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Questions tagged [transform-orientation]

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1answer
38 views

How do I make my transform values match up to the ones on the Object Properties window?

Whenever I transform something in Blender 2.8, there is a little transform box that shows up; but the values in there don't match up with the values in the Object Properties Window at the right. I ...
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2answers
35 views

Skewed Grab or Scale in Edit Mode

Just learning blender here. One problem I stumbled upon is expanding length of an object in Edit Mode, when that object's rotation is not aligned to global axis (e.g. rotation has been applied). Let'...
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1answer
23 views

Animation nodes, instances orientation in a Dodecahedron

I'm trying to orient instances so that they align correctly to form same shape of the Mesh Object Input, here a pentagonal faces Dodecahedron. I've used Vertex Group Input to control the Guides param. ...
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1answer
34 views

How to call vertex groups in Animation nodes [SOLVED]

I would orient some instances by vertex normals, but i'd like to control orientation by vertex groups, to give z negative values to some instances, like in the pictures.is it possible? i've tried with ...
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1answer
25 views

I Cannot move my meshes any more whats goimg on?

I try to move meshes but the just won't translate. I don't know if I hit any key. The translation values just vary between 0 and - 0 on any axis
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1answer
41 views

Change Orientation of Bones

Hello Blender Community, I have rigged a robot-arm and now I want to import the Rotations for the Animation with a python script. However The Normals of the Bones aren't convenient for the Animation ...
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1answer
63 views

How can I fix the rotation for this hand?

I'm making the rigging for a hand, but for some reason after I do the Ctrl+N, choose the Global +X. Not all of my bones stay on the same orientation, how can I fix this? I want all of the Z axis to ...
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0answers
13 views

How can I orient a pre-made feature to a selected face?

I am trying to break up a large, branched stl model that I want to 3D print so that it is more manageable. My plan is to cut off the branches and model a joint and socket onto the exposed faces, but I ...
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1answer
40 views

Align orientation in Pose Mode

I'm trying to do a simple manipulation that I'm doing every day at work as a professionnal animator. My experiance is with Motion Builder and 3dxMax, but I'm learning Blender on spare time. I just ...
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1answer
13 views

Move vertexes towards/away from camera?

I have a flat plane and I want to move some of its vertexes (the green ones on the image below) so that visually the plane would stay the same in my camera view. I thought I'll simply switch to View ...
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1answer
44 views

Object Orientation Widget

I have a file that has 9 separate objects in it. In Object Mode if I set it to Global, Local, Normal, etc... it's all the same arrow direction. If I go into Edit Mode, set it to Normal on the ...
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0answers
10 views

Driver input as location in other object's transform space

I would like to have a driver input variable controlled as the location of some object in another object's transform space. Is there an easier way of doing this than having input variables for all of ...
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1answer
36 views

Transform orientation Issues

I 100% know that someone has probably asked this question but why is my orientations (Global and Local) all funked up. Why are my extrusions going off in different directions? Photo on what I mean ...
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1answer
62 views

How am I supposed to move only Gizmo when in Edit mode?

Yes.. I know cursor to origin funtion with 3D cursor. but i can't find way to only changing pivot in Edit mode. I want move Only Gizmo in edit mode... like zbrush transform tool. There is no snap ...
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1answer
505 views

Problem with retargeting BVH bones

I am trying to retarget bones (armature) from BVH file to my armature of the low poly model and I have a small problem. After retargeting my bones twist in the wrong direction. How to fix this? I ...
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1answer
134 views

obj.rayCast() not working as intended

In the game engine, I've got a function which uses rayCast in asteroids. It doesn't work as intended, as even with x-ray turned on, it often doesn't see through objects without the desired property: <...
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1answer
61 views

How do I lay objects on the surface of a sphere with Python?

Just started Blender (and Python) about a week ago, so please bare with me. I apologize ahead of time for confusing/misused terminology, etc. I am working on a research project and I need to: ...
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1answer
51 views

Blender 2.8 Custom Orientations

I'd like to create a Custom Orientation and I'm looking for the little "+" sign in the Orientations dialogue box but it's not there. I notice that if I click where it should be, Blender does create a ...
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1answer
209 views

UV Unwrapped Blender texture image is either rotated or stretched, cannot get it to be straight and not stretched

I am completely new to Blender. I am making a photo frame in Blender 2.65, and I used a plane to be the 'photo' in the frame, and added a texture to it using a real photo. When I did this directly ...
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0answers
21 views

How to get a Collada model to rotate around its own centre axis, when the model is imported into iBooks Author

So I export complex models from Blender into collada format and then import them into iBooks Author. As the images show, the object doesn't rotate around its own centre of axis, it chooses something ...
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0answers
10 views

How is the local bone orientation calculated based on head and tail position

I went through the Blender's source code, but wasn't able to find how the local orientation of each bone is calculated based on its the head and tail (I thought I should specify that I'm talking about ...
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1answer
144 views

Animation Node Addon

I require some help please. Blender 2.8 Animation Node Addon. I am using the "Object Transforms Output". Here I can rotate and move objects, but in the 3d viewport I cannot do anything. I would like ...
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1answer
215 views

Snapping one orientation to another?

I want to be able to move a face, edge or vertex along an orientation and snap it to the intersecting point of another orientation. Is this possible in blender currently?
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0answers
11 views

How to transform edge or face along the normal to the cast of global position

In the print-screen below I would like to grab edge along y normal but exactly to the red line, which is the global position of y axis (half of the edge of a cube in the base). Unfortunately, if I ...
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0answers
23 views

“Follow Path” messes up transformation orientations

I have an path I made and tweaked in edit mode. And I want an object to follow that path. But when I hit the Ctrl. P, Follow Path, the transformation orientation of the object gets messed up. Rotating ...
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1answer
127 views

Apply face normal orientation to object Local Pivot Point orientation?

Is there a simple way to "apply" a custom transform orientation to an objects pivot? The purpose is to set the faces normal as the new pivot of the object. Duarte Farrajota Ramos' cube merge trick ...
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1answer
48 views

How to make mesh axis in local mode like in custom mode?

I have this in local mode I created face orientation axes Now I have this in custom(face) mode I need this in local mode I found the answer It consists of 7 steps Orient local axis to match mesh&#...
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0answers
34 views

How to scale properly after rotate the mesh without using apply rotation?

i know we could use apply rotation to correct this, but here is the situation, i have mesh A and B that are joined with Ctrl + J. i just rotate the A and then want to scale along the mesh A's length ...
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0answers
7 views

FBX export doesn't take export orientation into account [duplicate]

I have exported my mesh with y / -z as an OBJ, and that worked fine. In Unity it was correctly oriented. The origin however was not correct (not as it appeared in Blender), therefore I tried to export ...
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1answer
48 views

Object moves back into origin everytime i open the blender file

When i open the blender file the object seems to move back to origin and scales back down.... I tried to apply location but it gives me an error. Any idea whats happening or what can i do to fix it ?
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1answer
517 views

2.8 Cursor Orientation

Since the interface to 2.8 is now frozen, I think this is a fair question? In previous demonstrations and answers concerning the behavior of the cursor in Blender 2.8 I have seen the option (by ...
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0answers
22 views

Problem with the orientation of the axes when exporting in FBX

I have a problem with the local orientation of the axes in pose mode. This does not allow me to rotate a part of the model in the correct way in unity. This is the orientation of the axes of the head ...
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2answers
42 views

Snap vertex to face along a non-perpendicular direction

How do I move a vertex along an orientation that is not perpendicular to a target face, and make it snap onto that face? I.e. I want to move along (constrain movement to) an axis that is not ...
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0answers
15 views

How do you setup blender so the transform location is consistent between objects?

I'm trying to line up 2 objects on the z axis so they will be flush with the 3d print bed on my printer. I did some searching and can't figure out how the transform location is identifying the objects ...
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1answer
445 views

Align object's orientation -rotation, transform, and scale to another object's orientation

I am using 2.8 and am wondering how do you align or snap an object's orientation to another object's orientation that has a different location, rotation, and scale- in a quick tool like way such as ...
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0answers
26 views

Align to Transform Orientation button doesn't exist

Hello Blender StackExchange, I am finally working on a game of mine, and I will be using Blender for some of the initial modelings. I am trying to make the outside of a single story home, where the ...
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2answers
60 views

Scale whole object in normal orientation

As the title says, I want to scale an object perpendicular to the normal of a face. In edit mode it works fine when I set the transform orientation to normal mode. But in object mode this isn't an ...
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0answers
10 views

Positioning object group using two parents

Hi! I have created three sizes of the same structure (truncated octahedra) and need to image them from different (but precise) angles. Unfortunately I happened to move them around quite a bit during ...
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1answer
188 views

Change Object's Location on local Z-Axis using Slider

I have a problem with moving the object on its local z axis. ...
1
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1answer
367 views

How to change the axis of the Move Tool within Edit Mode? (2.8)

When I enter the editing mode and move a vertex or edge, the tool's axes (gizmo) is always diagonal / sloped. When I manipulate a polygon, the Z axis follows its normal. I can't change the Transform ...
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1answer
181 views

How to Fix Axis of Armature Without Wrecking Mesh?

I'm trying to rotate parts of an armature with code and finding that pieces of the armature have their axis oriented differently for some reason which makes looping through the pieces and doing the ...
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0answers
190 views

Conversion of orientation quaternion from ROS / Quaternions.online to Blender

I have an issue using quaternions that are coming from ROS. I have already seen this post (How to use quaternions coming from ros?) but I am unable to comment since I do not have enough reputation yet....
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0answers
51 views

Extruding along y-axis is not working in the expected orientation

I'm trying to extrude along the y-axis pressing 'e' and than 'y' but it doesn't follow the y-axis as expected (see screenshot). It should connect to a flat surface but it's kinda diagonal and I don't ...
3
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2answers
342 views

Set a polygon's normal's orientation as the objects local rotation orientation (if every polygon is an object)

So, Each of my polygons is a separate object. Their default normals point like this: But their orientation or local axes are like so: How can I make their local axes to be like so, but ...
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2answers
170 views

Problems with object orientation and angled array

I need my glass panels to stick to the metal frame of my building. The axes are set to global and I've tried CTRL+A and CTRL + ALT + SPACE but nothing works. I need my Y arrow to be perpendicular ...
1
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1answer
340 views

How to copy transform orientation to object's rotation?

Is there a simple way to copy a custom transform orientation to an object's rotation vector? There is a command "Object / Transform / Align to transform orientation", but what I need is kind of "...
3
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2answers
1k views

Constrain vertex to its face

Here is a screenshot: I want to use the scale tool to move the selected vertices closer to each other, but I want to do so without affecting the shape of the face. The normals of the two face may not ...
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0answers
42 views

How to Rotate Normally in Blender?

I have an object that is slanted on all 3 axes, and I need to rotate its bottom on its own axis. I used the word normally because that's how this function would be called in Wings 3D software.
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0answers
110 views

Using Local Transform Orientation for Vertex Rotations

I am creating a script to rotate a vertex selection in a very specific way. I have so far figured out how to set the pivot point to ACTIVE ELEMENT, following a hint from this thread on context ...
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1answer
40 views

Attempting to convert a model with “bones” - how to find the coordinates of each rotation point?

I should explain that I've only just downloaded and installed blender maybe a week ago? There is a model I am going to use for a project and I have to convert it to a special format for the engine I'm ...