Questions tagged [unity]

Use this tag for questions pertaining to Blender and the Unity 3D game engines.

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0answers
337 views

Hidden materials issue

In my model, I have 4 objects that share 2 different materials. However, when exporting to Unity, the first object has the correct 2 materials, the second object has 3 materials, third object has 4 ...
2
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0answers
647 views

FBX exporting error [closed]

I am trying to export a model as a .fbx I've done exactly as I have for other models and for some reason I am getting an error. Can anyone tell me how to fix this?
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0answers
91 views

Animations to Unity3d

I'm developing a videogame, so I started creating my assets on blender. I have made a human with a walk and idle animations (Everything fine here :) ). For unity can detect that the main character's ...
23
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3answers
72k views

Export cycles material to unity

I have been experiencing an issue that once I have a material created and looking the way I want it, I cannot seem to export it correctly with the textures mixed. I don't know the correct words to ...
1
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1answer
2k views

Bending a railway line

I'm entirely new to Blender and am learning as I go, so I need a bit of step-by-step guidance please. I'm working on some voxel based graphics, creating them in MagicaVoxel, exporting as .obj files ...
4
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1answer
33k views

How to put a model in a T-pose automatically?

Is there a way to force a model to a T-pose? I need my model to be in a T-pose so that I can export it to Unity for a humanoid rig. But putting a model in a T-pose manually is hard. So is there a way ...
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0answers
83 views

How to take an object with textures applied in nodes and put it into unity

So I used the sapling add-on to create a well detailed tree. Under the curves tab I check the Use UV for mapping box and the went into cycles render mode. I then opened up the node editor and applied ...
8
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1answer
26k views

Is it possible to export animations/actions separately from Blender to Unity

I want to have a 'master rig' file in Unity that I can plug a separate animation into. So then I can go and edit a single animation without having to re-import the whole FBX with the rig, mesh, and ...
5
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1answer
2k views

making texture atlas for only some part of objects

i want to make buildings in blender and export it to unity , i want the draw calls and texture space to be as low as possible so so what i do is i will put tiled textures on side of buildings (...
5
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1answer
8k views

What are the advantages of Rigify versus MakeHuman's MHX rig?

What are the advantages of Rigify versus MakeHuman's MHX rig? My ultimate end goal is to import my character into Unity3D, and it seems like there is going to be a lot of "cleaning" I will need to do ...
2
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0answers
1k views

Combine animation actions into one? [closed]

I need the arms head and legs of my zombie model to vary in colors, so I have to keep them separate, but I need an armature, so I need more than one armature, meaning I'll have multiple animation ...
0
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1answer
1k views

Why multiple blender animations are not showing up in unity when imported

I have followed numerous online tutorials and no matter how many times I watch/mimic exactly what they are doing, I still end up with ONE animation that plays everything at once. I cannot figure it ...
1
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1answer
5k views

How can I merge several UV images into one UV image? [duplicate]

I have created several space ships using up to 7-8 single images to texture the objects. As I am a blender beginner I did not unwrap the models and create a texture from the unwrap; instead, I just ...
1
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1answer
3k views

My 3D object looks different when exporting it to Unity?

I'm new to blender and Unity so my Question is simple , My Design lost some materials like some colors after Importing it to Unity , I exported it as .fbx file and Imported it to unity. Here is The ...
3
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1answer
6k views

Why is my mesh inversed when Imported to Unity?

So I modeled this sword and all the parts were separate meshes. I used a mirror modifier when I was modeling and then I applied the modifier when I was done to make the parts into solid meshes. Put a ...
1
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0answers
375 views

Rotating a model of a character distorted the animation

I created a 3D model in Blender, I did a walk cycle on it so this character has an walking animation in it. I want to use this model and its walk animation in Unity. But Unity is using ...
0
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1answer
4k views

How to color an object in blender for use in Unity3d?

I have no knowledge of Modelling but I have to do this for my game. I used texture paint to color the surface. But when I import the exported fbx into unity, none of that paint is there. All I get is ...
1
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0answers
549 views

Exporting Physics Simulations into Unity

Is there a way to turn Blender simulations into animations that I can export to Unity? What I want to do is to, say, animate a flag, run the simulation and export it to Unity to be used in a game. Is ...
1
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0answers
706 views

Understanding model, texture, UV scale

I am trying to understand the relationship between the scale of the model and how a texture is applied. My workflow is as follows: Create a model Create an image in the UV/Image editor of the ...
5
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6answers
32k views

Set the correct orientation when exporting from Blender to Unity

When exporting models from Blender into Unity one must take into account the handedness of both programs. Blender considers Z vector as the UP vector, but Unity considers the Y vector as the UP. ...
0
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1answer
2k views

How to set Blender to use identical controls as Unity?

I am used to Unity's controls and would like to mimic them to Blender to make transitions between the two easier. If you know how, please let me know. Edit: I apologize, I should have been more ...
1
vote
1answer
3k views

UV unwrap doesn't show up in Object Mode?

I know that this is a usual question and might already have an answer online, but I am stuck at UV unwrapping for a lot of time already and i want to explain my issue in detail. I want to add ...
0
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1answer
570 views

Making a spring for use in Unity

I've created a spring animation using shape keys in Blender and I would like to import it to Unity. I can get the spring into Unity, but I can't get the animation. How do I get the animation to work ...
2
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1answer
5k views

UV Mapping Doesn't Display in UV/Image_Editor [duplicate]

I've gone through tutorials and get the UV Mapping to work when testing on a simple block. However, when trying this on a bigger model, the UV Mapping won't display in the UV/Image_Editor. The Eiffel ...
2
votes
1answer
510 views

Which animation method to use in blender for later use in Unity?

I'm trying to understand which animations on blender will be able to be animated in unity. I have tried animating a net in such a way that when the ball hits it I will activate the animation to look ...
2
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1answer
3k views

Mesh imported to Unity is inside out

I'm importing a mesh i made into unity before exporting I always rotate it by -90 degrees in the X axis, then set the orientation to Y forward and Z up so when the object is imported to unity the ...
0
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2answers
800 views

Exporting animations to unity 3d

I'm new to blender's animation thing, and I made an animation for my ship, it simply goes up and down slowly. However, whenever I export it to unity and start to use it, my ship teleports itself to a ...
2
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0answers
1k views

How can I make multiple animations for one object?

Before anything else is said, I know this has already been asked, but I wasn't able to get a straight answer from any previous posts. What I am trying to do is create multiple animations for one ...
0
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0answers
113 views

Blender multiple UVTex order

My Blender to Unity work flow includes a texture baking process once a model has been finished. So my model will be built in Blender and textured with multiple textures and once I'm happy with the ...
1
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2answers
13k views

Unexpected rotation when exporting .fbx for Unity

I have had no problems exporting .fbx files for Unity except recently some of my .fbx started to rotate the mesh. The asset is correctly oriented, but the mesh is rotated 90 degrees. Is there an ...
0
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2answers
4k views

Animating ZBrush models with Blender for unity

Hi Guys I'm trying to make my game and I want to use ZBrush to make my character models, but I want to animate them, to use them in unity with unity new addition (Animator) that is amazing, I ...
2
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1answer
647 views

How to stop texture curving around a hole?

I'm developing a game in Unity and I use Blender to create my models. In my game I need a board with holes in it. I create holes by using a cylinder and a boolean modifier like this: Then I apply my ...
0
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1answer
2k views

Import fbx model from unity [duplicate]

Is it possible to import an fbx model, so that I can edit models from unity in blender? I tried and nothing worked, when I open the file I see the default cube when opening blender.
1
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1answer
2k views

Creating animations for Unity models using Blender?

I am relatively new to Unity. Currently, I am trying to make some animations using the free model Unity-Chan available from the asset store. Could someone post some helpful tips or perhaps a link ...
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0answers
44 views

Export a file with textures to Unity? [duplicate]

How can I export my blender file to unity so it saves all materials and textures?
7
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3answers
26k views

Cycles Materials to Unity Shader

I have a really nice looking crystal material using cycles applied to my object; it's pretty fast and very simple - Just one glass node. Is there any way to convert this into an HLSL shader for use ...
6
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1answer
2k views

Dual normal faces

I have created a model which requires some faces to be dual sided. I intend to import this model into Unity. Reading about this, it seems that the recommendation is to duplicate the polygons and then ...
3
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2answers
13k views

Blender animations and Unity

I have created two Cubes and one bone which controls both objects (cubes). First cube is Red, second one is Blue. In first part of animation Red cube is rotating using bone and Blue cube is Hidden ...
1
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1answer
2k views

Animated mesh has incorrect transforms when exported to Unity

I am exporting a model to Unity 3d. Some parts of the model appear rotated 180/90 degrees. I have tried CtrlA and resetting the location/scale/rotation but to no effect. I am directly using the ....
2
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2answers
2k views

Using CMU Graphics Lab Motion Capture Database

I have been attempting to import CMU motion capture into Unity through Blender. I was specifically using actor number 127, action number 3: Run. I was downloading asf/amc file format. I then used ...
14
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1answer
124k views

How to import an FBX file into Blender

I am trying to import an FBX file from Unity into Blender. Does anybody know how to do that?
2
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1answer
2k views

Problem when exporting from Blender to Unity 3D?

I'm having a problem when trying to import my character to the Unity Engine. It gives me message: ...
3
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1answer
1k views

Multiples animations in a single blend file

For a University project I need to make a fish (guppy), create bones, add them to the mesh, create some "realistic" animations on the timeline, and finally redo the last point to be able to set ...
8
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2answers
4k views

Exporting tiled texture?

I have plane in blender. On that plane I have single texture (512x512) that repeats itself and makes my "floor". What I would like to do is export somehow new image for further editing. That image ...
9
votes
1answer
36k views

Animated object exported to fbx does not have any animation

I have 2 animations currently on a sword that I have modeled and when I export the object as a fbx into my game engine Unity it seems to not bring the animations along with it. Here are the export ...
3
votes
2answers
3k views

Arm resets position when exported?

So in edit mode when I export my hand model into unity 3d, the hand resets its position, but when I go into edit mode the hand also goes back to its original position. I have a animation with it, so ...
7
votes
2answers
1k views

Stretchable pipe (for export to Unity)

I'm trying to create a pipe that will bend and stretch, which I can then export to Unity. Bending I can do, but I have no idea how or if I could stretch. Is it possible? Thanks :) What I'm aiming for ...
10
votes
3answers
9k views

Is there a way to export an object to Unity 3D while keeping any applied textures?

I exported a .fbx file to Unity 3D, but it retained none of the applied textures. Is there a way to create a textured model in Blender and export it into Unity ...

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