Questions tagged [unity]

Questions pertaining to Blender and the Unity 3D game engines.

273 questions with no upvoted or accepted answers
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303 views

Subsurf-based modelling and deformation

I'm using subsurf modifier for my models. Following to some documentation, I put subsurf on the bottom of modifier stack for better deformation. [Armature] [Subsurf] To use this model in Unity or ...
3
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0answers
1k views

FBX files from 3D Studio Max imports with wrong transforms

Files (in my case sourced from CAD) look ok in 3d Studio Max and Unity, but in Blender, all transforms and origins are wrong (it looks exploded, basically). I've found two people with the same ...
3
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0answers
487 views

Blender to Unity, keep drivers

I'm trying to teach myself blender and unity, and I'm currently building a simple tank. I've made the wheels and threads move correctly with the body of the tank using drivers, but when importing the ...
3
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0answers
392 views

converting a blender physics simulation into an fbx animation

I have a dynamic paint simulation to create a series of waves. I've baked that animation and now I'm trying to get it into Unity some how. I've tried using the AnimAll extension, however the ...
3
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0answers
630 views

How to make a stretchy rig work correctly in game

I need to figure out a way of exporting a character with a stretchy rig into a game engine called 'unity'. The rig that i have is a slightly modified Pitchipoy rig, but the same problem is in Rigify. ...
3
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0answers
203 views

Blender assign material to object -> Unity

I haven't found a tutorial about it and I'm completely lost. I've applied materials for assets I've made, never touched the Texture properties however, but the materials wont ever follow. I've read ...
3
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0answers
283 views

How to export blender material files to Unity

I made this car with blender and I used some materials in my design. I exported car and materials. When I use in unity I can't see the materials. I try a lot of way but I didn't fix this problem. ( I ...
2
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0answers
49 views

How to enable shape keys only for 1 animation?

I have 3 objects: human model, pants and 1 armature for both. Before I started work on pants, I made few animations for body (run, idle). Initial problem was that the pants partially fall into the ...
2
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0answers
464 views

How do you have multiple animations on one object in the Blender 2.8 beta?

There is a way that you can have multiple animations on a single object, which is helpful for when importing the model into Unity. How do you put multiple animations on one object in Blender 2.8?
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0answers
118 views

Save shape key animations as multiple actions and animations?

I've animated a costume mask with different expressions using shape keys. I have them all saved in blender in the shape key editor, and have pressed the F for fake user after each animation. I have ...
2
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0answers
109 views

Issues exporting large amounts of animations to Unity

I'm having a few issues I have been trying to work around for a few months now when I'm trying to export a large group of animation Actions or NLA animations. When I try exporting all my actions into ...
2
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1answer
503 views

Facial Animations not showing up in Unity

I'm pretty new to both Blender and Unity. I've been following tutorials on how to do facial animations, this one in particular: https://www.youtube.com/watch?v=b8-4IQr6PEg&t=9575s This all seems ...
2
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0answers
915 views

Exporting Wave Modifier Animation into Unity

I've made this controller with a wave modifier. What would be the best way to export it into Unity? The animation doesn't need to be modifiable in Unity so i thought baking it to keyframes would be ...
2
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0answers
326 views

Importing Shape Key Animation using Evaluation Time into Unity

I have been trying to get an animation imported into Unity that is using shape keys. Specifically I am using an Evaluation Time animation, so absolute shape keys. If I am using Relative animation I ...
2
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0answers
942 views

Is there any way to export soft body simulation to Unity?

I have a mesh with soft body simulation. Is there any way to export it to Unity? So far I have baked the simulation into shape keys, and created key frames for shape keys values in every frame, using ...
2
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0answers
498 views

How can I export a blender file into fbx and import it to unity so it will look and work the same way?

I have a model in blender with texturas, animations and multiple objects. When I put the blend file in the unity project it works just fine, but when I export it as fbx and import it into unity ...
2
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0answers
4k views

Exporting blender shape keys animation to Unity

I created simple object with some vertex groups and shape keys and added keyframes based on the shape keys. I have problem with exporting this animation to unity. It just shows that there is only one ...
2
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0answers
863 views

Applying Mirror Modifier with Shape Keys on a rigged Model

Question: Is there a way to quickly apply a mirror modifier on a rigged character with shape keys? Story: I have a rigged game-character and use shape keys to later transit between a muscular and ...
2
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0answers
239 views

Map shape keys to the 0 - 1 range

I am importing my blender models to Unity and Unity only accepts shape keys in the 0-1 range (no negative values or values greater than 1). I have a model that has shape keys outside of the 0-1 min/...
2
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0answers
52 views

Character bouncing on models

I've imported models from Blender to Unity in .FBX and the model in the game makes the character bounce/jump heavily, and it makes the game unplayable.
2
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0answers
707 views

Bad bone rotation in Unity humanoid

It looks that I can not export roll setting from Blender to Unity, because it still has bad rotation. I tried different axis, different roll, blend file, fbx file. Nothing is working. It is working ...
2
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0answers
905 views

Exporting Particles?

So I've taken the route of making my characters hair in blender with particles, kind of giving them their own physics and all. It works wonderfully in blender, but no matter what format I export it in,...
2
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0answers
1k views

How can I make multiple animations for one object?

Before anything else is said, I know this has already been asked, but I wasn't able to get a straight answer from any previous posts. What I am trying to do is create multiple animations for one ...
2
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1answer
779 views

How to export animation to Unity

Hi I've animated a simple mesh using the AnimAll addons, now I would like to export the animation (packed into fbx or not, it's not important) to Unity 5. How can I do that ? I've already tried to ...
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0answers
17 views

Double sided normals/backface culling off not working? (2.8)

So I've got my model all made textured etc yadda yadda. I save it as a .blend file, which unity helpfully can recognize. Backface culling is OFF. I have recalculated the outside. However, when I ...
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0answers
18 views

Animating MagicaVoxel model with separate parts in Blender

I'm a beginner on Blender and I'm trying to animate a model from MagicaVoxel on Blender but I'm having problems with the skeleton and weight painting. I imported the obj file I got from MagicaVoxel ...
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0answers
83 views

Blender Evee to Unity - Can't Export GLTF with Embedded Textures

I'm having trouble exporting textured objects from Blender Evee as .glb files and importing them into unity with the textures retained. I followed the steps in this video but am still unsuccessful. ...
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0answers
483 views

How to export animated character from Blender 2.8 as fbx to Unity?

I have a fully rigged and animated character with shape keys. I created it in 2.79, exported it using ASCII with the settings below and could use it in Unity without any problems. However, after ...
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0answers
32 views

Help attaching skateboard to legs for character animation

I feel like this should be a bit easier as I've done this years ago in 3ds Max without the same trouble. What I'm wanting to do is model two legs (1 object), a skateboard (1 object), and an arm (1 ...
1
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1answer
176 views

How can an OBJ sequence be converted to an FBX animation?

for a school project, I am trying to import a series of obj models scanned from a Kinnect and import them into blender as sequence of stills, and then after making changes, export them as an FBX to be ...
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0answers
181 views

My mesh looks fine in Blender, but is messed up in Unity Game

I created a mesh that looks correctly in Blender but when I import it to Unity it looks really bad. Specifically, the mesh is a walking character (with rig and animation), which has some clothes on (...
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0answers
17 views

Curve Modifier NURBS path Shape Key animation incompatibility with Unity

I'm a civil engineering student who's developing an augmented reality app on unity to help other students understand better how structures, such as beams and columns, work under certain load ...
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0answers
145 views

How to add image texture to objects material?

I'm trying to convert my ply file into a .fbx or .obj file without losing texture, and I found an answer which details the following steps: UV Unwrap the figure, then bake the vertex paint to a ...
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0answers
20 views

Animations imported into unity from blender don't work

So after decaphimes of hardwork I was ready to import my Blender character into Unity, I export my rig, model, and animation as an FBX and put it in Unity... but nothing works or plays. My Model shows ...
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0answers
257 views

Is it possible to export keyframes with constant interpolation to FBX?

I'd like to export an animation with Constant interpolation (as opposed to Linear or Bezier) to FBX. If I export a sample animation to FBX, then import it back into Blender, the keyframes are imported ...
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0answers
61 views

Animation with an Object appearing and Disappearing using Boolean Modifier

I'm working on creating an animation involving the boolean modifier in Blender as show below. I'm happy with how the animation looks in Blender, but when I try to export the animation to Unity, it ...
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0answers
23 views

Exported shapekeys to unity don't play correctly

Hopefully someone can shed some light on this I select all relevant parts of the mesh and armature etc and export to FBX 7.4 for use in Unity3d The model itself displays fine and so does the armature ...
1
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1answer
287 views

Blender 2.8 to Unity export problem

I recently created a tiny space ship, it looks like this in Blender: but when I import it into Unity it looks weird and the animation is broken(no bones only scene graph):
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0answers
117 views

How can I rig a two handed weapon that can import to Unity?

I have been rigging and animating characters for a while now, but I usually tend to stay away from two handed weapons for the reason I am struggling with. I'll explain exactly what I have rigged. I ...
1
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1answer
151 views

Problems with IK Rigging and Ragdolls

I'm currently working on a game that uses an AI system that heavily depends on having humanoid rigs (and ragdoll physics), and I have a modeler/animator who made this character for the game that looks ...
1
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1answer
384 views

Creating Trees and Grass for unity ? How to add alpha layer to Vertex Colors?

Ive been working for quite some time in small scene for unity, the scene is in a forest so there is plenty of trees and grass Im creating in Blender.. Im using the same technique in both cases, baking ...
1
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1answer
66 views

Normal Map Cycles Baking Help

I baked a normal map in cycles with a method I found on youtube where you select the high poly (sculpted) version > then the low poly (non-sculpted) version > then bake with selected to active checked....
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0answers
964 views

Stop Blender from exporting the additional Armature root bone/object in FBX files

I am having a problem when trying to export my animation to Unity. What happens is that whenever I export the .FBX file, Blender adds an extra object named "Armature". Therefore, the hierarchy of the ...
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0answers
139 views

How To Make a Composite Texture Map For Exporting

beginner here. I'm trying to import some of my Blender models into Unity. I export as .fbx but the texture apparently must be imported separately. The problem is that for a lot of my models, ...
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0answers
75 views

Keyframe interpolation results in bouncy feet

I made a very basic test model (Programmer by trade, not artist), I wrote an exporter to export the model, armature and keyframes. Everything was going pretty well until I noticed that the feet of my ...
1
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1answer
193 views

Eyes wrong position after import

This is how my character looks in Blender: After importing him to Unity, the eyes are no longer positioned correctly: What could the problem be? How do I fix it?
1
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1answer
204 views

How to export an animation from Blender and load it in Unity?

My FBX file from Blender (as well as the .blend file) comes into Unity with no animation - none of the other forum posts have helped. The animation is very simple - made with keyframes in the ...
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0answers
53 views

Problem Mesh Renderer in Unity

I have a simple Object and one armature (1 bones). In Unity, object have a Mesh renderer like this : WIth a Ctrl/P, I set the object's parenting to armature In Unity, a black zone appears and a ...
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0answers
158 views

I cant fix normals - Blender to Unity?

Ok, Ive looked at all the tutorials, turned on blackface culling in Blender so that I could see the holes that show up in Unity, and taken these steps to fix normals in Blender: Recalculated normals ...
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0answers
116 views

Very weird - Why is only ONE BONE flipped weird (Blender to Unity)?

Ok I have tried everything here. I have a model that Ive exported to Unity as FBX, using the NLA editor all following a tutorial. Everything is great EXCEPT one bone (or combination - its the left leg)...