Questions tagged [transform-orientation]

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4
votes
3answers
629 views

Set a polygon's normal's orientation as the objects local rotation orientation (if every polygon is an object)

So, Each of my polygons is a separate object. Their default normals point like this: But their orientation or local axes are like so: How can I make their local axes to be like so, but ...
5
votes
2answers
825 views

How can I rotate a spherical texture without getting a distortion?

I've tried to search for tutorials but they all say I have to have a Texture Cordinate Node, attach the 'Generated' Output to a Mapping Node, and that one to my Image Texture, and in the Mapping Node ...
1
vote
2answers
91 views

How to Change Object's local Axis?

How can i change Local axis of this tire to be like the axis in example? I have no idea how to do this. Is there any way i can achieve this? I'm a beginner. If i can rotate the object without ...
3
votes
2answers
1k views

Set matrix rotation value (not add to it)

The below code will rotate a selection of objects around an arbitrary location (using the active object's location here) by the chosen angle (45 in this example). I cobbled this code together from a ...
1
vote
1answer
65 views

Animation nodes, instances orientation in a Dodecahedron

I'm trying to orient instances so that they align correctly to form same shape of the Mesh Object Input, here a pentagonal faces Dodecahedron. I've used Vertex Group Input to control the Guides param. ...
1
vote
1answer
2k views

2.8 Cursor Orientation

Since the interface to 2.8 is now frozen, I think this is a fair question? In previous demonstrations and answers concerning the behavior of the cursor in Blender 2.8 I have seen the option (by ...
0
votes
0answers
21 views

get selection orientation by script and apply to another object

With a face selected, how do I get the transform orientation of the face / gizmo(normal) by script, and then be able apply it to an object(after moving another object to selection)? tried the ...
0
votes
1answer
163 views

How to call vertex groups in Animation nodes [SOLVED]

I would orient some instances by vertex normals, but i'd like to control orientation by vertex groups, to give z negative values to some instances, like in the pictures.is it possible? i've tried with ...
0
votes
1answer
196 views

Object moves back into origin everytime i open the blender file

When i open the blender file the object seems to move back to origin and scales back down.... I tried to apply location but it gives me an error. Any idea whats happening or what can i do to fix it ?