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Questions tagged [unity]

Use this tag for questions pertaining to Blender and the Unity 3D game engines.

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23 votes
3 answers
73k views

Export cycles material to unity

I have been experiencing an issue that once I have a material created and looking the way I want it, I cannot seem to export it correctly with the textures mixed. I don't know the correct words to ...
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14 votes
1 answer
127k views

How to import an FBX file into Blender

I am trying to import an FBX file from Unity into Blender. Does anybody know how to do that?
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  • 183
10 votes
3 answers
9k views

Is there a way to export an object to Unity 3D while keeping any applied textures?

I exported a .fbx file to Unity 3D, but it retained none of the applied textures. Is there a way to create a textured model in Blender and export it into Unity ...
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  • 545
9 votes
1 answer
37k views

Animated object exported to fbx does not have any animation

I have 2 animations currently on a sword that I have modeled and when I export the object as a fbx into my game engine Unity it seems to not bring the animations along with it. Here are the export ...
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8 votes
2 answers
4k views

Exporting tiled texture?

I have plane in blender. On that plane I have single texture (512x512) that repeats itself and makes my "floor". What I would like to do is export somehow new image for further editing. That image ...
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  • 345
8 votes
1 answer
28k views

Is it possible to export animations/actions separately from Blender to Unity

I want to have a 'master rig' file in Unity that I can plug a separate animation into. So then I can go and edit a single animation without having to re-import the whole FBX with the rig, mesh, and ...
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7 votes
3 answers
26k views

Cycles Materials to Unity Shader

I have a really nice looking crystal material using cycles applied to my object; it's pretty fast and very simple - Just one glass node. Is there any way to convert this into an HLSL shader for use ...
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7 votes
2 answers
1k views

Stretchable pipe (for export to Unity)

I'm trying to create a pipe that will bend and stretch, which I can then export to Unity. Bending I can do, but I have no idea how or if I could stretch. Is it possible? Thanks :) What I'm aiming for ...
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7 votes
2 answers
4k views

Exporting Animation with Modifier

I have a cube that moves along a bezier curve (it's a mine cart). It is a simple animation, keyframe at start, keyframe at end, with a curve modifier on the cube. I want to export the animation and ...
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6 votes
1 answer
3k views

Dual normal faces

I have created a model which requires some faces to be dual sided. I intend to import this model into Unity. Reading about this, it seems that the recommendation is to duplicate the polygons and then ...
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  • 901
5 votes
3 answers
5k views

How do I create a Unity3d-compatible skybox in blender?

I wish to create skybox textures for use in Unity3D, by baking environment materials to the textures. How would I go about setting something like this up? EDIT: I have tried simply putting a camera ...
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5 votes
6 answers
36k views

Set the correct orientation when exporting from Blender to Unity

When exporting models from Blender into Unity one must take into account the handedness of both programs. Blender considers Z vector as the UP vector, but Unity considers the Y vector as the UP. ...
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  • 177
5 votes
1 answer
2k views

making texture atlas for only some part of objects

i want to make buildings in blender and export it to unity , i want the draw calls and texture space to be as low as possible so so what i do is i will put tiled textures on side of buildings (...
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5 votes
1 answer
8k views

What are the advantages of Rigify versus MakeHuman's MHX rig?

What are the advantages of Rigify versus MakeHuman's MHX rig? My ultimate end goal is to import my character into Unity3D, and it seems like there is going to be a lot of "cleaning" I will need to do ...
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4 votes
1 answer
21k views

After import to Unity, all my normals are flipped

I found someone with similar problem, but their answer doesn't work for me. Other than that, the net is full of advice how to flip normals programmatically to create interiors on the fly, but other ...
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  • 147
4 votes
3 answers
12k views

Scaling and importing from blender to unity

When I make a 3d model in blender and import it to unity the model has an incorrect size and im thinking the problem has to do with the units but I don't know what units to use while modeling in ...
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  • 115
4 votes
1 answer
4k views

Applying Mirror Modifier with Shape Keys on a rigged Model

Question: Is there a way to quickly apply a mirror modifier on a rigged character with shape keys? Story: I have a rigged game-character and use shape keys to later transit between a muscular and ...
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  • 61
4 votes
2 answers
38k views

How to put a model in a T-pose automatically?

Is there a way to force a model to a T-pose? I need my model to be in a T-pose so that I can export it to Unity for a humanoid rig. But putting a model in a T-pose manually is hard. So is there a way ...
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4 votes
2 answers
679 views

How to make a light emitting material sensitive to external light

Essentially I want to turn a material into a kind of night-light. For this character I'm working on, I wanted the crystals on him to glow in the dark... And I got them to glow using various shader ...
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4 votes
1 answer
944 views

Using Walk Navigation like Unity and Unreal

I'm using Blender 2.8 and wanted to change some settings on the viewport navigation. I always wanted some way to navigate in the 3D world like we can with Unreal and Unity. In this new version, I ...
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  • 43
4 votes
1 answer
358 views

Raycast from outside a model to delete all inside faces?

I'm working on a Lego project where I build models out of Lego bricks in LDD and then import them into Blender via various hoops - inside Blender I then optimize them before loading them into Unity ...
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  • 61
3 votes
2 answers
13k views

Blender animations and Unity

I have created two Cubes and one bone which controls both objects (cubes). First cube is Red, second one is Blue. In first part of animation Red cube is rotating using bone and Blue cube is Hidden ...
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  • 103
3 votes
2 answers
122 views

How can I do a cartoon-like cannon firing animation that's compatible with Unity (without lattice modifier)?

I am working on the cannon below: It is going to be used in a Christmas mobile game and is going to shoot presents. I want to make it have an animation where, when I shoot the present, it's a kind of ...
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3 votes
2 answers
2k views

How to get a smooth cone shape?

I wanted to make a button like this : And was able to create this button : But obviously, the shape is not really smooth (I'm talking about the star shape in the center). I already applied a ...
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  • 495
3 votes
1 answer
58 views

Modelling principle: should I optimize mesh by disconnecting pieces of geometry?

I'm learning to make some game assets for Unity using Blender, and in an effort to keep models low poly and reduce the number of vertexes, I've found that in some cases I can bypass vertexes and ...
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  • 167
3 votes
1 answer
362 views

Applying Logo to Sphere to move to Unity

Ok, so I'm really stuck here and need some help everybody. I'm trying to color an icosphere yellow, then apply a red target (transparent png) to 6 sides of the ball (left, right, front, back, top, ...
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3 votes
2 answers
1k views

How to render voxels?

I have a voxel representation of a model of the human body in numpy and would like to render it directly in Blender. Is there a file format for this? Most of the ...
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  • 150
3 votes
1 answer
2k views

exporting animated model to unity 5 totally deform the mesh

I am trying to import a model in unity from blender. But using FBX is a total disaster, collada looks "better", at least I can recognize the arms and legs. This is the link for the original blend file:...
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  • 285
3 votes
1 answer
1k views

Multiples animations in a single blend file

For a University project I need to make a fish (guppy), create bones, add them to the mesh, create some "realistic" animations on the timeline, and finally redo the last point to be able to set ...
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  • 133
3 votes
2 answers
3k views

Arm resets position when exported?

So in edit mode when I export my hand model into unity 3d, the hand resets its position, but when I go into edit mode the hand also goes back to its original position. I have a animation with it, so ...
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3 votes
1 answer
14k views

Export 3D model along with UV map: how to convert UV image into a material before exporting it?

I am planning to export a 3D model for a Unity project. I did save the 3D model along with the unwrapped skin onto the UV editor and edited the UV map with color and preview it in texture view. When I ...
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3 votes
2 answers
7k views

Why does exporting FBX to Unity mess up my UVs

would love some help with this as Im probably missing something simple so here's the issue... I save a UV map (from UV master) on the low res in Zbrush and polly paint my high res and create a normal ...
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3 votes
1 answer
6k views

Can I use cycles renderer for a game?

I'm currently working on a project with Unity 3D, and my plan is to design everything with Blender. But I didn't know until today that Cycles renderer is meant for animations and HD images. Can I use ...
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  • 43
3 votes
3 answers
268 views

Joining different UVmaps from different objects

I have 7 separated objects with different UV maps, but since i want to export to unity i would like to join all the UV in order to reduce draw calls keeping the objects separated. Is it possible?
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  • 415
3 votes
1 answer
7k views

Why is my mesh inversed when Imported to Unity?

So I modeled this sword and all the parts were separate meshes. I used a mirror modifier when I was modeling and then I applied the modifier when I was done to make the parts into solid meshes. Put a ...
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3 votes
1 answer
549 views

How to convert lattice-deformed and bone-controlled eyes to exportable shape keys?

I have a rigged model of Thwomp that I need to export to Unity. The eyes are animated using an armature and Lattice Deformation modifier. As I understand it, you can't export Lattice deforms to Unity (...
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3 votes
1 answer
2k views

Seperate mesh into multiple ones [duplicate]

I'm a developer that is doing a little mini VR game. I will buy all my assets since Im not a skilled artist. I bought a pistol on Unity Asset store. Problem is the main mesh called G17 in the picture ...
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  • 199
3 votes
2 answers
1k views

Change Object Relative Position to Origin

Example: I create a cube and change it's position to 0, 8, 0. How do I make this new position its new origin? I want to export it to Unity and manipulate the position, which is rendered very ...
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3 votes
1 answer
2k views

Skinning A Simple Tank Track For Unity3D

this is my first post and I am relatively new to Blender so bare with me.. I'm designing a tank track for a 3D game in the Unity engine - And I'm trying to configure the armature and bones of the ...
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3 votes
1 answer
5k views

Problem after joining meshes

After I've joined 3 meshes into a single mesh with ctrl+j, part of it becomes transparent after I import it to Unity (see left side of the image). What could cause this and how can I fix it?
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  • 187
3 votes
0 answers
3k views

Stop Blender from exporting the additional Armature root bone/object in FBX files

I am having a problem when trying to export my animation to Unity. What happens is that whenever I export the .FBX file, Blender adds an extra object named "Armature". Therefore, the hierarchy of the ...
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  • 31
3 votes
0 answers
148 views

Issues exporting large amounts of animations to Unity

I'm having a few issues I have been trying to work around for a few months now when I'm trying to export a large group of animation Actions or NLA animations. When I try exporting all my actions into ...
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3 votes
0 answers
366 views

Subsurf-based modelling and deformation

I'm using subsurf modifier for my models. Following to some documentation, I put subsurf on the bottom of modifier stack for better deformation. [Armature] [Subsurf] To use this model in Unity or ...
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3 votes
0 answers
2k views

FBX files from 3D Studio Max imports with wrong transforms

Files (in my case sourced from CAD) look ok in 3d Studio Max and Unity, but in Blender, all transforms and origins are wrong (it looks exploded, basically). I've found two people with the same ...
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  • 305
3 votes
0 answers
2k views

Blender to Unity, keep drivers

I'm trying to teach myself blender and unity, and I'm currently building a simple tank. I've made the wheels and threads move correctly with the body of the tank using drivers, but when importing the ...
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3 votes
0 answers
440 views

converting a blender physics simulation into an fbx animation

I have a dynamic paint simulation to create a series of waves. I've baked that animation and now I'm trying to get it into Unity some how. I've tried using the AnimAll extension, however the ...
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  • 31
3 votes
0 answers
970 views

How to make a stretchy rig work correctly in game

I need to figure out a way of exporting a character with a stretchy rig into a game engine called 'unity'. The rig that i have is a slightly modified Pitchipoy rig, but the same problem is in Rigify. ...
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  • 387
3 votes
0 answers
218 views

Blender assign material to object -> Unity

I haven't found a tutorial about it and I'm completely lost. I've applied materials for assets I've made, never touched the Texture properties however, but the materials wont ever follow. I've read ...
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3 votes
0 answers
320 views

How to export blender material files to Unity

I made this car with blender and I used some materials in my design. I exported car and materials. When I use in unity I can't see the materials. I try a lot of way but I didn't fix this problem. ( I ...
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  • 31
2 votes
2 answers
5k views

Exporting to Unity - Origin problems

I've noticed all my objects exported from Blender (FBX) have completely wrong origins when in Unity. My Blender scene is made up of multiple objects which are spread out all over the place. What's ...
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  • 261

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