having problems with the skeleton and weight painting. I imported the obj file I got from MagicaVoxel ...
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2answers
592 views

Blender IK armature rotation issue importing animation to Unity

I was making some animations and discovered strange artifacts when importing certain rotations to unity. When main body rotates while IK limbs move on their own, Unity seems to not compute correctly ...
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0answers
160 views

How to enable shape keys only for 1 animation?

I have 3 objects: human model, pants and 1 armature for both. Before I started work on pants, I made few animations for body (run, idle). Initial problem was that the pants partially fall into the ...
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0answers
65 views

Exporting and Importing to Unity

I used the texture brush to apply 2 textures to my first ever 3D model in Blender, and exported it as .FBX into my Unity assets folder, but once I drag-and-drop it into my scene it doesnt have any ...
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0answers
47 views

Unable to set transformations of animation to (0,0,0)

So my problem is that I have a character with three animation cycles (Idle, Walking, and Running). When animating, I accidentally placed the character to the right meaning my Location X isn't zero. ...
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1answer
538 views

Rigify and Root Motion in Unity. Latest Version not working?

I'm trying to get root motion to work with my Blender character. The issue is that the character keeps lunging backwards, since for some reason whichever bone I pick to be the root node is delayed as ...
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2answers
453 views

Blender 2.8 Objects move when Export to Unity

I'm hoping I don't have to start over, but I am pretty new to blender and I am not sure if I set up the rig correctly. I have been unable to find a solution, or the proper set up for objects that move ...
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1answer
44 views

Make the wall of a UV sphere collide-able in untiy?

i followed the tutorial in this answer to make the hemisphere. but when i added it to unity and generated the colliders , the BASE of the sphere had a collider on it. (imagine if hemisphere had like a ...

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