Questions tagged [transform-orientation]

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Snap vertex without deforming mesh

Summary of Problem I would like to be able to move vertices, without deforming the surrounding mesh or edge, while snapping to another vertex or move it by a specified unit distance (Not percentage). ...
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1answer
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How to move head of bone to 0,0,0 and have the other selected bones and mesh move equally with it?

My apologies if I have worded this poorly. I would like to move everything I have selected in this image, and I would like to move it all by the bone joint that I have the cursor set to. Is there a ...
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1answer
15 views

Why is the transform gizmo not aligned correctly to my Python created object?

I am having a little confusion here. Some background: the user perspective faces in a direction, I am trying to make a box that faces the user perspective. That I have been able to achieve (pic below) ...
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1answer
33 views

Fix Rotation of Origin

For some reason my origin's rotation got terribly messed up. I have been trying to fix it by aligning the origin to a face or a vertex but it only gets worse. I need to make an array and for that ...
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How Might I Go About Visually Reorienting a Tilted Object to Worldspace after Accidently Applying its Rotation?

I have an armature object in Object Mode which has accidentally been rotated a small degree without me knowing it, so that its base is no longer flush with the floor when it is in its T-pose. Somehow, ...
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Maya to blender pivot point location changes

I am new at Blender and I am trying to import a file that has multiple objects and some of them have the pivot point set at a specific place for them to rotate properly (car doors, windows, etc.) The ...
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1answer
20 views

Store and Recall Object Transformation

Is there a way to store the transformation of an object and recall it later? I have an object which is rotated at a specific angle, and I need to set the rotation to zero for some operations and then ...
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2answers
39 views

Issue With Rotation On Character Rig

I am having issues when trying to rotate the root bone of my character rig around the z axis. When pressing r, then z, I am able to rotate the rig perfectly normal, but when I play the animation ...
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2answers
32 views

Scale along face normal

When trying to scale the fire object along the top face normal changing the transformation orientation doesn't get the desperately wanted end result. The local and global axis will not align with my ...
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2answers
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Changing Local Axes?

It's likely I'm missing on some fundamental understanding here. I'd like to change the planets' local axes to match the global. So in Object mode, I rotate Z90. So far so good. I thought the next ...
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0answers
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what is the orientation given in the 3d header

What is the orienation dropdown in the 3D header? What orientation does it talk about? I understand the orientation of the 3D manipulator which is to the right of the highlighted dropdown above, but I ...
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1answer
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Changing the “Pan View” Keybind works in Object Mode, Not Sculpt Mode

I know I sound crazy but try it. Doing this works perfectly in Object mode, but not in Sculpt Mode. To reproduce: Change the Pan View keybind from Shift + Middle Mouse to Shift + Left Mouse button....
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1answer
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Bone Roll and transform lock, is there a trick to getting bones that face the right way for child's rotation?

I've tried every imaginable combination of Roll value and "Inherit Orientation" for both parent and child both Before and After creating the child. When I create my child bone (a horizontal one) and ...
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1answer
25 views

Instancing not working the way I want it to

I am studying blender and I am at the instancing part and I am literally following the instructions on how to instance step by step and it is not working for me. These are the steps on the ...
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0answers
22 views

Need help in creating a chain of bones along a custom rotation axis

I'm struggling to find any helpful information. Every other video or forum keeps repeating what I already know about placement and rotation of the bones, including manual rotation of ones axis. I want ...
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1answer
36 views

Blender 2.8 Bone pose local and global axis mismatch

I need my bone local axis to be exactly the same as global axis. It's not true at least with the Y axis. I already tried applying current pose as rest pose, but it's not helping. In armature edit ...
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1answer
27 views

Change Bones Axis Blender 2.8

I've had a problem the past couple days with animating my rig on the left side.. every time i upload a animation and rename all the bones to the rig on the right, the axis of the bones are wrong and ...
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21 views

get selection orientation by script and apply to another object

With a face selected, how do I get the transform orientation of the face / gizmo(normal) by script, and then be able apply it to an object(after moving another object to selection)? tried the ...
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36 views

How to change thge orientation of the object without rotating the mesh

sorry in advance, I don't know a lot of the terminology for 3d and I don't know blender either but I am struggling through it. I have two pictures here, the first shows an Empty (the orange circle) ...
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0answers
34 views

orient 2 points to another 2 points

Please, Is there a way to orient 2 vertices of one object, to another 2 vertices of another object? For example I need to move and rotate in one step - prism with vertices A,B to the prism with ...
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2answers
81 views

How to Change Object's local Axis?

How can i change Local axis of this tire to be like the axis in example? I have no idea how to do this. Is there any way i can achieve this? I'm a beginner. If i can rotate the object without ...
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0answers
20 views

Change Pivot Point Rotation Relative to Flat Face [duplicate]

I'm trying to export this Icosphere into Unity, but I want to have each poly be separate, with its own pivot point on its surface, and with the blue arrow on the manipulator widget facing out at 90 ...
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0answers
29 views

Procedural Generation of object with random transformation

I am new to blender, so what I am asking may be a very simple thing to do. I am trying to procedurally generate multiples of an object and apply random transformations to it. I have a simple curve and ...
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2answers
40 views

How do I orient a face so it lays flat?

I have a simple flat face. I am looking at the top view and the face is at an arbitrary angle. The rotation angles show: x=0 y=0 z=0 I am used to other programs that would shows the relative angle ...
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Tracking: orient parallax perfectly based on pre-tracked camera?

Often times, I am able to get a perfect track using external tools and scripts etc... however; I am never able to use these tracks for the reason that I can never figure out how to orient the floor ...
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1answer
81 views

Seeking better way to add precise hemispherical caps to a swept curve

Given an arbitrary curve swept with a circular profile of a specific radius and side count (controlled using the Depth and ...
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1answer
30 views

I have input a reference image and it wont rotate. What do i do?

So i am trying to create an image and i have input a reference image but i cannot rotate it on at 90 degrees on the Y-axis. I have changed all transformation orientation to Global but it isn't trying ...
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Fitting (morphing) a high-resolution mesh to a low-resolution mesh

I have a high-resolution surface (of the cerebellum), ~4.5M vertices, ~9M faces: I need to fit this surface to a low-resolution surface: I started by doing an affine transformation to roughly get it ...
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1answer
43 views

orient transformation along edge

i am new to blender coming from maya. Is there a way i can orient the transformation along an edge, so i can scale them down to a flat surface and keep it parallel to the other surface. like in maya ...
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2answers
141 views

How to rotate collection instance with reference point

I have a question concerning precision edition of a geometry. Here I'm simply trying to align a window collection instance with a given axis. Logically, with a pivot set to the instance's origin P0, ...
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0answers
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Local transform gizmo isn't visually matching the selected object. Is this a bug?

Is this a bug? Whenever I have to move around many objects with individual orientations and move them in local mode and dragselecting with box/circle/laso, the object only stays orange and the ...
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33 views

Orientation follow direction

I want an object, say an arrow always pointing in its moving direction. Is there any constraint that I can use or do I have to code it? I don't want the object to follow a path. I made the animation ...
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15 views

How to set particles rotation to the same as the collection?

I'm working on a cube explosion. My workflow: created a cube (to be the shards) used Quick Explosion on the cube, moved the objects to a collection named shards create an emitter and select the ...
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1answer
38 views

Align axis to object normals

I have an object rotated around X axis but its own axis pointing in different directions because it was rotated manually for practicing purposes. How do I align the axis with the normals of the object ...
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1answer
127 views

Rotate object “Like Center Mouse Button”

(I don't even know how to articulate this). Say I start Blender with the default 2d scene - cube and view centered at 0,0,0. I can use the center mouse button to rotate/pan around the cube. Any up/...
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2answers
799 views

How can I rotate a spherical texture without getting a distortion?

I've tried to search for tutorials but they all say I have to have a Texture Cordinate Node, attach the 'Generated' Output to a Mapping Node, and that one to my Image Texture, and in the Mapping Node ...
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2answers
109 views

Skewed Grab or Scale in Edit Mode

Just learning blender here. One problem I stumbled upon is expanding length of an object in Edit Mode, when that object's rotation is not aligned to global axis (e.g. rotation has been applied). Let'...
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1answer
63 views

Animation nodes, instances orientation in a Dodecahedron

I'm trying to orient instances so that they align correctly to form same shape of the Mesh Object Input, here a pentagonal faces Dodecahedron. I've used Vertex Group Input to control the Guides param. ...
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1answer
141 views

How to call vertex groups in Animation nodes [SOLVED]

I would orient some instances by vertex normals, but i'd like to control orientation by vertex groups, to give z negative values to some instances, like in the pictures.is it possible? i've tried with ...
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15 views

How can I orient a pre-made feature to a selected face?

I am trying to break up a large, branched stl model that I want to 3D print so that it is more manageable. My plan is to cut off the branches and model a joint and socket onto the exposed faces, but I ...
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1answer
54 views

Move vertexes towards/away from camera?

I have a flat plane and I want to move some of its vertexes (the green ones on the image below) so that visually the plane would stay the same in my camera view. I thought I'll simply switch to View ...
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0answers
20 views

Driver input as location in other object's transform space

I would like to have a driver input variable controlled as the location of some object in another object's transform space. Is there an easier way of doing this than having input variables for all of ...
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1answer
380 views

How am I supposed to move only Gizmo when in Edit mode?

Yes.. I know cursor to origin funtion with 3D cursor. but i can't find way to only changing pivot in Edit mode. I want move Only Gizmo in edit mode... like zbrush transform tool. There is no snap ...
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1answer
164 views

Blender 2.8 Custom Orientations

I'd like to create a Custom Orientation and I'm looking for the little "+" sign in the Orientations dialogue box but it's not there. I notice that if I click where it should be, Blender does create a ...
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How to get a Collada model to rotate around its own centre axis, when the model is imported into iBooks Author

So I export complex models from Blender into collada format and then import them into iBooks Author. As the images show, the object doesn't rotate around its own centre of axis, it chooses something ...
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23 views

How is the local bone orientation calculated based on head and tail position

I went through the Blender's source code, but wasn't able to find how the local orientation of each bone is calculated based on its the head and tail (I thought I should specify that I'm talking about ...
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14 views

How to transform edge or face along the normal to the cast of global position

In the print-screen below I would like to grab edge along y normal but exactly to the red line, which is the global position of y axis (half of the edge of a cube in the base). Unfortunately, if I ...
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“Follow Path” messes up transformation orientations

I have an path I made and tweaked in edit mode. And I want an object to follow that path. But when I hit the Ctrl. P, Follow Path, the transformation orientation of the object gets messed up. Rotating ...
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1answer
108 views

How do I make my transform values match up to the ones on the Object Properties window?

Whenever I transform something in Blender 2.8, there is a little transform box that shows up; but the values in there don't match up with the values in the Object Properties Window at the right. I ...
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1answer
375 views

Apply face normal orientation to object Local Pivot Point orientation?

Is there a simple way to "apply" a custom transform orientation to an objects pivot? The purpose is to set the faces normal as the new pivot of the object. Duarte Farrajota Ramos' cube merge trick ...