Questions tagged [texturing]

Questions relating to Blenders texturing tools and texturing techniques.

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0answers
3k views

Export as .fbx with uv-mapped texture

I want to export my blender model as a .fbx file. The model (eg. a cube) has a material and a uv-mapped texture attatched to it. I can see the reference to the texture (.png file located seperately ...
2
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1answer
21k views

Why are my textures pink? [duplicate]

Basically, I applied my textures by taking each individual object, unwrapping it in the uv editor, then opening up an image in the uv editor and it would apply the texture in the 3D editor. However, ...
13
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1answer
6k views

What is the right way to apply an image texture over a glass or plastic material?

I am trying to put a label over the transparent plastic bottle, but i was unable to do so, because when i build the bottle material(plastic) and mix it with the diffuse shader(using the label texture),...
57
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3answers
296k views

How do I put an image texture on a material in Cycles?

I am creating a model of a glass and I would like to put a drawing on it (a png picture). I know how to do it using Blender Render, but not with Cycles Render. Help :)
1
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1answer
226 views

How to improve this rendering so it looks more like the target image? (Disaster) [closed]

I'm trying to replicate the following image using Blender: the image http://dl.dropboxusercontent.com/u/62862049/Screenshots/03k.png For this, I've used MakeHuman to generate a similar-looking human,...
1
vote
1answer
1k views

Image Texture Help [closed]

I click on my object, then I select the materials tab (small red sphere). Everything is great except when I go into the Node editor (with "Use nodes" turned on) I can't add an Image Texture. In fact ...
2
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1answer
1k views

Assigning Material with texture

I followed this tutorial to create a soccer ball. Now I want to texture it in a way that every pentagon has an image inside itself and the exagons are white, but I also want everything to be a little ...
5
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1answer
2k views

Creating a texture and normal map from a 3D model / scene

So as a very simple example of what i mean, consider having a model of a brick, with texture, a normal map, maybe even a tessellation/displacement map. Now if i go and arrange copies of that model ...
4
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1answer
979 views

Blender won't display texture, even in UV editor, Using a PNG (screen shot included)

I have this scene where I modeled a tank for Unity, it is two objects, a top and a body. I unwrapped them in blender, made textures in zbrush, Now I want to make sure the seams look alright in blender ...
2
votes
1answer
5k views

How to disable mipmaps in blender 2.7? [closed]

I know I can go to User Preferences, System, OpenGL, and disable mipmaps, but it doesn't seem to work, because the texture stays blurry. Is there another way of doing that?
1
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0answers
901 views

add damage to an object [closed]

I have a metal arm object I built, it is using a stainless steel material in cycles. I am looking for a way to "age" it by adding nicks, cuts, damage, and possibly rust on the edges?
5
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1answer
467 views

Sticky Selection Mode has no effect on random proportional editing in UV Editor

After UV mapping the default cube, I have I keep the Sticky Selection Mode setting in the UV Editor header on Shared Location ...
16
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3answers
5k views

Unwanted patterns in texture from repeated, seamless image

I added an Image Texture to a plane using a seamless image. In the Texture context of Properties window, I set Scale to be X:10,...
6
votes
5answers
4k views

Make a seamless, continuing texture on two separate models

I've made a simple test texture: ... and a simple test model. Combined, they look like: (in Unity) The image above shows two of my test objects. The left-most one is fine to me, but the right isn't. ...
2
votes
1answer
1k views

Using Boolean Wraps texture awkwardly

I added textures to a minecraft character, but I realized I forgot the holes for the eyes. So I used a boolean modifier to make the holes, but it was unsuccessful. The holes appear except the texture ...
27
votes
3answers
9k views

How to animate noise texture “seed”?

It's possible to animate a change noise texture by animating the texture coordinates with a mapping node or by animating the texture space, however this only works on one axis at a time (on the other ...
10
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2answers
10k views

How do I get particles to change color over time?

I saw a conversation on BlenderArtist.org where someone posted a node setup that supposedly would change the color of particles over time based on the Particle Info node's Index value. This is the ...
5
votes
1answer
1k views

Textures in cycles are black

I created a bridge, created the uvs and created a material with a texture in cycles. I can see the textured result when I set the viewport shading to material, but when I try to render the image, the ...
4
votes
1answer
219 views

What are alternative methods to Fluid for making a glass appear to be full of liquid?

What are alternative methods to Fluid for making a glass appear to be full of liquid? I just require a quick simple method. I was going to use particles but wondered if anyone had other methods or ...
7
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1answer
118 views

Is there a way to have default mesh objects come with premarked UV unwrapping seams?

I was thinking it might be useful to have default mesh object such as cubes, cylinders or other objects like the platonic solids etc from addons to default to come with premarked UV unwrapping seams ...
32
votes
1answer
53k views

Why doesn't my unwrapped model appear in the UV Editor?

I'm trying to unwrap a cube (I know, super complicated). I've got the seams marked, the UV editor open in a 2nd window, and all the geo highlighted. When I tell the cube to unwrap nothing happens. ...
4
votes
2answers
10k views

How can I get a .MTL file to show on an .OBJ model I imported in Cycles?

I've downloaded & imported several .OBJ models into Blender but they don't always import with the textures automatically in place, even though the model came with them. Here's an example: https://...
18
votes
2answers
22k views

Why did the texture I painted in texture paint mode disappear?

I was following a tutorial on how to use the Texture Paint feature on blender so I could paint on a terrain I am modeling. I was successful to paint the whole terrain with beautiful, exuberant ...
2
votes
1answer
741 views

Using Alpha Textures doesn't work properly [duplicate]

I'm trying to mix to shaders with the use of an alpha texture. I UV unwrapped the cube and adjusted the mapping but it still doesn't work. On the top of the cube there should be a P with the Glossy ...
7
votes
2answers
7k views

Create a road along large terrain

I created a terrain in blender. I have on it a base layer. The base layer comprised of two textures. These are a dirt and rock texture mixed together using another texture as a mask. On top of this ...
1
vote
0answers
123 views

How to render low resolution textures [duplicate]

I have a low resolution image. It is 16 by 16 pixels. I want to use this texture in cycles. When I apply this texture to a mesh it becomes blurry. This is because blender uses linear pixel blending, I ...
0
votes
1answer
174 views

Dirty Neon, I'd like to add grime and age to a neon sign [closed]

Mixing the emission with a texture or putting a decal on the emission is what I originally thought but I'd like a real look with dark spots and dirt. Any thoughts?
1
vote
2answers
949 views

Smart UV project unmapping outside of UV space

I am unwrapping a mesh using the Smart UV Project unwrapper. When I unwrap my mesh some of the UVs are outside of the UV grid. This is undesirable for the following reasons: tileable textures will ...
8
votes
1answer
2k views

Mapping a texture onto a fluid

Mapping an Environment Texture onto a fluid in blender works normally, even with image sequences/animated textures, but I can't seem to figure out how to map an Image Texture onto a fluid. Really, I ...
2
votes
1answer
125 views

can textures and bumpmaps be “baked” into a single texture?

In Blender it seems bump maps tend to take longer to render, so I was wondering if it was possible to merge those into an image such as a UV map. is there a way to do this or a way to make bumpmaps ...
5
votes
1answer
3k views

Can all textures embedded at once?

Is there any function which allows to embed all used textures at once in the .blend file? I have multiple .blend files with dozens of textures and would prefer not to do this one by one.
4
votes
2answers
2k views

Why do seam edges move together?

I have a cube where I am trying to move one UV edge that happens to be a seam. My understanding is that since the edge is marked as a seam, it should be separate from surrounding edges, but when I ...
2
votes
1answer
1k views

Transparency problem with texture using cycles

I am trying to use a basic plane and texturing it with a doily for a table. The doily texture has an alpha layer. I used a mix shader with a transparency shader and the diffuse image shader and the ...
1
vote
2answers
812 views

Disable mipmaps for BGE?

Is there a way to reliably disable mipmapping in the file itself, so that blenderplayer will respect the setting and not interpolate textures? And no, I'm not making a Minecraft clone.
10
votes
1answer
5k views

Texture is missing in Cycles?

Because I am pretty new to blender I watched the tutorial Introduction to Texturing with Cycles in Blender from BlenderCookie.com. I loaded this texture onto a sphere but then in all views the ...
2
votes
3answers
2k views

Unwrapping the inside of a barrel

I'm trying to UV unwrap the inside of a barrel I made. The problem is, when I select the inside of my barrel, and use the Mesh > UV Unwrap... > Cylinder Projection, I get a weird unwrapped form. How ...
19
votes
2answers
114k views

How to properly unwrap my mesh?

Is there a way to automatically unwrap my character? If not, is there a tutorial or something?
2
votes
1answer
2k views

How to add transparency to a group of objects

I would like to make a group of objects semi-transparent. I could not find a straight forward answer and the ones related include menus I cannot find in my Blender. I am working with Blender 2.69.
2
votes
0answers
893 views

Problems with Import images as planes. Display behaves randomly(artifacts) [closed]

I am trying to import jpg-images in Blender (Blender 2.69). I am using Multitexture and a Nvidia Quadro FX 1500. I am using the Add-on "Import Images as Planes". But I have a problem. The images aren'...
2
votes
1answer
2k views

Seamless UV Texture?

I'm creating a model of a road to use in Unity. The edges need to be able to tile so I can link multiple parts together. I made a UV map and edited it in Gimp. I used the seamless filter in gimp to ...
1
vote
1answer
392 views

How to superimpose a lot of textures in one material in the BGE?

For my game I realized that blender doesn't allow us to superimpose different textures on one mesh. I'm forced to create only one texture for each material. What I would like to is being able to let ...
30
votes
2answers
101k views

Render not showing UV texture

I have added a texture to a cube in the UV editor and it shows up fine in textured view But when I render it there is no texture What have I done wrong?
5
votes
1answer
1k views

How to properly project a pattern from a spotlight cone?

I'm trying to project an image onto an object using a spotlight: The image is a somewhat random colour pattern which you can see on the top surface of the rendered cube: The problem that I'm facing ...
3
votes
1answer
248 views

Library Linking and textures

I have several blend files with models in them. Each of these blend files use a common texture. Each of the blend files are linked into a Blend file with an environment in it. When I render this ...
7
votes
1answer
1k views

Is it possible to convert a procedural texture into actual geometry?

As we now have volumetrics in cycles, it's possible to render procedural textures in 3D. For example, you can render a cube: Like this: However, is it possible to generate an actual mesh based on ...
10
votes
1answer
97k views

Transparent image textures in cycles [duplicate]

I added two planes in Cycles with Image Texture in png with some transparency. I covered one by the other but transparency doesn't work, I mean it is impossible to see the one which is under despite ...
4
votes
1answer
799 views

Issues with Shadow Mapping?

I'm trying to get a Shadow map for some armor pieces I made and I've been watching this tutorial on how to do it. But some of the options that I need to use to get a good shadow map aren't showing up ...
1
vote
1answer
5k views

Textures not showing up on objects unless selected in UV editor [closed]

When I assign a texture to an object's material and use UV unwrap it doesn't seem like Blender assigns the texture to the faces as they're not visible in the 3D view. If I use the UV Editor to select ...
10
votes
2answers
70k views

How to Import a model with textures applied?

I have downloaded a model from this website. It comes with all the textures as .tga files. I want to import all the files into blender so it looks exactly as it ...
4
votes
1answer
601 views

How to have volume material cast shadows?

I have a box with a volume material applied, affecting its density. However, when I render the scene, the shadow of the box is still in the scene. Here is the image: I am wondering how to either ...