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Questions tagged [texturing]

Questions relating to Blenders texturing tools and texturing techniques.

5
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0answers
354 views

Stencil Image low resolution

I am trying to texture paint a mesh using a pretty high resolution stencil image.. But when i try to zoom into the image to paint the details...it appears very low res... Is there any way to make it ...
4
votes
0answers
243 views

Particle Instance Modifier : colour each instance based on the emitter texture (like Hair strands materials do)

In cycles, with particle hair strands, I can get the colour from the texture of the emitter object for colouring the entire strand. When I use the "Particle Instance" modifier on a mesh (a simple ...
4
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0answers
196 views

Is it possible to bake multiple emission materials to one single texture?

I am currently trying to export a Material ID texture to use with Quixel, however I have been unable to bake the material colors to one single texture as all the colors are a different material on the ...
4
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0answers
753 views

Seamless Procedural Texture in Polar Coordinates

I've written a Cycles node tree to convert rectangular (X,Y) to polar coordinates (R,theta) as the basis for a procedural texture with radial symmetry. However, there is a seam in the texture where ...
4
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0answers
472 views

Alpha textures show only when selected

I'm making a radar display animation (those spinning once) for a movie project. What I do is: Set up a material in cycles to see how it fits together (using b&w images) Create alpha textures to ...
4
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0answers
542 views

How can I use a node-based texture for smoke flow in Cycles?

Preface: I'm thinking that this might be a bug, because the behavior's pretty weird. I'm posting it here in case it is the intended behavior and there's some trick I should use. I can successfully ...
3
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0answers
41 views

How can I make a material that looks like the 3D view?

I would like to make a material that has different shades but only employs spot colours. I want different faces to be different shades based on how much light they get, but no gradients. Like in the ...
3
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0answers
41 views

Setting particle color with generated m x n image texture

I have a large particle system in which the particles (stars) are colored according to a generated image texture. The image texture was originally 119,617 wide and 1 px high. No matter what I did, ...
3
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0answers
72 views

How to create a seamles UV map for an hexagonal grid texture?

I have very little experience unwrapping UVs. I'm not able to wrap my head around how to seamlessly create the texture for a beveled rectangle. Here was my attempt when UV unwrapping it. I ended up ...
3
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0answers
364 views

Is there any texture amount limit in Blender?

I have made a complex scene with over 1 million faces/polygons. I plan to use substance painter to texture the scene with 1k-4k textures (depending on the size). I need to know if there is any texture ...
3
votes
0answers
86 views

single face has whole texture

Hello! I need some help, I can't figure out why this single face has the whole texture I use for the whole face. I'm a beginner and this is my first model, so this might be easy to fix, but I can't ...
3
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0answers
353 views

How to create UV Maps for each material?

I want to create an UV Map for each of my materials and it's somehow not working. Currently I'm working on a shopping mall for Cities: Skylines. I've assigned all faces with materials, and with those ...
3
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0answers
672 views

map_Kd missing from MTL file

I am trying to add colours to a cube and export them as an OBJ file for use with a 3d printing program. When I do so, the MTL file is created, but the map_Kd file is not noted in the MTL and ...
3
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0answers
215 views

black displacement artifacts using micro-displacement and adaptive subdivision

I am currently using micro-displacement along side with adaptive subdivision. However I have stumble upon a weird artifact. As you can see there are some black pixelated artifacts along side the ...
3
votes
0answers
311 views

How do you make low poly textured eyes blink

I am confused on how that works do I just scale the plane that holds that portion of the eyes down or is there a way to animate that portion of the texture without copying a 2d artist.
3
votes
0answers
295 views

How model a long tunnel

In one small city exists underground, two level, tunnel system, partly overwhelmed now, ~200 meters longest diameter. I modeled it by meshing curve. Now I'm looking for idea how texture it with stone ...
3
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0answers
353 views

How to sync Blender & Photoshop?

Is it possible to sync Blender & Photoshop for image texturing where you could have both open and view the texture on the model in Blender as you are painting in Photoshop?
3
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0answers
50 views

Strategy question: game tiles/bricks

Of course like half the internet-enabled planet I am thinking about writing a game :-) specifically a 3d game using Blender, what a surprise. My initial concept requires a lot (several hundred) of ...
3
votes
0answers
472 views

Render view showing random seams and causing blurring to textures

I'm a bit new to blender, but I been working on this for about a week now and big hangup came once I got textures applied to the model. It's hard to see, but there are visible seams in the rendered ...
3
votes
0answers
48 views

Detecting misconfigured rotation and scale parameters in textured meshes

I'll preface this by stating that I'm a developer and not a 3D artist, and am still getting my feet wet with 3D modeling, Blender, etc. I have written some software that generates textured mesh models ...
3
votes
0answers
635 views

When to use Ambient occlusion in Blender Render?

Quote from this answer So in cycles there often is no need for it. So there must be a need for it in Blender Render Can you think of a scenario where using ambient occlusion in Blender Render ...
3
votes
0answers
330 views

Problem with tree render

I'm newbie and tried to do a tree in blender, basing on YT tutorials. Unfortunately, it's looks like most of leaves disappear, when i render it, while the rest, are completely dark. In object-mode ...
3
votes
0answers
92 views

How can I use a mask in World Textures

I have a cycles world setup with 2 textures rendering out as equilateral (for 360 deg video). I would like to use either a mask shape or an object from the filed of view as a mask between the 2 ...
3
votes
0answers
145 views

array modifier query on a textured tile

so I worked on one of my first fully textured tiles (it has a UV and a whole setup of nodes for normal, specular and ambiant occlusion maps and a displacement modifier. The problem is when I try to ...
3
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0answers
61 views

Using a BI texture in Cycles

I'm using a displacement modifier on a mesh like this: Is is possible to get this displacement texture into cycles? I'd like the displacement height to influence the colour of the material.
3
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0answers
574 views

How do I animate a facial animation sprite sheet?

I made a face animation sprite sheet like this, with multiple faces on one texture sprite sheet. I've tried animate it by moving its UV, but it stays the same whenever I play the animation. What ...
3
votes
0answers
377 views

How do I stretch my texture evenly over my entire model?

I have a problem with the texture on the object created from the curve. It was modeled from a bezier curve, I changed the bevel value and converted it to a mesh. However, in some places the texture is ...
3
votes
0answers
113 views

Exporting current frame from the Movie Clip Editor

I'm making some Camera Projection mapping in Blender. The issue I have is that when I Paint my projections using the clone method (with multiple UV maps from view). It's working great except that I ...
3
votes
0answers
456 views

Keep texture and change UVs?

I was creating a simple terrain texture, and just used the create simple uvs button. The UV's it created were pretty ugly, but I didn't care, because I was only going to be texture painting directly ...
3
votes
0answers
52 views

Color Issue when texturing a surface

Brand new blender user with no experience, trying to map a texture to a single side of a cube for an animation. I am having an issue where the black areas of the image end up looking white when ...
3
votes
0answers
132 views

Clone brush is cloning from material colour, not texture?

I've pressed ctrl+lmb to pick the part of my texture I want to clone from, but it isn't cloning the texture, it's cloning my material diffuse colour. (I've purposely turned my diffuse colour red to be ...
3
votes
0answers
919 views

In blender can we use svg as material texture?

I am aware of importing SVG as path. What i want t do is to use SVG as texture like any other image on material. I also read about vectex vectex demo vudeo not sure how it is supposed to be ...
3
votes
0answers
241 views

How to combine Z-Transparency and Mask Transparency in BI

I have a plane, in front of a cube, with a texture used for alpha. Now i like to use the BI Mask-Transparency to (alpha) hide everything behind the white areas. The black areas should be complete ...
3
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0answers
223 views

Render Scenes from Sintel movie realistically

I am very new to Blender, but I downloaded the official Sintel production files. Has anyone got experience with them? I can render frames from some scenes, but they look very different from the real ...
3
votes
0answers
146 views

Cell fracture makes textures low res

So I have a simple asteroid model I'm trying to fracture with cell fracture, see here: However, when I do a cell fracture (default settings), the result looks like this: But not always! I've gotten ...
3
votes
0answers
163 views

Dimension for UV unwrap

I get a problem with UV mapping in Blender. I do some render of architecture, and I get some walls of 2.25m height and 10m length. So I did a picture of 1024px x 3072px to get a good resolution. But ...
3
votes
0answers
209 views

Exported UV map is blurry and doesn't line up with UV mapper(editor)

I'm just messing around with blender trying to learn how to use it. I'm on the texturing part of the model creation process, and I'm having issues I don't know how to deal with. When I export the UV ...
3
votes
0answers
958 views

Objects behind partial-transparent objects are masked out when selected

The setup: Display/shade mode is Textured, Shading is Multitexture No objects have materials, they're purely textured in the 3D view using the info assigned via UV/Image editor. No objects have "...
3
votes
0answers
154 views

Lighting a volume with a bi-color point light (2)

This question is a following of this one I would like to light the center of a cylindric volume with a gradient light White -> Red -> Blue radially from the center to the border. I made a test of ...
3
votes
0answers
804 views

How can I export an FBX with Textures

I cannot seem to get my model to export as an FBX with the textures intact. Is there a tutorial that shows how to do this? Thanks!
3
votes
0answers
1k views

How to apply and export baked cycles textures.

so I have successfully baked a texture onto my object in cycles. Is this new image texture already applied as a texture? When exporting, for example, with collada, it's recommended to export from the ...
3
votes
0answers
325 views

How to find RGB values from texel contained in an area?

With the Blender Python API, I am trying to get the RBG Values of all the texels from the ground object(the color checker in the following example), that are contained in the orthogonal projection of ...
2
votes
0answers
120 views

texture sky doesnt work in blender 2.8 (Eevee render)

when i want make sky and sun i just use sky texture but with new render everything convert white, like this. so can i fix it? or can i do another way to make sky and sun(with new render) and sorry if ...
2
votes
0answers
55 views

Strange blue color in Solid mode

Recently, encountered a problem with this strange blue color in solid mode. It did not harm me until I exported this model, and this blue color combines with any material I add. For example, skin + ...
2
votes
0answers
45 views

Why do some of my unwrapped objects appear to have no UV data?

I am making a trailer truck and I have more than 70 objects within my scene with correct uv mapping and texturing, while I was in Substance Painter I noticed that 2 of my objects were not working ...
2
votes
0answers
48 views

UV Unwrapping inconvenience

I have come upon a roadblock. I'm studying game development and we began this week with school. I got tasked to make a sort of vase or urn, which was easy enough to model. This was all fine until I ...
2
votes
0answers
37 views

When i tile textures, every other tile on the y axis renders black

Clearly the texture should be seamless and it's pretty hard to screw up the mapping on a plane (which isn't the problem, I tried giving it thickness) Here is the .blend file with just the floor and ...
2
votes
0answers
163 views

possible to export FBX with texture paths?

I switch between Modo and Blender in my pipeline and exporting from Modo FBX to Blender is no problem. Exporting from Blender as FBX and importing back into Modo however loses all the texture ...
2
votes
0answers
40 views

Set emission strength with alpha port of image texture node?

I encoded the colors and brightnesses of stars in the pixels of an image texture. The colors are in the first three components of the pixels' (r,g,b,a) arrays. The brightnesses are in the fourth ...
2
votes
0answers
24 views

Mesh surface using image textures need to be unwarped everytime when assigned or changed in cycles

I'm having an issue with image textures. Everytime i change the picture or texture coordinate or anything connected to the image texture, i need to unwarp the mesh to make the changes displayed on ...