Questions tagged [unity]

Questions pertaining to Blender and the Unity 3D game engines.

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Import into Unity- “The mesh has 1 sub meshes but the renderer is using 4 materials. Your mesh should use the same amount of sub meshes as materials.”

I'm trying to import a Mesh (VRChat avatar) from Blender into Unity. This mesh which is failing to import properly into Unity is separated in Blender as Head, Hair, Body. It looks great in Blender but ...
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Mesh appears transparent in Unity, even after flipping normals

Mesh appears transparent in Unity, even after flipping normals. Also tried recalculating the normals inside and outside and didn't work. How it appears in Blender: How it appears in Unity:
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Blender 2.91 Cycles bake normals wrong in Unity

I am baking a normal map in Blender Cycles for use in Unity and can't get it right - UV islands are clearly visible in Unity and shading is all wrong. Spent an entire day figuring this out to no avail,...
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Made a hat and in Unity it looks weird

I have a hat and all of the normals are correctly facing, but when I import it over to unity, its kind of transparent but not really and lets shadows show through it. The Hat on blender, All of the ...
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Accessing and modifying a single bone's actual scale?

I'm working on a game production that uses 3Ds Max to model and animate characters, Unity as the engine that will receive the 3D assets and Blender for users to make custom models/mods for the game. I ...
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IK rig seems to be “popping.”

This is my first time setting up an IK rig and after exporting it to Unity, I wanted to see how it looked like. The movement was ok, but it has this weird pop effect that I have no idea how to get rid ...
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1answer
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Blender 2.79: Baking Problems

Ok, so I'm trying to bake a texture I made in Blender for a Unity game model ,since just importing the blend file ignores materials. However, I've run into a problem. Here's what the model looks like ...
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How do you animate more than one Rigify rig in a single scene?

I'm trying to create a set of animations for two human characters which will then be exported into Unity. Ideally this import will be as a single fbx that includes the two character models and all ...
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Many single meshes with scale animations. The meshes have no bones in it. How to export it from blender to unity as one animation?

Hello girls and guys, I have a huuuge problem with my Animation FBX Export. I have one Tree with a centerpart and many cubes as a treetop. The meshes are all single. Each cube and the centerpart have ...
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Missing bone rotation when exporting FBX animation to Unity

I've been trying to fix an issue i've been having when exporting a viewport animation to unity, basically the knife is parented to two bones that controll it, one of the bones controls the knife and ...
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Blender to Unity Deform Issue

I received a rigged model from someone I hired but there's issues with the legs/feet in Unity that they're not fixing. There's no issue in Blender, just Unity. I don't know Blender at all but I'm ...
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Display Texture in viewport

I am new to using Blender 2.8. Actually to Blender as a whole. I am creating a game in unity and needed a .obj file. Currently I have an obj file, but is has no colour at all. It's just plain white. ...
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Blag Fog/Obsure/Darken Character Face

Making a videogame in unity! Till the end of the game the player can't see the protagonist's face (the game is 3d from the top), he wears a hoodie and a mantel that cover most of his body all the time ...
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Texturing windows

I've tried to find an answer to is how to tackle a window texture? I'm trying to make my house to use in unity as just an out door prop and I've played around with roughness and transmission. A ...
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Gun rig and arm rig animations wont work when exporting to unity

I'm currently developing an FPS in unity 2020. Tried to do my own idle, walk and reload animations. I should also say that I'm pretty new to Blender and unity. But have less experience with Blender At ...
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Convert quaternion from Blender to Unity

I want to convert an euler or quaternion rotation from Blender to an euler or quaternion rotation on Unity. The goal is not to export an object from Blender to Unity, but only to convert the rotation ...
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Arms twisted : Blender 2.91.2 humanoid to Unity

I made human baby model with rigging and animation to use in Unity. However when I import it, both baby's arms are twisted. I would like to know how I can solve this. What I tried: I imported only ...
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Can I use blender keyframe animation in Unity?

So, I am making a model for Unity in Blender. It's something like an electric oven. I want to have certain elements appear and disappear to create this digital screen effect. The only solution I found ...
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Object On Characters Back Follows Character but Not In Unity

I have a backpack object attached to my character model in Blender. It is parented to the armature, and then the chest bone. It moves well with the character in Blender completely fine. But when I ...
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Creating normal map for games, getting weird seams

I've been struggling with this for many days now but couldn't seem to find a solution for it. Tried all methods possible from Smooth shading to displacement but nothing seems to work. Please let me ...
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How can you save node group data to be able to be seen within unity?

I don't know if you just cant do it or not but I am creating a stylized texture for low poly assets for a game within unity. I am unable to get the textures working as I have used both a noise node ...
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Action Editor - For Individual timeline - Unity Export, ETC

Im Actually Still On Traning for Blender i tried to make some animation using it, to make games in unity but my problem is how could i make a Action Edtior have their own Timeline like - Walk (59 sec) ...
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Unable to import animations into unity

I have an animation in Blender but every time I import it I get this deformed mess How do I fix this? Blend file
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Add the same armature to the parent and his child

I have a problem with exporting .fbx file with animation. I have one animation (for now), "Open the first drawer" (look at the model picture). Currently, the Armature object is a parent to ...
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Export fbx with parents has incorrect child transforms for thrid party packages (To Unity for example)

Ok so this can raise someones the blood pressure a little. I have a tank model in Blender. It has a Turret, a barrel, a chassis and a few other things. I have parented the Barrel to the turret and the ...
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78 views

Export grease pencil blender to Unity

Currently, I am working on a student project with the grease pencil blender. I'm trying to export the GP to create an interactive scene on Unity. But I can't find any way to export the GP to Unity ...
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Eye white disappearing while looking up at an angle

Any Unity users here? I have this issue where the white part of the eye partially disappears while looking up at an angle while in the Unity Edit. This never happened on this model until recently. The ...
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I imported a blend file into unity which contained 3 animations but I can only see one

Here is my problem: I thank you for your help.
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Add curly hair/texture on Bezier Curve mesh

Currently, I've created something close to dreadlocks. I want to add some texture(image) or hair particles to recreate the fuzziness of real dreadlocks. Can you point me out to some tutorials on how ...
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character shin is blended around bone?

Hello everyone I'm a newbie to Blender and I'm trying to build my characters and rig them for unity with animations. I used Rigify then I used a script on github called rigify-to-unity so I can import ...
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Blender exporting only selected action FBX

I've made my research but nothing seems to work. I tried everything that the post below and many others said. My issue is exactly the same. {ANIMATIONS v2.8} ~ FBX exporting only the selected action ...
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Can I merge multiple objects into one, while keeping the rig working?

So I was following this guide of creating a low poly person and rigging it, and as you can see he created a person from multiple cubes and spheres and connected them to one rig manually, by selecting ...
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Bezier-Model suddenly not showing anymore in Unity

I'm new to Blender, taking an online course at the moment. So far we created a simple landscape which has some lamps. The lamps were made with a Bezier that wraps around an axis (sorry, i only know ...
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Cant export correctly from blender to unity because of the mirror modyfier

I've been working on my own game in unity and I modelled some cars in blender. I tried to export it without applied modyfiers and unjoined objects and it worked just fine. But when I applied the ...
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VRM model is too big and mesh is all messed up whne uploaded to VRM viewer or VroidHub

so i have this bird 3d character which was already rigged and I added some blendshapes into it and after converting it to VRM in Unity with the help of VRM plugin I uploaded the character on Vroid hub ...
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I Can't Get my Objects To Attach To Another Object

I am trying to make a character in blender to use in a unity game and I cannot get my eyelids to attach to my characters face. When I try to make the eyelids a child of the cube that is my character ...
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UV get messed up in Unity, looks fine in Blender

I created a model in Blender and textured in Substance Painter. In blender, it looks fine. No problem. But when I import it in Unity, the texture/UV get messed up. Same thing is happening to other ...
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Missing 'face' after exporting to Unity

I was exporting my model to Unity and saw that a part of the eye ball is missing and you can see through it. Why is that? In Blender: In Unity: Any idea what's wrong? Thank you.
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Mesh from a curve using Bevel Object gets flat when exporting to Unity

In blender, I made a hair bow using Bevel Object on a curve. Afterwards I converted the curve into a mesh but regardless wich polygon resolution I choose, the exported fbx object doesn't look ...
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Vroid to blender to unity - Some of mash hair color was dark in unity

The mesh have a black and white part I want all of that in white How to fix it? No problem in material view but... The lighting/idk fail in unity Help and thx plz
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Export 3d model from blender to unity correctly with material [duplicate]

i was export my 3d model from blender using .fbx file and i am facing a problem. i can use the material in unity but not work properly. material look like disoganized.
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Creating rough mesh colliders for objects in Unity

Hello fellow blender users, I'm working on a big scene in a science project, a city with over 200 houses, streets, walls, and all that good stuff that's appearing in a city scene. The whole scene gets ...
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How can I get my textures to export from blender (Specifically to unity) [duplicate]

So I made a robot character in blender and I want to use it in unity. However, whenever I export it and add it to unity the textures don't work. I've tried a lot of ways to fix it, but nothing seems ...
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Mirrored model and UV/Texture - can I export that to Unity?

Can I model and texture, maybe also animate, a mirrored (via modifiers) object in blender and then export it so that Unity can read is correctly? Or do I have to apply the modyfier first, then texture/...
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blender rig character that are not humanoid for VRM unity export

so I have created this character in blender and added some bones using rigify but when I export the fbx for unity UniVRM it gives me error "invalid rig configuration Left upper leg is missing&...
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Why is the animation not working properly after I sculpted a pre-rigged mesh?

so a client asked me to resculpt this wolf cub mesh that he purchased online into a dog. The wolf cub mesh comes pre-rigged and animated in Unity. After I sculpted it into a dog and parent it to the ...
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Why does all colors and effects not export to unity? [duplicate]

Why do all colors and effects not export to unity? All the white shading on edges and the brown color does not show in unity? I'm using a color palette where I scale the UV to 0 and then use g to move ...
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Optimizing meshes for Unity. How much complex cylinders or bevels can I use? [duplicate]

I just got into learning Blender 3d modeling in order to try to develop a videogame. Since I want a solid foundation in my project, I’ve been searching info on how to keep my meshes optimized for ...
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Making a model UV map for Unity engine - how to do it, so I can assign materials in the editor?

Sorry for the title, but I had no idea how to form it. I have recently received a corridor model, and I wanted to texture it. I did it like this: Made one big unwrap of all model (the model itself ...
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Weird artifacts when importing texture to Unity

I have this tree texture that I UV Mapped and the bark should be a single color as it is in Blender. But when I import the texture and apply it to the model in Unity I get these dark stripes. I have ...

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