Questions tagged [unity]

Questions pertaining to Blender and the Unity 3D game engines.

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77 views

2D hack using 3D, Maybe? Your Thoughts required [closed]

I was thinking, (first of All, I am new to blender), I am making a 2D/3D mobile game in unity, Everything is 2D but I wanted to give off a 3D vibe. For many reason, 3D models( low poly) are readily ...
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1answer
26 views

Is there any way to bring smooth corrective modifier effect to unity?

Is there any way to bring a rigged model with smooth corrective modifier effect to unity?
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Blender weight issue to Unity

I have a mesh and rig, I have one bone for jiggle effect, the right one that I have moved to right, but in Unity there's a jaggy edge. Why?
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UV editing coloured wont export to unity

I have a ship that uses uv editing to colour it.(dragging around the vertexs around a colour map. explained further in https://www.youtube.com/watch?v=1jHUY3qoBu8&feature=emb_logo at 2:20 - 3:20) ...
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0answers
17 views

Export object with offset center

I'm trying to model very simple pipes for a unity project I'm working on. Everything was fine, until I added a curved pipe, the origin is not where I want it to be. I'm working with a grid system, and ...
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0answers
36 views

Rig of model in blender export fbx to unity than live streaming MVN mocap data, the location of model is wrong

I am a new user for blender (Using Maya in the past). This time I try to use blender to build up a model and rig it using the Armature Human(Mata-Rig). Since it just a simple model like this. I just ...
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1answer
103 views

Blender rigify character animation to Unity looks so weird

I have used rigify for rig my character and make some animations to use in my games. But in unity they looks so weird. Searched questions about this issue, and I have tried some solutions like change ...
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8 views

First time Unity Model problems

I am trying to create a road in blender, but when I put the fbx in Unity and drag the material into the model the material stretches and stays like this : Is there any way to fix this so it would ...
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0answers
22 views

Beginner-problems with animations between Blender & Unity

First of all I am very close to being a complete beginner in animation/rigging etc... I modelled my character, rigged it and know I would like to create some animations for him. They are fairly simple,...
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16 views

exporting two meshes connected to rig into unity

I have modeled a character in blender. It has two meshes (a body and a hat) and one rig. I have created some animations and it seems that it works fine in blender itself, body and hat moves ...
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14 views

How to export colored Map from Blender to Unity?

I have a question. I created a map in QGIS. Then I exported my map using QGIS2threejs Eporter in *.gltf fromat. This format can be easily imported and saved to Blender format which is supported by ...
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1answer
49 views

Blender object being imported in Unity is invisible

I'm trying to make a very simple object in Blender and export it to Unity. The object is a simple square that has a glowing (neon-style-like) rim (or frame). What I did was adding square, inserting ...
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32 views

Switching local Z and Y axis for a bone

I am using blender to import a humanoid model into my unity application. I am currently having an issue in my unity application, I have an external sensor strapped to my leg which sends quaternion ...
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1answer
51 views

Imported animation from mixamo to unity causes left hand to act unusual

Edit: I realised after I posted this question that it is on the blender stack exchange and this question is not actually blender related, however, I understand the files I am working with were ...
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1answer
59 views

Cloud Effect In Blender to Unity

Hi I'm trying to create 3D clouds in Blender to be used in Unity. Imagine the bubbly-like fx of the flying nimbus in Dragon Ball. Not really sure what the best approach is. I've tried using ...
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1answer
17 views

Four bones counted as one?

I'm somewhat of a beginner and I'm helping out a group of my friends by creating unity assets for them in blender. Recently I came across this avatar (made by Kevin Iglesias) and I've noticed its hand ...
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Merge two different planes / Fill (Solid - Wall) two different planes

Im having problem with a couple of models of mine that I bought from a seller. I'm using a fracturing system within unity which let me split up objects into a bunch of chunks (Works much better than ...
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1answer
95 views

How to create a Round Edges Effect on an object? [duplicate]

I'm able to import an object into Blender which was created in MagicaVoxel. The object keeps the desired texture in Blender and looks like this in Edit Mode. I want to add a "Rounded Edges" ...
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6 views

I'm trying to figure out how to export my blender object to unity while maintaining all of its properties [duplicate]

I'm fairly new to using both blender and unity but my end goal is to have my blender asset in unity just as it appears in blender. So essentially, I have two basic cube mesh's that are scaled to the ...
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31 views

Oval eye rig for game engine

For a character that has really big eyes, it isnt possible to use the standard spherical eyes. I need to make the eyes oval. But then the problem comes with the rigging. Would it be possible that the ...
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0answers
66 views

How to make exposure value in Unity HDRP visually equivalent to it in blender cycles

I have rendered a series of videos in blender cycles to show some materials. And now, to replicate these materials in Unity HDRP, I try to keep all the parameters in same between these two platform: ...
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1answer
46 views

Why does my texture bake come out as completely black? (The age-old question.)

As many people before me, I'm trying to bake a terrain texture from a Blender material for Unity, and hence not illuminated by light in the scene. I noticed a ton of forum posts by people with similar ...
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1answer
73 views

Animation in Unity look different than in Blender - rigify addon

I am working on a school project and need to import this simple model and animation of a crane to Unity. It was made using a Rigify rig. In Blender the animation looks like this: https://imgur.com/a/...
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77 views

Cannot import an FBX model that I downloaded from Unity

I am completely new to Blender so it is possible I have missed a simple step so bear with me. I downloaded a character asset from Unity but the rotation for the mesh collider is different to the ...
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0answers
16 views

How to bake a blender shader into a colored image mapped to the UV of a model [duplicate]

Me and my friend have this metal texture created in blender with nodes for a robot model. How would we take this shader and turn it into basic uv image texture with colors for the model in unity? ...
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18 views

How do you Export Shape-keys to Unity (Blender 2.8)

I have been trying to export visemes to unity but no matter what I do it just wont export them. nothing shows up in Unity. I cant find any good tutorials for blender 2.8 or newer that explains how to ...
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0answers
53 views

Tank rigging and animations for Unity

I need some help on the workflow to create the rig and animations in Blender for Unity. I have a tank split in different objects (body, turret, cannon, wheels, track) and want to do some animations (...
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47 views

Is there a way to apply root motion to objects following a path?

I am trying to create a simple caterpillar track animation with root motion. I have assigned each plate of track a Follow Path constraint to follow a Beizer Curve(...
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25 views

Armature Export to FBX with strange Rotation Values in Unity

I am having troubles with a fairly simple armature. It is basically a Cylinder that has an armature that allows to move the top and bottom plus aim them and I also have a center bone that can keep the ...
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22 views

Problem with exporting blender materials to unity [duplicate]

I need to export this model to unity with its materials: This model uses a few different materials in different slots: The green and grey materials have a random color from a color ramp in each face,...
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1answer
35 views

Workflow for texturing in games (in Unity)

I struggle to find information on this topic, which is more of a general question. I currently strive to decide on which workflow is better for interiors texturing for my game (like a big house for ...
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1answer
410 views

How to Bake a Metallic and Smoothness Map for Unity in Blender 2.91

I have a set of models in Blender with materials that are mostly metallic. There is a hi-poly and a low-poly version of each model. I need to transfer these models over to Unity for the project I am ...
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0answers
22 views

Animation artifact on belly after import to Unity

I created this penguin model, rigged it up and created this idle animation in Blender 2.9. However, once imported to Unity, the idle animation seems to cover/disturb the belly mesh. This does not ...
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50 views

Baking a curve animation so it can be imported into unity (Blender 2.79)

So here's what I've done in order: I've modeled a spraypaint stencil, to be used in the title animation in my unity game. I made a bezier curve, and gave the stencil the Curve modifier. I turned on ...
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23 views

Getting different (bad) deformation when Importing to Unity

I'm getting different deformation on some parts of a character in Unity comparted to Blender. Inside Blender the deformation is fine. Deformation in Blender: Deformation in Unity: I have no idea why ...
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1answer
65 views

OBJ Export (Pivot Points Wrong)

I believe I've tried every export setting I can think of. I'd like objects I export from Blender to keep their pivot point, but they never seem to do that. Is there a secret way to do this, or does ...
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18 views

Adding an animation at a later date & exporting

I've got a dinosaur model with some simple animations currently (walk, jump, run). I exported as an FBX for using in Unity and baked all the animations in. Whenever I want to go back and add a new ...
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44 views

Export room made with ArchiMesh to Unity

I've created a simple room and I have two ways to export that to Unity, each with its own problems. First - just use the project. Second, export it to FBX. There is a problem that appears in both ...
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0answers
17 views

fbx export to unity missing textures [duplicate]

But I am a second day newb in blender. When i export the asset into unity through fbx the character is just white. No textures or anything. Same with mixamo as well. I am starting to think fbx is not ...
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0answers
43 views

Shader set to Alpha Blend - Possible to override this for output in “Normal” layer

I might be going about this the wrong way, but here's the issue: I'm rendering a 3D model to animated sprites, including the normal layer (which I'll use for lighting). I've set up a shader, which ...
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0answers
32 views

Weight painting on fbx does not translate into Unity

Workflow: -Weight paint and animate mesh in Blender -Export as FBX -Import in Unity Weight painted knee doesn't translate well. Is this a file format problem or a weight painting problem, In Blender: ...
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0answers
31 views

Project not exporting to unity as rest pose

I have a project for a FPS character. I set its rest pose to a standard, hands at sides pose. I selected everything and exported the project as an FBX. I clicked limit to "selected objects", ...
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0answers
12 views

Objects exported to Unity change orientation depending on my viewing angle

I'm pretty new to Blender, and i ran into the following problem. I exported a few FBX objects to unity, and they are working fine. But the object I'm working on now rotates and turns depending on my ...
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0answers
75 views

Blender auto keying the first and last frame of all my joint animations

Dumb Blender to Unity question... I'm currently trying to export a character with several animations and for some reason, it keeps keying the start and end frame of each joint I have. I have set it so ...
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0answers
70 views

What are static meshes and sockets?

I was looking through the web to help me out with an animation system and came across this forum. The game engine I'm going to use is Unity but I'm sure the principles are the same. The 2nd post from ...
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29 views

Specific part of mesh rotated when exporting to unity

I have a sniper rifle mesh that is divided into different parts (body, stock, scope, etc). I have this magazine mesh that has a magazine bone that it is parented to. I have rotated the mesh and ...
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0answers
9 views

Imported FBX file contains Animation Clip Twice

What the title says. I have a rigged cube man with an idle animation, exported into an FBX file. When i import this asset into Unity, and collapse it, it contains the following: CubeModel , Armature , ...
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0answers
38 views

Pac-Man Type Animation to Unity

I am making Pac-Man mouth close/open animation. My goal is to bring it into Unity. At first I made this combination of a sphere and a cube by using boolean modifier. Then I changed the size of the ...
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0answers
142 views

Change Direction of Animation

I have a walk animation from Mixamo on my rig (and many more) but I need to retarget the direction the animation walks. What doesn't work Currently when i try using the root bone or a rotation ...
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0answers
19 views

Fill UV Face to bounds without stretching

I am working on a video game and currently designing models for a 3d dungeon. The dungeon creation works by piecing together these models, and as such they have to have consistent texture sizes across ...

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