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Questions tagged [unity]

Use this tag for questions pertaining to Blender and the Unity 3D game engines.

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Stop Blender from exporting the additional Armature root bone/object in FBX files

I am having a problem when trying to export my animation to Unity. What happens is that whenever I export the .FBX file, Blender adds an extra object named "Armature". Therefore, the hierarchy of the ...
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3 votes
0 answers
148 views

Issues exporting large amounts of animations to Unity

I'm having a few issues I have been trying to work around for a few months now when I'm trying to export a large group of animation Actions or NLA animations. When I try exporting all my actions into ...
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3 votes
0 answers
365 views

Subsurf-based modelling and deformation

I'm using subsurf modifier for my models. Following to some documentation, I put subsurf on the bottom of modifier stack for better deformation. [Armature] [Subsurf] To use this model in Unity or ...
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3 votes
0 answers
2k views

FBX files from 3D Studio Max imports with wrong transforms

Files (in my case sourced from CAD) look ok in 3d Studio Max and Unity, but in Blender, all transforms and origins are wrong (it looks exploded, basically). I've found two people with the same ...
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  • 305
3 votes
0 answers
2k views

Blender to Unity, keep drivers

I'm trying to teach myself blender and unity, and I'm currently building a simple tank. I've made the wheels and threads move correctly with the body of the tank using drivers, but when importing the ...
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3 votes
0 answers
440 views

converting a blender physics simulation into an fbx animation

I have a dynamic paint simulation to create a series of waves. I've baked that animation and now I'm trying to get it into Unity some how. I've tried using the AnimAll extension, however the ...
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3 votes
0 answers
970 views

How to make a stretchy rig work correctly in game

I need to figure out a way of exporting a character with a stretchy rig into a game engine called 'unity'. The rig that i have is a slightly modified Pitchipoy rig, but the same problem is in Rigify. ...
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  • 387
3 votes
0 answers
218 views

Blender assign material to object -> Unity

I haven't found a tutorial about it and I'm completely lost. I've applied materials for assets I've made, never touched the Texture properties however, but the materials wont ever follow. I've read ...
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3 votes
0 answers
320 views

How to export blender material files to Unity

I made this car with blender and I used some materials in my design. I exported car and materials. When I use in unity I can't see the materials. I try a lot of way but I didn't fix this problem. ( I ...
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  • 31
2 votes
0 answers
191 views

For FBX export: armature, then subdivision or the other way?

So I've been making some rigs lately, and I found that using the armature modifier first, and after that the sub-surf gives some good results, especially on facial rigs. The question is that in some ...
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  • 83
2 votes
1 answer
90 views

Blender 2.79: Baking Problems

Ok, so I'm trying to bake a texture I made in Blender for a Unity game model ,since just importing the blend file ignores materials. However, I've run into a problem. Here's what the model looks like ...
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2 votes
0 answers
125 views

Creating rough mesh colliders for objects in Unity

Hello fellow blender users, I'm working on a big scene in a science project, a city with over 200 houses, streets, walls, and all that good stuff that's appearing in a city scene. The whole scene gets ...
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2 votes
0 answers
59 views

Pac-Man Type Animation to Unity

I am making Pac-Man mouth close/open animation. My goal is to bring it into Unity. At first I made this combination of a sphere and a cube by using boolean modifier. Then I changed the size of the ...
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  • 121
2 votes
0 answers
237 views

How to enable shape keys only for 1 animation?

I have 3 objects: human model, pants and 1 armature for both. Before I started work on pants, I made few animations for body (run, idle). Initial problem was that the pants partially fall into the ...
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2 votes
0 answers
550 views

How do you have multiple animations on one object in the Blender 2.8 beta?

There is a way that you can have multiple animations on a single object, which is helpful for when importing the model into Unity. How do you put multiple animations on one object in Blender 2.8?
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2 votes
0 answers
244 views

Save shape key animations as multiple actions and animations?

I've animated a costume mask with different expressions using shape keys. I have them all saved in blender in the shape key editor, and have pressed the F for fake user after each animation. I have ...
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2 votes
0 answers
636 views

Blender export.FBX "action" attribute is read only?

I'm trying to export my model and armature with the several animations I made to Unity but for some reason I'm getting an error I never got before. All of my animations are on the armature, not on ...
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  • 21
2 votes
0 answers
1k views

Exporting Wave Modifier Animation into Unity

I've made this controller with a wave modifier. What would be the best way to export it into Unity? The animation doesn't need to be modifiable in Unity so i thought baking it to keyframes would be ...
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  • 21
2 votes
0 answers
374 views

Importing Shape Key Animation using Evaluation Time into Unity

I have been trying to get an animation imported into Unity that is using shape keys. Specifically I am using an Evaluation Time animation, so absolute shape keys. If I am using Relative animation I ...
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2 votes
0 answers
2k views

Is there any way to export soft body simulation to Unity?

I have a mesh with soft body simulation. Is there any way to export it to Unity? So far I have baked the simulation into shape keys, and created key frames for shape keys values in every frame, using ...
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  • 2,561
2 votes
0 answers
507 views

How can I export a blender file into fbx and import it to unity so it will look and work the same way?

I have a model in blender with texturas, animations and multiple objects. When I put the blend file in the unity project it works just fine, but when I export it as fbx and import it into unity ...
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  • 41
2 votes
0 answers
5k views

Exporting blender shape keys animation to Unity

I created simple object with some vertex groups and shape keys and added keyframes based on the shape keys. I have problem with exporting this animation to unity. It just shows that there is only one ...
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2 votes
0 answers
399 views

Map shape keys to the 0 - 1 range

I am importing my blender models to Unity and Unity only accepts shape keys in the 0-1 range (no negative values or values greater than 1). I have a model that has shape keys outside of the 0-1 min/...
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  • 195
2 votes
0 answers
66 views

Character bouncing on models

I've imported models from Blender to Unity in .FBX and the model in the game makes the character bounce/jump heavily, and it makes the game unplayable.
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  • 413
2 votes
0 answers
771 views

Bad bone rotation in Unity humanoid

It looks that I can not export roll setting from Blender to Unity, because it still has bad rotation. I tried different axis, different roll, blend file, fbx file. Nothing is working. It is working ...
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  • 845
2 votes
0 answers
1k views

Exporting Particles?

So I've taken the route of making my characters hair in blender with particles, kind of giving them their own physics and all. It works wonderfully in blender, but no matter what format I export it in,...
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2 votes
0 answers
1k views

How can I make multiple animations for one object?

Before anything else is said, I know this has already been asked, but I wasn't able to get a straight answer from any previous posts. What I am trying to do is create multiple animations for one ...
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2 votes
1 answer
1k views

How to export animation to Unity

Hi I've animated a simple mesh using the AnimAll addons, now I would like to export the animation (packed into fbx or not, it's not important) to Unity 5. How can I do that ? I've already tried to ...
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1 vote
1 answer
16 views

Problems applying Subsurface Division with Armature

Noob here! I modeled a penguin for a Unity game and made an armature and already made walk cycles and idle in the actions. The problem is that in order to use the model on Unity, I have to export the ...
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1 vote
0 answers
19 views

How to get an object to be reactive to animation/change it's shape (like 'damped transfom' in unity)

I want my objects to have a delayed reaction / change their shape as they react to an animation they're parented to...or alternatively to their own animation. I found out about the 'damped transform' ...
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  • 11
1 vote
0 answers
34 views

Topology problem around concave edges

I am a beginner at uv mapping and materials. So with my limited knowledge, I uv unwrapped some objects in my blender file, and then exported them to unity. While in unity, I applied some materials and ...
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1 vote
0 answers
75 views

Geo. Nodes: Possible to output objects in hierarchy?

I've used geometry nodes to create a procedural tree, and am trying to use the same parameters I'm using for the branches to output points (the little cubes in the image, as placeholders) along the ...
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1 vote
0 answers
281 views

How can I import a tree made with geometry nodes into unity?

So I made a tree with geometry nodes and to have a nice crown I instanced a lot of branches. I followed this tutorial: https://www.youtube.com/watch?v=9mkJg6BZ65k I want to import this tree into Unity....
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1 vote
1 answer
22 views

Blender to unity cube isn't showing all sides

I have a blender model in the picture below But when I import it to unity it is as shown below If we zoom in a bit It seems the cubes are only showing 2 sides of itself and not the full cube? Any ...
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1 vote
0 answers
266 views

how to export objects with materials from blender to unity?

so i made a small street in blender and colored it. i need to use this street in unity with colors but when i export the street as .fbx and put it in unity, it has no colors. so i searched this in the ...
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1 vote
0 answers
35 views

Workflow for animating FPS characters/items for Unity

In Blender, I have two objects, a human character, and an axe. I want to animate these with idle/walking/running animations and other animations per item (just the axe in this case). Then export it to ...
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1 vote
0 answers
96 views

Convert changing text to mesh

I wrote a code in Blender which changes the shown text during the course of an animation for explanation of the animation. Sadly, my version of blender is not recognized by my version of Unity. When ...
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1 vote
0 answers
41 views

how do i unwrap multiple objects to secondary uv map?

let me preface this by saying my knowledge of blender and unity is limited. i have here a mesh exported by a program that exports minecraft worlds (mineways) and im trying to bake lighting onto it in ...
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1 vote
0 answers
27 views

Blender to Unity Deform Issue

I received a rigged model from someone I hired but there's issues with the legs/feet in Unity that they're not fixing. There's no issue in Blender, just Unity. I don't know Blender at all but I'm ...
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1 vote
0 answers
192 views

Convert quaternion from Blender to Unity

I want to convert an euler or quaternion rotation from Blender to an euler or quaternion rotation on Unity. The goal is not to export an object from Blender to Unity, but only to convert the rotation ...
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1 vote
0 answers
38 views

Add the same armature to the parent and his child

I have a problem with exporting .fbx file with animation. I have one animation (for now), "Open the first drawer" (look at the model picture). Currently, the Armature object is a parent to ...
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1 vote
0 answers
76 views

I want an already rigged game character (Both Deform and Control) to be able to fall apart/be animated in pieces, and still be usable in unity

I have rigged my character using a deform armature that will be exported to unity, as well as a control rig, that I will use in Blender to animate the character. The deform armature bones have copy ...
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1 vote
0 answers
51 views

Poor Animation FBX Export, Random Rotations of Bones

I created some animations(like idle, walk, attack etc.) for a model in blender. I then exported them as an fbx to use them in unity. All the animations works fine in blender. In unity, all of them ...
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1 vote
0 answers
138 views

Scaling Mesh and Amature Together [ShapeKeys]

is there a way to use a ShapeKey on Amature ? I want to do a Character Creator in Unity. So I create different ShapeKeys and then adjust them via Script in Unity. But... I want to have the modified ...
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1 vote
1 answer
116 views

Export not Working

I am planning on using this model in a Unity game. When I try to export the simple drawer I made, both .fbx and .obj aren't exporting properly. Both the textures and details in the drawers are not ...
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1 vote
0 answers
64 views

Rig of model in blender export fbx to unity than live streaming MVN mocap data, the location of model is wrong

I am a new user for blender (Using Maya in the past). This time I try to use blender to build up a model and rig it using the Armature Human(Mata-Rig). Since it just a simple model like this. I just ...
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1 vote
0 answers
195 views

How to make exposure value in Unity HDRP visually equivalent to it in blender cycles

I have rendered a series of videos in blender cycles to show some materials. And now, to replicate these materials in Unity HDRP, I try to keep all the parameters in same between these two platform: ...
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1 vote
1 answer
327 views

Animation in Unity look different than in Blender - rigify addon

I am working on a school project and need to import this simple model and animation of a crane to Unity. It was made using a Rigify rig. In Blender the animation looks like this: https://imgur.com/a/...
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1 vote
0 answers
107 views

Tank rigging and animations for Unity

I need some help on the workflow to create the rig and animations in Blender for Unity. I have a tank split in different objects (body, turret, cannon, wheels, track) and want to do some animations (...
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1 vote
0 answers
20 views

Need help rigging basic low poly rifles for animation

I am in the process of rigging a rifle to animate and to export to unity. However for some reason either the world location of the object im rigging does not seem to change properly, resulting in the ...
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