Questions tagged [unity]

Questions pertaining to Blender and the Unity 3D game engines.

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1answer
355 views

Blender 2.8 to Unity export problem

I recently created a tiny space ship, it looks like this in Blender: but when I import it into Unity it looks weird and the animation is broken(no bones only scene graph):
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23 views

object looking weird due to normal map (unsure if this is the actual problem)

ok when making a room for unity I created a material that I use for the walls unfortunately it does not turn out the way I want it to in unity this is what it looks like in blender this is what it ...
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2answers
2k views

How do I bake animation for exporting animation created by Wave modifier

I've first created animation using armature for each and single leaf on my plant 3D model. But the wave modifier gives the same effect. The thing is that once I export to .fbx, the animation is gone. ...
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2answers
392 views

Blender > Unity Animation Export (Missing Actions)

I'm trying to export my rigged character animations to Unity. But, there are always lots of missing actions that don't seem to make it to Unity. Here's a picture showing my settings and workflow. I'...
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0answers
16 views

Workflow for animating FPS characters/items for Unity

In Blender, I have two objects, a human character, and an axe. I want to animate these with idle/walking/running animations and other animations per item (just the axe in this case). Then export it to ...
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0answers
19 views

Light bouncing (Unity) [duplicate]

I am trying to make a cube/cuboid emit light. Now I am succesful in making it luminous (lighting up without the help of other lights), but it is not lighting up other things. I have noticed switching ...
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0answers
27 views

Convert changing text to mesh

I wrote a code in Blender which changes the shown text during the course of an animation for explanation of the animation. Sadly, my version of blender is not recognized by my version of Unity. When ...
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1answer
429 views

Getting blender camera fov or focal length from the unity3d camera fov

I'm trying to match the fov of blender camera with unity 3d camera fov. Basically i want to calculate blender's camera FOV or focal length, given the fov of unity3d camera. Please help.
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1answer
103 views

Normal Map Cycles Baking Help

I baked a normal map in cycles with a method I found on youtube where you select the high poly (sculpted) version > then the low poly (non-sculpted) version > then bake with selected to active checked....
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0answers
17 views

how do i unwrap multiple objects to secondary uv map?

let me preface this by saying my knowledge of blender and unity is limited. i have here a mesh exported by a program that exports minecraft worlds (mineways) and im trying to bake lighting onto it in ...
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1answer
725 views

Creating Trees and Grass for unity ? How to add alpha layer to Vertex Colors?

Ive been working for quite some time in small scene for unity, the scene is in a forest so there is plenty of trees and grass Im creating in Blender.. Im using the same technique in both cases, baking ...
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1answer
18 views

How do I fix a spiked object when importing .fbx file from blender 2.82 to Unity 2017

Dear gardian angles from stackexchange, I am working with Blender 2.82 and Unity 2017. I know that it is a common problem that .blend files of a higher version cannot be read by Unity. Apart from ...
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12 views

How to export file to .MMD

i have created an animation of a rope appearing in a curve using the method in the picture, then i want to export it to .mmd format but cant export it In the link is the attached file everyone can try....
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1answer
79 views

Imported animation from mixamo to unity causes left hand to act unusual

Edit: I realised after I posted this question that it is on the blender stack exchange and this question is not actually blender related, however, I understand the files I am working with were ...
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1answer
213 views

Creating floors for an SVG floorplan converted to 3D and exported for use with Unity

My plan is to convert some floorplans into a map for a simple FPS game in Unity. The building I'm doing has three floors. My workflow is as follows; Import svg into Blender Convert to mesh Extrude ...
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0answers
77 views

How can I create a rope knot animation in Blender that also works in Unity?

I want to make an animation depicting the process of making a rope knot. I tried doing it with curves, with arrays but it only works in blend when exporting to unity it all doesn’t work. I also tried ...
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0answers
31 views

Export equipable armor parts for unity

I'm new to blender and 3D modeling, I want to export armors as parts like upper body boots, gloves, so on.. and I want to be able equip and unequip in unity game, problem is bone weights are not ...
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4answers
11k views

exporting an file as fbx fails

I am trying to export as fbx and getting the following error: I think it might be because the project has some missing files that I'm not able to delete. I tried to unlink or clear but it doesn't ...
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1answer
184 views

How do I bake both the paint texture and sculpted effects into one normal?

Right now I have a sculpted texture that I used a method I learned on youtube to bake. You have a low poly version of your object and a high poly sculpted version right on top and bake the high poly ...
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1answer
107 views

Rigging a ball type character for a game

I built a very simple character that will be used in a game i am trying out. What is the best way to rig this so that it is playable in Unity? Below is a list of what I am trying to achieve. The base ...
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3answers
70k views

Export cycles material to unity

I have been experiencing an issue that once I have a material created and looking the way I want it, I cannot seem to export it correctly with the textures mixed. I don't know the correct words to ...
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0answers
16 views

Blender model losing faces in unity

I'm trying to import blender model(character with armature) to unity and in unity some model faces are lost, how to fix this?
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1answer
785 views

How to Apply An Animation to Different Meshes?

Beginner here. I have just modeled and rigged a character for use in a game. I have the file for the static, unmoving character on my computer. I outsourced the animations for idle, run, walk, etc. ...
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1answer
152 views

Export grease pencil blender to Unity

Currently, I am working on a student project with the grease pencil blender. I'm trying to export the GP to create an interactive scene on Unity. But I can't find any way to export the GP to Unity ...
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0answers
26 views

First armature, then subdivision?

so I've been making some rigs lately, and I found that using the armature mod first, and after that the sub-surf gives some good results, especially on facial rigs. The question is that in some point ...
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1answer
1k views

Image texture won't appear correctly in Unity… Fine In Blender (And Yes It's Baked)

In Blender, I made a model and baked the textures into a single image. It works great in Blender. I imported my model as an .fbx into Unity, and then dragged in its image texture material. For some ...
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1answer
435 views

How to export an animation from Blender and load it in Unity?

My FBX file from Blender (as well as the .blend file) comes into Unity with no animation - none of the other forum posts have helped. The animation is very simple - made with keyframes in the ...
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0answers
14 views

How can I delete an object in the middle of an animation of a fbx into Unity

I know is a long title, but I didn't find a closer question that keep the solution into Unity. I have this three objects I used to create a lot of animations for a project (I'm new to 3D, but I did ...
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1answer
817 views

Export FBX while keeping Collections Hierarchy

I am looking for a way to transfer the hierarchy of the collections from Blender to Unity. In other programs, like Cinema 4D, this works without any problems. Is it possible to export a fbx-file with ...
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1answer
295 views

Losing WORLD position when importing to FBX (for unity)

i have made two animations, using the same base rig that play together, essentialy a judo throw, when i play it in Blender it works perfect, but when i play in unity (setting animation positions to ...
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0answers
12 views

Import into Unity- “The mesh has 1 sub meshes but the renderer is using 4 materials. Your mesh should use the same amount of sub meshes as materials.”

I'm trying to import a Mesh (VRChat avatar) from Blender into Unity. This mesh which is failing to import properly into Unity is separated in Blender as Head, Hair, Body. It looks great in Blender but ...
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1answer
1k views

Grease pencil and Unity

I have made a face animation using Grease pencil on my 3D model and I exported the model as FBX to Unity. In Unity, I can't see the face. It's just blank on the 3D model. What happen to the face ...
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1answer
269 views

Is there any way to import blender animations to unity.?

I am building a glowing platform for my 3D game. i had used cycles render(emission node) to create a glowing effect. The effect works perfectly on blender but not in unity.
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1answer
115 views

Blender to Unity. Particle Settings

Can you help me please? I modeled a realistic flower in Blender. The flower itself isn't very complicated but the middle is very hairy with hundreds of stamens. I modeled one stamen and multiplied it ...
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0answers
25 views

Mesh appears transparent in Unity, even after flipping normals

Mesh appears transparent in Unity, even after flipping normals. Also tried recalculating the normals inside and outside and didn't work. How it appears in Blender: How it appears in Unity:
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1answer
205 views

MCH eye bone animation plays in Blender, but not in Unity

I'm new here and new-ish to Blender but getting to grips with it, thanks to a lot of on-line support! I've rigged my character using the Rigify option in Blender, and have got a handle on applying ...
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0answers
15 views

Blender 2.91 Cycles bake normals wrong in Unity

I am baking a normal map in Blender Cycles for use in Unity and can't get it right - UV islands are clearly visible in Unity and shading is all wrong. Spent an entire day figuring this out to no avail,...
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1answer
170 views

Exporting character with multiple equipable armor parts and animations from blender to unity (Blender 2.78)

I have a problem with a character i created in blender: he has multiple equipable armor parts and multiple animations as well as additional bones for hands (for weapons). When i try to import it to ...
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2answers
826 views

How to UV unwrap a flat mesh in Blender

Just getting started with UV unwrapping and not sure how best to proceed. I have a 2d race track that I want to unwrap to begin creating a texture. If I use standard unwrap with seams, I get the ...
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1answer
807 views

Removing Parent (Bone relative) but keeping animation

I made a reload animation for a game that I am making. So far the animation looks great. To make the gun stay in the hand, I made the gun a relative parent to the wrist bone. Now that the animation ...
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2answers
1k views

Exporting animated materials to Unity

I'm using Blender 2.8.2 with the Evee renderer. I have a simple object, with an animated material. Is there a way to export the object for use in Unity with the animated material? I've tried the ...
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1answer
102 views

Make multiple smaller weapon animation clips out of big default action for use in Unity game engine

I made weapon animation for mobile game. I have one big animation that includes all states of weapon ( idle, hipFire, reload, wield, remove, aimedFire, run) I want to make separate animation clips out ...
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1answer
539 views

Blender and Unity. Materials/Shaders question (Cycles, BlenderRender, Does it matter??)

I have been tinkering with Unity and Blender for a fair amount of time, although mostly in Unity I don't have much 3d skills in Blender yet. But I'm struggling to fully understand materials. If I ...
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1answer
1k views

Blender model adds extra materials when imported to Unity

My model is made up of a few other models I made before, I combined them using Ctrl + J, in Blender it tells me I have 1 Material, but once I import it into Unity It gives me extra Materials from ...
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0answers
11 views

Accessing and modifying a single bone's actual scale?

I'm working on a game production that uses 3Ds Max to model and animate characters, Unity as the engine that will receive the 3D assets and Blender for users to make custom models/mods for the game. I ...
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1answer
203 views

How does bone roll affect the rig importing into Unity game engine if it does at all?

For context, I have a character that I rigged in 3ds max using CAT, ported him into blender as an .fbx, and have been reorienting his bones in edit mode after they loaded into blender perpendicular to ...
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1answer
19 views

Blender 2.79: Baking Problems

Ok, so I'm trying to bake a texture I made in Blender for a Unity game model ,since just importing the blend file ignores materials. However, I've run into a problem. Here's what the model looks like ...
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0answers
21 views

IK rig seems to be “popping.”

This is my first time setting up an IK rig and after exporting it to Unity, I wanted to see how it looked like. The movement was ok, but it has this weird pop effect that I have no idea how to get rid ...
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1answer
610 views

Eyes wrong position after import

This is how my character looks in Blender: After importing him to Unity, the eyes are no longer positioned correctly: What could the problem be? How do I fix it?
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2answers
1k views

Can't import more then one blend shape into Unity using Blender

I save the object with many blend shape keys. They work in blender, but I can't see them in Unity on the Skinned Mesh Renderer I see only if I had only one key on blend shape in Blender.

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