Questions tagged [unity]

Questions pertaining to Blender and the Unity 3D game engines.

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18 views

opening unity model with animation into blender

I'm somewhat new to animation in blender and still in the learning process. I've just bought an animated model from the unity store to help me learn how to get better animations but I'm having issues ...
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0answers
16 views

Poor Animation FBX Export, Random Rotations of Bones

I created some animations(like idle, walk, attack etc.) for a model in blender. I then exported them as an fbx to use them in unity. All the animations works fine in blender. In unity, all of them ...
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15 views

Scaling Mesh and Amature Together [ShapeKeys]

is there a way to use a ShapeKey on Amature ? I want to do a Character Creator in Unity. So I create different ShapeKeys and then adjust them via Script in Unity. But... I want to have the modified ...
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12 views

Color Palette gets applied differently in Blender and Unity [closed]

Color Palette gets applied differently, in Blender it is correct, and in Unity iincorrect. Car in Blender: Car in Unity: I followed Imphenzia's tutorial on Youtube: "Let's Make 10 CARS in 10 ...
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1answer
20 views

Missing some faces when importing from blender to unity even with correct normals

I've made sure that all the normals are facing the right way but when I tried re importing the model again back to unity some faces are still missing I tried doing this the other way around and it ...
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1answer
27 views

How does the Mapping Node work?

I am wondering how the mapping node exactly works. The only thing I need to know, is what the individual Location, Rotation and Scale vectors, especially the Location vector, do to the input vector. ...
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2answers
29 views

Exporting a rigged object to Unity (as FBX) produces massively distorted mesh, affecting normals

I've just built my first rigged model in Blender. Everything looks okay inside Blender, but when I export it as an FBX and bring it into Unity - not so much. If I drag the whole rigged model into the ...
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1answer
16 views

.obj exportation is not working properly

So i this problem with the exportation, the obj file looks fine in the 3d viewer but when I import it in unity it's all wrong, I applied all the modifiers but with no results.I tried to export it as ...
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0answers
14 views

Mulitple animations with and without certain objects

I am currently trying to create a simple RTS game in which I want villagers to be able to mine and walk around. Currently I have two animations implemented (idle and walking). Now I am trying to ...
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0answers
7 views

How do I export animated materials into Unity from Blender? What's the most efficient way to make complex, animated materials?

I have made a bunch of nodes for a material so that it plays this complicated scrolling animation, however, while I can copy the nodes to the other materials, it doesn't transfer the animations (the ...
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1answer
14 views

Export not Working

I am planning on using this model in a Unity game. When I try to export the simple drawer I made, both .fbx and .obj aren't exporting properly. Both the textures and details in the drawers are not ...
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2answers
63 views

2D hack using 3D, Maybe? Your Thoughts required [closed]

I was thinking, (first of All, I am new to blender), I am making a 2D/3D mobile game in unity, Everything is 2D but I wanted to give off a 3D vibe. For many reason, 3D models( low poly) are readily ...
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1answer
25 views

Is there any way to bring smooth corrective modifier effect to unity?

Is there any way to bring a rigged model with smooth corrective modifier effect to unity?
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13 views

Blender weight issue to Unity

I have a mesh and rig, I have one bone for jiggle effect, the right one that I have moved to right, but in Unity there's a jaggy edge. Why?
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0answers
5 views

UV editing coloured wont export to unity

I have a ship that uses uv editing to colour it.(dragging around the vertexs around a colour map. explained further in https://www.youtube.com/watch?v=1jHUY3qoBu8&feature=emb_logo at 2:20 - 3:20) ...
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0answers
13 views

Export object with offset center

I'm trying to model very simple pipes for a unity project I'm working on. Everything was fine, until I added a curved pipe, the origin is not where I want it to be. I'm working with a grid system, and ...
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0answers
31 views

Rig of model in blender export fbx to unity than live streaming MVN mocap data, the location of model is wrong

I am a new user for blender (Using Maya in the past). This time I try to use blender to build up a model and rig it using the Armature Human(Mata-Rig). Since it just a simple model like this. I just ...
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1answer
41 views

Blender rigify character animation to Unity looks so weird

I have used rigify for rig my character and make some animations to use in my games. But in unity they looks so weird. Searched questions about this issue, and I have tried some solutions like change ...
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0answers
8 views

First time Unity Model problems

I am trying to create a road in blender, but when I put the fbx in Unity and drag the material into the model the material stretches and stays like this : Is there any way to fix this so it would ...
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0answers
16 views

Beginner-problems with animations between Blender & Unity

First of all I am very close to being a complete beginner in animation/rigging etc... I modelled my character, rigged it and know I would like to create some animations for him. They are fairly simple,...
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16 views

exporting two meshes connected to rig into unity

I have modeled a character in blender. It has two meshes (a body and a hat) and one rig. I have created some animations and it seems that it works fine in blender itself, body and hat moves ...
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0answers
14 views

How to export colored Map from Blender to Unity?

I have a question. I created a map in QGIS. Then I exported my map using QGIS2threejs Eporter in *.gltf fromat. This format can be easily imported and saved to Blender format which is supported by ...
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1answer
33 views

Blender object being imported in Unity is invisible

I'm trying to make a very simple object in Blender and export it to Unity. The object is a simple square that has a glowing (neon-style-like) rim (or frame). What I did was adding square, inserting ...
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0answers
27 views

Switching local Z and Y axis for a bone

I am using blender to import a humanoid model into my unity application. I am currently having an issue in my unity application, I have an external sensor strapped to my leg which sends quaternion ...
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0answers
8 views

Imported animation from mixamo to unity causes left hand to act unusual

Edit: I realised after I posted this question that it is on the blender stack exchange and this question is not actually blender related, however, I understand the files I am working with were ...
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1answer
47 views

Cloud Effect In Blender to Unity

Hi I'm trying to create 3D clouds in Blender to be used in Unity. Imagine the bubbly-like fx of the flying nimbus in Dragon Ball. Not really sure what the best approach is. I've tried using ...
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1answer
17 views

Four bones counted as one?

I'm somewhat of a beginner and I'm helping out a group of my friends by creating unity assets for them in blender. Recently I came across this avatar (made by Kevin Iglesias) and I've noticed its hand ...
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25 views

Merge two different planes / Fill (Solid - Wall) two different planes

Im having problem with a couple of models of mine that I bought from a seller. I'm using a fracturing system within unity which let me split up objects into a bunch of chunks (Works much better than ...
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1answer
51 views

How to create a Round Edges Effect on an object? [duplicate]

I'm able to import an object into Blender which was created in MagicaVoxel. The object keeps the desired texture in Blender and looks like this in Edit Mode. I want to add a "Rounded Edges" ...
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0answers
6 views

I'm trying to figure out how to export my blender object to unity while maintaining all of its properties [duplicate]

I'm fairly new to using both blender and unity but my end goal is to have my blender asset in unity just as it appears in blender. So essentially, I have two basic cube mesh's that are scaled to the ...
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26 views

Oval eye rig for game engine

For a character that has really big eyes, it isnt possible to use the standard spherical eyes. I need to make the eyes oval. But then the problem comes with the rigging. Would it be possible that the ...
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0answers
34 views

How to make exposure value in Unity HDRP visually equivalent to it in blender cycles

I have rendered a series of videos in blender cycles to show some materials. And now, to replicate these materials in Unity HDRP, I try to keep all the parameters in same between these two platform: ...
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1answer
31 views

Why does my texture bake come out as completely black? (The age-old question.)

As many people before me, I'm trying to bake a terrain texture from a Blender material for Unity, and hence not illuminated by light in the scene. I noticed a ton of forum posts by people with similar ...
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1answer
44 views

Animation in Unity look different than in Blender - rigify addon

I am working on a school project and need to import this simple model and animation of a crane to Unity. It was made using a Rigify rig. In Blender the animation looks like this: https://imgur.com/a/...
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52 views

Cannot import an FBX model that I downloaded from Unity

I am completely new to Blender so it is possible I have missed a simple step so bear with me. I downloaded a character asset from Unity but the rotation for the mesh collider is different to the ...
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0answers
15 views

How to bake a blender shader into a colored image mapped to the UV of a model [duplicate]

Me and my friend have this metal texture created in blender with nodes for a robot model. How would we take this shader and turn it into basic uv image texture with colors for the model in unity? ...
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0answers
15 views

How do you Export Shape-keys to Unity (Blender 2.8)

I have been trying to export visemes to unity but no matter what I do it just wont export them. nothing shows up in Unity. I cant find any good tutorials for blender 2.8 or newer that explains how to ...
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0answers
30 views

Tank rigging and animations for Unity

I need some help on the workflow to create the rig and animations in Blender for Unity. I have a tank split in different objects (body, turret, cannon, wheels, track) and want to do some animations (...
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0answers
32 views

Is there a way to apply root motion to objects following a path?

I am trying to create a simple caterpillar track animation with root motion. I have assigned each plate of track a Follow Path constraint to follow a Beizer Curve(...
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0answers
21 views

Armature Export to FBX with strange Rotation Values in Unity

I am having troubles with a fairly simple armature. It is basically a Cylinder that has an armature that allows to move the top and bottom plus aim them and I also have a center bone that can keep the ...
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0answers
22 views

Problem with exporting blender materials to unity [duplicate]

I need to export this model to unity with its materials: This model uses a few different materials in different slots: The green and grey materials have a random color from a color ramp in each face,...
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1answer
31 views

Workflow for texturing in games (in Unity)

I struggle to find information on this topic, which is more of a general question. I currently strive to decide on which workflow is better for interiors texturing for my game (like a big house for ...
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1answer
174 views

How to Bake a Metallic and Smoothness Map for Unity in Blender 2.91

I have a set of models in Blender with materials that are mostly metallic. There is a hi-poly and a low-poly version of each model. I need to transfer these models over to Unity for the project I am ...
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0answers
19 views

Animation artifact on belly after import to Unity

I created this penguin model, rigged it up and created this idle animation in Blender 2.9. However, once imported to Unity, the idle animation seems to cover/disturb the belly mesh. This does not ...
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0answers
30 views

Baking a curve animation so it can be imported into unity (Blender 2.79)

So here's what I've done in order: I've modeled a spraypaint stencil, to be used in the title animation in my unity game. I made a bezier curve, and gave the stencil the Curve modifier. I turned on ...
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0answers
21 views

Getting different (bad) deformation when Importing to Unity

I'm getting different deformation on some parts of a character in Unity comparted to Blender. Inside Blender the deformation is fine. Deformation in Blender: Deformation in Unity: I have no idea why ...
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1answer
48 views

OBJ Export (Pivot Points Wrong)

I believe I've tried every export setting I can think of. I'd like objects I export from Blender to keep their pivot point, but they never seem to do that. Is there a secret way to do this, or does ...
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0answers
18 views

Adding an animation at a later date & exporting

I've got a dinosaur model with some simple animations currently (walk, jump, run). I exported as an FBX for using in Unity and baked all the animations in. Whenever I want to go back and add a new ...
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0answers
23 views

Export room made with ArchiMesh to Unity

I've created a simple room and I have two ways to export that to Unity, each with its own problems. First - just use the project. Second, export it to FBX. There is a problem that appears in both ...
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0answers
17 views

fbx export to unity missing textures [duplicate]

But I am a second day newb in blender. When i export the asset into unity through fbx the character is just white. No textures or anything. Same with mixamo as well. I am starting to think fbx is not ...

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