Questions tagged [unity]

Questions pertaining to Blender and the Unity 3D game engines.

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Blender to Unity, Animations are exporting 2x

My animations are exporting under (armature | animation-name) and (animation-name). This goes for each animation I made so it takes double the space. Is there any way to export them from blender to ...
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1answer
383 views

Face disappearing when imported to Unity (Not Normals)

I have search through multiple threads for an answer to this, but I can't seem to fix it. I am having a problem where a face in my model is disappearing upon being imported to Unity. I checked my ...
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Export grease pencil blender to Unity

Currently, I am working on a student project with the grease pencil blender. I'm trying to export the GP to create an interactive scene on Unity. But I can't find any way to export the GP to Unity ...
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17 views

Playmaker or Game Creator (non-coder) [closed]

Just found out the Asset Store is having a huge sale today and found these two featured in the announcement. I'm trying to just create a 1 level Third-person horde mode shooter. Spawn in at least 3 ...
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16 views

Eye white disappearing while looking up at an angle

Any Unity users here? I have this issue where the white part of the eye partially disappears while looking up at an angle while in the Unity Edit. This never happened on this model until recently. The ...
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1answer
842 views

FBX Blender Export to Unity - Textures will not stay with model (using blender render or cycles render)

I've seen this issue come up several times in multiple forums and there doesn't appear to be a clear way to resolve (for my situation). My Goal: Export the model (above) I created in blender with ...
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2answers
969 views

How can an OBJ sequence be converted to an FBX animation?

for a school project, I am trying to import a series of obj models scanned from a Kinnect and import them into blender as sequence of stills, and then after making changes, export them as an FBX to be ...
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2answers
165 views

Imprecise FBX Animation

I've made an animation for my unity game. The problem is that every-time I export it the exported animation is imprecise at the feet of my character. I already tried to set the "Simplify" in the ...
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17 views

character shin is blended around bone?

Hello everyone I'm a newbie to Blender and I'm trying to build my characters and rig them for unity with animations. I used Rigify then I used a script on github called rigify-to-unity so I can import ...
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21 views

Add curly hair/texture on Bezier Curve mesh

Currently, I've created something close to dreadlocks. I want to add some texture(image) or hair particles to recreate the fuzziness of real dreadlocks. Can you point me out to some tutorials on how ...
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10 views

Blender exporting only selected action FBX

I've made my research but nothing seems to work. I tried everything that the post below and many others said. My issue is exactly the same. {ANIMATIONS v2.8} ~ FBX exporting only the selected action ...
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1answer
25 views

Can I merge multiple objects into one, while keeping the rig working?

So I was following this guide of creating a low poly person and rigging it, and as you can see he created a person from multiple cubes and spheres and connected them to one rig manually, by selecting ...
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62 views

Blender to Unity: Animation is wrong applied

getting animations to Unity is usually not a problem at all, but today I tried something new. I animated this 4-parted horizontal sliding door by creating ONE armature with 4 bones for each part of ...
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18 views

Bezier-Model suddenly not showing anymore in Unity

I'm new to Blender, taking an online course at the moment. So far we created a simple landscape which has some lamps. The lamps were made with a Bezier that wraps around an axis (sorry, i only know ...
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1answer
10 views

Cant export correctly from blender to unity because of the mirror modyfier

I've been working on my own game in unity and I modelled some cars in blender. I tried to export it without applied modyfiers and unjoined objects and it worked just fine. But when I applied the ...
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1answer
2k views

Error generating rig with Rigify addon

Background With Unity, I downloaded this asset (Unity Asset Store link) for a game I am doing. I decided to use the "Army1" soldier for my game, but I needed some animations. After searching a bit ...
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2answers
281 views

Blender > Unity Animation Export (Missing Actions)

I'm trying to export my rigged character animations to Unity. But, there are always lots of missing actions that don't seem to make it to Unity. Here's a picture showing my settings and workflow. I'...
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1answer
185 views

Tank track deformation rigging for Unity. Worked well before, fixed a problem and created more

Here is the first tank model I made. It uses the array and curve modifier for the track shape and I purposely left a gap which I stitched together with the F key function to create a solid shape in ...
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1answer
341 views

Blender 2.8 to Unity export problem

I recently created a tiny space ship, it looks like this in Blender: but when I import it into Unity it looks weird and the animation is broken(no bones only scene graph):
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1answer
9k views

Export model with Vertex Paint to .fbx

I have a complex model saved from mayavi library in python and its colors are saved at Vertex paint. My final goal is to import this model into Unity with textures. And Only way I found is, import ...
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14 views

VRM model is too big and mesh is all messed up whne uploaded to VRM viewer or VroidHub

so i have this bird 3d character which was already rigged and I added some blendshapes into it and after converting it to VRM in Unity with the help of VRM plugin I uploaded the character on Vroid hub ...
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18 views

I Can't Get my Objects To Attach To Another Object

I am trying to make a character in blender to use in a unity game and I cannot get my eyelids to attach to my characters face. When I try to make the eyelids a child of the cube that is my character ...
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18 views

UV get messed up in Unity, looks fine in Blender

I created a model in Blender and textured in Substance Painter. In blender, it looks fine. No problem. But when I import it in Unity, the texture/UV get messed up. Same thing is happening to other ...
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1answer
24 views

Missing 'face' after exporting to Unity

I was exporting my model to Unity and saw that a part of the eye ball is missing and you can see through it. Why is that? In Blender: In Unity: Any idea what's wrong? Thank you.
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1answer
698 views

Creating Trees and Grass for unity ? How to add alpha layer to Vertex Colors?

Ive been working for quite some time in small scene for unity, the scene is in a forest so there is plenty of trees and grass Im creating in Blender.. Im using the same technique in both cases, baking ...
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13 views

Mesh from a curve using Bevel Object gets flat when exporting to Unity

In blender, I made a hair bow using Bevel Object on a curve. Afterwards I converted the curve into a mesh but regardless wich polygon resolution I choose, the exported fbx object doesn't look ...
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17 views

Vroid to blender to unity - Some of mash hair color was dark in unity

The mesh have a black and white part I want all of that in white How to fix it? No problem in material view but... The lighting/idk fail in unity Help and thx plz
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11 views

Export 3d model from blender to unity correctly with material [duplicate]

i was export my 3d model from blender using .fbx file and i am facing a problem. i can use the material in unity but not work properly. material look like disoganized.
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27 views

Creating rough mesh colliders for objects in Unity

Hello fellow blender users, I'm working on a big scene in a science project, a city with over 200 houses, streets, walls, and all that good stuff that's appearing in a city scene. The whole scene gets ...
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1answer
92 views

Normal Map Cycles Baking Help

I baked a normal map in cycles with a method I found on youtube where you select the high poly (sculpted) version > then the low poly (non-sculpted) version > then bake with selected to active checked....
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4 views

How can I get my textures to export from blender (Specifically to unity) [duplicate]

So I made a robot character in blender and I want to use it in unity. However, whenever I export it and add it to unity the textures don't work. I've tried a lot of ways to fix it, but nothing seems ...
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1answer
379 views

Getting blender camera fov or focal length from the unity3d camera fov

I'm trying to match the fov of blender camera with unity 3d camera fov. Basically i want to calculate blender's camera FOV or focal length, given the fov of unity3d camera. Please help.
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18 views

Why is the animation not working properly after I sculpted a pre-rigged mesh?

so a client asked me to resculpt this wolf cub mesh that he purchased online into a dog. The wolf cub mesh comes pre-rigged and animated in Unity. After I sculpted it into a dog and parent it to the ...
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22 views

Mirrored model and UV/Texture - can I export that to Unity?

Can I model and texture, maybe also animate, a mirrored (via modifiers) object in blender and then export it so that Unity can read is correctly? Or do I have to apply the modyfier first, then texture/...
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15 views

blender rig character that are not humanoid for VRM unity export

so I have created this character in blender and added some bones using rigify but when I export the fbx for unity UniVRM it gives me error "invalid rig configuration Left upper leg is missing&...
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1answer
102 views

Rigging a ball type character for a game

I built a very simple character that will be used in a game i am trying out. What is the best way to rig this so that it is playable in Unity? Below is a list of what I am trying to achieve. The base ...
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16 views

Why does all colors and effects not export to unity? [duplicate]

Why do all colors and effects not export to unity? All the white shading on edges and the brown color does not show in unity? I'm using a color palette where I scale the UV to 0 and then use g to move ...
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6 views

Optimizing meshes for Unity. How much complex cylinders or bevels can I use? [duplicate]

I just got into learning Blender 3d modeling in order to try to develop a videogame. Since I want a solid foundation in my project, I’ve been searching info on how to keep my meshes optimized for ...
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1answer
167 views

How do I bake both the paint texture and sculpted effects into one normal?

Right now I have a sculpted texture that I used a method I learned on youtube to bake. You have a low poly version of your object and a high poly sculpted version right on top and bake the high poly ...
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19 views

Making a model UV map for Unity engine - how to do it, so I can assign materials in the editor?

Sorry for the title, but I had no idea how to form it. I have recently received a corridor model, and I wanted to texture it. I did it like this: Made one big unwrap of all model (the model itself ...
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25 views

Weird artifacts when importing texture to Unity

I have this tree texture that I UV Mapped and the bark should be a single color as it is in Blender. But when I import the texture and apply it to the model in Unity I get these dark stripes. I have ...
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1answer
20 views

How do I make one bone that controls the entire rotation and movement of the armature? (or do I need to do that?) [duplicate]

I'm currently using Megaman from Legends to study rigging. The bone that I have selected above, I want to use to control the rotation and movement of the entire armature for animation. Now my question ...
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1answer
1k views

blender bones are not working in unity

I created a pants model, and bones for it in a blender. Bones work in blender, but when I import it to Unity, they are not doing anything. I used automatic weights when I was rigging. Blender: ...
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1answer
164 views

Creating floors for an SVG floorplan converted to 3D and exported for use with Unity

My plan is to convert some floorplans into a map for a simple FPS game in Unity. The building I'm doing has three floors. My workflow is as follows; Import svg into Blender Convert to mesh Extrude ...
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20 views

Blender to Unity, export a very specific animation

I have one specific animation to insert in unity, using armature with many constraints, parents... It's a stretchable bones for simulate an expansion of a plastic film. As if it was unfolding. I can't ...
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16 views

Invisible faces in Unity when exporting a Blender file

I've made a blender basic model, and when i export it in Unity as an FBX file, a lot of faces are missing, or are invisible by one side... I tried to recalculate the normals, but it didn't worked. ...
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1answer
4k views

Why my face is missing when I export fbx from Blender to Unity 3D?

I am exporting .fbx to Unity 3D from Blender 3d but when I see the object in Unity it has a face missing. Can anyone help me fix? Thank you, Waqas
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6 views

Exported blender animation into unity is in the sky

I exported my animation into unity and when i viewed the animation it was 5000 feet in the air, so whenever i assigned it to a controller and the controller to the character in Unity, the character ...
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10 views

Blender to Unity texture problem

I've made a model in blender and got the models vertices down to 70,000 from 1,5 million. I've unwrapped it and baked my texture into a diffuse and a normal. The resolution for the texture image is 2K ...

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