Questions tagged [unity]

Use this tag for questions pertaining to Blender and the Unity 3D game engines.

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How bake cycles material to PBR texture in 2.80?

I should pass this model on Unity. I think the only way is to bake the material. I can not proceed because of the “metallic”. The glossy bake is always white. Why? Where am I wrong? Thanks in advance
afranx's user avatar
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1 answer
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Materials have no color when put in unity [duplicate]

So I am just adding a sphere that has just 1 material to unity and when I add it to the asset folder there's no material, When I extract material its just a blank material. I have tried EVERYTHING ...
Cody Large's user avatar
1 vote
2 answers
150 views

Normal Map Cycles Baking Help

I baked a normal map in cycles with a method I found on youtube where you select the high poly (sculpted) version > then the low poly (non-sculpted) version > then bake with selected to active checked....
dominic12345's user avatar
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1 answer
275 views

How do I bake both the paint texture and sculpted effects into one normal?

Right now I have a sculpted texture that I used a method I learned on youtube to bake. You have a low poly version of your object and a high poly sculpted version right on top and bake the high poly ...
user68908's user avatar
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0 answers
122 views

Object joining break object alignment on Unity import

New Blender user here. I'm using Blender to create some game assets. Specifically, I'm modelling pieces in an old application called Realsoft 3D that has the best modelling tools I've ever seen, and ...
David Coombes's user avatar
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1 answer
837 views

Noob Question. Front side of model is missing? [duplicate]

I finished my 3d model of a face and I tried to import it into Unity. I dragged in the .blend file and then into the scene. But I could only see the back half of the face from where I was looking. I ...
squidee_'s user avatar
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53 views

Importing 3d objects from blender in unity results in distortion

We created a 3d object (molecule of HCL) in blender with its bonds, but when we imported them in unity, the bonds position was displaced from its original. As shown in images below
MEME's user avatar
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1 answer
215 views

Why is Blender Exporting to Unity as a Rig?

I'm having sort of a weird problem. I've made a model of a building in Blender. It is not rigged, there is no armature whatsoever. But when I import it as an FBX into Unity, it imports it as though it ...
MimiBB's user avatar
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2 answers
363 views

Common origin of multi mesh character

I want to set the origin/pivot point of a multi mesh character to the feet of the character. I tried making an empty object as the parent to all other objects (and armature) of the character and have ...
Kyozoku's user avatar
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1 answer
392 views

Faces are Missing when Import from Blender to Unity [duplicate]

I am having a very weird issue with Blender. I have created a model of a mansion, with each face on the roof being a flat, solid object. However, when I import the model into Unity, the outer faces of ...
Nalu Zou's user avatar
1 vote
1 answer
222 views

Modeling eyes for a manifold and continuous game asset?

I am making a character for a game in Unity. It is supposed to be animated and textured later and I want to follow best practice in the creation process. I don't know which way to make the eyes of the ...
Kyozoku's user avatar
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1 answer
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Exporting to Unity - How do you get a single FBX to support multiple materials?

I was looking at some FBX's in Unity and noticed they support multiple materials, like this: When modeling in Blender (I'm using Blender Render), how would I go about setting up a model to have ...
Temmy's user avatar
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1 answer
4k views

Image texture won't appear correctly in Unity... Fine In Blender (And Yes It's Baked)

In Blender, I made a model and baked the textures into a single image. It works great in Blender. I imported my model as an .fbx into Unity, and then dragged in its image texture material. For some ...
MimiBB's user avatar
  • 63
2 votes
1 answer
3k views

Wrong object position after unity import

I created a 3d model which consists of 3 objects: When i import this 3d model to Unity, one of these three objects is in the wrong position: When i export the 3d model i have ...
HappyFish's user avatar
1 vote
1 answer
2k views

How to Apply An Animation to Different Meshes?

Beginner here. I have just modeled and rigged a character for use in a game. I have the file for the static, unmoving character on my computer. I outsourced the animations for idle, run, walk, etc. ...
MimiBB's user avatar
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1 answer
792 views

How to delete all faces/geometry that isn't visible? Lowering poly count for unity?

Ok, Ive looked at Removing internal geometry before 3D printing but am really trying to reduce poly count for export to UNITY especially. Ive decimated and done limited dissolve, but really I still ...
blue's user avatar
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1 vote
1 answer
145 views

Game modelling how to get height details?

I am trying to create a model for unity 3D. To my knowledge blender - Normal map is only going to smoothen the edges Now how the height details are passed? What kind of texture is required? I ...
Alt C's user avatar
  • 183
2 votes
2 answers
600 views

Game Asset Vertex Count/ Importing in Unity

I am new to creating game assets; I read that the poly count needs to be somewhere around 64,000. I've created a skyscraper without any modifiers and as basically as I can in order to achieve the ...
Noelle's user avatar
  • 153
0 votes
2 answers
2k views

Strange shading on flat surface

I am trying to model a snooker table for an Unity game and I have an issue with strange shadows on the cushion: This is how I modeled the curved edge: It's not an Unity issue because if I choose ...
Bogdan C.'s user avatar
2 votes
0 answers
595 views

How do you have multiple animations on one object in the Blender 2.8 beta?

There is a way that you can have multiple animations on a single object, which is helpful for when importing the model into Unity. How do you put multiple animations on one object in Blender 2.8?
Salsa Gal's user avatar
1 vote
1 answer
66 views

Is it possible to design a game in Blender?

I was wondering if it´s possible to design a game in blender? For example, can you design a level in Blender then export it to Unity? It would seem to be easier to do it that way since Blender is ...
Daniel Adam's user avatar
3 votes
0 answers
6k views

Stop Blender from exporting the additional Armature root bone/object in FBX files

I am having a problem when trying to export my animation to Unity. What happens is that whenever I export the .FBX file, Blender adds an extra object named "Armature". Therefore, the hierarchy of the ...
Rellfy's user avatar
  • 31
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1 answer
600 views

Blender and Unity. Materials/Shaders question (Cycles, BlenderRender, Does it matter??)

I have been tinkering with Unity and Blender for a fair amount of time, although mostly in Unity I don't have much 3d skills in Blender yet. But I'm struggling to fully understand materials. If I ...
Big T Larrity's user avatar
1 vote
0 answers
691 views

How To Make a Composite Texture Map For Exporting

beginner here. I'm trying to import some of my Blender models into Unity. I export as .fbx but the texture apparently must be imported separately. The problem is that for a lot of my models, ...
MimiBB's user avatar
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1 vote
2 answers
1k views

How to UV unwrap a flat mesh in Blender

Just getting started with UV unwrapping and not sure how best to proceed. I have a 2d race track that I want to unwrap to begin creating a texture. If I use standard unwrap with seams, I get the ...
Glasshalfpool's user avatar
1 vote
0 answers
295 views

Keyframe interpolation results in bouncy feet

I made a very basic test model (Programmer by trade, not artist), I wrote an exporter to export the model, armature and keyframes. Everything was going pretty well until I noticed that the feet of my ...
Peter's user avatar
  • 111
4 votes
1 answer
2k views

Using Walk Navigation like Unity and Unreal

I'm using Blender 2.8 and wanted to change some settings on the viewport navigation. I always wanted some way to navigate in the 3D world like we can with Unreal and Unity. In this new version, I ...
Kinosei's user avatar
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1 vote
1 answer
1k views

Eyes wrong position after import

This is how my character looks in Blender: After importing him to Unity, the eyes are no longer positioned correctly: What could the problem be? How do I fix it?
Jesper's user avatar
  • 141
1 vote
1 answer
612 views

Blender character to unity scale problem

This has probably been asked many times before, but I can't find a solution to my problem. I have created a character in Blender, and when I import it into Unity by dragging in the .blend file, the ...
Jesper's user avatar
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1 answer
1k views

how to align object according to specific axes

i've created two obejcts in blender (in different files). Here is the first one The y axis (green) is perpendicular to object surface. Object has no rotation. and i have the second object It has z ...
Reidan Abdi's user avatar
2 votes
1 answer
4k views

Blender Armature/Rig exported, without Bones but with Animations (to Unity)

When I export my rig from Blender to Unity the bones under my characters armature vanish. Animations are listed and work as generic. I can't reconfigure the rig, because Unity doesn't find the bones.(...
Orisin's user avatar
  • 21
0 votes
1 answer
40 views

Export like in texture view? [duplicate]

i've made a model with texture (via UV map: mark steam unwrap..) and it's looking great but when i export it (to put it in unity), the model looks like when it's in material view. how can i do to make ...
dede's user avatar
  • 1
3 votes
2 answers
8k views

Exporting to Unity - Origin problems

I've noticed all my objects exported from Blender (FBX) have completely wrong origins when in Unity. My Blender scene is made up of multiple objects which are spread out all over the place. What's ...
Temmy's user avatar
  • 281
1 vote
1 answer
2k views

How to export an animation from Blender and load it in Unity?

My FBX file from Blender (as well as the .blend file) comes into Unity with no animation - none of the other forum posts have helped. The animation is very simple - made with keyframes in the ...
Claud.Krog's user avatar
0 votes
0 answers
763 views

About clothes for a High to Low Poly pipeline

I need clarification since I've done a high to low poly process before but now there's a new problem that complicates things for me slightly. How I would do a character is make the high poly with all ...
Near's user avatar
  • 39
1 vote
2 answers
4k views

Game-ready hair mesh technique like Zbrush's imm brushes or better

I wanted to figure out the best approach for game-ready hair that would likely be running in Unity as its game engine. I've found that Zbrush has imm brush/ hair strips and cards as a popular method. ...
Near's user avatar
  • 39
0 votes
1 answer
124 views

Make multiple smaller weapon animation clips out of big default action for use in Unity game engine

I made weapon animation for mobile game. I have one big animation that includes all states of weapon ( idle, hipFire, reload, wield, remove, aimedFire, run) I want to make separate animation clips out ...
Adam Ahtaev's user avatar
1 vote
2 answers
357 views

Unity 3D RMB / Flythrough in Blender

When I hold down the right mouse button in Unity 3D, I can rotate around the current view. I THINK (this may be wrong however) that this is called "Flythrough". I haven't found the name of this ...
tmighty's user avatar
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0 votes
2 answers
2k views

Turbulence particles not working?

Ok, Im trying to mimic the "firefly" particle systems available in unity, where the particles "glint" but more so move around in a swarming way: https://www.youtube.com/watch?v=9O5XU_jshBU Ive just ...
UserDude's user avatar
  • 137
4 votes
1 answer
476 views

Raycast from outside a model to delete all inside faces?

I'm working on a Lego project where I build models out of Lego bricks in LDD and then import them into Blender via various hoops - inside Blender I then optimize them before loading them into Unity ...
Dulcis's user avatar
  • 61
0 votes
0 answers
104 views

Blender General Best Practices (to affect a game's performance as little as possible)

I've started modeling a few weeks ago by doing some anvils/random objects/humanoids and animations. It seems that for some of them I used too many unnecessary vertices (and perhaps modifiers) after ...
4ever an Amateur's user avatar
1 vote
0 answers
157 views

Problem Mesh Renderer in Unity

I have a simple Object and one armature (1 bones). In Unity, object have a Mesh renderer like this : WIth a Ctrl/P, I set the object's parenting to armature In Unity, a black zone appears and a ...
Falavel Denis's user avatar
0 votes
1 answer
288 views

Constraint's target problem

I have two objects, human and fridge. I want open the door of the fridge with my human's hand. So... I need to do two different animations, one for the human and one for the fridge. But i got a ...
silentwasd's user avatar
0 votes
0 answers
182 views

Calculate normals for non-manifold mesh

I'm currently playing around with unity and tried to create a room in blender and import it to unity. The room is a non-manifold mesh (on purpose) - because nobody is going to see that room from the ...
wischi's user avatar
  • 101
1 vote
1 answer
620 views

Blender to Unity - What to consider?

I'm (fairly) new to blender but want to create assets to be usable in Unity. Here are my 3 questions: Which parts should you do in Blender and which in Unity? An example is materials I assume? ...
Tetsuo's user avatar
  • 13
0 votes
1 answer
81 views

Modeling a Brick Tower for Game Engine

I have 2 ways to build a brick tower, and that is to make a cylinder and applying textures and bump maps or create the bricks separately and make it as one mesh. Which would be best for a game engine? ...
Thaana Paana's user avatar
0 votes
1 answer
760 views

Making model and animation for Unity using MakeHuman and Blender

I'm learning Unity and trying to make a scene which need a model and some animations. I came up with using MakeHuman 1.1.1 and Blender 2.79b. I exported model from MakeHuman to .mhx file and import to ...
Tan Nguyen's user avatar
1 vote
1 answer
345 views

Simpler way to paste a texture on lots of Plane faces?

I recently got started with Blender and Unity , and although I know this isn't a 'Unity Stack Exchange', I'm relatively new to all this stuff, and I'm extremely new to art and assets. Basically, I ...
therealifejames's user avatar
0 votes
0 answers
1k views

How to make disappear object in animation without visibility for Game Engines?

Toggling "eye" icon in animation is not working in Unity. I found some alternative solutions such as scale down to super little or move it to very very far away. Actually I already did second option ...
modernator's user avatar
0 votes
1 answer
98 views

Object visible only from the bottom

When I place my fbx file in unity it's only visible from the bottom, when I look at it from the top I can't see anything. How can I fix that? This is how it looks in blender: https://i.stack.imgur....
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