Questions tagged [texturing]

Questions relating to Blenders texturing tools and texturing techniques.

1,449 questions with no upvoted or accepted answers
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6
votes
1answer
590 views

Visible gaps in mesh when using adaptive subdiv and multiple materials

No matter what I try, I can't close a visible displacement gap between materials when I'm using Adaptive Subdivision. Enabling Auto-Smooth in the normal options fixes gaps on the corners of objects ...
5
votes
0answers
493 views

Stencil Image low resolution

I am trying to texture paint a mesh using a pretty high resolution stencil image.. But when i try to zoom into the image to paint the details...it appears very low res... Is there any way to make it ...
5
votes
1answer
2k views

How do I make an object look wet?

So I started a project and it mainly revolves around a manhole and a street, and it's raining, but I can't get the manhole to look wet. One thing I tried was to mix 2 noise textures (one with a low ...
4
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0answers
228 views

Eevee Linear / Cubic Texture Interpolation Complex Node Issue / Bug

A friend has been working on a project, and they have run into issues with using Linear Interpolation & Cubic Interpolation with their complex node tree. This node tree will be working with low ...
4
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0answers
344 views

Particle Instance Modifier : colour each instance based on the emitter texture (like Hair strands materials do)

In cycles, with particle hair strands, I can get the colour from the texture of the emitter object for colouring the entire strand. When I use the "Particle Instance" modifier on a mesh (a simple ...
4
votes
1answer
593 views

How can I effectively import and texture a large height mapped terrain mesh?

I am looking for advice on how to handle a large terrain mesh that I am importing from an existing file format through a custom add-on I am writing. Currently, I import heights from a height map file ...
4
votes
0answers
980 views

Seamless Procedural Texture in Polar Coordinates

I've written a Cycles node tree to convert rectangular (X,Y) to polar coordinates (R,theta) as the basis for a procedural texture with radial symmetry. However, there is a seam in the texture where ...
4
votes
0answers
587 views

Alpha textures show only when selected

I'm making a radar display animation (those spinning once) for a movie project. What I do is: Set up a material in cycles to see how it fits together (using b&w images) Create alpha textures to ...
4
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0answers
634 views

How can I use a node-based texture for smoke flow in Cycles?

Preface: I'm thinking that this might be a bug, because the behavior's pretty weird. I'm posting it here in case it is the intended behavior and there's some trick I should use. I can successfully ...
4
votes
2answers
673 views

How to create realistic blinking/shining stars in BGE?

How to create realistic blinking/shining stars in BGE? I recently heard that the blender team actually removed the stars option but not sure what or where I can get or see this action. My intent is to ...
3
votes
0answers
23 views

Using texture data from texture properties as node data in Cycles

either I'm clearly missing something or I misunderstood the concept, but I hit a wall with something that should be pretty easy (provided it is already implemented in Blender). I'm basically creating ...
3
votes
0answers
123 views

Irregular shapes texture

Below is the type of texture I wish to generate using Blender's node system. Thus far, I have tried using a mixture of Blender's base textures, noise, magic, voronoi etc. I have attempted to combine ...
3
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0answers
73 views

How do I curve procedurally generated textures (Clouds)?

I'm quite new to blender and am still getting the hang of things. Having followed BlenderMaster's tutorial on creating clouds, I've managed to create something like this: I already know how to move ...
3
votes
0answers
48 views

How can I make a material that looks like the 3D view?

I would like to make a material that has different shades but only employs spot colours. I want different faces to be different shades based on how much light they get, but no gradients. Like in the ...
3
votes
0answers
75 views

Setting particle color with generated m x n image texture

I have a large particle system in which the particles (stars) are colored according to a generated image texture. The image texture was originally 119,617 wide and 1 px high. No matter what I did, ...
3
votes
1answer
135 views

Help figure out where this phantom rust is coming from

I have an object with two non intersecting UV Maps. One UV Map (round.red.light.decal) is to place a red light decal (round.red.light.png). The other UV Map (rust.map) was used to draw an image mask ...
3
votes
1answer
206 views

Why Cloud texture has square cell pattern?

When I am using Cloud texture as bump map in Blender Render, this cells appear. How can I make them go away?
3
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0answers
135 views

single face has whole texture

Hello! I need some help, I can't figure out why this single face has the whole texture I use for the whole face. I'm a beginner and this is my first model, so this might be easy to fix, but I can't ...
3
votes
0answers
190 views

How to get render to texture working?

I have read the manual, watched tutorials, and read forum posts. So far they have all been based on GLSL and using Python. Including multi-texture in my search results in tuts about applying multiple ...
3
votes
1answer
348 views

How do I grab the active texture on a face in python?

So I'm pretty much done with designing a script to export meshes I (or others within my group) make in Blender for use in another piece of software (VoxelStudio). Everything has been slow going due ...
3
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0answers
526 views

How to create UV Maps for each material?

I want to create an UV Map for each of my materials and it's somehow not working. Currently I'm working on a shopping mall for Cities: Skylines. I've assigned all faces with materials, and with those ...
3
votes
0answers
1k views

map_Kd missing from MTL file

I am trying to add colours to a cube and export them as an OBJ file for use with a 3d printing program. When I do so, the MTL file is created, but the map_Kd file is not noted in the MTL and ...
3
votes
1answer
76 views

Is possible to keyframe a mask textures as a factor for two other textures in realtime?

Is possible to keyframe a mask textures as a factor for two other textures in realtime? I have set up a blender internal materials node setup, basically two distinct materials mixed with a Mix RGB ...
3
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0answers
344 views

black displacement artifacts using micro-displacement and adaptive subdivision

I am currently using micro-displacement along side with adaptive subdivision. However I have stumble upon a weird artifact. As you can see there are some black pixelated artifacts along side the ...
3
votes
0answers
641 views

Render view showing random seams and causing blurring to textures

I'm a bit new to blender, but I been working on this for about a week now and big hangup came once I got textures applied to the model. It's hard to see, but there are visible seams in the rendered ...
3
votes
1answer
273 views

Is it possible to bake multiple emission materials to one single texture?

I am currently trying to export a Material ID texture to use with Quixel, however I have been unable to bake the material colors to one single texture as all the colors are a different material on the ...
3
votes
0answers
55 views

Detecting misconfigured rotation and scale parameters in textured meshes

I'll preface this by stating that I'm a developer and not a 3D artist, and am still getting my feet wet with 3D modeling, Blender, etc. I have written some software that generates textured mesh models ...
3
votes
0answers
696 views

When to use Ambient occlusion in Blender Render?

Quote from this answer So in cycles there often is no need for it. So there must be a need for it in Blender Render Can you think of a scenario where using ambient occlusion in Blender Render ...
3
votes
0answers
397 views

Problem with tree render

I'm newbie and tried to do a tree in blender, basing on YT tutorials. Unfortunately, it's looks like most of leaves disappear, when i render it, while the rest, are completely dark. In object-mode ...
3
votes
0answers
113 views

How can I use a mask in World Textures

I have a cycles world setup with 2 textures rendering out as equilateral (for 360 deg video). I would like to use either a mask shape or an object from the filed of view as a mask between the 2 ...
3
votes
1answer
235 views

Occluded texturing

Hope everybody is fine and everything is going well. I have a 1 million dollar question about " how to add a texture in the occluded area of a model". For the entire week i try to figure it out ...
3
votes
1answer
1k views

transparent hair texture for the BGE

I'm trying to create polygon hair like final fantasy characters in blender for blender game engine can someone help me out in creating good quality texture with z-transparency I have already tried ...
3
votes
0answers
129 views

Exporting current frame from the Movie Clip Editor

I'm making some Camera Projection mapping in Blender. The issue I have is that when I Paint my projections using the clone method (with multiple UV maps from view). It's working great except that I ...
3
votes
0answers
659 views

Keep texture and change UVs?

I was creating a simple terrain texture, and just used the create simple uvs button. The UV's it created were pretty ugly, but I didn't care, because I was only going to be texture painting directly ...
3
votes
0answers
52 views

Color Issue when texturing a surface

Brand new blender user with no experience, trying to map a texture to a single side of a cube for an animation. I am having an issue where the black areas of the image end up looking white when ...
3
votes
0answers
144 views

Clone brush is cloning from material colour, not texture?

I've pressed ctrl+lmb to pick the part of my texture I want to clone from, but it isn't cloning the texture, it's cloning my material diffuse colour. (I've purposely turned my diffuse colour red to be ...
3
votes
0answers
217 views

Why object is white in viewport and textured when I hit “P”?

Why object is white in viewport and textured when I hit P ? I'm in GLSL shading mode and I can't see the object textured in the Game Engine.
3
votes
0answers
963 views

In blender can we use svg as material texture?

I am aware of importing SVG as path. What i want t do is to use SVG as texture like any other image on material. I also read about vectex vectex demo vudeo not sure how it is supposed to be ...
3
votes
0answers
277 views

How to combine Z-Transparency and Mask Transparency in BI

I have a plane, in front of a cube, with a texture used for alpha. Now i like to use the BI Mask-Transparency to (alpha) hide everything behind the white areas. The black areas should be complete ...
3
votes
0answers
235 views

Render Scenes from Sintel movie realistically

I am very new to Blender, but I downloaded the official Sintel production files. Has anyone got experience with them? I can render frames from some scenes, but they look very different from the real ...
3
votes
0answers
158 views

Cell fracture makes textures low res

So I have a simple asteroid model I'm trying to fracture with cell fracture, see here: However, when I do a cell fracture (default settings), the result looks like this: But not always! I've gotten ...
3
votes
0answers
242 views

Dimension for UV unwrap

I get a problem with UV mapping in Blender. I do some render of architecture, and I get some walls of 2.25m height and 10m length. So I did a picture of 1024px x 3072px to get a good resolution. But ...
3
votes
0answers
235 views

Exported UV map is blurry and doesn't line up with UV mapper(editor)

I'm just messing around with blender trying to learn how to use it. I'm on the texturing part of the model creation process, and I'm having issues I don't know how to deal with. When I export the UV ...
3
votes
0answers
1k views

Objects behind partial-transparent objects are masked out when selected

The setup: Display/shade mode is Textured, Shading is Multitexture No objects have materials, they're purely textured in the 3D view using the info assigned via UV/Image editor. No objects have "...
3
votes
0answers
164 views

Lighting a volume with a bi-color point light (2)

This question is a following of this one I would like to light the center of a cylindric volume with a gradient light White -> Red -> Blue radially from the center to the border. I made a test of ...
3
votes
0answers
844 views

How can I export an FBX with Textures

I cannot seem to get my model to export as an FBX with the textures intact. Is there a tutorial that shows how to do this? Thanks!
3
votes
0answers
1k views

How to apply and export baked cycles textures.

so I have successfully baked a texture onto my object in cycles. Is this new image texture already applied as a texture? When exporting, for example, with collada, it's recommended to export from the ...
3
votes
0answers
342 views

How to find RGB values from texel contained in an area?

With the Blender Python API, I am trying to get the RBG Values of all the texels from the ground object(the color checker in the following example), that are contained in the orthogonal projection of ...
3
votes
1answer
214 views

How to create a seamles UV map for an hexagonal grid texture?

I have very little experience unwrapping UVs. I'm not able to wrap my head around how to seamlessly create the texture for a beveled rectangle. Here was my attempt when UV unwrapping it. I ended up ...
3
votes
1answer
732 views

Why does voronoi texture switch use intensity coloring when ramped?

I am using a voronoi texture set to position coloring to drive a displacement modifier. But I want to control the interpolation of the texture with a color ramp. However when I go to the texture ...