Questions tagged [unity]

Questions pertaining to Blender and the Unity 3D game engines.

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18
votes
3answers
55k views

Export cycles material to unity

I have been experiencing an issue that once I have a material created and looking the way I want it, I cannot seem to export it correctly with the textures mixed. I don't know the correct words to ...
12
votes
1answer
89k views

How to import an FBX file into Blender

I am trying to import an FBX file from Unity into Blender. Does anybody know how to do that?
10
votes
3answers
7k views

Is there a way to export an object to Unity 3D while keeping any applied textures?

I exported a .fbx file to Unity 3D, but it retained none of the applied textures. Is there a way to create a textured model in Blender and export it into Unity ...
8
votes
2answers
3k views

Exporting tiled texture?

I have plane in blender. On that plane I have single texture (512x512) that repeats itself and makes my "floor". What I would like to do is export somehow new image for further editing. That image ...
8
votes
1answer
16k views

Is it possible to export animations/actions separately from Blender to Unity

I want to have a 'master rig' file in Unity that I can plug a separate animation into. So then I can go and edit a single animation without having to re-import the whole FBX with the rig, mesh, and ...
7
votes
3answers
22k views

Cycles Materials to Unity Shader

I have a really nice looking crystal material using cycles applied to my object; it's pretty fast and very simple - Just one glass node. Is there any way to convert this into an HLSL shader for use ...
7
votes
1answer
24k views

Animated object exported to fbx does not have any animation

I have 2 animations currently on a sword that I have modeled and when I export the object as a fbx into my game engine Unity it seems to not bring the animations along with it. Here are the export ...
7
votes
2answers
1k views

Stretchable pipe (for export to Unity)

I'm trying to create a pipe that will bend and stretch, which I can then export to Unity. Bending I can do, but I have no idea how or if I could stretch. Is it possible? Thanks :) What I'm aiming for ...
7
votes
2answers
2k views

Exporting Animation with Modifier

I have a cube that moves along a bezier curve (it's a mine cart). It is a simple animation, keyframe at start, keyframe at end, with a curve modifier on the cube. I want to export the animation and ...
5
votes
2answers
3k views

How do I create a Unity3d-compatible skybox in blender?

I wish to create skybox textures for use in Unity3D, by baking environment materials to the textures. How would I go about setting something like this up? EDIT: I have tried simply putting a camera ...
5
votes
1answer
2k views

making texture atlas for only some part of objects

i want to make buildings in blender and export it to unity , i want the draw calls and texture space to be as low as possible so so what i do is i will put tiled textures on side of buildings (...
5
votes
1answer
7k views

What are the advantages of Rigify versus MakeHuman's MHX rig?

What are the advantages of Rigify versus MakeHuman's MHX rig? My ultimate end goal is to import my character into Unity3D, and it seems like there is going to be a lot of "cleaning" I will need to do ...
4
votes
3answers
7k views

Scaling and importing from blender to unity

When I make a 3d model in blender and import it to unity the model has an incorrect size and im thinking the problem has to do with the units but I don't know what units to use while modeling in ...
4
votes
5answers
17k views

Set the correct orientation when exporting from Blender to Unity

When exporting models from Blender into Unity one must take into account the handedness of both programs. Blender considers Z vector as the UP vector, but Unity considers the Y vector as the UP. ...
4
votes
1answer
2k views

Dual normal faces

I have created a model which requires some faces to be dual sided. I intend to import this model into Unity. Reading about this, it seems that the recommendation is to duplicate the polygons and then ...
4
votes
2answers
510 views

How to make a light emitting material sensitive to external light

Essentially I want to turn a material into a kind of night-light. For this character I'm working on, I wanted the crystals on him to glow in the dark... And I got them to glow using various shader ...
4
votes
1answer
176 views

Raycast from outside a model to delete all inside faces?

I'm working on a Lego project where I build models out of Lego bricks in LDD and then import them into Blender via various hoops - inside Blender I then optimize them before loading them into Unity ...
3
votes
2answers
12k views

Blender animations and Unity

I have created two Cubes and one bone which controls both objects (cubes). First cube is Red, second one is Blue. In first part of animation Red cube is rotating using bone and Blue cube is Hidden ...
3
votes
2answers
941 views

How to get a smooth cone shape?

I wanted to make a button like this : And was able to create this button : But obviously, the shape is not really smooth (I'm talking about the star shape in the center). I already applied a ...
3
votes
1answer
2k views

exporting animated model to unity 5 totally deform the mesh

I am trying to import a model in unity from blender. But using FBX is a total disaster, collada looks "better", at least I can recognize the arms and legs. This is the link for the original blend file:...
3
votes
1answer
1k views

Multiples animations in a single blend file

For a University project I need to make a fish (guppy), create bones, add them to the mesh, create some "realistic" animations on the timeline, and finally redo the last point to be able to set ...
3
votes
2answers
2k views

Arm resets position when exported?

So in edit mode when I export my hand model into unity 3d, the hand resets its position, but when I go into edit mode the hand also goes back to its original position. I have a animation with it, so ...
3
votes
1answer
9k views

Export 3D model along with UV map: how to convert UV image into a material before exporting it?

I am planning to export a 3D model for a Unity project. I did save the 3D model along with the unwrapped skin onto the UV editor and edited the UV map with color and preview it in texture view. When I ...
3
votes
2answers
3k views

Why does exporting FBX to Unity mess up my UVs

would love some help with this as Im probably missing something simple so here's the issue... I save a UV map (from UV master) on the low res in Zbrush and polly paint my high res and create a normal ...
3
votes
1answer
5k views

Can I use cycles renderer for a game?

I'm currently working on a project with Unity 3D, and my plan is to design everything with Blender. But I didn't know until today that Cycles renderer is meant for animations and HD images. Can I use ...
3
votes
3answers
207 views

Joining different UVmaps from different objects

I have 7 separated objects with different UV maps, but since i want to export to unity i would like to join all the UV in order to reduce draw calls keeping the objects separated. Is it possible?
3
votes
1answer
4k views

Why is my mesh inversed when Imported to Unity?

So I modeled this sword and all the parts were separate meshes. I used a mirror modifier when I was modeling and then I applied the modifier when I was done to make the parts into solid meshes. Put a ...
3
votes
1answer
1k views

Seperate mesh into multiple ones [duplicate]

I'm a developer that is doing a little mini VR game. I will buy all my assets since Im not a skilled artist. I bought a pistol on Unity Asset store. Problem is the main mesh called G17 in the picture ...
3
votes
2answers
860 views

Change Object Relative Position to Origin

Example: I create a cube and change it's position to 0, 8, 0. How do I make this new position its new origin? I want to export it to Unity and manipulate the position, which is rendered very ...
3
votes
1answer
2k views

Skinning A Simple Tank Track For Unity3D

this is my first post and I am relatively new to Blender so bare with me.. I'm designing a tank track for a 3D game in the Unity engine - And I'm trying to configure the armature and bones of the ...
3
votes
1answer
2k views

Problem after joining meshes

After I've joined 3 meshes into a single mesh with ctrl+j, part of it becomes transparent after I import it to Unity (see left side of the image). What could cause this and how can I fix it?
3
votes
0answers
117 views

Issues exporting large amounts of animations to Unity

I'm having a few issues I have been trying to work around for a few months now when I'm trying to export a large group of animation Actions or NLA animations. When I try exporting all my actions into ...
3
votes
0answers
308 views

Subsurf-based modelling and deformation

I'm using subsurf modifier for my models. Following to some documentation, I put subsurf on the bottom of modifier stack for better deformation. [Armature] [Subsurf] To use this model in Unity or ...
3
votes
0answers
1k views

FBX files from 3D Studio Max imports with wrong transforms

Files (in my case sourced from CAD) look ok in 3d Studio Max and Unity, but in Blender, all transforms and origins are wrong (it looks exploded, basically). I've found two people with the same ...
3
votes
0answers
554 views

Blender to Unity, keep drivers

I'm trying to teach myself blender and unity, and I'm currently building a simple tank. I've made the wheels and threads move correctly with the body of the tank using drivers, but when importing the ...
3
votes
0answers
393 views

converting a blender physics simulation into an fbx animation

I have a dynamic paint simulation to create a series of waves. I've baked that animation and now I'm trying to get it into Unity some how. I've tried using the AnimAll extension, however the ...
3
votes
0answers
659 views

How to make a stretchy rig work correctly in game

I need to figure out a way of exporting a character with a stretchy rig into a game engine called 'unity'. The rig that i have is a slightly modified Pitchipoy rig, but the same problem is in Rigify. ...
3
votes
0answers
204 views

Blender assign material to object -> Unity

I haven't found a tutorial about it and I'm completely lost. I've applied materials for assets I've made, never touched the Texture properties however, but the materials wont ever follow. I've read ...
3
votes
0answers
285 views

How to export blender material files to Unity

I made this car with blender and I used some materials in my design. I exported car and materials. When I use in unity I can't see the materials. I try a lot of way but I didn't fix this problem. ( I ...
2
votes
1answer
11k views

After import to Unity, all my normals are flipped

I found someone with similar problem, but their answer doesn't work for me. Other than that, the net is full of advice how to flip normals programmatically to create interiors on the fly, but other ...
2
votes
2answers
774 views

How to render voxels?

I have a voxel representation of a model of the human body in numpy and would like to render it directly in Blender. Is there a file format for this? Most of the ...
2
votes
2answers
1k views

Cloth animation export Unity Stutter

I'm attempting cloth animation in Blender and exporting to Unity. My process is as follows: -Pin one point of the cloth (for it to dangle from) and then apply armature motion to that pinned point -...
2
votes
1answer
37 views

How to spot un-weighted vertices?

As you can I see have three rouge vertices that are not a part of a vertex group and/or doesn't have weights on them. Is there an easy way to spot them without going through each bone? More clearly: ...
2
votes
2answers
3k views

blender to unity error

I am modeling some objects in blender 2.79 for a unity game. I can import the model perfectly and I also can see textures... There is just one error in unity shown up: "A polygon of [modelname] is ...
2
votes
3answers
3k views

exporting an file as fbx fails

I am trying to export as fbx and getting the following error: I think it might be because the project has some missing files that I'm not able to delete. I tried to unlink or clear but it doesn't ...
2
votes
1answer
3k views

UV Mapping Doesn't Display in UV/Image_Editor [duplicate]

I've gone through tutorials and get the UV Mapping to work when testing on a simple block. However, when trying this on a bigger model, the UV Mapping won't display in the UV/Image_Editor. The Eiffel ...
2
votes
1answer
2k views

Mesh imported to Unity is inside out

I'm importing a mesh i made into unity before exporting I always rotate it by -90 degrees in the X axis, then set the orientation to Y forward and Z up so when the object is imported to unity the ...
2
votes
1answer
2k views

Problem when exporting from Blender to Unity 3D?

I'm having a problem when trying to import my character to the Unity Engine. It gives me message: ...
2
votes
1answer
258 views

Rigging Non-spherical eyes in 2.79 or 2.8 that will work in Unity

There used to be a trick to setting up non spherical eyes that can be squashed and stretched while still being able to use "track to" constraints to animate where the eyes look, it would also work in ...
2
votes
1answer
2k views

Blender export to Unity

I tried to export blender assets to Unity. I know it's a common thread in this Stack. But I still didn't figured it out. Blender crash like half a time whenever I try to bake. I figure out how to ...

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