Questions tagged [unity]

Questions pertaining to Blender and the Unity 3D game engines.

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Export to Unity with nurbs curve or path

I have a problem, when I create an animation moving an arrow to follow a path through nurbs or path curves, when exporting it for unity, export the arrow to unity, but the arrow moves in a straight ...
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10 views

Normal map seams

So I'm using Blender 2.8 to make assets for a game I'm working on. Now I'm trying to add a normal map to a model. For this I use blenders ...
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16 views

Double sided normals/backface culling off not working? (2.8)

So I've got my model all made textured etc yadda yadda. I save it as a .blend file, which unity helpfully can recognize. Backface culling is OFF. I have recalculated the outside. However, when I ...
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9 views

Blender to Unity, Animations are exporting 2x

My animations are exporting under (armature | animation-name) and (animation-name). This goes for each animation I made so it takes double the space. Is there any way to export them from blender to ...
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13 views

parenting object to bone hierarchy

i imported a model that was rigged with mixamo and when i look at the objects i see some problems with the parenting. the hair works perfect in unity, here's what it looks like under vertex groups i ...
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16 views

How to create animation for Unity with using mixamo Rig?

I am trying to find a workflow to use mixamo animations and custom created animations with mixamo rig in Unity together. While I am aiming to use blender to create my custom animations, I think it is ...
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18 views

Animating MagicaVoxel model with separate parts in Blender

I'm a beginner on Blender and I'm trying to animate a model from MagicaVoxel on Blender but I'm having problems with the skeleton and weight painting. I imported the obj file I got from MagicaVoxel ...
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27 views

Symmetrize a material

I'm new to Blender, I have a problem, but I don't know how to solve it, that's why maybe the title is probably not appropriate. I downloaded a fish mesh on Sketchfab, and imported it on Blender (...
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5 views

Unity: imported FBX has different (sloppier) animation keyframes than original .blend file?

I imported an a character to Unity 2019.2.8 that I made in Blender 8.0, which was exported in .FBX format. The animations play back the same (perceptually), but the keyframes are very messy and out of ...
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9 views

How to fix the material on render and Unity

I'm getting a little trouble here. I'm new to Blender and Unity as well. I did a knife and add a material to it on Blender. In the Blender Inspector Material, the material comes nice, in the scene ...
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7 views

My mesh goes transparent when import to Unity [duplicate]

I make a 3d wand for my game, but when i import to my unit the object is transparent, is like the camera only see inside de wand, and what i dont unsdertanding is the cable of the wand have the ...
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2answers
16 views

Blender IK armature rotation issue importing animation to Unity

I was making some animations and discovered strange artifacts when importing certain rotations to unity. When main body rotates while IK limbs move on their own, Unity seems to not compute correctly ...
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8 views

Linked empties to Unity?

Hellllo! I followed this tutorial by kuhn industries on rigging a fighter jet. I am working on a flight simulator in Unity. I went to import the model, rigged with the linked entries, but to my ...
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7 views

Animation transform are false in unity

My Character has a few Animations and all of them look right, if I exported them from Blender into unity, except from one Animation. And I don't know what to do to make it right. I think it has ...
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49 views

How to enable shape keys only for 1 animation?

I have 3 objects: human model, pants and 1 armature for both. Before I started work on pants, I made few animations for body (run, idle). Initial problem was that the pants partially fall into the ...
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21 views

Exporting and Importing to Unity

I used the texture brush to apply 2 textures to my first ever 3D model in Blender, and exported it as .FBX into my Unity assets folder, but once I drag-and-drop it into my scene it doesnt have any ...
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21 views

Unable to set transformations of animation to (0,0,0)

So my problem is that I have a character with three animation cycles (Idle, Walking, and Running). When animating, I accidentally placed the character to the right meaning my Location X isn't zero. ...
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1answer
34 views

Rigify and Root Motion in Unity. Latest Version not working?

I'm trying to get root motion to work with my Blender character. The issue is that the character keeps lunging backwards, since for some reason whichever bone I pick to be the root node is delayed as ...
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12 views

Root bone wasn't rotated, but after imported to Unity, animations were rotated and doesn't match loop

I made 9 animations in Blender and it passed humanoid type configuration(used rigify). All animations don't moving root bone at all(root bone position/rotation/scale is locked), however when I ...
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1answer
25 views

Blender 2.8 Objects move when Export to Unity

I'm hoping I don't have to start over, but I am pretty new to blender and I am not sure if I set up the rig correctly. I have been unable to find a solution, or the proper set up for objects that move ...
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1answer
10 views

Make the wall of a UV sphere collide-able in untiy?

i followed the tutorial in this answer to make the hemisphere. but when i added it to unity and generated the colliders , the BASE of the sphere had a collider on it. (imagine if hemisphere had like a ...
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10 views

Blender to Unity Rigged Mesh Deformation

I'm having several issue exporting an animated character from blender to unity. In blender the pose and the animations look fine but when I export the character in Unity some parts are deformed. I ...
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14 views

Export Stretch Blender with Rigify to Unity

I have a problem with my export unity of my character I would like the stretch to be the same between the two. I use Rigify with basic preset. I don't know if it comes from the FBX export of blender ...
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24 views

unity freezes when applied mesh collider on blender 3d model

I am making a maze game using unity, and I have created a full maze model from blender and exported it as an fbx file. I then import the asset in unity and add a rigidbody component so that it stays ...
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12 views

Can i delete bones which are created after the generate rig function in other layers?

I had a question regarding to the generate rig function. When i use it, it creates some other bones in last layer. I was wondering will it be problem if i delete those bones. Also in youtube videos it ...
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30 views

Making Box Colliders in Blender instead of Unity

Good evening community, It's more of an asking for an advice than actually a question regarding to game design with blender and Unity. So I've basically created a level in blender (3D) by mainly using ...
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11 views

How can I merge an animation (existing bones) with a model?

I imported a model and an .fbx animation file, which I downloaded from Mixamo. How can I merge these bones with the model?
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1answer
40 views

Exporting form blender to unity

I am having trouble with exporting a simple "map" from blender into unity. I have tried to export it as a .fbx file, but that doesn't help me that much as it gives me what looks like an incomplete ...
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13 views

How to export to unity using one material

I just made a modular kit for our programmers for a game were working on, and I've painstakenly unwrapped all the pieces of the kit onto one single UV texture, they are separate objects. In my blend ...
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64 views

Grease pencil and Unity

I have made a face animation using Grease pencil on my 3D model and I exported the model as FBX to Unity. In Unity, I can't see the face. It's just blank on the 3D model. What happen to the face ...
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14 views

Blender 2.8 export to .fbx file results in incorrect cube position

I've been working on a very simple low-poly model of a robot with a floating head. In the blender view, I have an animation where the body and head bounce up and down. When I export to .fbx and view ...
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35 views

Textures working in Blender, but become flat colors when exported to FBX

I have a model that is already UV-mapped, with the materials and textures assigned in Blender, and when I view it with the "Look Dev" viewport shading mode it looks fine: However, when I export this ...
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19 views

Problem about animation exporting to unity

i have a problem and it's about exporting "fpshands" to unity. I have made rigged fpshands and then i paste my rigged weapon to my fpshands project so i have two armatures in it. I have animated them ...
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1answer
26 views

My imported blender building in unity has loads with missing walls!

I have the frame of a building in blender, I imported it as a .fbx file and it comes out with missing walls! How do I fix this?!?!
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18 views

Exporting blender project to unity

I'm a student working on blender and unity right now and I made a copy of a sky island I liked to use as a terrain for me to work on game design in unity, however I'm trying to export it into unity ...
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1answer
22 views

Problem with textures/faces

Sometimes one part of my model takes strange transparency and i dont know why. When i import model to unity it looks even more strange.
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81 views

Blender Evee to Unity - Can't Export GLTF with Embedded Textures

I'm having trouble exporting textured objects from Blender Evee as .glb files and importing them into unity with the textures retained. I followed the steps in this video but am still unsuccessful. ...
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21 views

How to retopolgise game character made of separate meshes with difficult to reach areas

I can't figure out how best to retopologise a character for a game engine when the character consists of multiple parts. Correct me if I wrong but I believe for a game engine such as unity my ...
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Is it acceptable to have tris in a retopopologised game character mesh if it's in an area that propbably doesn't need to deform? [duplicate]

I just completed my second sculpt and need to retopologise the model for use in a game engine so I need a particular quad based topology with low poly count. I have sculpted, retopologised, rigged ...
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1answer
41 views

Problem in unity, my faces disappear

when i exporting my truck object or another from blender to unity some my faces disappear in unity. I add some images for better understanding. enter image description here
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22 views

Export multiple simulated falling coins as single rigged object

I'm dropping a bunch of coins onto the floor. I want to export a single object consisting of one mesh and and one armature with one keyframed action for use in Unity. I have successfully converted a ...
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19 views

How to cut one animation into several looping animations?

Here is a weird one: I am making a canned animation of a bipedal character being ejected from a pipe and flailing through the air, then bonking his head on the floor. I do not know how long the ...
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13 views

Export without texture

I am new to Blender. I find a model. When I'm trying to render it, there is a texture. But when I export this model to unity it isn't shown. What I do wrong?
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1answer
27 views

Exporting from blender2.8 to unity has problem

I'm working blender2.8 with unity3d but when I export my model from blender to unity My Bone plays animation so weird see this First picture in on unity. second one is on blender2.8 Two legs have ...
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10 views

How can I convert these paths and constrained empties into animations?

I have a blend file with empties and boxes swirling about, following animated paths (beziers). I would like to convert these objects into a single animation that I could import into Unity, then ...
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24 views

Blender to Unity import messed up armature/mesh

I'm trying to import this rigged and animated mesh into Unity. The import is weirdly disfigured and I can't figure out why. All the transforms are applied to the objects in Blender. Using .fbx to ...
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23 views

Problem with model deforming exporting blender file (.fbx) into Unity

Ive tried a lot of different things to get this to work but I always end up with the same scenario. I downloaded a mesh and made my own armature + animation. When I export it (as .fbx) or simply ...
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479 views

How to export animated character from Blender 2.8 as fbx to Unity?

I have a fully rigged and animated character with shape keys. I created it in 2.79, exported it using ASCII with the settings below and could use it in Unity without any problems. However, after ...
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44 views

Unity using multiple clips to animate each object separately in one fbx

Is there a reason why an fbx imported to unity would only show me animated action clips for each individual object but not one animation showing them animating all together like I made in Blender? I ...
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156 views

Export Mixamo Rigged Model to unity have rotation issues

Im trying to export correctly some rigged models from Blender to Unity, but im facing rotation issues, that cause bones are not correctly set. First I download the *.fbx from Mixamo, then import into ...