Questions tagged [transform-orientation]

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788 views

How can I rotate a spherical texture without getting a distortion?

I've tried to search for tutorials but they all say I have to have a Texture Cordinate Node, attach the 'Generated' Output to a Mapping Node, and that one to my Image Texture, and in the Mapping Node ...
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1answer
2k views

2.8 Cursor Orientation

Since the interface to 2.8 is now frozen, I think this is a fair question? In previous demonstrations and answers concerning the behavior of the cursor in Blender 2.8 I have seen the option (by ...
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2answers
103 views

Skewed Grab or Scale in Edit Mode

Just learning blender here. One problem I stumbled upon is expanding length of an object in Edit Mode, when that object's rotation is not aligned to global axis (e.g. rotation has been applied). Let'...
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1answer
61 views

Animation nodes, instances orientation in a Dodecahedron

I'm trying to orient instances so that they align correctly to form same shape of the Mesh Object Input, here a pentagonal faces Dodecahedron. I've used Vertex Group Input to control the Guides param. ...
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1answer
137 views

How to call vertex groups in Animation nodes [SOLVED]

I would orient some instances by vertex normals, but i'd like to control orientation by vertex groups, to give z negative values to some instances, like in the pictures.is it possible? i've tried with ...
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15 views

How can I orient a pre-made feature to a selected face?

I am trying to break up a large, branched stl model that I want to 3D print so that it is more manageable. My plan is to cut off the branches and model a joint and socket onto the exposed faces, but I ...
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1answer
52 views

Move vertexes towards/away from camera?

I have a flat plane and I want to move some of its vertexes (the green ones on the image below) so that visually the plane would stay the same in my camera view. I thought I'll simply switch to View ...
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0answers
19 views

Driver input as location in other object's transform space

I would like to have a driver input variable controlled as the location of some object in another object's transform space. Is there an easier way of doing this than having input variables for all of ...
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1answer
43 views

Transform orientation Issues

I 100% know that someone has probably asked this question but why is my orientations (Global and Local) all funked up. Why are my extrusions going off in different directions? Photo on what I mean ...
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1answer
365 views

How am I supposed to move only Gizmo when in Edit mode?

Yes.. I know cursor to origin funtion with 3D cursor. but i can't find way to only changing pivot in Edit mode. I want move Only Gizmo in edit mode... like zbrush transform tool. There is no snap ...
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1answer
158 views

Blender 2.8 Custom Orientations

I'd like to create a Custom Orientation and I'm looking for the little "+" sign in the Orientations dialogue box but it's not there. I notice that if I click where it should be, Blender does create a ...
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0answers
45 views

How to get a Collada model to rotate around its own centre axis, when the model is imported into iBooks Author

So I export complex models from Blender into collada format and then import them into iBooks Author. As the images show, the object doesn't rotate around its own centre of axis, it chooses something ...
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0answers
14 views

How to transform edge or face along the normal to the cast of global position

In the print-screen below I would like to grab edge along y normal but exactly to the red line, which is the global position of y axis (half of the edge of a cube in the base). Unfortunately, if I ...
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0answers
35 views

“Follow Path” messes up transformation orientations

I have an path I made and tweaked in edit mode. And I want an object to follow that path. But when I hit the Ctrl. P, Follow Path, the transformation orientation of the object gets messed up. Rotating ...
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1answer
69 views

How to make mesh axis in local mode like in custom mode?

I have this in local mode I created face orientation axes Now I have this in custom(face) mode I need this in local mode I found the answer It consists of 7 steps Orient local axis to match mesh&#...
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0answers
68 views

How to scale properly after rotate the mesh without using apply rotation?

i know we could use apply rotation to correct this, but here is the situation, i have mesh A and B that are joined with Ctrl + J. i just rotate the A and then want to scale along the mesh A's length ...
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1answer
176 views

Object moves back into origin everytime i open the blender file

When i open the blender file the object seems to move back to origin and scales back down.... I tried to apply location but it gives me an error. Any idea whats happening or what can i do to fix it ?
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2answers
148 views

Snap vertex to face along a non-perpendicular direction

How do I move a vertex along an orientation that is not perpendicular to a target face, and make it snap onto that face? I.e. I want to move along (constrain movement to) an axis that is not ...
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1answer
1k views

Align object's orientation -rotation, transform, and scale to another object's orientation

I am using 2.8 and am wondering how do you align or snap an object's orientation to another object's orientation that has a different location, rotation, and scale- in a quick tool like way such as ...
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2answers
1k views

Scale whole object in normal orientation

As the title says, I want to scale an object perpendicular to the normal of a face. In edit mode it works fine when I set the transform orientation to normal mode. But in object mode this isn't an ...
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1answer
359 views

Change Object's Location on local Z-Axis using Slider

I have a problem with moving the object on its local z axis. ...
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1answer
738 views

How to change the axis of the Move Tool within Edit Mode? (2.8)

When I enter the editing mode and move a vertex or edge, the tool's axes (gizmo) is always diagonal / sloped. When I manipulate a polygon, the Z axis follows its normal. I can't change the Transform ...
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1answer
263 views

How to Fix Axis of Armature Without Wrecking Mesh?

I'm trying to rotate parts of an armature with code and finding that pieces of the armature have their axis oriented differently for some reason which makes looping through the pieces and doing the ...
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0answers
79 views

Extruding along y-axis is not working in the expected orientation

I'm trying to extrude along the y-axis pressing 'e' and than 'y' but it doesn't follow the y-axis as expected (see screenshot). It should connect to a flat surface but it's kinda diagonal and I don't ...
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2answers
219 views

Problems with object orientation and angled array

I need my glass panels to stick to the metal frame of my building. The axes are set to global and I've tried CTRL+A and CTRL + ALT + SPACE but nothing works. I need my Y arrow to be perpendicular ...
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1answer
536 views

How to copy transform orientation to object's rotation?

Is there a simple way to copy a custom transform orientation to an object's rotation vector? There is a command "Object / Transform / Align to transform orientation", but what I need is kind of "...
3
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2answers
1k views

Constrain vertex to its face

Here is a screenshot: I want to use the scale tool to move the selected vertices closer to each other, but I want to do so without affecting the shape of the face. The normals of the two face may not ...
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0answers
44 views

How to Rotate Normally in Blender?

I have an object that is slanted on all 3 axes, and I need to rotate its bottom on its own axis. I used the word normally because that's how this function would be called in Wings 3D software.
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0answers
147 views

Using Local Transform Orientation for Vertex Rotations

I am creating a script to rotate a vertex selection in a very specific way. I have so far figured out how to set the pivot point to ACTIVE ELEMENT, following a hint from this thread on context ...
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1answer
45 views

Attempting to convert a model with “bones” - how to find the coordinates of each rotation point?

I should explain that I've only just downloaded and installed blender maybe a week ago? There is a model I am going to use for a project and I have to convert it to a special format for the engine I'm ...
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1answer
48 views

It is possible to quickly align an object with an axis of a custom transformation?

After creating a cube in the global orientation, is it possible to quickly align it with an axis of a custom frame of reference? Use: Align rafters with the roof slope for which a custom orientation ...
2
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1answer
313 views

Animating a plane in the graph editor with local transform orientation

I want to animate a plane using the graph editor. Its rotated on the Z aixs a little, but in the 3d view i can use the local transform orientation to make it go foward even if its rotated. So I made ...
2
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1answer
519 views

Get the transform matrix for each frame

I'm new to scripting inside blender (two days). I have a camera folowing a path (a circle). I have written the following code to get the location and rotation for each frame and write it to a file: ...
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1answer
67 views

How can I create polgyon primitives aligned to the world

I saw some tutorials on Youtube and those meshes are always created along z-axis like but I always get this: How can I add meshes like that except for changing my orientation of view to xy-plane?
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2answers
1k views

Set matrix rotation value (not add to it)

The below code will rotate a selection of objects around an arbitrary location (using the active object's location here) by the chosen angle (45 in this example). I cobbled this code together from a ...
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1answer
227 views

Horizontally align objects in front or side 2D views

Is there a way to horizontally align the "red object" in the exact centre of the blue lines?
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1answer
43 views

how to make selected vertices rotate/scale/transform around themselves, not the cursor

this happens whenever I use the "cursor to selected" thing in a project and then the transformation point is linked with the cursor and it drives me nuts
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0answers
195 views

Change object orientation to be parallel with the orientation of a normal of plane [duplicate]

So I have an Object that is orientated in the World like this: Even dough, the object is located and rotated with 0 values in all axes, the planar part (bottom / not round) of the mesh is not align ...
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2answers
689 views

How to keep z axis aligned vertically while rotating camera angle

When I try to change the direction a camera is pointed, it often changes the relative orientation of the z axis. I can't keep the global z axis "vertical" from the perspective of the camera. I want to ...
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1answer
71 views

The transform orientation after pressing 'g' and 'z' doesn't match 'Normal' transform orientation

I've rotated the mesh to a position that no longer matches the global axis orientation but still want to transform my selection at right angles. I have transformation selection set to 'normal', the z-...
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2answers
334 views

Using custom transformation orientations in rigging

So, I have a robot that I am rigging (think eve from the pixar film Walle). It's shaped like a large diamond. https://ibb.co/cSCOPb. But the four bottom panels open up so that it looks like this: ...
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1answer
158 views

Unable to rotate object in normal orientation

I have such a simple problem, I am blocking out my scene and I am just using simple boxes to model a chair. I want the rest of the chair to rotated but I am unable to rotate it along it's normal ...
5
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1answer
635 views

Align View to Current Transform Orientation

Is there a keystroke or command to view along an axis of the current transform orientation (similar to Shift+Numpad to view along an object's axis)? Assume there aren't any objects already aligned ...

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