Questions tagged [unity]

Questions pertaining to Blender and the Unity 3D game engines.

358 questions with no upvoted or accepted answers
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FBX files from 3D Studio Max imports with wrong transforms

Files (in my case sourced from CAD) look ok in 3d Studio Max and Unity, but in Blender, all transforms and origins are wrong (it looks exploded, basically). I've found two people with the same ...
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0answers
129 views

Issues exporting large amounts of animations to Unity

I'm having a few issues I have been trying to work around for a few months now when I'm trying to export a large group of animation Actions or NLA animations. When I try exporting all my actions into ...
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0answers
337 views

Subsurf-based modelling and deformation

I'm using subsurf modifier for my models. Following to some documentation, I put subsurf on the bottom of modifier stack for better deformation. [Armature] [Subsurf] To use this model in Unity or ...
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0answers
355 views

Importing Shape Key Animation using Evaluation Time into Unity

I have been trying to get an animation imported into Unity that is using shape keys. Specifically I am using an Evaluation Time animation, so absolute shape keys. If I am using Relative animation I ...
3
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0answers
1k views

Blender to Unity, keep drivers

I'm trying to teach myself blender and unity, and I'm currently building a simple tank. I've made the wheels and threads move correctly with the body of the tank using drivers, but when importing the ...
3
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0answers
400 views

converting a blender physics simulation into an fbx animation

I have a dynamic paint simulation to create a series of waves. I've baked that animation and now I'm trying to get it into Unity some how. I've tried using the AnimAll extension, however the ...
3
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0answers
823 views

How to make a stretchy rig work correctly in game

I need to figure out a way of exporting a character with a stretchy rig into a game engine called 'unity'. The rig that i have is a slightly modified Pitchipoy rig, but the same problem is in Rigify. ...
3
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0answers
207 views

Blender assign material to object -> Unity

I haven't found a tutorial about it and I'm completely lost. I've applied materials for assets I've made, never touched the Texture properties however, but the materials wont ever follow. I've read ...
3
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0answers
303 views

How to export blender material files to Unity

I made this car with blender and I used some materials in my design. I exported car and materials. When I use in unity I can't see the materials. I try a lot of way but I didn't fix this problem. ( I ...
2
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0answers
29 views

Pac-Man Type Animation to Unity

I am making Pac-Man mouth close/open animation. My goal is to bring it into Unity. At first I made this combination of a sphere and a cube by using boolean modifier. Then I changed the size of the ...
2
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0answers
115 views

How to enable shape keys only for 1 animation?

I have 3 objects: human model, pants and 1 armature for both. Before I started work on pants, I made few animations for body (run, idle). Initial problem was that the pants partially fall into the ...
2
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0answers
537 views

How do you have multiple animations on one object in the Blender 2.8 beta?

There is a way that you can have multiple animations on a single object, which is helpful for when importing the model into Unity. How do you put multiple animations on one object in Blender 2.8?
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0answers
185 views

Save shape key animations as multiple actions and animations?

I've animated a costume mask with different expressions using shape keys. I have them all saved in blender in the shape key editor, and have pressed the F for fake user after each animation. I have ...
2
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0answers
448 views

Blender export.FBX “action” attribute is read only?

I'm trying to export my model and armature with the several animations I made to Unity but for some reason I'm getting an error I never got before. All of my animations are on the armature, not on ...
2
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0answers
1k views

Exporting Wave Modifier Animation into Unity

I've made this controller with a wave modifier. What would be the best way to export it into Unity? The animation doesn't need to be modifiable in Unity so i thought baking it to keyframes would be ...
2
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0answers
1k views

Is there any way to export soft body simulation to Unity?

I have a mesh with soft body simulation. Is there any way to export it to Unity? So far I have baked the simulation into shape keys, and created key frames for shape keys values in every frame, using ...
2
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0answers
504 views

How can I export a blender file into fbx and import it to unity so it will look and work the same way?

I have a model in blender with texturas, animations and multiple objects. When I put the blend file in the unity project it works just fine, but when I export it as fbx and import it into unity ...
2
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0answers
5k views

Exporting blender shape keys animation to Unity

I created simple object with some vertex groups and shape keys and added keyframes based on the shape keys. I have problem with exporting this animation to unity. It just shows that there is only one ...
2
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0answers
306 views

Map shape keys to the 0 - 1 range

I am importing my blender models to Unity and Unity only accepts shape keys in the 0-1 range (no negative values or values greater than 1). I have a model that has shape keys outside of the 0-1 min/...
2
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0answers
63 views

Character bouncing on models

I've imported models from Blender to Unity in .FBX and the model in the game makes the character bounce/jump heavily, and it makes the game unplayable.
2
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0answers
734 views

Bad bone rotation in Unity humanoid

It looks that I can not export roll setting from Blender to Unity, because it still has bad rotation. I tried different axis, different roll, blend file, fbx file. Nothing is working. It is working ...
2
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0answers
942 views

Exporting Particles?

So I've taken the route of making my characters hair in blender with particles, kind of giving them their own physics and all. It works wonderfully in blender, but no matter what format I export it in,...
2
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0answers
1k views

How can I make multiple animations for one object?

Before anything else is said, I know this has already been asked, but I wasn't able to get a straight answer from any previous posts. What I am trying to do is create multiple animations for one ...
2
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1answer
953 views

How to export animation to Unity

Hi I've animated a simple mesh using the AnimAll addons, now I would like to export the animation (packed into fbx or not, it's not important) to Unity 5. How can I do that ? I've already tried to ...
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0answers
16 views

Poor Animation FBX Export, Random Rotations of Bones

I created some animations(like idle, walk, attack etc.) for a model in blender. I then exported them as an fbx to use them in unity. All the animations works fine in blender. In unity, all of them ...
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0answers
15 views

Scaling Mesh and Amature Together [ShapeKeys]

is there a way to use a ShapeKey on Amature ? I want to do a Character Creator in Unity. So I create different ShapeKeys and then adjust them via Script in Unity. But... I want to have the modified ...
1
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1answer
14 views

Export not Working

I am planning on using this model in a Unity game. When I try to export the simple drawer I made, both .fbx and .obj aren't exporting properly. Both the textures and details in the drawers are not ...
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0answers
31 views

Rig of model in blender export fbx to unity than live streaming MVN mocap data, the location of model is wrong

I am a new user for blender (Using Maya in the past). This time I try to use blender to build up a model and rig it using the Armature Human(Mata-Rig). Since it just a simple model like this. I just ...
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0answers
34 views

How to make exposure value in Unity HDRP visually equivalent to it in blender cycles

I have rendered a series of videos in blender cycles to show some materials. And now, to replicate these materials in Unity HDRP, I try to keep all the parameters in same between these two platform: ...
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1answer
44 views

Animation in Unity look different than in Blender - rigify addon

I am working on a school project and need to import this simple model and animation of a crane to Unity. It was made using a Rigify rig. In Blender the animation looks like this: https://imgur.com/a/...
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0answers
30 views

Tank rigging and animations for Unity

I need some help on the workflow to create the rig and animations in Blender for Unity. I have a tank split in different objects (body, turret, cannon, wheels, track) and want to do some animations (...
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0answers
23 views

Export room made with ArchiMesh to Unity

I've created a simple room and I have two ways to export that to Unity, each with its own problems. First - just use the project. Second, export it to FBX. There is a problem that appears in both ...
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0answers
17 views

Need help rigging basic low poly rifles for animation

I am in the process of rigging a rifle to animate and to export to unity. However for some reason either the world location of the object im rigging does not seem to change properly, resulting in the ...
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0answers
32 views

Rigify to Unity converter stretches 3d model in blender

My 3d model animations works perfectly in blender. But whenever I use "Rigify to Unity Converter" addon it stretches the mesh as if it was pinned at a certain point(T-pose hand and foot ...
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0answers
45 views

Can't use bones of object rigged in Blender after importing into Unity

I am new to 3D Animation and Rigging and I have the following problem: I want to animate an Origami piece folding in Unity and I managed to rig it accordingly in Blender. Unfortunately, the only way I ...
1
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1answer
505 views

Export FBX while keeping Collections Hierarchy

I am looking for a way to transfer the hierarchy of the collections from Blender to Unity. In other programs, like Cinema 4D, this works without any problems. Is it possible to export a fbx-file with ...
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0answers
49 views

Help with Rigging Poncho-Style Cloth

I've recently found this piece of artwork by Janice Chu (https://www.artstation.com/klangoda): The character is wearing a kind of poncho that's draped over both shoulders. Now, the rig I'm making is ...
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0answers
61 views

Rigify mixing bones between DEF and ORG hierachies

I'm building a custom Rigify metarig with a spines.super_head. The final head bone has a number of (disconnected) child bones for the beak (which are a limbs.simple_tentacle), but once generated the ...
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0answers
25 views

Is it possible to create editable 3D templates in blender?

I hope someone can help me: Is it possible to turn animations created in blender into editable 3D templates that can be used in websites or apps where users can edit the scale and add textures etc I’...
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0answers
93 views

How export animation of Sapling Tree Gen in unity?

I’ve created a tree in blender using the “Sapling Tree Gen”, with an armature, an animation and without leaf (I added them after with particle system and convert it, but this is another story xD) now, ...
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0answers
31 views

How avoid deformation of mesh after imported it on Unity?

On my job, i received a human model on Blender made from another person, i don't know how he created the model but i've a problem when import this with animation on Unity. In Blender the animation ...
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2answers
509 views

Exporting animated materials to Unity

I'm using Blender 2.8.2 with the Evee renderer. I have a simple object, with an animated material. Is there a way to export the object for use in Unity with the animated material? I've tried the ...
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0answers
10 views

Baking Blender textures to object and importing the objects into unity

I have several objects which are close to one another but not joined to "one object" They all have their separate UVs unwrapped nicely and I would like to export the objects with the textures and ...
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0answers
338 views

How Can I Achieve That PSX Retro Look?

I’ve been doing research for a while to do that PS1 retro graphic style look. But there are only basic tips for starters. (Low resolution, low polygons etc…) So I’m not looking for “wobbly” vertex ...
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0answers
232 views

Bones and animation on model do not transfer to Unity?

Im very new to blender and am trying to edit a model I downloaded. I want to create the bones for this model so that I can rig it for animations and apply downloaded animations from mixamo.com. The ...
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0answers
21 views

Exported model not transferring with UV Wrap to Unity

I'm fairly new to unity so my apologies as I try to work this out. I finished a model in blender that contains a few objects and uv wraps: When I load up the obj or fbx export of the entire project it ...
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0answers
25 views

Bake ONE material with two image textures into a texture

I have a book page. There is one Material on that page with 2 image textures, the first one is the paper material, the second one is text, well-positioned on the page. I am able to bake it correctly ...
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0answers
450 views

Double sided normals/backface culling off not working? (2.8)

So I've got my model all made textured etc yadda yadda. I save it as a .blend file, which unity helpfully can recognize. Backface culling is OFF. I have recalculated the outside. However, when I ...
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0answers
197 views

Animating MagicaVoxel model with separate parts in Blender

I'm a beginner on Blender and I'm trying to animate a model from MagicaVoxel on Blender but I'm having problems with the skeleton and weight painting. I imported the obj file I got from MagicaVoxel ...
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0answers
111 views

How can I merge an animation (existing bones) with a model?

I imported a model and an .fbx animation file, which I downloaded from Mixamo. How can I merge these bones with the model?

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