Questions tagged [unity]

Questions pertaining to Blender and the Unity 3D game engines.

Filter by
Sorted by
Tagged with
1
vote
0answers
508 views

How to export animated character from Blender 2.8 as fbx to Unity?

I have a fully rigged and animated character with shape keys. I created it in 2.79, exported it using ASCII with the settings below and could use it in Unity without any problems. However, after ...
0
votes
0answers
48 views

Unity using multiple clips to animate each object separately in one fbx

Is there a reason why an fbx imported to unity would only show me animated action clips for each individual object but not one animation showing them animating all together like I made in Blender? I ...
0
votes
0answers
165 views

Export Mixamo Rigged Model to unity have rotation issues

Im trying to export correctly some rigged models from Blender to Unity, but im facing rotation issues, that cause bones are not correctly set. First I download the *.fbx from Mixamo, then import into ...
0
votes
0answers
47 views

Problems animating rigged model interacting with un-rigged solid object for Unity

I just want to make a player animation consisting of two legs and a skateboard that I can import to Unity. I don’t mind if I have to pose positions on every keyframe of the trick. I just want a jump ...
0
votes
0answers
14 views

the animation exported to unity spin wiredly

I created an animation in Blender, and everything is very smooth, looks very good. But, when I exported it to Unity, there is a wired spin on the IK bone. I have spent a lot of time to find a solution....
1
vote
0answers
35 views

Help attaching skateboard to legs for character animation

I feel like this should be a bit easier as I've done this years ago in 3ds Max without the same trouble. What I'm wanting to do is model two legs (1 object), a skateboard (1 object), and an arm (1 ...
0
votes
0answers
36 views

Blender 2.8 Fbx Export - Weights shifting?

It seems like in my latest export (for some reason I can’t detect) has an issue with weights. Below is a screenshot from Unity following an Fbx export of the mesh and rig, with animations. In Blender,...
0
votes
0answers
4 views

I want to keep my local axis when I export it to Unity(+pic)

I changed my local axis like this. And I want the same axis in Unity, but I could see that the local axis doesn't exist in Unity. It changed to global axis there. How can I keep this local axis in ...
1
vote
1answer
185 views

How can an OBJ sequence be converted to an FBX animation?

for a school project, I am trying to import a series of obj models scanned from a Kinnect and import them into blender as sequence of stills, and then after making changes, export them as an FBX to be ...
0
votes
0answers
129 views

FBX Exporter not including all animations (Unity) (Blender 2.8)

I'm trying to export the meshes and armatures of this file to Unity using the FBX Exporter. Neither the FBXs or .blends' animations work at all, only 1-2 of the animations end up being imported into ...
0
votes
0answers
80 views

Unity Can't Calculate Tangents Because Mesh Doesn't Contain Normals; Why?

I just finished rigging my character from scratch in blender 2.8.75 and imported it into Unity and I get the following message: Can't calculate tangents because mesh "..." doesn't contain normals. ...
0
votes
0answers
17 views

Armature moves when being exported

I'm trying to figure out why my armature keeps resetting to this position: https://gyazo.com/5a8b1eaa253b0b73464847b94f37adc6 instead of it's normal t pose, especially when exporting. This causes ...
0
votes
0answers
25 views

Something wrong with my animation but I don't know what it is

I am new to Blender and I am using it with Unity, so I made a simple animation but I have problems when I import it to Unity. One of the two objects does not move and i dont know why. In Blender, the ...
0
votes
0answers
22 views

Animation Bug with Unity

I bought a model that's in FBX format. Now I inserted two bones and this seems to work: New bones are Global and Position. Now I wanted to export it to FBX again. Export works and can be inserted ...
0
votes
0answers
36 views

Shape key with Armature Animation Problem

i'm trying to import my .fbx mesh with animation to unity. But when i play the animation it acts weird. See pictures for reference. Any ideas how this happens and how to fix this? Fyi, my animation ...
0
votes
0answers
13 views

Using Blender 2.8 texture nodes with Unity [duplicate]

Does anybody know the best way to get a procedurally generated texture (made by using the node system in EEVEE) to work inside of Unity? I have an object that I made and textured in Blender but cannot ...
0
votes
0answers
104 views

Export FBX with nested Empties to Unity correctly?

Okay, so basically I got a huge industrial machine with complex and deep hierarchy in blender. The Empties within my hierarchy will later be animated with Timeline in Unity. I tried different things ...
0
votes
0answers
22 views

Changing character after animation

I have a question, I am currently creating a game in unity and creating the character in blender. I am having some trouble when weight painting the character (just small stuff, nothing really big). ...
0
votes
0answers
18 views

Import Sliced Object into Unity with Textures

I am trying to make a 3D puzzle game in Unity, so I UV wrapped a world map around a sphere to make a globe. From there I sliced the sphere into many pieces and then applied the solidify modifier to ...
0
votes
3answers
152 views

Filmic Blender in Unity

If I make something in Blender with Filmic Blender. Save as asset, import it to Unity Game Engine... Wonder if the asset looks the same in Unity (with Filmic settings). In other words, is Filmic only ...
0
votes
1answer
32 views

How can i get a better result Baking in blender render?

I have a little question here, it is possible improve the result of the baking in this model (Blender Render)? In the image We can see a little deffects like black points ,can i improve that? Edit ...
0
votes
0answers
25 views

Collection instances are just like prefabs?

I wonder why unity can load for instance 100 000 objects ( prefabs) and handle them inside the viewport quite well, while blender struggles to even move just 10 000. Would it be easier for Eevee if ...
1
vote
0answers
67 views

How to convert lattice-deformed and bone-controlled eyes to exportable shape keys?

I have a rigged model of Thwomp that I need to export to Unity. The eyes are animated using an armature and Lattice Deformation modifier. As I understand it, you can't export Lattice deforms to Unity (...
0
votes
1answer
50 views

Is there any way to import blender animations to unity.?

I am building a glowing platform for my 3D game. i had used cycles render(emission node) to create a glowing effect. The effect works perfectly on blender but not in unity.
1
vote
0answers
184 views

My mesh looks fine in Blender, but is messed up in Unity Game

I created a mesh that looks correctly in Blender but when I import it to Unity it looks really bad. Specifically, the mesh is a walking character (with rig and animation), which has some clothes on (...
0
votes
0answers
32 views

Exporting to unity leads to wrong rotations

Okey guys I know there are many questions many tutorials about that. Probably I have tried all of them. But if I model something like that. I mean if a model contains more than one parent its going ...
0
votes
0answers
13 views

how to make a different time line for each of my animation?

I'm going to make a fps shooter game. So I have to make multiple animations for my gun (Eg: shoot , reload ). Time for the shoot animation is less than the reload animation. When I gave the shoot end ...
0
votes
1answer
21 views

Model limbs condensed in one place in Unity3D after applying Scale to armature

I'm new to Blender and modelling in general and I'm trying to incorporate a humanoid model I rigged into my Unity project. It was seemingly working fine in Unity up until I was given a solution to ...
0
votes
1answer
303 views

How to export your Ocean Modifier Mesh and Animation to Unity? | Blender v2.80.72

/*Edited: For Blender 2.7 Users I found a detailed articel with pictures. */ I want to build an VR-Scene in Unity with a little Island and and ocean around. For the ocean I am quite happy with the ...
0
votes
0answers
10 views

How can I get material from blender (2.8) to show when moving the project to Unity [duplicate]

I have tried exporting to unity in every format as well as dragging the blend file into unity however only the colours set on the viewport display carry over, leaving the scene looking pretty dull. ...
0
votes
2answers
104 views

Baked Texture Not UV Mapping When Exported to Unity

I have my object in blender that I UV mapped and baked. When I Apply the baked texture to that object in Unity it is not properly mapped. .BlendFile
-1
votes
1answer
40 views

What's wrong with Automatic Weights doing to my Normal?

I'm having trouble with my model in Unity.. I made the model with Blender, put on the Armature(using Automatic Weights), and found everything works great. But as you can see in the image, when I took ...
1
vote
0answers
17 views

Curve Modifier NURBS path Shape Key animation incompatibility with Unity

I'm a civil engineering student who's developing an augmented reality app on unity to help other students understand better how structures, such as beams and columns, work under certain load ...
1
vote
0answers
150 views

How to add image texture to objects material?

I'm trying to convert my ply file into a .fbx or .obj file without losing texture, and I found an answer which details the following steps: UV Unwrap the figure, then bake the vertex paint to a ...
1
vote
0answers
20 views

Animations imported into unity from blender don't work

So after decaphimes of hardwork I was ready to import my Blender character into Unity, I export my rig, model, and animation as an FBX and put it in Unity... but nothing works or plays. My Model shows ...
1
vote
0answers
263 views

Is it possible to export keyframes with constant interpolation to FBX?

I'd like to export an animation with Constant interpolation (as opposed to Linear or Bezier) to FBX. If I export a sample animation to FBX, then import it back into Blender, the keyframes are imported ...
0
votes
0answers
79 views

Blender Cell Fracture results in cube

I'm trying to create a broken sphere to import into Unity for a project. I am using Cell Fracture to do this, but when I create a new UV Sphere and run cell facture on it, it gives me this instead of ...
0
votes
1answer
49 views

Creating normal map from foam like geometry

I would like to create a certain material in order to use it in Unity. It is foam and it looks like this: To create such a material, I have constructed a pyramid: How could I now bake a normal map ...
1
vote
2answers
374 views

Exporting animation to Unity

I’m quite new to Blender. I made a simple scene with two cubes and animated only the top cube. It seems to work in Blender, but when I import in Unity the two cubes are rotating, not just the one ...
1
vote
0answers
61 views

Animation with an Object appearing and Disappearing using Boolean Modifier

I'm working on creating an animation involving the boolean modifier in Blender as show below. I'm happy with how the animation looks in Blender, but when I try to export the animation to Unity, it ...
1
vote
0answers
7 views

Blender .fbx to unity. textures not working [duplicate]

So i`ve made a low poly tree and make the tree crown using an object info and a color ramp. The problem is that when i`m exporting the model to unity the only texture that shows up is the log witch ...
1
vote
1answer
30 views

adding vertex custom data for game engine shaders

I would like to know how you can add data to each vertices so that in unity I can access that data to perform shader calculations? I was reading a article. https://www.alanzucconi.com/2018/09/17/...
0
votes
0answers
22 views

Script to export animations into separate file

guys. I need a script (ready or help to write my own) to export range of animation frames into separate .dae or .fbx file. I have a large file, with multiple actions (animations) in it and I need to ...
0
votes
1answer
186 views

Vertex coordinates of mesh imported from Blender as fbx are all equal to 0,0,0?

Edit: When I use FBX ASCII export and set Normals == None in Unity's import settings it allows me to access the vertices as expected, I have no idea why this works though.. I was trying to figure out ...
0
votes
0answers
20 views

3D model with transparent texture looks different in unity3d than it looks in blender

I created a basic cube and mapped a png picture(containing transparent part) to its top face. The result looks good in blender. However after I imported this model to unity3d, I found the transparent ...
2
votes
1answer
204 views

Rigging Non-spherical eyes in 2.79 or 2.8 that will work in Unity

There used to be a trick to setting up non spherical eyes that can be squashed and stretched while still being able to use "track to" constraints to animate where the eyes look, it would also work in ...
0
votes
0answers
29 views

Why are the object proportions from Blender to Unity not being respected?

There is an object in Blender which, when transferred to Unity, does not match one part. In Blender: In Unity:
0
votes
0answers
27 views

Some sides of my object are black and others have texture. Why?

I need to create a cube object with texture around it. First I created a cube, generated an UV map, then I paint it in Mac Preview. Then I open image in Blender but I cannot see every side having an ...
0
votes
0answers
9 views

Combine two timelines into one

I have a 3d model that I have applied an armature on it to make an idle movement to use in Unity. Also, using the addon "animAll" I put movement on its eyes to give a "blinking" effect in the face ...
0
votes
1answer
171 views

Error generating rig with Rigify addon

Background With Unity, I downloaded this asset (Unity Asset Store link) for a game I am doing. I decided to use the "Army1" soldier for my game, but I needed some animations. After searching a bit ...