Questions tagged [unity]

Questions pertaining to Blender and the Unity 3D game engines.

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30 views

Exporting IK bones from blender2.8 to unity has problem

I'm working blender2.8 with unity3d but when I export my model from blender to unity My Bone plays animation so weird see this First picture in on unity. second one is on blender2.8 Two legs have ...
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3answers
150 views

Filmic Blender in Unity

If I make something in Blender with Filmic Blender. Save as asset, import it to Unity Game Engine... Wonder if the asset looks the same in Unity (with Filmic settings). In other words, is Filmic only ...
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0answers
8 views

Export to Unity with nurbs curve or path

I have a problem, when I create an animation moving an arrow to follow a path through nurbs or path curves, when exporting it for unity, export the arrow to unity, but the arrow moves in a straight ...
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0answers
10 views

Normal map seams

So I'm using Blender 2.8 to make assets for a game I'm working on. Now I'm trying to add a normal map to a model. For this I use blenders ...
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1answer
683 views

Blender Textures to Unity

I doubt anyone will be able to help me as I have a feeling that the way I'm doing things might not be the most common way, it's just a solution that I found to my problem but I'll go ahead and ...
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0answers
18 views

Double sided normals/backface culling off not working? (2.8)

So I've got my model all made textured etc yadda yadda. I save it as a .blend file, which unity helpfully can recognize. Backface culling is OFF. I have recalculated the outside. However, when I ...
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0answers
9 views

Blender to Unity, Animations are exporting 2x

My animations are exporting under (armature | animation-name) and (animation-name). This goes for each animation I made so it takes double the space. Is there any way to export them from blender to ...
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1answer
342 views

Turn Obj sequence int Fbx

I have a sequence of objs of an object deforming, each of which has the same number of vertices and faces, that I would like to be able to put together into an animation and then export as an fbx that ...
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1answer
621 views

Removing Parent (Bone relative) but keeping animation

I made a reload animation for a game that I am making. So far the animation looks great. To make the gun stay in the hand, I made the gun a relative parent to the wrist bone. Now that the animation ...
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0answers
13 views

parenting object to bone hierarchy

i imported a model that was rigged with mixamo and when i look at the objects i see some problems with the parenting. the hair works perfect in unity, here's what it looks like under vertex groups i ...
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1answer
911 views

How do I bake animation for exporting animation created by Wave modifier

I've first created animation using armature for each and single leaf on my plant 3D model. But the wave modifier gives the same effect. The thing is that once I export to .fbx, the animation is gone. ...
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1answer
189 views

Imported object into unity lighting not working correctly

So the jist of it is I'm trying to get a toon shader to work on imported object from blender, I get this terrible looking jagged lighting in unity. ( the left tombstone ignore the one on the right )...
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2answers
1k views

Can not import Blender animation into Unity

I am relatively new to Blender and Unity. Please help me understand what do I do wrong. I try to have a simple curve animation imported into Unity. Idea is that curve grows along his path and then ...
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1answer
189 views

Is it ok to remove NGons with triangulation in order to import a model in a game engine?

Sometimes the model ends up having a very messy geometry, is it a problem in games engines such as Unity?
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0answers
18 views

How to create animation for Unity with using mixamo Rig?

I am trying to find a workflow to use mixamo animations and custom created animations with mixamo rig in Unity together. While I am aiming to use blender to create my custom animations, I think it is ...
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1answer
300 views

How to export your Ocean Modifier Mesh and Animation to Unity? | Blender v2.80.72

/*Edited: For Blender 2.7 Users I found a detailed articel with pictures. */ I want to build an VR-Scene in Unity with a little Island and and ocean around. For the ocean I am quite happy with the ...
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0answers
18 views

Animating MagicaVoxel model with separate parts in Blender

I'm a beginner on Blender and I'm trying to animate a model from MagicaVoxel on Blender but I'm having problems with the skeleton and weight painting. I imported the obj file I got from MagicaVoxel ...
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0answers
27 views

Symmetrize a material

I'm new to Blender, I have a problem, but I don't know how to solve it, that's why maybe the title is probably not appropriate. I downloaded a fish mesh on Sketchfab, and imported it on Blender (...
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0answers
283 views

How to export blender material files to Unity

I made this car with blender and I used some materials in my design. I exported car and materials. When I use in unity I can't see the materials. I try a lot of way but I didn't fix this problem. ( I ...
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0answers
5 views

Unity: imported FBX has different (sloppier) animation keyframes than original .blend file?

I imported an a character to Unity 2019.2.8 that I made in Blender 8.0, which was exported in .FBX format. The animations play back the same (perceptually), but the keyframes are very messy and out of ...
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1answer
504 views

Blender animatons not working properly in unity 3d

Its my first game and im working on blender for the first time, so please answer in brief. I made an animation using four objects in blender, one hand, one gun, and two curved plates. Everything ...
4
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5answers
16k views

Set the correct orientation when exporting from Blender to Unity

When exporting models from Blender into Unity one must take into account the handedness of both programs. Blender considers Z vector as the UP vector, but Unity considers the Y vector as the UP. ...
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1answer
681 views

Curve animation export to unity; Exporting “rolling” curve mod animation into unity

I'll make this short people; I need the animation that does this: But all i get in Unity, is a plane going from A to B on an axis, it does not roll. I tried baking the location, but it did not ...
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0answers
9 views

How to fix the material on render and Unity

I'm getting a little trouble here. I'm new to Blender and Unity as well. I did a knife and add a material to it on Blender. In the Blender Inspector Material, the material comes nice, in the scene ...
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0answers
7 views

My mesh goes transparent when import to Unity [duplicate]

I make a 3d wand for my game, but when i import to my unit the object is transparent, is like the camera only see inside de wand, and what i dont unsdertanding is the cable of the wand have the ...
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2answers
17 views

Blender IK armature rotation issue importing animation to Unity

I was making some animations and discovered strange artifacts when importing certain rotations to unity. When main body rotates while IK limbs move on their own, Unity seems to not compute correctly ...
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1answer
1k views

Blender model adds extra materials when imported to Unity

My model is made up of a few other models I made before, i combined them using "Ctrl+J", in Blender it tells me I have 1 Material, but once I import it into Unity It gives me extra Materials from ...
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2answers
770 views

How can I import sound for an animation that will be used in a Unity3D game

I am currently working on a game that will be made with Blender and Unity. I want to know how to import sound to Blender so that I can get my animations just right then export the animations AND sound ...
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0answers
8 views

Linked empties to Unity?

Hellllo! I followed this tutorial by kuhn industries on rigging a fighter jet. I am working on a flight simulator in Unity. I went to import the model, rigged with the linked entries, but to my ...
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1answer
49 views

Creating normal map from foam like geometry

I would like to create a certain material in order to use it in Unity. It is foam and it looks like this: To create such a material, I have constructed a pyramid: How could I now bake a normal map ...
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1answer
1k views

Editing a rigged mesh (MakeHuman > Blender > Unity)

I'm trying to use this program called MakeHuman which creates a rigged mesh for you, but I am trying to edit the mesh in Blender before using it in Unity. There are so many layers and complexity to ...
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1answer
478 views

Model Animation works in blender but not in Unity

I'm very new to blender so it is probably an easy fix I couldn't find. I made a model in blender gave it an armature and two animations: Walk and Idle. I saved the .blend file directly into my unity ...
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0answers
8 views

Animation transform are false in unity

My Character has a few Animations and all of them look right, if I exported them from Blender into unity, except from one Animation. And I don't know what to do to make it right. I think it has ...
2
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0answers
49 views

How to enable shape keys only for 1 animation?

I have 3 objects: human model, pants and 1 armature for both. Before I started work on pants, I made few animations for body (run, idle). Initial problem was that the pants partially fall into the ...
1
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1answer
152 views

Problems with IK Rigging and Ragdolls

I'm currently working on a game that uses an AI system that heavily depends on having humanoid rigs (and ragdoll physics), and I have a modeler/animator who made this character for the game that looks ...
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1answer
331 views

Making a spring for use in Unity

I've created a spring animation using shape keys in Blender and I would like to import it to Unity. I can get the spring into Unity, but I can't get the animation. How do I get the animation to work ...
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1answer
547 views

How to paint vertex alpha in the new version for unity?

https://youtu.be/DMS1I-gJkzE According to google, making bottom vertecies opaque and top ones transparent should fix the sliding grass issue. https://www.youtube.com/watch?v=1QbpCZuGe7M I tried ...
2
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1answer
504 views

Facial Animations not showing up in Unity

I'm pretty new to both Blender and Unity. I've been following tutorials on how to do facial animations, this one in particular: https://www.youtube.com/watch?v=b8-4IQr6PEg&t=9575s This all seems ...
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1answer
35 views

Rigify and Root Motion in Unity. Latest Version not working?

I'm trying to get root motion to work with my Blender character. The issue is that the character keeps lunging backwards, since for some reason whichever bone I pick to be the root node is delayed as ...
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0answers
22 views

Exporting and Importing to Unity

I used the texture brush to apply 2 textures to my first ever 3D model in Blender, and exported it as .FBX into my Unity assets folder, but once I drag-and-drop it into my scene it doesnt have any ...
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0answers
21 views

Unable to set transformations of animation to (0,0,0)

So my problem is that I have a character with three animation cycles (Idle, Walking, and Running). When animating, I accidentally placed the character to the right meaning my Location X isn't zero. ...
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0answers
13 views

Root bone wasn't rotated, but after imported to Unity, animations were rotated and doesn't match loop

I made 9 animations in Blender and it passed humanoid type configuration(used rigify). All animations don't moving root bone at all(root bone position/rotation/scale is locked), however when I ...
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1answer
25 views

Blender 2.8 Objects move when Export to Unity

I'm hoping I don't have to start over, but I am pretty new to blender and I am not sure if I set up the rig correctly. I have been unable to find a solution, or the proper set up for objects that move ...
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1answer
10 views

Make the wall of a UV sphere collide-able in untiy?

i followed the tutorial in this answer to make the hemisphere. but when i added it to unity and generated the colliders , the BASE of the sphere had a collider on it. (imagine if hemisphere had like a ...
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0answers
10 views

Blender to Unity Rigged Mesh Deformation

I'm having several issue exporting an animated character from blender to unity. In blender the pose and the animations look fine but when I export the character in Unity some parts are deformed. I ...
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1answer
21 views

Model limbs condensed in one place in Unity3D after applying Scale to armature

I'm new to Blender and modelling in general and I'm trying to incorporate a humanoid model I rigged into my Unity project. It was seemingly working fine in Unity up until I was given a solution to ...
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0answers
14 views

Export Stretch Blender with Rigify to Unity

I have a problem with my export unity of my character I would like the stretch to be the same between the two. I use Rigify with basic preset. I don't know if it comes from the FBX export of blender ...
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1answer
40 views

Exporting form blender to unity

I am having trouble with exporting a simple "map" from blender into unity. I have tried to export it as a .fbx file, but that doesn't help me that much as it gives me what looks like an incomplete ...
1
vote
1answer
319 views

Face disappearing when imported to Unity (Not Normals)

I have search through multiple threads for an answer to this, but I can't seem to fix it. I am having a problem where a face in my model is disappearing upon being imported to Unity. I checked my ...
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1answer
166 views

Error generating rig with Rigify addon

Background With Unity, I downloaded this asset (Unity Asset Store link) for a game I am doing. I decided to use the "Army1" soldier for my game, but I needed some animations. After searching a bit ...