Questions tagged [unity]

Questions pertaining to Blender and the Unity 3D game engines.

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98 views

Unity 3D RMB / Flythrough in Blender

When I hold down the right mouse button in Unity 3D, I can rotate around the current view. I THINK (this may be wrong however) that this is called "Flythrough". I haven't found the name of this ...
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2answers
172 views

Turbulence particles not working?

Ok, Im trying to mimic the "firefly" particle systems available in unity, where the particles "glint" but more so move around in a swarming way: https://www.youtube.com/watch?v=9O5XU_jshBU Ive just ...
4
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1answer
163 views

Raycast from outside a model to delete all inside faces?

I'm working on a Lego project where I build models out of Lego bricks in LDD and then import them into Blender via various hoops - inside Blender I then optimize them before loading them into Unity ...
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0answers
31 views

Blender General Best Practices (to affect a game's performance as little as possible)

I've started modeling a few weeks ago by doing some anvils/random objects/humanoids and animations. It seems that for some of them I used too many unnecessary vertices (and perhaps modifiers) after ...
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0answers
53 views

Problem Mesh Renderer in Unity

I have a simple Object and one armature (1 bones). In Unity, object have a Mesh renderer like this : WIth a Ctrl/P, I set the object's parenting to armature In Unity, a black zone appears and a ...
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1answer
123 views

Constraint's target problem

I have two objects, human and fridge. I want open the door of the fridge with my human's hand. So... I need to do two different animations, one for the human and one for the fridge. But i got a ...
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0answers
57 views

Calculate normals for non-manifold mesh

I'm currently playing around with unity and tried to create a room in blender and import it to unity. The room is a non-manifold mesh (on purpose) - because nobody is going to see that room from the ...
1
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1answer
150 views

Blender to Unity - What to consider?

I'm (fairly) new to blender but want to create assets to be usable in Unity. Here are my 3 questions: Which parts should you do in Blender and which in Unity? An example is materials I assume? ...
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1answer
57 views

Modeling a Brick Tower for Game Engine

I have 2 ways to build a brick tower, and that is to make a cylinder and applying textures and bump maps or create the bricks separately and make it as one mesh. Which would be best for a game engine? ...
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1answer
367 views

Making model and animation for Unity using MakeHuman and Blender

I'm learning Unity and trying to make a scene which need a model and some animations. I came up with using MakeHuman 1.1.1 and Blender 2.79b. I exported model from MakeHuman to .mhx file and import to ...
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1answer
47 views

Simpler way to paste a texture on lots of Plane faces?

I recently got started with Blender and Unity , and although I know this isn't a 'Unity Stack Exchange', I'm relatively new to all this stuff, and I'm extremely new to art and assets. Basically, I ...
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0answers
355 views

How to make disappear object in animation without visibility for Game Engines?

Toggling "eye" icon in animation is not working in Unity. I found some alternative solutions such as scale down to super little or move it to very very far away. Actually I already did second option ...
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1answer
42 views

Object visible only from the bottom

When I place my fbx file in unity it's only visible from the bottom, when I look at it from the top I can't see anything. How can I fix that? This is how it looks in blender: https://imgur.com/a/...
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2answers
680 views

How to render voxels?

I have a voxel representation of a model of the human body in numpy and would like to render it directly in Blender. Is there a file format for this? Most of the ...
1
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1answer
373 views

Exported model from Blender has holes when imported in Unity

so I have a problem with exporting. I finally have gotten myself to pick up Blender and this is my first attempt at a low poly model created from the ground up. And in blender it seems to render just ...
-1
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1answer
224 views

Messed object when import to unity (duplicate

i have model in blender Then i export to .obj and import it to unity. When i drag this file, i got this i have also tried export to fbx, dae, 3ds But when i import 3ds, i got this icon Can aonyone ...
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0answers
158 views

I cant fix normals - Blender to Unity?

Ok, Ive looked at all the tutorials, turned on blackface culling in Blender so that I could see the holes that show up in Unity, and taken these steps to fix normals in Blender: Recalculated normals ...
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0answers
244 views

Objects in random places after exporting?

I have created previous models of human organ models using Blender, which then are exported to Abaqus and Unity in order to be included in biomechanical studies, and everything went fine. However, I ...
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2answers
1k views

Can not import Blender animation into Unity

I am relatively new to Blender and Unity. Please help me understand what do I do wrong. I try to have a simple curve animation imported into Unity. Idea is that curve grows along his path and then ...
1
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1answer
411 views

Blender adding extra bone when exporting FBX causes problems with Unity & Mixamo

I've been exporting animations from Blender to Unity for a while and I've never had any problems so far. Recently, I tried Mixamo, a free library of animations which uses a specific armature system. ...
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0answers
37 views

Transparent cube when stacked together face to face, the faces are darker

I have been working on a game in unity. Everything was going smoothly until i hit this problem. I wanted to give a water effect, so I made a cube and set its alpha to 3.5 in material -> transparency. ...
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2answers
56 views

How should you go around with geometry for Unity?

I'm confused. Can someone tell me which way is better (1 or 2)? 1. 2. 2nd is after using a limited disolve
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0answers
85 views

Dynamic cord for real time simulation [Blender -> Unity question]

I have a mechanical arm model with animations that I export to unity for a simulation game. Now I need to add some cables and wires that move realistically with the robotic arm. Something like this ...
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0answers
116 views

Very weird - Why is only ONE BONE flipped weird (Blender to Unity)?

Ok I have tried everything here. I have a model that Ive exported to Unity as FBX, using the NLA editor all following a tutorial. Everything is great EXCEPT one bone (or combination - its the left leg)...
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2answers
50 views

Editing collada file with built-in UVs

I recently purchased some basic terrain assets, and when I import them to Unity, they look nicely textured. My plan is to create several variations on this terrain (creating paths etc.) and I figured ...
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1answer
369 views

Export FBX with shape keys and animations takes FOREVER?

Ok, I am following https://www.youtube.com/watch?v=1Zqy5GhUV-Q just trying to export my skapekeys/animations in FBX from Blender (going to Unity). Granted my mesh has a lot of parts and I had total ...
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1answer
821 views

Blender to Unity animation | Volume Preservation

I created a 3D model in Blender and animated it with an armature and bones before exporting it to Unity3D. As some of the rotation animations arbitrarily made the mesh shrink, I had to select the “...
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1answer
158 views

Can multiple meshes and textures share one material? [duplicate]

I am going to begin work on a game and was curious to know if I had 6 meshes (limbs) on one armature(think armors and equippables)? like each has an animation and own texture but the material shared ...
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1answer
3k views

How to add more edges in an object

So, I'm an absolute beginner. I just started using Blender in order to create 3D objects to import into Unity, and right now I'm trying to create a lightning symbol. I started with the standard cube ...
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0answers
23 views

Low-Poly 3D Models are exporting but materials aren't [duplicate]

I'm planning on making a short animation so I kept all the models, props and assets separated in folders. Problem is, when I try to append each object into one scene, their colors (Basic colored ...
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1answer
73 views

Rigging a ball type character for a game

I built a very simple character that will be used in a game i am trying out. What is the best way to rig this so that it is playable in Unity? Below is a list of what I am trying to achieve. The base ...
1
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1answer
758 views

Unity messed up weight painting from FBX file exported from Blender

Here, this is the model I made, "RightMainBayBone" is rotated and it rotates connected meshes: In Blender, it works fine. But when I imported in Unity and rotate the bone, it also rotate other meshes:...
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1answer
54 views

How to make character that can be dissolved

I'm making robot for my game in Unity. Robot is based on human body and it is also rigged. Main problem is that I want to dissolve parts of the robot when it's shot, but only arms and legs.. And for ...
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0answers
65 views

How to bake 2 Simple Deform modifiers in Shape Keys

I need to transfer this amasing plane-to-sphere effect (from this question How to animate morphing a rectangular plane into a sphere) to Unity. Therefore I need to bake 2 Simple Deform Modifiers ...
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0answers
205 views

Rotation gaps happened when blender model imported to Unity

Rotation gaps happened when exported blender models with Rotation 0 imported to Unity. below image is thumb of 3D character after importing blender models into Unity. We would like to keep Rotation ...
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2answers
1k views

How to set default pose to Unity of model from exported as FBX from Blender?

I have a model that has lots of animation clips(actions). Before export as FBX, I set the pose to named "default" pose and exported as FBX like this. But in Unity, it's changed to first animation ...
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0answers
118 views

Save shape key animations as multiple actions and animations?

I've animated a costume mask with different expressions using shape keys. I have them all saved in blender in the shape key editor, and have pressed the F for fake user after each animation. I have ...
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1answer
109 views

Suggestion for creating templates for my characters animations with Meta-rigs?

hi everyone I am working on a lowpoly proyect. I would starting to rigging and skinng all my 3D characters . I ve finished all them all. I ve divided 3 class of models for PC game. main ...
1
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1answer
333 views

Importing from Blender to Unity - Model looks different?

I imported a model from blender to unity as an fbx file, but for some reason it looks different. I don't know how to really describe, so have some pictures: Column in unity: Column in blender: ...
0
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1answer
1k views

Should I create a large map as a single model or in sections to export to Unity? [closed]

I want to start working on some 3D landscapes in the Unity engine, I'm a coder so working on unity has never been the issue but I'm a little lost on how to make the landscapes work. On a large scale ...
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0answers
246 views

Blender export.FBX “action” attribute is read only?

I'm trying to export my model and armature with the several animations I made to Unity but for some reason I'm getting an error I never got before. All of my animations are on the armature, not on ...
0
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1answer
449 views

FBX not importing, no errors in console

I am trying to import this model from Unity Store https://assetstore.unity.com/packages/3d/characters/humanoids/amanda-frost-34583 but it does not show up in the project. Console does not output any ...
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0answers
280 views

Unity Mecanim animations for Blender Rig

I created this fully rigged character with face blend shapes that I've used for Unity. I used mecanim animations and lip sync for the character in Unity. Now I want this character doing similar ...
2
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1answer
486 views

How to edit normals so light is even all the way around for grass patches?

I've been trying to do this with the edit normal modifier, but I can't get it how I want, and that is because I don't full understand how to use that modifier. Maybe there is a better / simpler way ...
0
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1answer
358 views

How to convert UV to square shape?

Here, I have tank track model. I'll use this model in the Game, so I will just translate texture to x axis. Top and Bottom uv are well mapped, when moving texture to x axis, it's moving circular. ...
0
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1answer
245 views

Wrong FBX export

I made a tank model. Look at this picture: There are three meshes: M1_Abrams Turret Gun M1_Abrams is root mesh and Turret is child of M1_Abrams. And Gun is child of Turret. It seems ok in Blender, ...
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2answers
676 views

How do I make normals visible on both sides of a model?

I am making a first person shooter. I am making assets in Blender and importing them to Unity. I made a building with an entrance and imported it. When I walked around it, the walls started ...
1
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1answer
564 views

How can I create hollow pipework?

I'm trying to create a length of pipe with includes straight and curved lengths. I'm wanting to create a mesh so I can import it into unity, add a mesh collider and run fluid through it. Does ...
0
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1answer
53 views

Video texture on blender cube displayed all over the cube, not separately on each faces while using it in unity

i don't really know if it's an unity or blender related issue, but i believe this question belongs here (else i'am sure you'll let me know). Also it may seems newbish and that's quite true, i'am new ...
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0answers
47 views

Baked image is missing some objects

I made a building with many different objects and for baking in Blender internal i joined all those objects (with Ctrl + J). Then the door animations were gone! In the baked image the textures of the ...