Questions tagged [transforms]

Transforms modify the scale, translation, rotation, and shear of a mesh or object

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54 votes
5 answers
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Why is it important to apply transformation to an objects data?

I've watched several tutorials and very often they applied the location, rotation or scale to the object when they transformed it in Object Mode. They always said it is important, but why?
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31 votes
2 answers
66k views

Cursor is set to move by increments. how to reset to normal?

My cursor is moving by every selection by large increments! Normally when I use Blender, I am able to select and move objects to any coordinate. Now, all of the sudden, when I select an object or ...
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14 votes
1 answer
11k views

Why can't I transform faces, edges, or vertices without transforming the whole object? [duplicate]

My problem is that I sometimes lose the ability to independently translate or otherwise transform any parts of a single mesh. If I try, for example, to just translate several faces, edges, or vertices,...
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197 votes
4 answers
515k views

Change pivot or local origin of an object

How can I change the local origin of an object, without changing the object location in the world space. This is the object located at position (0,0,0) in the world space This is the same object ...
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129 votes
5 answers
333k views

How to recenter an object's origin?

So, I'm working creating a lamp... yes, newbie here. After modeling for a bit, I noticed that my point of origin was no longer the center of my object: How to I reset an object origin point to the ...
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19 votes
3 answers
21k views

How to cut an object along a curve?

I want to divide this model into separate pieces to prepare it for the next stage of a project. The divide needs to be made down a curved line (which I hope is visible in picture). , I figured out ...
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  • 191
22 votes
2 answers
2k views

Duplicate objects transformation applies to both objects

I'm facing this frustrating "feature" that I can't seem to remedy; when I duplicate an object (and now, even when I create two completely new objects), their transformations/scaling is synchronized. ...
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12 votes
1 answer
9k views

Nearby objects won't move independently? [duplicate]

I created a thick glass bottle and duplicated the interior faces to make a new object to create the liquid inside. I went in the edit mode, selected the faces I wanted to copy and duplicated them ...
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61 votes
5 answers
88k views

Is it possible to group several objects and then manipulate them (scale, rotate, translate) as one?

I've never been quite able to figure out how groups work in Blender (at least not since 2.5/6x). Is it possible to group several objects and then manipulate them (scale, rotate, translate) as one?
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7 votes
5 answers
18k views

Set object local axis based on face orientation

I am struggling to formulate my problem exactly, so edits are welcome. I have an object where local axis are completely off, like in this simple example. I want fix it, so align one axis with the ...
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18 votes
4 answers
28k views

How to flatten a non-planar face to a targeted plane?

Let's take a non-planar quad here for a simple example, how to only move one vertex on it, to finally make it planar while keeping the other three vertices still?
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10 votes
2 answers
18k views

Objects not rotating or scaling in viewport

My issue is that I have a blender file in which cameras and lamps do not move when I attempt to rotate them using the mouse. If I select the objects (in object mode), press R, and move the mouse in ...
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27 votes
2 answers
23k views

3x4 camera matrix from blender camera

In computer vision, the transformation from 3D world coordinates to pixel coordinates is often represented by a 3x4 (3 rows by 4 cols) matrix P as detailed below. Given a camera in Blender, I need ...
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5 votes
1 answer
422 views

How to Micro Manage Manipulator

When in Edit Mode, I find sometimes I want to move an edge, or at least two vertices, in a direction that would be perpendicular to their orientation along their existing edge. At that moment, the ...
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  • 51
2 votes
1 answer
4k views

Why when importing an obj file nothing appears even when zooming?

I have opened a new blender file and deleted the default cube, then imported an obj file . I did not see any thing so i selected it and i zoomed ,nothing appears.In the outliner i saw the object name ,...
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22 votes
1 answer
18k views

Constrain to any 2 axes during transform?

I want to be able to lock my translation/scale operations to two axes at a time, say xy, xz or yz. It currently takes two operations (one for each axis). Example, say for a cylinder, I would like to ...
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10 votes
3 answers
42k views

How to scale dimensions proportionally to a specific size?

I modeled a man and would like to scale him down to be exactly 6' tall (Z dimension), however I cannot find a way to do that. I know I can go to front ortho view and and use the normal scale S key to ...
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14 votes
5 answers
17k views

Rotate objects around their origin along a global axis (scripted) without bpy.ops

I have read so much about Blender rotation in the last two hours that my head is spinning, but I can not understand how to rotate strictly in global coordinates without using ...
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13 votes
1 answer
31k views

Transforms moving around the 3D cursor? [duplicate]

I think I accidentally pressed something to make it like this: See how the XYZ arrows are at the 3D cursor instead of those vertexes I've selected? How do I fix that? Whenever I select on a vertex ...
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6 votes
2 answers
2k views

Origins to the down of the object by default

Is there a way to make the origin of any new object appear by default at the lowest point of that object? The center of the lowest face for a cube, for example. It's very uncomfortable to transform ...
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29 votes
2 answers
23k views

Could someone please explain gimbal lock?

I have read the Wikipedia page on gimbal lock, and am still confused about the entire matter. My understanding is that, using a local coordinate system, if you rotate a model about its X axis then ...
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9 votes
1 answer
8k views

What is blender's camera projection matrix model?

I have question what is blender's camera projection model. I want to use blender to my computer vision experiment which need to compare real photo and CG. For real photo, I used camera matrix K for ...
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11 votes
3 answers
2k views

Is there a hot key that automatically makes a group of vertices into a circle?

I know that SZ0 makes vertices straightened on the z-axis, but I'm wondering if there's a way to make vertices into a complete circle on the z-axis with a hotkey?
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7 votes
4 answers
2k views

Aligning Vertices Diagonally

I'm trying to make a pistol with a hammer thingy on the back. I've been struggling to make the back perfectly aligned like the red line in the 3rd image. Any help would be appreciated.
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  • 71
10 votes
1 answer
1k views

Lamp Posts: correctly oriented instances on a 3D curve

I'm trying to create a row of street lights, both the lamp pole and a spot light. Since i can't simply join these two and use an array + curve modifier to set this up (using an array modifier + a ...
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  • 103
2 votes
1 answer
809 views

How can I "normalize" the scale of what seems to be either an infinitely large or infinitely small object

I'm having issues with an obj file I've imported into Blender. At first I thought the import was broken in some way because the import would go smoothly, but there was no model to be seen. Eventually ...
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34 votes
3 answers
7k views

Scale Space Between Multiple Objects

If I have multiple objects selected can I use scaling to make the objects closer together (without rescaling the objects)?
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25 votes
5 answers
50k views

How to change the snapping increment in different units?

I would like to know how to change the increments used for snapping transforms. This would be useful in a number of situations but my problem now is that when I change the units it does not scale the ...
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3 votes
3 answers
9k views

Create a plane that always fits the camera viewport

I'll try to keep it clear: I want to use a background in Blender and for that I use a plane that I want always to fit the camera viewport. I wanted to do it cleanly, so I put a plane at the same ...
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  • 31
4 votes
2 answers
2k views

How to properly use ExportHelper's 'axis_conversion' method?

I am building an XAML export script for Blender. I want to rotate the scene 90 degrees in the X axis to make it Y-up. Currently I am using a matrix on a BMesh and that is rotating the models, but not ...
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  • 63
0 votes
1 answer
5k views

Change object pivot point orientation

For some reason the pivot point on my object has become rotated (other objects show normally oriented pivot points). I have to set the "transformation orientation" (see the bottom of my screenshot) to ...
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  • 91
6 votes
4 answers
4k views

Possible to use object speed/acceleration as driver variable?

If I have an animated moving object, is it possible to get its speed and/or acceleration vector into a driver variable? Some ideas I've thought of and haven't worked out: Obviously differentiating ...
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42 votes
5 answers
67k views

Copy transforms from one object to another

I want an object to have the same Transforms (location, rotation, and scale) as another object. How can I copy the Transforms from one object to another?
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6 votes
6 answers
10k views

Where is the "Manipulate Centers Only" button in Blender 2.8?

I have looked just about everywhere on the Internet and I can't find the answer to this question. Where the hell is the "Manipulate Centers Only" button in Blender 2.8???? It's the the double arrow ...
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  • 111
49 votes
5 answers
141k views

Is there an easy way to align two objects on a specific axis?

Other than manually typing in locations, is there an easy way to align objects on an axis like you would in Visio?
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  • 623
47 votes
6 answers
138k views

Pose Mode: How to reset transformed armature to its rest position?

I got a problem with pose mode. Like the heading says, I haven't found yet a possibility to reset the already transformed armature so that it exactly does look like the rest position (though it is ...
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49 votes
4 answers
126k views

How do I measure a distance between two points?

I would like to measure the distance between the yellow points in this image: How can I do it? My goal is to cut the cube using the plane, but I must set a precise distance between the plane and ...
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  • 591
27 votes
11 answers
65k views

How to place any object on the 'floor' of a scene?

I added a cylinder to my scene, rotated, resized, like this: I moved it up, because I want to make a model from this and I want it to stand on the ground: I zoomed in and learned, that this object ...
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  • 1,889
18 votes
2 answers
1k views

Depth Pass to Point-cloud (with AN)

How can I translate Depth pass stored in EXR into a colorised point-cloud? (similar to seen in visualisations of deep-data / deep-compositing) Result seen by Camera should be without distortions = ...
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  • 28.5k
13 votes
4 answers
5k views

Adjust random seed of displacement textures

How can I adjust the random seed used for the textures in the Displacement modifier? For example, I have a Displacement modifier using a Voronoi-Minkowski 4 texture that creates a nice look for a ...
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  • 9,094
13 votes
2 answers
41k views

Scaling in object and edit mode

My question is: why do Object mode scaling and Edit mode scaling seem to be incompatible? I'm quite new to blender, so I may not know sth important about these modes. The actual case is: I create a ...
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  • 131
12 votes
6 answers
21k views

Is there a way to rotate the origin without rotating the geometry?

Is there a way to rotate only the origin, without rotating the geometry? All I can think of is rotating the whole object in object mode. Once the local axis points in the direction I need, then I go ...
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12 votes
1 answer
10k views

Set edge as axis for surface rotation

Before making a dodecahedron animation I want to construct the lower half as a static object. In my screenshot you see the initial, flat construction, for which I've rotated five pentagons around the ...
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6 votes
2 answers
5k views

How to snap the center of a face to another face?

I have a sword handle and I want it centered below a completely differently object that has a face on the bottom with a vertex in the middle. I could also snap a central vertex to the other one but I ...
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22 votes
5 answers
59k views

How to scale along the local axis of an object?

I have an object which is rotated and not parallel to any axis. The picture shows how it looks if I scale four vertices along the y-axis. How can I extend the vertices along the local axis of the ...
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  • 579
12 votes
3 answers
16k views

How can faces be rotated around their individual normals?

In edit mode with these settings: Face selection Pivot point: individual origins Transformation orientation: Normal The faces don't rotate around the normals, is there another required setting that ...
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7 votes
2 answers
1k views

What does the button next to the Pivot Point button do?

In the 3D view port's header, what does the button next to the Pivot Point button do? The button in question has a shortcut of alt ,. It is in the red square in the picture below. What is it use for ...
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  • 47.8k
2 votes
2 answers
6k views

Clear Parent and Keep Transformation

Add a Plane, Rotate (here on Z axis 45°) ... Add an Empty, Parent the Plane to the Empty Ctrl+P and Scale the Empty (here scale along X axis 0.5) The Plane transformation as expected ... but already ...
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  • 28.5k
3 votes
3 answers
2k views

Is there a way to get the dimensions of the camera?

I want to know the width and the height of my camera in blender-units. Therefore I've written a small script: ...
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1 vote
3 answers
2k views

How to animate a propeller on the axis of rotation?

I want to animate this propeller spinning in Blender 2.8. I have oriented the local axis of rotation as described here. Here are the reference images at a larger size It appears to rotate correctly ...
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