Questions tagged [texturing]

Questions relating to Blenders texturing tools and texturing techniques.

5
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0answers
396 views

Stencil Image low resolution

I am trying to texture paint a mesh using a pretty high resolution stencil image.. But when i try to zoom into the image to paint the details...it appears very low res... Is there any way to make it ...
4
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0answers
285 views

Particle Instance Modifier : colour each instance based on the emitter texture (like Hair strands materials do)

In cycles, with particle hair strands, I can get the colour from the texture of the emitter object for colouring the entire strand. When I use the "Particle Instance" modifier on a mesh (a simple ...
4
votes
0answers
846 views

Seamless Procedural Texture in Polar Coordinates

I've written a Cycles node tree to convert rectangular (X,Y) to polar coordinates (R,theta) as the basis for a procedural texture with radial symmetry. However, there is a seam in the texture where ...
4
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0answers
536 views

Alpha textures show only when selected

I'm making a radar display animation (those spinning once) for a movie project. What I do is: Set up a material in cycles to see how it fits together (using b&w images) Create alpha textures to ...
4
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0answers
585 views

How can I use a node-based texture for smoke flow in Cycles?

Preface: I'm thinking that this might be a bug, because the behavior's pretty weird. I'm posting it here in case it is the intended behavior and there's some trick I should use. I can successfully ...
3
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0answers
20 views

Replicate stipple shading in blender

i have had this idea for a little while, using blender to simulate traditional stipple shading. i have gotten an "ok" effect using a mix shader with ambient occlusion as a factor to spread a stipple ...
3
votes
0answers
66 views

Irregular shapes texture

Below is the type of texture I wish to generate using Blender's node system. Thus far, I have tried using a mixture of Blender's base textures, noise, magic, voronoi etc. I have attempted to combine ...
3
votes
0answers
53 views

(Beginner) How do i achieve these results?

I am just getting started on trying to create a custom asset library for future use in projects, i am able to make pretty much any basic object in blender however when it comes to exporting and ...
3
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0answers
50 views

How do I curve procedurally generated textures (Clouds)?

I'm quite new to blender and am still getting the hang of things. Having followed BlenderMaster's tutorial on creating clouds, I've managed to create something like this: I already know how to move ...
3
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0answers
873 views

texture sky doesnt work in blender 2.8 (Eevee render)

when i want make sky and sun i just use sky texture but with new render everything convert white, like this. so can i fix it? or can i do another way to make sky and sun(with new render) and sorry if ...
3
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0answers
46 views

How can I make a material that looks like the 3D view?

I would like to make a material that has different shades but only employs spot colours. I want different faces to be different shades based on how much light they get, but no gradients. Like in the ...
3
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0answers
57 views

Setting particle color with generated m x n image texture

I have a large particle system in which the particles (stars) are colored according to a generated image texture. The image texture was originally 119,617 wide and 1 px high. No matter what I did, ...
3
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0answers
109 views

single face has whole texture

Hello! I need some help, I can't figure out why this single face has the whole texture I use for the whole face. I'm a beginner and this is my first model, so this might be easy to fix, but I can't ...
3
votes
0answers
460 views

How to create UV Maps for each material?

I want to create an UV Map for each of my materials and it's somehow not working. Currently I'm working on a shopping mall for Cities: Skylines. I've assigned all faces with materials, and with those ...
3
votes
0answers
918 views

map_Kd missing from MTL file

I am trying to add colours to a cube and export them as an OBJ file for use with a 3d printing program. When I do so, the MTL file is created, but the map_Kd file is not noted in the MTL and ...
3
votes
0answers
268 views

black displacement artifacts using micro-displacement and adaptive subdivision

I am currently using micro-displacement along side with adaptive subdivision. However I have stumble upon a weird artifact. As you can see there are some black pixelated artifacts along side the ...
3
votes
0answers
563 views

Render view showing random seams and causing blurring to textures

I'm a bit new to blender, but I been working on this for about a week now and big hangup came once I got textures applied to the model. It's hard to see, but there are visible seams in the rendered ...
3
votes
0answers
52 views

Detecting misconfigured rotation and scale parameters in textured meshes

I'll preface this by stating that I'm a developer and not a 3D artist, and am still getting my feet wet with 3D modeling, Blender, etc. I have written some software that generates textured mesh models ...
3
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0answers
662 views

When to use Ambient occlusion in Blender Render?

Quote from this answer So in cycles there often is no need for it. So there must be a need for it in Blender Render Can you think of a scenario where using ambient occlusion in Blender Render ...
3
votes
0answers
353 views

Problem with tree render

I'm newbie and tried to do a tree in blender, basing on YT tutorials. Unfortunately, it's looks like most of leaves disappear, when i render it, while the rest, are completely dark. In object-mode ...
3
votes
0answers
103 views

How can I use a mask in World Textures

I have a cycles world setup with 2 textures rendering out as equilateral (for 360 deg video). I would like to use either a mask shape or an object from the filed of view as a mask between the 2 ...
3
votes
0answers
118 views

Exporting current frame from the Movie Clip Editor

I'm making some Camera Projection mapping in Blender. The issue I have is that when I Paint my projections using the clone method (with multiple UV maps from view). It's working great except that I ...
3
votes
0answers
549 views

Keep texture and change UVs?

I was creating a simple terrain texture, and just used the create simple uvs button. The UV's it created were pretty ugly, but I didn't care, because I was only going to be texture painting directly ...
3
votes
0answers
52 views

Color Issue when texturing a surface

Brand new blender user with no experience, trying to map a texture to a single side of a cube for an animation. I am having an issue where the black areas of the image end up looking white when ...
3
votes
0answers
138 views

Clone brush is cloning from material colour, not texture?

I've pressed ctrl+lmb to pick the part of my texture I want to clone from, but it isn't cloning the texture, it's cloning my material diffuse colour. (I've purposely turned my diffuse colour red to be ...
3
votes
0answers
939 views

In blender can we use svg as material texture?

I am aware of importing SVG as path. What i want t do is to use SVG as texture like any other image on material. I also read about vectex vectex demo vudeo not sure how it is supposed to be ...
3
votes
0answers
271 views

How to combine Z-Transparency and Mask Transparency in BI

I have a plane, in front of a cube, with a texture used for alpha. Now i like to use the BI Mask-Transparency to (alpha) hide everything behind the white areas. The black areas should be complete ...
3
votes
0answers
230 views

Render Scenes from Sintel movie realistically

I am very new to Blender, but I downloaded the official Sintel production files. Has anyone got experience with them? I can render frames from some scenes, but they look very different from the real ...
3
votes
0answers
151 views

Cell fracture makes textures low res

So I have a simple asteroid model I'm trying to fracture with cell fracture, see here: However, when I do a cell fracture (default settings), the result looks like this: But not always! I've gotten ...
3
votes
0answers
206 views

Dimension for UV unwrap

I get a problem with UV mapping in Blender. I do some render of architecture, and I get some walls of 2.25m height and 10m length. So I did a picture of 1024px x 3072px to get a good resolution. But ...
3
votes
0answers
220 views

Exported UV map is blurry and doesn't line up with UV mapper(editor)

I'm just messing around with blender trying to learn how to use it. I'm on the texturing part of the model creation process, and I'm having issues I don't know how to deal with. When I export the UV ...
3
votes
0answers
1k views

Objects behind partial-transparent objects are masked out when selected

The setup: Display/shade mode is Textured, Shading is Multitexture No objects have materials, they're purely textured in the 3D view using the info assigned via UV/Image editor. No objects have "...
3
votes
0answers
156 views

Lighting a volume with a bi-color point light (2)

This question is a following of this one I would like to light the center of a cylindric volume with a gradient light White -> Red -> Blue radially from the center to the border. I made a test of ...
3
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0answers
833 views

How can I export an FBX with Textures

I cannot seem to get my model to export as an FBX with the textures intact. Is there a tutorial that shows how to do this? Thanks!
3
votes
0answers
1k views

How to apply and export baked cycles textures.

so I have successfully baked a texture onto my object in cycles. Is this new image texture already applied as a texture? When exporting, for example, with collada, it's recommended to export from the ...
3
votes
0answers
335 views

How to find RGB values from texel contained in an area?

With the Blender Python API, I am trying to get the RBG Values of all the texels from the ground object(the color checker in the following example), that are contained in the orthogonal projection of ...
2
votes
0answers
47 views

Applying image texture to UV Map

I know how to apply an image texture to a UV map, but the result is unpredictable and often looks terrible. Let's say I have a texture I want to apply: ...and lets say that, since it looks like a ...
2
votes
0answers
45 views

How to create a custom voronoi diagram with cycles nodes?

I've been looking for a way to create my own Voronoi diagram using cycles nodes, I've seen scripts that do just that but I wanted to create it using just math nodes within the Shader Editor, besides I ...
2
votes
0answers
64 views

Blender 2.80 displacement texture bug(?)

I thought I better seek help from others to make sure I'm not making a user error here before placing a bug report. In using greyscale displacement maps (textures) in blender 2.80 I've noticed ...
2
votes
0answers
2k views

Textures Not Showing in Viewport (Blender 2.8)

I'm working in the new 2.8 with someone else's file (made in a previous version of Blender), and I can't get the textures showing in the viewport. I've relinked all of them to the correct location on ...
2
votes
0answers
146 views

Strange blue color in Solid mode

Recently, encountered a problem with this strange blue color in solid mode. It did not harm me until I exported this model, and this blue color combines with any material I add. For example, skin + ...
2
votes
0answers
256 views

Why do some of my unwrapped objects appear to have no UV data?

I am making a trailer truck and I have more than 70 objects within my scene with correct uv mapping and texturing, while I was in Substance Painter I noticed that 2 of my objects were not working ...
2
votes
0answers
61 views

UV Unwrapping inconvenience

I have come upon a roadblock. I'm studying game development and we began this week with school. I got tasked to make a sort of vase or urn, which was easy enough to model. This was all fine until I ...
2
votes
0answers
39 views

When i tile textures, every other tile on the y axis renders black

Clearly the texture should be seamless and it's pretty hard to screw up the mapping on a plane (which isn't the problem, I tried giving it thickness) Here is the .blend file with just the floor and ...
2
votes
0answers
195 views

possible to export FBX with texture paths?

I switch between Modo and Blender in my pipeline and exporting from Modo FBX to Blender is no problem. Exporting from Blender as FBX and importing back into Modo however loses all the texture ...
2
votes
0answers
49 views

Set emission strength with alpha port of image texture node?

I encoded the colors and brightnesses of stars in the pixels of an image texture. The colors are in the first three components of the pixels' (r,g,b,a) arrays. The brightnesses are in the fourth ...
2
votes
0answers
25 views

Mesh surface using image textures need to be unwarped everytime when assigned or changed in cycles

I'm having an issue with image textures. Everytime i change the picture or texture coordinate or anything connected to the image texture, i need to unwarp the mesh to make the changes displayed on ...
2
votes
0answers
65 views

How to avoid texture stretching while rotating on 90 degrees? Generated texture

I'm trying to simply just rotate the texture in the direction I desire (brick wall). The issue is when I rotate this generated texture it gets more and more stretched on some sides of the mesh. How ...
2
votes
0answers
31 views

Is it possible to link material but not image texture for different objects?

I have multiple objects and I would like to use the same material for all of them, but different image textures. I can go and just manually edit all the materials to match each time I want to change ...
2
votes
0answers
447 views

Normal map not baking properly--half of the model is baked in the wrong direction

New to blender, so I could be doing a lot wrong here. I've baked my normal maps in Cycles render, but parts of them are flipped the wrong way. There are awful seams on the tail and legs and I'm at a ...