Questions tagged [transform-orientation]

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5
votes
2answers
799 views

How can I rotate a spherical texture without getting a distortion?

I've tried to search for tutorials but they all say I have to have a Texture Cordinate Node, attach the 'Generated' Output to a Mapping Node, and that one to my Image Texture, and in the Mapping Node ...
5
votes
1answer
637 views

Align View to Current Transform Orientation

Is there a keystroke or command to view along an axis of the current transform orientation (similar to Shift+Numpad to view along an object's axis)? Assume there aren't any objects already aligned ...
4
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3answers
613 views

Set a polygon's normal's orientation as the objects local rotation orientation (if every polygon is an object)

So, Each of my polygons is a separate object. Their default normals point like this: But their orientation or local axes are like so: How can I make their local axes to be like so, but ...
3
votes
2answers
1k views

Set matrix rotation value (not add to it)

The below code will rotate a selection of objects around an arbitrary location (using the active object's location here) by the chosen angle (45 in this example). I cobbled this code together from a ...
3
votes
2answers
2k views

Constrain vertex to its face

Here is a screenshot: I want to use the scale tool to move the selected vertices closer to each other, but I want to do so without affecting the shape of the face. The normals of the two face may not ...
2
votes
1answer
81 views

Seeking better way to add precise hemispherical caps to a swept curve

Given an arbitrary curve swept with a circular profile of a specific radius and side count (controlled using the Depth and ...
2
votes
1answer
526 views

Get the transform matrix for each frame

I'm new to scripting inside blender (two days). I have a camera folowing a path (a circle). I have written the following code to get the location and rotation for each frame and write it to a file: ...
2
votes
1answer
323 views

Animating a plane in the graph editor with local transform orientation

I want to animate a plane using the graph editor. Its rotated on the Z aixs a little, but in the 3d view i can use the local transform orientation to make it go foward even if its rotated. So I made ...
2
votes
1answer
20 views

Store and Recall Object Transformation

Is there a way to store the transformation of an object and recall it later? I have an object which is rotated at a specific angle, and I need to set the rotation to zero for some operations and then ...
2
votes
1answer
363 views

Change Object's Location on local Z-Axis using Slider

I have a problem with moving the object on its local z axis. ...
1
vote
2answers
81 views

How to Change Object's local Axis?

How can i change Local axis of this tire to be like the axis in example? I have no idea how to do this. Is there any way i can achieve this? I'm a beginner. If i can rotate the object without ...
1
vote
2answers
141 views

How to rotate collection instance with reference point

I have a question concerning precision edition of a geometry. Here I'm simply trying to align a window collection instance with a given axis. Logically, with a pivot set to the instance's origin P0, ...
1
vote
1answer
2k views

2.8 Cursor Orientation

Since the interface to 2.8 is now frozen, I think this is a fair question? In previous demonstrations and answers concerning the behavior of the cursor in Blender 2.8 I have seen the option (by ...
1
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1answer
25 views

Instancing not working the way I want it to

I am studying blender and I am at the instancing part and I am literally following the instructions on how to instance step by step and it is not working for me. These are the steps on the ...
1
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2answers
40 views

How do I orient a face so it lays flat?

I have a simple flat face. I am looking at the top view and the face is at an arbitrary angle. The rotation angles show: x=0 y=0 z=0 I am used to other programs that would shows the relative angle ...
1
vote
1answer
43 views

orient transformation along edge

i am new to blender coming from maya. Is there a way i can orient the transformation along an edge, so i can scale them down to a flat surface and keep it parallel to the other surface. like in maya ...
1
vote
1answer
127 views

Rotate object “Like Center Mouse Button”

(I don't even know how to articulate this). Say I start Blender with the default 2d scene - cube and view centered at 0,0,0. I can use the center mouse button to rotate/pan around the cube. Any up/...
1
vote
1answer
751 views

How to change the axis of the Move Tool within Edit Mode? (2.8)

When I enter the editing mode and move a vertex or edge, the tool's axes (gizmo) is always diagonal / sloped. When I manipulate a polygon, the Z axis follows its normal. I can't change the Transform ...
1
vote
2answers
698 views

How to keep z axis aligned vertically while rotating camera angle

When I try to change the direction a camera is pointed, it often changes the relative orientation of the z axis. I can't keep the global z axis "vertical" from the perspective of the camera. I want to ...
1
vote
2answers
16 views

Changing Local Axes?

It's likely I'm missing on some fundamental understanding here. I'd like to change the planets' local axes to match the global. So in Object mode, I rotate Z90. So far so good. I thought the next ...
1
vote
1answer
30 views

I have input a reference image and it wont rotate. What do i do?

So i am trying to create an image and i have input a reference image but i cannot rotate it on at 90 degrees on the Y-axis. I have changed all transformation orientation to Global but it isn't trying ...
1
vote
1answer
63 views

Animation nodes, instances orientation in a Dodecahedron

I'm trying to orient instances so that they align correctly to form same shape of the Mesh Object Input, here a pentagonal faces Dodecahedron. I've used Vertex Group Input to control the Guides param. ...
1
vote
1answer
380 views

How am I supposed to move only Gizmo when in Edit mode?

Yes.. I know cursor to origin funtion with 3D cursor. but i can't find way to only changing pivot in Edit mode. I want move Only Gizmo in edit mode... like zbrush transform tool. There is no snap ...
1
vote
1answer
67 views

How can I create polgyon primitives aligned to the world

I saw some tutorials on Youtube and those meshes are always created along z-axis like but I always get this: How can I add meshes like that except for changing my orientation of view to xy-plane?
1
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1answer
229 views

Horizontally align objects in front or side 2D views

Is there a way to horizontally align the "red object" in the exact centre of the blue lines?
1
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1answer
43 views

how to make selected vertices rotate/scale/transform around themselves, not the cursor

this happens whenever I use the "cursor to selected" thing in a project and then the transformation point is linked with the cursor and it drives me nuts
1
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0answers
15 views

what is the orientation given in the 3d header

What is the orienation dropdown in the 3D header? What orientation does it talk about? I understand the orientation of the 3D manipulator which is to the right of the highlighted dropdown above, but I ...
1
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0answers
22 views

Need help in creating a chain of bones along a custom rotation axis

I'm struggling to find any helpful information. Every other video or forum keeps repeating what I already know about placement and rotation of the bones, including manual rotation of ones axis. I want ...
1
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0answers
36 views

How to change thge orientation of the object without rotating the mesh

sorry in advance, I don't know a lot of the terminology for 3d and I don't know blender either but I am struggling through it. I have two pictures here, the first shows an Empty (the orange circle) ...
1
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0answers
34 views

orient 2 points to another 2 points

Please, Is there a way to orient 2 vertices of one object, to another 2 vertices of another object? For example I need to move and rotate in one step - prism with vertices A,B to the prism with ...
1
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0answers
20 views

Change Pivot Point Rotation Relative to Flat Face [duplicate]

I'm trying to export this Icosphere into Unity, but I want to have each poly be separate, with its own pivot point on its surface, and with the blue arrow on the manipulator widget facing out at 90 ...
1
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0answers
29 views

Procedural Generation of object with random transformation

I am new to blender, so what I am asking may be a very simple thing to do. I am trying to procedurally generate multiples of an object and apply random transformations to it. I have a simple curve and ...
1
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0answers
20 views

Local transform gizmo isn't visually matching the selected object. Is this a bug?

Is this a bug? Whenever I have to move around many objects with individual orientations and move them in local mode and dragselecting with box/circle/laso, the object only stays orange and the ...
1
vote
1answer
375 views

Apply face normal orientation to object Local Pivot Point orientation?

Is there a simple way to "apply" a custom transform orientation to an objects pivot? The purpose is to set the faces normal as the new pivot of the object. Duarte Farrajota Ramos' cube merge trick ...
1
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1answer
31 views

I Cannot move my meshes any more whats goimg on?

I try to move meshes but the just won't translate. I don't know if I hit any key. The translation values just vary between 0 and - 0 on any axis
1
vote
1answer
161 views

How can I fix the rotation for this hand?

I'm making the rigging for a hand, but for some reason after I do the Ctrl+N, choose the Global +X. Not all of my bones stay on the same orientation, how can I fix this? I want all of the Z axis to ...
1
vote
1answer
51 views

Align orientation in Pose Mode

I'm trying to do a simple manipulation that I'm doing every day at work as a professionnal animator. My experiance is with Motion Builder and 3dxMax, but I'm learning Blender on spare time. I just ...
1
vote
1answer
545 views

How to copy transform orientation to object's rotation?

Is there a simple way to copy a custom transform orientation to an object's rotation vector? There is a command "Object / Transform / Align to transform orientation", but what I need is kind of "...
1
vote
1answer
61 views

Object Orientation Widget

I have a file that has 9 separate objects in it. In Object Mode if I set it to Global, Local, Normal, etc... it's all the same arrow direction. If I go into Edit Mode, set it to Normal on the ...
0
votes
2answers
39 views

Issue With Rotation On Character Rig

I am having issues when trying to rotate the root bone of my character rig around the z axis. When pressing r, then z, I am able to rotate the rig perfectly normal, but when I play the animation ...
0
votes
2answers
109 views

Skewed Grab or Scale in Edit Mode

Just learning blender here. One problem I stumbled upon is expanding length of an object in Edit Mode, when that object's rotation is not aligned to global axis (e.g. rotation has been applied). Let'...
0
votes
2answers
152 views

Snap vertex to face along a non-perpendicular direction

How do I move a vertex along an orientation that is not perpendicular to a target face, and make it snap onto that face? I.e. I want to move along (constrain movement to) an axis that is not ...
0
votes
1answer
1k views

Align object's orientation -rotation, transform, and scale to another object's orientation

I am using 2.8 and am wondering how do you align or snap an object's orientation to another object's orientation that has a different location, rotation, and scale- in a quick tool like way such as ...
0
votes
1answer
54 views

Move vertexes towards/away from camera?

I have a flat plane and I want to move some of its vertexes (the green ones on the image below) so that visually the plane would stay the same in my camera view. I thought I'll simply switch to View ...
0
votes
1answer
165 views

Blender 2.8 Custom Orientations

I'd like to create a Custom Orientation and I'm looking for the little "+" sign in the Orientations dialogue box but it's not there. I notice that if I click where it should be, Blender does create a ...
0
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2answers
1k views

Scale whole object in normal orientation

As the title says, I want to scale an object perpendicular to the normal of a face. In edit mode it works fine when I set the transform orientation to normal mode. But in object mode this isn't an ...
0
votes
1answer
16 views

How to move head of bone to 0,0,0 and have the other selected bones and mesh move equally with it?

My apologies if I have worded this poorly. I would like to move everything I have selected in this image, and I would like to move it all by the bone joint that I have the cursor set to. Is there a ...
0
votes
1answer
33 views

Fix Rotation of Origin

For some reason my origin's rotation got terribly messed up. I have been trying to fix it by aligning the origin to a face or a vertex but it only gets worse. I need to make an array and for that ...
0
votes
1answer
23 views

Changing the “Pan View” Keybind works in Object Mode, Not Sculpt Mode

I know I sound crazy but try it. Doing this works perfectly in Object mode, but not in Sculpt Mode. To reproduce: Change the Pan View keybind from Shift + Middle Mouse to Shift + Left Mouse button....
0
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1answer
36 views

Blender 2.8 Bone pose local and global axis mismatch

I need my bone local axis to be exactly the same as global axis. It's not true at least with the Y axis. I already tried applying current pose as rest pose, but it's not helping. In armature edit ...