Questions tagged [transforms]

Transforms modify the scale, translation, rotation, and shear of a mesh or object

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Change multiple custom properties simultaneously

When I ⌥ Alt LMB on a transformations property, I can change multiple the property for multiple object with once input action. The property turns blue for the duration of the operation. Is ...
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How are the X and Y axis determined when using the normal transform orientation in edit mode?

When using the normal transform orientation in edit mode the Z axis of faces always points in the same direction as the face normal. In the case of edges the Y axis always points in the same direction ...
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How to get frame-by-frame object location in Blender 2.8+

I am trying to get the frame-by-frame location of the softbody physics simulation (collision of softbody cube with a plane). I am incrementing the frame of the simulation using ...
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How to animate a spinning Coil Spring (mechanic watch)

In a mechanic watch you will find such a coil spring. The spring is fixed in two points (green crosses) and has a spinning attractor at the inside of the spiral which is moving first clockwise and ...
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rotating the x and y axis of a normal

If I create a new object, and then go into edit mode and click on "normal transformation orientation", the z axis always runs along the face's normal, but the x and y are all over the place. ...
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How to use surface snapping on a wireframe in 2.8?

In 2.7x we can snap to the surface of an object with max draw type set to wireframe: However, as of 81a7f6c848 this no longer works; the target object must have a ...
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Can't change Pose Position of Armatures to Rest with Alt-G,R,S combo

I just started using blender a few days ago and I've been tinkering around with simple armature models. In previous attempts, when I wanted the armature reset, I would do the Alt-G,R,S combo or 'Clear ...
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239 views

Chained Transformation Matrices not producing predicted result

I have a problem for a few days and I can't solve it =[[ I have a composite object of 4 parts and I'm trying to do the translation and rotation operations on it. Each part of the object has a rotation ...
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Scaling an Object Using a Single Face or Edge

Imagine I have a simple bowl. What is the best way to scale the entire object so that the base has an accurate diameter of 50mm? In effect I need to scale the object by the dimensions of the bottom ...
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289 views

Grease Pencil minimum thickness

I am trying to turn down the size of some GP strokes to taper them. Ideally, i'd like to reduce the size of the last point in the stroke to 0 and have a sharp tip, much like you get on a curve when ...
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How to create this awesome transformation animations from manim python math animation library in blender?

It is the output of following python script ...
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Apply face normal orientation to object Local Pivot Point orientation?

Is there a simple way to "apply" a custom transform orientation to an objects pivot? The purpose is to set the faces normal as the new pivot of the object. Duarte Farrajota Ramos' cube merge trick ...
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stereo camera extrinsic parameter

In Blender, we have an option to make Blender camera to be a stereo system. I found this post very helpful in getting the camera parameters (including intrinsic and extrinsic parameters). Yet, the ...
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FBX files from 3D Studio Max imports with wrong transforms

Files (in my case sourced from CAD) look ok in 3d Studio Max and Unity, but in Blender, all transforms and origins are wrong (it looks exploded, basically). I've found two people with the same ...
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Detecting misconfigured rotation and scale parameters in textured meshes

I'll preface this by stating that I'm a developer and not a 3D artist, and am still getting my feet wet with 3D modeling, Blender, etc. I have written some software that generates textured mesh models ...
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Are keyframes in local or world space?

When I insert a keyframe (locrot for example), are the coordinates in local or in world space? For example: when I animate a character through its armature. I define an action for moving a hand, by ...
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Pull and slide along edges simultaneously

Is it possible to slide multiple vertices along edges that point towards a certain point? As demonstrated in the first picture, I would like to slide the selected along the edges on the direction ...
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1 answer
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Precision transform (holding shift) is not working at all

When you are moving/rotating something in 3D, you're supposed to be able to hold shift for the precision mode where things move more slowly. https://docs.blender.org/manual/en/latest/scene_layout/...
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Tilde key problem

I am using blender in lap top, and I use tilde ~ key for movement. But, the movement speeds up when I zoom in. How to reduce the movement speed in this situation?
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2 votes
1 answer
11 views

How do I fix mesh shortening/scaling incorrectly when moved by an Armature

When I move the part with pose mode, it shortens. I have an object with multiple disconnected parts. My hierarchy doesn't have any parts that are scaled. My object looks like this: My object looks ...
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24 views

why am i getting this texture artifacting

I notice this texture is artifacting but can't seem to find what's causing it. It occurred after I joined multiple meshes together and added a transformation to that joined mesh. But the artifacts ...
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Is there a way to make blender use slerp interpolation when keyframing a rotation using quaternion?

I'm trying to get constant interpolation between keyframes when I rotate a bone or object using quaternion. I already tried linear interpolation mode, however it still does not automatically give ...
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Real world texturing or mapping size/scale

Real world texturing or mapping size/scale in Blender v3.x without physically modelling the objects for architectural rendering? For example, brick, timber board, roof tile, flooring etc. If I wanted ...
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45 views

Rotate in edit mode is not reversible

When I open the following obj file in blender ...
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1 answer
77 views

3d object created from motion trackers is rotating the opposite direction; how to correct?

It's my first attempt to use motion tracking and the VSE in Blender; I decided to use a clip from a movie to mess around with and try to get the hang of it. I think I am getting very close to ...
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2 votes
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Create Object coordinates from Object's Loc/Rot/Scale?

When you use a Texture Coordinate node's Object coordinates with an empty object selected in the dropdown, the transforms of the empty effect the texture its plugged into. You get the Object's Loc/Rot/...
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How to scale HDRI lights?

I have a life size scene. But the lighting does not fit the size of the room, it seems that the room is very small How can this be changed? P.S Texture coord.> mapping > env. texture - does not ...
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How can I get applied mesh normals from a newly created mesh?

I'm working on an addon to distort the backsides of a mesh along a direction. I'm using a dot product with each vertex's normal to determine whether or not that vertex should or should not be affected,...
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2 votes
1 answer
143 views

After applying location, origin not at 0,0,0

Noticed this thing, wondering if its a bug of new blender(2.83.1). After applying location (or all transforms for that matter) objects origin is not at the grid center, nor 3d cursor. Its fixable by ...
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96 views

Randomize vertex location without intersecting faces

Good day everyone, I can't seem to be able to randomize the vertex locations of a mesh without having faces intersect, is it possible in Blender 2.9 or newer to randomize vertex location without faces ...
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How to enable View translate and Zoom widgets/gizmo for Node View

Before I attempt to write a replica widget/gizmo for NodeView. I want to know if there is a simple way to enable this glorious gizmo in a 2d view like NodeView. I need these because the trackpad on ...
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214 views

Is it possible to join two objects in Blender 2.8, but apply scales to only one of them?

I am quite new to Blender, and would like to perform the following: I have two objects, a bar, and a basement for the bar that belong together, and that I would like to reuse in a scene. However, ...
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2 votes
1 answer
185 views

How do you lock groups of vertices in an object in relation to each other so that when scaling the object those vertices don't scale?

I'm using blender 2.82. I have made a cabinet door in which the side rails are 2 1/4 inches wide. I would like to lock all the vertices in each corner in their current distance from each other so that ...
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2 votes
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580 views

What is Local space in constraints?

According to Blender's manual: Local Space is the parent of the object (or bone) is the frame of reference. Location is relative to the parent object origin. Rotation and Scale are oriented to ...
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Value sliders are too fast

I've been trying the spin tool in new Blender 2.81. I was trying to change the axis value so that I can get my desired result. But the value sliders for changing the position of the faces are ...
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2 votes
1 answer
80 views

Scaling Across Projects

Does anyone know how to keep a scale the same across multiple blender projects? For example, I have a plane set to 8', but when I copy it and paste it in a new project, it is set all the way to 314.96'...
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634 views

About local space in action constraint

As you can see the picture below, if you change the rotation value by rotating the parent object (box), the rotation value of the child object (monkey) is retained. Child objects have their own local ...
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396 views

Scaling Bezier Curves in Edit Mode vs Object Mode

If we create a bezier cruve ([shift]+[a], "Curve", "Bezier") we get a slightly curved curve with two nodes along the x-axis. If we enter edit mode, select ...
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325 views

Is there a way to do absolute measurements in edit mode?

What I'm trying to accomplish is something as simple as grabbing a line or two verts (maybe more complex objects if possible) within edit mode and then setting their scale to an absolute measurement. ...
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2 votes
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86 views

Transformation manipulator rotate keeps messing with my material view

Bizarre glitch(?) that seems to happen whenever I use the material view after activating the rotate transformation manipulator on a rig. When I rotate my bones manually, everything seems just fine, ...
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2 votes
0 answers
450 views

Why are the coordinates of a child object the same after clear location to parent (Alt-O)?

When I have a child object with the position 0 0 0 And we drag it a bit with the red arrow: we see that the transform also will change: Now if I press AltO the child will move back to the parent ...
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2 votes
2 answers
870 views

Mesh distorted when armature bone rotates

My character's arm starts to get suck when rotated on x axis. I tried weight paint and it does not seem to help much I'm really new to Blender and 3D animation and any critique is appreciated.
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2 votes
2 answers
2k views

Move/rotate object depending on another object

I have an object Cube with copy transforms constraint targeting another object Empty. The constraint is disabled, so when I ...
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8k views

Positioning multiple objects at once

I am exporting some of my meshes, how can I position them to the center of the world all withouht having to set the position one by one ? I know I can select all of them and position them by eye-...
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0 answers
108 views

Undo Key Problem

I have noticed a problem occurring whenever I try to undo a transformation (E.G. undo rotations or placements of meshes and bones). When I press ctrl + z they do not undo. Extrusions, sculpting and ...
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2 votes
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1k views

Accidentally applied rotation and its to late to undo

So I accidentally applied the rotation of an arm and its to late to undo. Is there a way to fix this accurately?
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74 views

Source to read about the math in World Matrix and Blender's use of quaternions?

I'm going to show some slides about using Blender to illustrate three dimensional and time-evolved physics simulations by just (pasting and) running the python within the blender user interface. ...
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2 votes
1 answer
990 views

How do I set the bone length after setting a new bone matrix?

In version 2.77a; the docs show that the edit_bone.matrix is no longer read only, but a note warns "does not include bone length". Luckily, ...
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2 votes
0 answers
786 views

Blender FBX Import transform/axis

I have an FBX file exported from 3DS Max. Using an FBX viewer, this is the model. While importing into Blender, these are my settings (default) When imported into Blender, this is the model. There ...
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2 votes
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1k views

Apply scale on animated character goes wrong

So I have an animated character that needs to be scaled up (For our game engine). However when I apply the scale to the armature(ctrl+a), the arms which have an IK chain, mess up. As seen in the "...
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