Questions tagged [texturing]

Questions relating to Blenders texturing tools and texturing techniques.

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Can't manage to succesfully UV unwrap house to get aligned brick textured walls

I've started learning blender a few weeks ago and my desire is to model and render a brick house. I've followed a lot of tutorials on modelling and texturing. However, I can't manage to successfully ...
Toehh's user avatar
  • 21
5 votes
2 answers
257 views

How to make distorted grid lettering?

How can I make an effect like the picture below?
dzejtee's user avatar
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0 votes
3 answers
2k views

What's the difference between camera mapping and UV unwrapping?

I came across the term 'Camera mapping' and searched for some tutorials. I found that it's just pasting the images on objects, very much like UV unwrapping. So what is the difference?
mathmaniage's user avatar
1 vote
0 answers
216 views

How to achieve same quality between node material and a baked texture

I need alittle help with my textures. In the pic the 2 nice looking rocks have a material manipulated by a bunch of nodes. The 3rd rock's material was taken from a baked image. Basically I took the ...
RudyJD's user avatar
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4 votes
2 answers
2k views

How to Save a Material as an Image [duplicate]

I am making some photo-realistic rocks in Cycles, and I made a material using nodes, and combined two images using a bunch of modifiers and then connected them to the rocks material node. How can I ...
RudyJD's user avatar
  • 153
1 vote
2 answers
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how would you texture map a rope?

I would like to make a rope for a game object (so it should be fairly low poly). I know how to divide a cylinder into segments (K key with Z key) and form it around a nurbs path. for my game engine (...
steveh's user avatar
  • 401
-1 votes
1 answer
4k views

Texture atlas, should I combine? [duplicate]

I am making a game for unity , modeling in Blender, I am using texture atlas. I would like to know if I should create many texture atlas, how to combine them in only one texture atlas, and weather ...
RG1988's user avatar
  • 615
1 vote
0 answers
84 views

Strange black textures in paint

So I'm fairly certain this is an easy fix, but I'm creating a bastard sword, and when I started the texturing phase, there are very strange black textures that I can't paint over. If you want to help ...
Sam's user avatar
  • 11
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0 answers
221 views

Distorted generated texture coordinates on extruded surface

I have an extruded surface, but its generated texture coordinates are distorted as shown. If I choose UV coordinates, the mapping is correct. However, what do I need to reset so that the generated ...
Noidea's user avatar
  • 1,256
2 votes
0 answers
402 views

How do I set a material in renderman to use a specific UV map?

My model has 4 separate UV maps for the head, arms/hands, legs/feet, and body. But i can't find a UV map node equivalent in Renderman. After converting the node setup to Renderman, it doesn't have a ...
Warlocke's user avatar
0 votes
0 answers
129 views

Selected face texture and UV editor often disagree!

I have a load of 3d models which I've imported into Blender. I'm now going through a process of replacing old textures, and it's an absolute pain to say the least. A new texture often means ...
hedgehog90's user avatar
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583 views

Vertex paint dirty vertex colors highlighting the wrong places

I tried adding dirty vertex colors to my sniper scope but it didn't seem to like sharp edges, The image of it is down below , any help would be appreciated. Thanks :D
Sam's user avatar
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2 votes
2 answers
2k views

Why does trying to texture paint in Blender produce no change to my model?

I'm using Blender 2.78a. I've got an object I modelled ready for texture painting. Its already got seams, and been UV unwrapped. The UV map looked alright to me. I set a material for the object. ...
Monolith Tyriss's user avatar
-3 votes
1 answer
243 views

How can I create this rock from it's image in Blender?

Is there a way to create 3D model which looks exactly the same as the image?
user6889367's user avatar
0 votes
3 answers
4k views

All textures upside-down

I imported a large scene of Wavefront .obj format and I discovered that every texture in the scene is upside-down. Is there a way to import the textures properly or flip everything on the Z axis? If I ...
Bradman175's user avatar
0 votes
1 answer
2k views

Texture Disappeared in Cycles Render

When I selected the Blender Render, there is no problem with the texture. When I change the render engine to Cycles Render, all the textures are gone. I already unwrapped the mesh and mapped the ...
Casper's user avatar
  • 261
0 votes
0 answers
107 views

How do I prevent planes from partially disappearing when zooming out?

I'm trying to create a Minecraft animation in blender and I figured how to create models, UV map, and texture them, but whenever I zoom out you can see through planes partially. How would I fix this? ...
Clayton Hickey's user avatar
0 votes
0 answers
3k views

Can't change material color, diffuse doesn't do anything

I'm trying to give a part of a blender model a wooden texture, however, the diffuse option stays white in the preview/renderer even though in the color bar under the "Diffuse" section of the ...
ArbitraryUser's user avatar
0 votes
2 answers
883 views

How do I get the correct color for Minecraft swamp grass?

I've got the texture and the material and the UV mapping down for the grass, but I can't seem to be getting the color down. It keeps getting too light, not showing enough green, too tan, or not 'lush' ...
Clayton Hickey's user avatar
1 vote
1 answer
1k views

How to make rocket engine plume?

I'd like to know how to make those high velocity flames that can be visible in this vdeo https://www.youtube.com/watch?v=NjZ9ly7c08s. I've made flames myself but they dont look very realistic https://...
M. Sobota's user avatar
2 votes
1 answer
3k views

Display object textured regardless of viewport display mode [duplicate]

I'm working on marine gun turret model and trying to use its drawing/blueprint image to make 3d model more accurate. Blender wireframe view mode is great for modelling but when I switching to it the ...
Shoar's user avatar
  • 67
0 votes
1 answer
263 views

Environment lighting(Blender internal)

I recently created a simple scene and worked with environment lighting checked on so now that I have completed it, I unchecked the environment lighting but the lighting isn't going away. What should I ...
Djninja76's user avatar
3 votes
2 answers
3k views

Detail lost when cycles baking to texture

I've been working on a model lately, and UV unwrapped and textured my mesh. After doing so, I added some dirty vertex colors to add some darker areas, and I wanted to bake it onto my regular texture. ...
Andrew Li's user avatar
  • 125
0 votes
0 answers
36 views

How to make texture white in the locations that objects hit it?

I have a cylinder with various glass objects sticking out of the sides: This cylinder has a texture: I would like the texture to have white spots in all the places that are intersected by glass ...
10 Replies's user avatar
  • 2,231
0 votes
2 answers
16k views

Why won't my texture render?

I made a mug as my first blender artwork, and it looks pretty good. I unwrapped it using smart unwrap, and it still looks good. I exported the UV layout to GIMP and painted it, then exported it back ...
mjmiller1824's user avatar
0 votes
5 answers
5k views

Why does this texture appear fine in material view but appears pink in rendered view?

This is about the third time I have posted this question and unfortunately I have returned to ask it again. I am trying to create a scene here where the traffic Light has this Zinc coated texture to ...
Sarsha W's user avatar
  • 306
1 vote
1 answer
4k views

Repeating Image Textures to UV map

At the moment I´m working on a model with many different Image Textures. To publish it on Sketchfab I need UV Maps that fit the texture. My unwraped Object is however bigger then the texture itself. ...
bEtAn's user avatar
  • 11
0 votes
2 answers
1k views

Problem with Texture on Plane

I've got a little problem. I tried to put a texture on a plane, but now it looks like this. It looks very buggy and its cut at the half of the plane. How can I fix this? Thanks for your help.
Niklas Arndt's user avatar
1 vote
1 answer
2k views

Displacement modifier breaks mesh

I am trying to add texture to a logo using the Displacement modifier and a Subsurf modifier as is being done in this tutorial at around 6:30. The logo is made from a .svg curve to which I added ...
MicroMachine's user avatar
  • 4,611
9 votes
3 answers
6k views

How to apply uv-mapping post-modifier?

I am trying to apply uv-mapping to an object after adding a solidify modifier to a plane. The problem that I'm having is that the mapping is applied to the plane and not the resulting solid body. (...
Delagone's user avatar
  • 2,078
3 votes
1 answer
1k views

Is it possible to bake multiple emission materials to one single texture?

I am currently trying to export a Material ID texture to use with Quixel, however I have been unable to bake the material colors to one single texture as all the colors are a different material on the ...
J Sargent's user avatar
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1 vote
1 answer
15k views

How do I apply all of my downloaded .tga textures to my model?

I've encountered an issue with my model's texture's within blender. I was able to apply one of the TGA files by heading over to UV/Image Editor and selecting a file called Reptile_B1_Diff.tga The ...
Cruzen7's user avatar
  • 51
4 votes
1 answer
17k views

How to smooth or blur a procedural texture? [duplicate]

I am looking for a way to smooth/blur the edges of a crunched procedural texture using nodes. (for example a noise texture) The way I want to do this is by placing 'the solution node setup' between ...
Delagone's user avatar
  • 2,078
1 vote
1 answer
7k views

How to get rid of white edge artifacts when using alpha texture?

I would like to understand methods to solve this issue; in the next picture the grass has white color around the edges, I would like to create a billboard grass with the foliage technique with alpha-...
RG1988's user avatar
  • 615
0 votes
1 answer
1k views

Does an .obj file exported from Blender contain a texture?

I searched online for the question about whether an .obj file contains a texture. Some people said that we can extract textures from the .obj file, some said that the .obj file only stores geometry ...
Casper's user avatar
  • 261
1 vote
0 answers
224 views

How to write the xml for a mesh with texture for standalone Cycles?

I am not able to figure out what to write to make standalone cycles use a UV map. I have written a shader like this for a mesh ...
punit dedaniya's user avatar
0 votes
1 answer
2k views

How to apply image texture and material color together?

Is it possible to apply both material color and image texture together? how?
Ijas Mohmmed 's user avatar
0 votes
0 answers
258 views

some planes' texture are not rendered properly

this is a rendered image (with F12) of my work. It's very basic: a plane subdivided several times and "distorted" to look like a terrain with a material and a texture. Why some squares of the terrain ...
JoulinRouge's user avatar
0 votes
2 answers
457 views

Image texture is visible in Texture mode but not in Render mode?

Here, it is visible But, in Render mode,
Akshat Agrawal's user avatar
1 vote
1 answer
2k views

Leather like texture using nodes

I don't know much of the intricacies of nodes and was wondering how I might go about creating a procedural dark red leathery textured skin for a model I am working on. I don't want to use a UV texture ...
Phoenix Creations's user avatar
0 votes
0 answers
234 views

Applying fog glow to textures

The image above is one of my previous renders and the one below is my recent render. As you can see, I applied a texture to each of the objects in the model, however the in the previous render the fog ...
Tejas's user avatar
  • 945
3 votes
0 answers
66 views

Detecting misconfigured rotation and scale parameters in textured meshes

I'll preface this by stating that I'm a developer and not a 3D artist, and am still getting my feet wet with 3D modeling, Blender, etc. I have written some software that generates textured mesh models ...
smeeb's user avatar
  • 263
0 votes
1 answer
1k views

How do you create a Gradient Texture as the background for your world?

Actually, I have the answer to this, I have just found it at the time of posting this thread, as a matter of fact. I want to point out that a ColorRamp node will actually do the trick, but this will ...
user avatar
2 votes
1 answer
4k views

How to clone a texture from other UV Map Image in the Texture Paint Mode in Blender 2.77a?

I am following this YouTube video to clone a texture from another UV Map in the Texture Paint Mode. However, I cannot find out the locations of Tool and the ...
Casper's user avatar
  • 261
0 votes
1 answer
154 views

Scientific texture analysis

i'm very new to Blender, so i would like to ask about the feasibility of the following: I have 200 images of a sphere of a process over time. 100 images are camera recordings from the front of the ...
P. Paul's user avatar
0 votes
0 answers
706 views

Texture Mapped Incorrect on Some of the Faces

Question After I mapped the texture of an object, some of the faces seem that does not have a correct texture mapping like the following image. I have tried to recalculate the normals but it does not ...
Casper's user avatar
  • 261
0 votes
0 answers
451 views

How to Copy & paste texture [duplicate]

In the image i have 5 rock at one side and a single red mark rock. I have done uv mapping to the red mark rock. I want the texture of the red mark rock on all rest of the 5 rocks. I have applied the ...
atek's user avatar
  • 10k
2 votes
1 answer
506 views

Mesh blacks out as I zoom out

I imported this .obj from some site and after applying the provided textures the viewport does this. Zoomed in on the mesh looks fine, but as I zoom out it gets all black. I think it has something to ...
pranavjitvirdi's user avatar
1 vote
1 answer
87 views

Rotate all Textures

I have this huge City and i want every texture to be rotated properly without manually going into UV-Mode and rotating every Texture-Face, is there a way to do this automatically? Thanks a lot in ...
ItsMeMario's user avatar
1 vote
2 answers
2k views

Different texture space in the same mesh?

I'm using 2 different textures on the same mesh. The first looks right with a texture space of 10x10x10 on the mesh, while the second needs a texture space of 100x100x100 to look right. Can I assign ...
Booth's user avatar
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