A message from our CEO about the future of Stack Overflow and Stack Exchange. Read now.

Questions tagged [unity]

Questions pertaining to Blender and the Unity 3D game engines.

Filter by
Sorted by
Tagged with
1
vote
0answers
725 views

How to get Unity3D to work with curve on tank track? (unapplied)

I have this belt and it rotates by translating the object on the y axis, but that doesn't work in Unity. In Unity, since the curve is unapplied, it translates instead? also it is below the ground as ...
3
votes
1answer
2k views

Problem after joining meshes

After I've joined 3 meshes into a single mesh with ctrl+j, part of it becomes transparent after I import it to Unity (see left side of the image). What could cause this and how can I fix it?
1
vote
0answers
177 views

Texture not showing up

I made a test cube to begin learning how to texture in the BGE. Although the texture shows in texture paint and in the UV editor, my cube is blank when imported into unity as if I hadn't applied ...
3
votes
0answers
283 views

How to export blender material files to Unity

I made this car with blender and I used some materials in my design. I exported car and materials. When I use in unity I can't see the materials. I try a lot of way but I didn't fix this problem. ( I ...
1
vote
0answers
547 views

Odd animation (without armature) when imported in Unity

i'm new to blender and i made a simple push animation(link to the blender project to have a look) for a button, in blender everything seems to work fine. When i export it as .FBX it works in unity, ...
2
votes
0answers
707 views

Bad bone rotation in Unity humanoid

It looks that I can not export roll setting from Blender to Unity, because it still has bad rotation. I tried different axis, different roll, blend file, fbx file. Nothing is working. It is working ...
1
vote
0answers
956 views

Blender model being torn apart after applying scale

I recently created a model to import into Unity, but when I did, the normals were all facing the wrong way. I did some searching and found that this was caused by having not applied the scale to the ...
0
votes
1answer
1k views

Animation flipped 180 degrees in Unity with .fbx export

I don't know if the problem is in Unity or in Blender. I'm asking both communities. When exporting an armature animation from Blender with .fbx format and playing it in Unity, it always flips the ...
0
votes
1answer
373 views

Is it possible to set names of objects based on their texture name?

I'm trying to import texture wrapped models into Unity 3D. Unity needs to have the object name the same as the texture name for it to automatically assign the textures.
1
vote
2answers
1k views

Some partial animations cannot play as additive in Unity

I am making a character in Blender and animating it through Unity's Animator Controller. I have a Base layer in Unity which animates the basic body movements, and an Additive layer which animates the ...
2
votes
0answers
905 views

Exporting Particles?

So I've taken the route of making my characters hair in blender with particles, kind of giving them their own physics and all. It works wonderfully in blender, but no matter what format I export it in,...
1
vote
0answers
241 views

Hidden materials issue

In my model, I have 4 objects that share 2 different materials. However, when exporting to Unity, the first object has the correct 2 materials, the second object has 3 materials, third object has 4 ...
2
votes
0answers
619 views

FBX exporting error [closed]

I am trying to export a model as a .fbx I've done exactly as I have for other models and for some reason I am getting an error. Can anyone tell me how to fix this?
0
votes
0answers
91 views

Animations to Unity3d

I'm developing a videogame, so I started creating my assets on blender. I have made a human with a walk and idle animations (Everything fine here :) ). For unity can detect that the main character's ...
16
votes
3answers
53k views

Export cycles material to unity

I have been experiencing an issue that once I have a material created and looking the way I want it, I cannot seem to export it correctly with the textures mixed. I don't know the correct words to ...
1
vote
1answer
1k views

Bending a railway line

I'm entirely new to Blender and am learning as I go, so I need a bit of step-by-step guidance please. I'm working on some voxel based graphics, creating them in MagicaVoxel, exporting as .obj files ...
2
votes
1answer
19k views

How to put a model in a T-pose automatically?

Is there a way to force a model to a T-pose? I need my model to be in a T-pose so that I can export it to Unity for a humanoid rig. But putting a model in a T-pose manually is hard. So is there a way ...
0
votes
0answers
80 views

How to take an object with textures applied in nodes and put it into unity

So I used the sapling add-on to create a well detailed tree. Under the curves tab I check the Use UV for mapping box and the went into cycles render mode. I then opened up the node editor and applied ...
8
votes
1answer
16k views

Is it possible to export animations/actions separately from Blender to Unity

I want to have a 'master rig' file in Unity that I can plug a separate animation into. So then I can go and edit a single animation without having to re-import the whole FBX with the rig, mesh, and ...
5
votes
1answer
2k views

making texture atlas for only some part of objects

i want to make buildings in blender and export it to unity , i want the draw calls and texture space to be as low as possible so so what i do is i will put tiled textures on side of buildings (...
5
votes
1answer
7k views

What are the advantages of Rigify versus MakeHuman's MHX rig?

What are the advantages of Rigify versus MakeHuman's MHX rig? My ultimate end goal is to import my character into Unity3D, and it seems like there is going to be a lot of "cleaning" I will need to do ...
2
votes
0answers
1k views

Combine animation actions into one? [closed]

I need the arms head and legs of my zombie model to vary in colors, so I have to keep them separate, but I need an armature, so I need more than one armature, meaning I'll have multiple animation ...
0
votes
1answer
937 views

Why multiple blender animations are not showing up in unity when imported

I have followed numerous online tutorials and no matter how many times I watch/mimic exactly what they are doing, I still end up with ONE animation that plays everything at once. I cannot figure it ...
1
vote
1answer
5k views

How can I merge several UV images into one UV image? [duplicate]

I have created several space ships using up to 7-8 single images to texture the objects. As I am a blender beginner I did not unwrap the models and create a texture from the unwrap; instead, I just ...
1
vote
1answer
2k views

My 3D object looks different when exporting it to Unity?

I'm new to blender and Unity so my Question is simple , My Design lost some materials like some colors after Importing it to Unity , I exported it as .fbx file and Imported it to unity. Here is The ...
3
votes
1answer
4k views

Why is my mesh inversed when Imported to Unity?

So I modeled this sword and all the parts were separate meshes. I used a mirror modifier when I was modeling and then I applied the modifier when I was done to make the parts into solid meshes. Put a ...
1
vote
0answers
362 views

Rotating a model of a character distorted the animation

I created a 3D model in Blender, I did a walk cycle on it so this character has an walking animation in it. I want to use this model and its walk animation in Unity. But Unity is using ...
0
votes
1answer
3k views

How to color an object in blender for use in Unity3d?

I have no knowledge of Modelling but I have to do this for my game. I used texture paint to color the surface. But when I import the exported fbx into unity, none of that paint is there. All I get is ...
1
vote
0answers
516 views

Exporting Physics Simulations into Unity

Is there a way to turn Blender simulations into animations that I can export to Unity? What I want to do is to, say, animate a flag, run the simulation and export it to Unity to be used in a game. Is ...
1
vote
0answers
596 views

Understanding model, texture, UV scale

I am trying to understand the relationship between the scale of the model and how a texture is applied. My workflow is as follows: Create a model Create an image in the UV/Image editor of the ...
4
votes
5answers
16k views

Set the correct orientation when exporting from Blender to Unity

When exporting models from Blender into Unity one must take into account the handedness of both programs. Blender considers Z vector as the UP vector, but Unity considers the Y vector as the UP. ...
0
votes
1answer
1k views

How to set Blender to use identical controls as Unity?

I am used to Unity's controls and would like to mimic them to Blender to make transitions between the two easier. If you know how, please let me know. Edit: I apologize, I should have been more ...
1
vote
1answer
2k views

UV unwrap doesn't show up in Object Mode?

I know that this is a usual question and might already have an answer online, but I am stuck at UV unwrapping for a lot of time already and i want to explain my issue in detail. I want to add ...
0
votes
1answer
332 views

Making a spring for use in Unity

I've created a spring animation using shape keys in Blender and I would like to import it to Unity. I can get the spring into Unity, but I can't get the animation. How do I get the animation to work ...
2
votes
1answer
3k views

UV Mapping Doesn't Display in UV/Image_Editor [duplicate]

I've gone through tutorials and get the UV Mapping to work when testing on a simple block. However, when trying this on a bigger model, the UV Mapping won't display in the UV/Image_Editor. The Eiffel ...
2
votes
1answer
486 views

Which animation method to use in blender for later use in Unity?

I'm trying to understand which animations on blender will be able to be animated in unity. I have tried animating a net in such a way that when the ball hits it I will activate the animation to look ...
2
votes
1answer
2k views

Mesh imported to Unity is inside out

I'm importing a mesh i made into unity before exporting I always rotate it by -90 degrees in the X axis, then set the orientation to Y forward and Z up so when the object is imported to unity the ...
0
votes
2answers
734 views

Exporting animations to unity 3d

I'm new to blender's animation thing, and I made an animation for my ship, it simply goes up and down slowly. However, whenever I export it to unity and start to use it, my ship teleports itself to a ...
2
votes
0answers
1k views

How can I make multiple animations for one object?

Before anything else is said, I know this has already been asked, but I wasn't able to get a straight answer from any previous posts. What I am trying to do is create multiple animations for one ...
0
votes
0answers
105 views

Blender multiple UVTex order

My Blender to Unity work flow includes a texture baking process once a model has been finished. So my model will be built in Blender and textured with multiple textures and once I'm happy with the ...
0
votes
2answers
8k views

Unexpected rotation when exporting .fbx for Unity

I have had no problems exporting .fbx files for Unity except recently some of my .fbx started to rotate the mesh. The asset is correctly oriented, but the mesh is rotated 90 degrees. Is there an ...
0
votes
2answers
3k views

Animating ZBrush models with Blender for unity

Hi Guys I'm trying to make my game and I want to use ZBrush to make my character models, but I want to animate them, to use them in unity with unity new addition (Animator) that is amazing, I ...
2
votes
1answer
545 views

How to stop texture curving around a hole?

I'm developing a game in Unity and I use Blender to create my models. In my game I need a board with holes in it. I create holes by using a cylinder and a boolean modifier like this: Then I apply my ...
0
votes
1answer
2k views

Import fbx model from unity [duplicate]

Is it possible to import an fbx model, so that I can edit models from unity in blender? I tried and nothing worked, when I open the file I see the default cube when opening blender.
1
vote
1answer
2k views

Creating animations for Unity models using Blender?

I am relatively new to Unity. Currently, I am trying to make some animations using the free model Unity-Chan available from the asset store. Could someone post some helpful tips or perhaps a link ...
0
votes
0answers
40 views

Export a file with textures to Unity? [duplicate]

How can I export my blender file to unity so it saves all materials and textures?
7
votes
3answers
22k views

Cycles Materials to Unity Shader

I have a really nice looking crystal material using cycles applied to my object; it's pretty fast and very simple - Just one glass node. Is there any way to convert this into an HLSL shader for use ...
4
votes
1answer
2k views

Dual normal faces

I have created a model which requires some faces to be dual sided. I intend to import this model into Unity. Reading about this, it seems that the recommendation is to duplicate the polygons and then ...
3
votes
2answers
12k views

Blender animations and Unity

I have created two Cubes and one bone which controls both objects (cubes). First cube is Red, second one is Blue. In first part of animation Red cube is rotating using bone and Blue cube is Hidden ...
1
vote
1answer
2k views

Animated mesh has incorrect transforms when exported to Unity

I am exporting a model to Unity 3d. Some parts of the model appear rotated 180/90 degrees. I have tried CtrlA and resetting the location/scale/rotation but to no effect. I am directly using the ....