Questions tagged [unity]

Questions pertaining to Blender and the Unity 3D game engines.

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20
votes
3answers
62k views

Export cycles material to unity

I have been experiencing an issue that once I have a material created and looking the way I want it, I cannot seem to export it correctly with the textures mixed. I don't know the correct words to ...
2
votes
1answer
2k views

Mesh imported to Unity is inside out

I'm importing a mesh i made into unity before exporting I always rotate it by -90 degrees in the X axis, then set the orientation to Y forward and Z up so when the object is imported to unity the ...
10
votes
3answers
8k views

Is there a way to export an object to Unity 3D while keeping any applied textures?

I exported a .fbx file to Unity 3D, but it retained none of the applied textures. Is there a way to create a textured model in Blender and export it into Unity ...
3
votes
1answer
5k views

Why is my mesh inversed when Imported to Unity?

So I modeled this sword and all the parts were separate meshes. I used a mirror modifier when I was modeling and then I applied the modifier when I was done to make the parts into solid meshes. Put a ...
12
votes
1answer
100k views

How to import an FBX file into Blender

I am trying to import an FBX file from Unity into Blender. Does anybody know how to do that?
5
votes
1answer
2k views

Dual normal faces

I have created a model which requires some faces to be dual sided. I intend to import this model into Unity. Reading about this, it seems that the recommendation is to duplicate the polygons and then ...
4
votes
3answers
8k views

Scaling and importing from blender to unity

When I make a 3d model in blender and import it to unity the model has an incorrect size and im thinking the problem has to do with the units but I don't know what units to use while modeling in ...
2
votes
1answer
4k views

Blender export to Unity

I tried to export blender assets to Unity. I know it's a common thread in this Stack. But I still didn't figured it out. Blender crash like half a time whenever I try to bake. I figure out how to ...
3
votes
1answer
5k views

Can I use cycles renderer for a game?

I'm currently working on a project with Unity 3D, and my plan is to design everything with Blender. But I didn't know until today that Cycles renderer is meant for animations and HD images. Can I use ...
5
votes
1answer
2k views

making texture atlas for only some part of objects

i want to make buildings in blender and export it to unity , i want the draw calls and texture space to be as low as possible so so what i do is i will put tiled textures on side of buildings (...
2
votes
1answer
4k views

UV Mapping Doesn't Display in UV/Image_Editor [duplicate]

I've gone through tutorials and get the UV Mapping to work when testing on a simple block. However, when trying this on a bigger model, the UV Mapping won't display in the UV/Image_Editor. The Eiffel ...
2
votes
1answer
13k views

After import to Unity, all my normals are flipped

I found someone with similar problem, but their answer doesn't work for me. Other than that, the net is full of advice how to flip normals programmatically to create interiors on the fly, but other ...
2
votes
2answers
2k views

Bake Simple Deform animation into mesh for Unity3D export?

I'm trying to use a .blend file with a keyframe animation on the angle of a Simple Deform modifier in Unity3D. Unity3D however does not know how to handle modifiers and hence cannot play the animation....
7
votes
3answers
24k views

Cycles Materials to Unity Shader

I have a really nice looking crystal material using cycles applied to my object; it's pretty fast and very simple - Just one glass node. Is there any way to convert this into an HLSL shader for use ...
3
votes
2answers
12k views

Blender animations and Unity

I have created two Cubes and one bone which controls both objects (cubes). First cube is Red, second one is Blue. In first part of animation Red cube is rotating using bone and Blue cube is Hidden ...
2
votes
2answers
1k views

How to render voxels?

I have a voxel representation of a model of the human body in numpy and would like to render it directly in Blender. Is there a file format for this? Most of the ...
4
votes
2answers
548 views

How to make a light emitting material sensitive to external light

Essentially I want to turn a material into a kind of night-light. For this character I'm working on, I wanted the crystals on him to glow in the dark... And I got them to glow using various shader ...
2
votes
1answer
498 views

Which animation method to use in blender for later use in Unity?

I'm trying to understand which animations on blender will be able to be animated in unity. I have tried animating a net in such a way that when the ball hits it I will activate the animation to look ...
2
votes
1answer
412 views

Normals trouble with exporting to Unity

Hellow everyone. I'm exporting simple tent model into Unity. I want both outside and inside of the tent to be 'visible'. I checked double-sided on the properties panel, but in Unity tent interior is ...
0
votes
1answer
3k views

Backface culling from blender to unity

I've got a finished model which is made up of circles on top of circles with a cylinder on the bottom, trying to resemble a pine tree. When i export the model as .fbx with the 6.1 ACII to unity, ...
0
votes
1answer
85 views

Exporting form blender to unity

I am having trouble with exporting a simple "map" from blender into unity. I have tried to export it as a .fbx file, but that doesn't help me that much as it gives me what looks like an incomplete ...
0
votes
1answer
4k views

Transparent model when exporting fbx file to Unity [duplicate]

So I have this shark model which I animated and ready to export it on fbx and transport it to Unity. But When I put it on Unity, It looks transparent like this. Many of the solutions online say that ...
5
votes
1answer
7k views

What are the advantages of Rigify versus MakeHuman's MHX rig?

What are the advantages of Rigify versus MakeHuman's MHX rig? My ultimate end goal is to import my character into Unity3D, and it seems like there is going to be a lot of "cleaning" I will need to do ...
5
votes
6answers
21k views

Set the correct orientation when exporting from Blender to Unity

When exporting models from Blender into Unity one must take into account the handedness of both programs. Blender considers Z vector as the UP vector, but Unity considers the Y vector as the UP. ...
5
votes
2answers
3k views

How do I create a Unity3d-compatible skybox in blender?

I wish to create skybox textures for use in Unity3D, by baking environment materials to the textures. How would I go about setting something like this up? EDIT: I have tried simply putting a camera ...
1
vote
1answer
299 views

“F” Button in Shape Key Editor Not Showing Up - Why Not?

I'm trying to export a model with armature and shape key animations. I've been following this tutorial: https://www.youtube.com/watch?v=wvjwTnS6vhA This process works fine for the beak of my ...
0
votes
1answer
2k views

How bake cycles material to PBR texture in 2.80?

I should pass this model on Unity. I think the only way is to bake the material. I can not proceed because of the “metallic”. The glossy bake is always white. Why? Where am I wrong? Thanks in advance
3
votes
3answers
233 views

Joining different UVmaps from different objects

I have 7 separated objects with different UV maps, but since i want to export to unity i would like to join all the UV in order to reduce draw calls keeping the objects separated. Is it possible?
3
votes
1answer
3k views

Problem after joining meshes

After I've joined 3 meshes into a single mesh with ctrl+j, part of it becomes transparent after I import it to Unity (see left side of the image). What could cause this and how can I fix it?
2
votes
1answer
542 views

Workflow for modeling assets like this (picture included)

I've been modeling in Blender for about a year now, and I am modeling for games and use Unity to put the games together. Now, I know Blender pretty well but I lack knowledge about specific techniques ...
2
votes
1answer
522 views

Blender + Ni Mate (Mocap Animation)

I made an animation with Blender + Ni Mate using the Kinect v2, i have followed this tutorial: https://www.youtube.com/watch?v=1UPZtS5LVvw I have my own armature that is copying the ni mate armature, ...
1
vote
2answers
10k views

Unexpected rotation when exporting .fbx for Unity

I have had no problems exporting .fbx files for Unity except recently some of my .fbx started to rotate the mesh. The asset is correctly oriented, but the mesh is rotated 90 degrees. Is there an ...
1
vote
1answer
2k views

Animated mesh has incorrect transforms when exported to Unity

I am exporting a model to Unity 3d. Some parts of the model appear rotated 180/90 degrees. I have tried CtrlA and resetting the location/scale/rotation but to no effect. I am directly using the ....
1
vote
1answer
1k views

Importing a material from blender to unity

I made a low poly tree model that doesn't use textures and instead uses 2 colors and i imported it into unity 5.3.4 and the tree model imports itself without the colors. What i want to know is how to ...
0
votes
1answer
16 views

How does bone roll affect the rig importing into Unity game engine if it does at all?

For context, I have a character that I rigged in 3ds max using CAT, ported him into blender as an .fbx, and have been reorienting his bones in edit mode after they loaded into blender perpendicular to ...
0
votes
1answer
3k views

Problems with rotation and scale importing blender object to unity? Replicate unity cube?

I am having real problems and am very new to blender/unity. Right now I have a script that resizes and creates variable longer blocks from a basic cube in unity. I won't show the script as that might ...
0
votes
2answers
1k views

How to get rid of stretches

I have a model made with blender3d seamed and uv layout exported. This is what it looks like in blender3d edit mode and this is how it looks like with textured and i didnt stretched these images ...
0
votes
0answers
566 views

Blender to Unity 5: Using more than 1 rig with animations

I have a model that is rigged and also a weapon that is rigged. The rig of the weapon is connected to the model's hand so that it moves accordingly (I connected it with CNTRL+P > Set parent to bone). ...
0
votes
2answers
721 views

How can I prevent blender from exporting fbx with-90 rotation on the x axis to unity?

When I create something in blender and than I export it to unity as an fbx, it is rotated -90 degrees on the x axis to keep it correct rotation but can I export it with (0,0,0) rotation by default ? ...
0
votes
1answer
1k views

Using unity tree editor with blender trees

I have made some low poly trees in blender render without the sapling add-on and the only problem is that when I import it to unity and add it to the tree editor and then place it on the terrain it ...
0
votes
1answer
1k views

Blender to Unity animation | Volume Preservation

I created a 3D model in Blender and animated it with an armature and bones before exporting it to Unity3D. As some of the rotation animations arbitrarily made the mesh shrink, I had to select the “...
0
votes
1answer
34 views

Model limbs condensed in one place in Unity3D after applying Scale to armature

I'm new to Blender and modelling in general and I'm trying to incorporate a humanoid model I rigged into my Unity project. It was seemingly working fine in Unity up until I was given a solution to ...
0
votes
0answers
144 views

Blendshape + animation, result in error

I'm trying to use a blendshape in Unity, it's a blendshape that shrinks the model: But when I run an animation and use the blendshape this happens: Anyone know what might be happening? Any thought ...
-1
votes
2answers
377 views

Unwrapping from Textured Model

I have a rectangular cube. I have unwrapped each face separately, then used an image in the UV editor, grabbed and moved the UV face around, scaled as I like, and then I moved on to the next face. I ...