Questions tagged [texturing]

Questions relating to Blenders texturing tools and texturing techniques.

2,185 questions with no upvoted or accepted answers
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774 views

Stencil Image low resolution

I am trying to texture paint a mesh using a pretty high resolution stencil image.. But when I try to zoom into the image to paint the details...it appears as if it was very low res... Is there any way ...
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1answer
478 views

How to bake two objects (an item and a shrink-wrapped decal on it) into one texture image?

I'm very very new to blender and have been searching on how to do this for a while now to no avail, please forgive me if I'm posting a simple/answered question. I am making a very simple mask that ...
5
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1answer
13k views

How can I fix brush lag in Texture Paint?

It seems to be lagging in the viewport, and I don't know why. I just downloaded 2.79, since 2.78 seemed to have the same issue. I do not believe earlier versions had this issue beyond that. If I use ...
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0answers
599 views

Particle Instance Modifier : colour each instance based on the emitter texture (like Hair strands materials do)

In cycles, with particle hair strands, I can get the colour from the texture of the emitter object for colouring the entire strand. When I use the "Particle Instance" modifier on a mesh (a simple ...
5
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1answer
397 views

Why Cloud texture has square cell pattern?

When I am using Cloud texture as bump map in Blender Render, this cells appear. How can I make them go away?
4
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0answers
122 views

radial texture on an acorn cap

I am trying to texture an acorn cap I modeled to mimic a real acorn cap texture. Any suggestions on where to start?
4
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0answers
409 views

Eevee Linear / Cubic Texture Interpolation Complex Node Issue / Bug

A friend has been working on a project, and they have run into issues with using Linear Interpolation & Cubic Interpolation with their complex node tree. This node tree will be working with low ...
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0answers
112 views

How do I curve procedurally generated textures (Clouds)?

I'm quite new to blender and am still getting the hang of things. Having followed BlenderMaster's tutorial on creating clouds, I've managed to create something like this: I already know how to move ...
4
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0answers
509 views

black displacement artifacts using micro-displacement and adaptive subdivision

I am currently using micro-displacement along side with adaptive subdivision. However I have stumble upon a weird artifact. As you can see there are some black pixelated artifacts along side the ...
4
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0answers
972 views

Keep texture and change UVs?

I was creating a simple terrain texture, and just used the create simple uvs button. The UV's it created were pretty ugly, but I didn't care, because I was only going to be texture painting directly ...
4
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0answers
618 views

Alpha textures show only when selected

I'm making a radar display animation (those spinning once) for a movie project. What I do is: Set up a material in cycles to see how it fits together (using b&w images) Create alpha textures to ...
4
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687 views

How can I use a node-based texture for smoke flow in Cycles?

Preface: I'm thinking that this might be a bug, because the behavior's pretty weird. I'm posting it here in case it is the intended behavior and there's some trick I should use. I can successfully ...
4
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2answers
870 views

How to create realistic blinking/shining stars in BGE?

How to create realistic blinking/shining stars in BGE? I recently heard that the blender team actually removed the stars option but not sure what or where I can get or see this action. My intent is to ...
3
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1answer
59 views

Geomtry Nodes: point instance texturing

I created a cube with a basic texture on it (first picture). Then, using Geomtry Nodes I created a grid and instanced the cube on the the vertices of the grid, so at the end I have the kind of ...
3
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0answers
29 views

Volumetric Project Image from Center

I've got a volume being generated from an image texture, I just need it to come from the center instead up straight up and down. Here's what I have so far. I tried using UV for the texture coords, but ...
3
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0answers
45 views

Can't figure out what nodes to use to make this procedural texture

I'll try to explain the best I can I'm trying to build a texture, using an image as reference: I tried using this 3 combinations: This was my final shot. From Sam Bowman - https://www.youtube.com/...
3
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0answers
81 views

2.9 Dynamic Paint Image Sequences Not Working (Nothing was painted on)

I've been trying to recreate a project similar to this: https://www.youtube.com/watch?v=UMDiSEl2WdE My probem occured when I tried to generate the 180 frames of image sequences of the dynamic paint ...
3
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0answers
56 views

How to stack displacement nodes?

When using displacement modifiers, you can use the resulting mesh normals of the first displacement as the base for the second, such that the end result is a 3 dimensional displacement. For example, ...
3
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0answers
67 views

Applying a texture to a model as it shows up in a game

Firstly, please forgive me, I haven't used blender before but I think it may help achieve this. I am making a 'skin' for a ship in the game 'Warthunder', as it is a historically based skin I would ...
3
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0answers
43 views

Does 'apply camera image' not work for OpenEXR camera background images?

I Recently started using Meshroom to photoscan buildings. While the raw Meshroom output is hardly ever usable directly (with my cheap camera anyway), does provide an extremely nice basis for modeling ...
3
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0answers
60 views

A Particular Wavy Brick Pattern

I'm hoping to create something like this procedurally, but I'm not sure where to start. It's a brick texture with a color that repeats in a wavy fashion. I know I should use modulo somehow, but I'm ...
3
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0answers
85 views

What type of Textures are these?

So I recently downloaded a bunch of models from Animal Crossing New Horizons and I came across these textures that I've honestly no clue what to do with. The file name is "Crv" which I'm going to ...
3
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1answer
85 views

Image Texturing - Using cycle's nodes to scale image texture and randomly rotate them

Is there a way to randomly rotate an image texture randomly and keep its mapping scalable? Im sure this has already been asked but can't seem to find it. If someone can redirect me to the appropriate ...
3
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1answer
118 views

Everytime i load my project, the material is missing

I just started to learn blender few days ago,I follow BlenderGuru and made some donuts, but everytime i load my project, this donut bread material is missing. I did save a UVunwrapped texture and ...
3
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0answers
179 views

Using texture data from texture properties as node data in Cycles

either I'm clearly missing something or I misunderstood the concept, but I hit a wall with something that should be pretty easy (provided it is already implemented in Blender). I'm basically creating ...
3
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2answers
107 views

cutting face at texture wrap

i've been looking everywhere for this but i can't find anything at all... basically what i'm trying to do is something like normal: what i'm trying to do: is there any way i can achieve this?
3
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0answers
49 views

How can I make a material that looks like the 3D view?

I would like to make a material that has different shades but only employs spot colours. I want different faces to be different shades based on how much light they get, but no gradients. Like in the ...
3
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0answers
96 views

Setting particle color with generated m x n image texture

I have a large particle system in which the particles (stars) are colored according to a generated image texture. The image texture was originally 119,617 wide and 1 px high. No matter what I did, ...
3
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2answers
224 views

How to align seamless textures?

I'm doing a pathway which involves a curve/corner, i can't seem to be able to texture it properly, I want it to be seamless...i just cant do it...the texture I,m using is seamless, Things that I've ...
3
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0answers
1k views

Is there any texture amount limit in Blender?

I have made a complex scene with over 1 million faces/polygons. I plan to use substance painter to texture the scene with 1k-4k textures (depending on the size). I need to know if there is any texture ...
3
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1answer
156 views

Help figure out where this phantom rust is coming from

I have an object with two non intersecting UV Maps. One UV Map (round.red.light.decal) is to place a red light decal (round.red.light.png). The other UV Map (rust.map) was used to draw an image mask ...
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0answers
145 views

single face has whole texture

Hello! I need some help, I can't figure out why this single face has the whole texture I use for the whole face. I'm a beginner and this is my first model, so this might be easy to fix, but I can't ...
3
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0answers
269 views

How to get render to texture working?

I have read the manual, watched tutorials, and read forum posts. So far they have all been based on GLSL and using Python. Including multi-texture in my search results in tuts about applying multiple ...
3
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0answers
693 views

How to create UV Maps for each material?

I want to create an UV Map for each of my materials and it's somehow not working. Currently I'm working on a shopping mall for Cities: Skylines. I've assigned all faces with materials, and with those ...
3
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0answers
1k views

map_Kd missing from MTL file

I am trying to add colours to a cube and export them as an OBJ file for use with a 3d printing program. When I do so, the MTL file is created, but the map_Kd file is not noted in the MTL and ...
3
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1answer
83 views

Is possible to keyframe a mask textures as a factor for two other textures in realtime?

Is possible to keyframe a mask textures as a factor for two other textures in realtime? I have set up a blender internal materials node setup, basically two distinct materials mixed with a Mix RGB ...
3
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0answers
654 views

Multiple Textures on one UV? or multiple UVs? (Large Mesh)

I seriously need some guidance. Iv'e spent hours on google and came up short. I am simply trying to texture a building I've modeled with many different textures (the different colors represent ...
3
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0answers
967 views

Spiral texture/material on the sphere

How to setup material with a texture on the sphere which will look like this I have draw in Paint straight line but I don't know how to bend it spirally around the sphere with material nodes. Also, ...
3
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0answers
911 views

Render view showing random seams and causing blurring to textures

I'm a bit new to blender, but I been working on this for about a week now and big hangup came once I got textures applied to the model. It's hard to see, but there are visible seams in the rendered ...
3
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1answer
792 views

Is it possible to bake multiple emission materials to one single texture?

I am currently trying to export a Material ID texture to use with Quixel, however I have been unable to bake the material colors to one single texture as all the colors are a different material on the ...
3
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0answers
57 views

Detecting misconfigured rotation and scale parameters in textured meshes

I'll preface this by stating that I'm a developer and not a 3D artist, and am still getting my feet wet with 3D modeling, Blender, etc. I have written some software that generates textured mesh models ...
3
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0answers
2k views

Difference between a fac output and a Color output

What is the difference between fac output and Color output in BLender? My understanding about fac is, it is grayscale information(devoid of any color). In which case it confuses me when people take a ...
3
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0answers
734 views

When to use Ambient occlusion in Blender Render?

Quote from this answer So in cycles there often is no need for it. So there must be a need for it in Blender Render Can you think of a scenario where using ambient occlusion in Blender Render ...
3
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0answers
470 views

Problem with tree render

I'm newbie and tried to do a tree in blender, basing on YT tutorials. Unfortunately, it's looks like most of leaves disappear, when i render it, while the rest, are completely dark. In object-mode ...
3
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0answers
127 views

How can I use a mask in World Textures

I have a cycles world setup with 2 textures rendering out as equilateral (for 360 deg video). I would like to use either a mask shape or an object from the filed of view as a mask between the 2 ...
3
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0answers
891 views

How do I animate a facial animation sprite sheet?

I made a face animation sprite sheet like this, with multiple faces on one texture sprite sheet. I've tried animate it by moving its UV, but it stays the same whenever I play the animation. What ...
3
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0answers
135 views

Exporting current frame from the Movie Clip Editor

I'm making some Camera Projection mapping in Blender. The issue I have is that when I Paint my projections using the clone method (with multiple UV maps from view). It's working great except that I ...
3
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0answers
56 views

Color Issue when texturing a surface

Brand new blender user with no experience, trying to map a texture to a single side of a cube for an animation. I am having an issue where the black areas of the image end up looking white when ...
3
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0answers
151 views

Clone brush is cloning from material colour, not texture?

I've pressed ctrl+lmb to pick the part of my texture I want to clone from, but it isn't cloning the texture, it's cloning my material diffuse colour. (I've purposely turned my diffuse colour red to be ...
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0answers
221 views

Why object is white in viewport and textured when I hit "P"?

Why object is white in viewport and textured when I hit P ? I'm in GLSL shading mode and I can't see the object textured in the Game Engine.

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