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Questions tagged [texturing]

Questions relating to Blenders texturing tools and texturing techniques.

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How to bake two objects (an item and a shrink-wrapped decal on it) into one texture image?

I'm very very new to blender and have been searching on how to do this for a while now to no avail, please forgive me if I'm posting a simple/answered question. I am making a very simple mask that ...
Gremious's user avatar
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Particle Instance Modifier : colour each instance based on the emitter texture (like Hair strands materials do)

In cycles, with particle hair strands, I can get the colour from the texture of the emitter object for colouring the entire strand. When I use the "Particle Instance" modifier on a mesh (a simple ...
Maxx's user avatar
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Why Cloud texture has square cell pattern?

When I am using Cloud texture as bump map in Blender Render, this cells appear. How can I make them go away?
Serge L's user avatar
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Is there a way to overwrite Blender's 16K limit for environment textures?

I'm rendering a planet in space. NASA has gorgeous equirectangular JPGs of the Milky Way up to 65K. I plugged in the 16K version and the render has blurry stars. To get them pin point I tried to load ...
JKCapeTown's user avatar
4 votes
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Struggling with the texture for Wagashi (a Japanese dessert)

I am trying to reproduce Wagashi (a kind of Japanese dessert) in a 3D scene. It is called Hanabi and I used this video as my reference: https://www.youtube.com/watch?v=NXJzjPtl9Sg A model with ...
SecretKitchen's user avatar
4 votes
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329 views

Understanding Blender's Invert Node and Varying Bit Depth Images

So, I am trying to wrap my head around exactly what the invert node is doing in the shader editor. I realize that this sounds like the most simplistic question in the universe, but please bear with me....
fmotion1's user avatar
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radial texture on an acorn cap

I am trying to texture an acorn cap I modeled to mimic a real acorn cap texture. Any suggestions on where to start?
Ron's user avatar
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Eevee Linear / Cubic Texture Interpolation Complex Node Issue / Bug

A friend has been working on a project, and they have run into issues with using Linear Interpolation & Cubic Interpolation with their complex node tree. This node tree will be working with low ...
InTheBeef's user avatar
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1 answer
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How to create a custom voronoi diagram with cycles nodes?

I've been looking for a way to create my own Voronoi diagram using cycles nodes, I've seen scripts that do just that but I wanted to create it using just math nodes within the Shader Editor, besides I ...
DeNapes's user avatar
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How do I curve procedurally generated textures (Clouds)?

I'm quite new to blender and am still getting the hang of things. Having followed BlenderMaster's tutorial on creating clouds, I've managed to create something like this: I already know how to move ...
asfnarra's user avatar
4 votes
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black displacement artifacts using micro-displacement and adaptive subdivision

I am currently using micro-displacement along side with adaptive subdivision. However I have stumble upon a weird artifact. As you can see there are some black pixelated artifacts along side the ...
Lukas Chen's user avatar
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Keep texture and change UVs?

I was creating a simple terrain texture, and just used the create simple uvs button. The UV's it created were pretty ugly, but I didn't care, because I was only going to be texture painting directly ...
markasoftware's user avatar
4 votes
0 answers
654 views

Alpha textures show only when selected

I'm making a radar display animation (those spinning once) for a movie project. What I do is: Set up a material in cycles to see how it fits together (using b&w images) Create alpha textures to ...
Vladimir's user avatar
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How can I use a node-based texture for smoke flow in Cycles?

Preface: I'm thinking that this might be a bug, because the behavior's pretty weird. I'm posting it here in case it is the intended behavior and there's some trick I should use. I can successfully ...
wchargin's user avatar
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1 answer
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Spiral texture/material on the sphere

How to setup material with a texture on the sphere which will look like this I have draw in Paint straight line but I don't know how to bend it spirally around the sphere with material nodes. Also, ...
Wildfire's user avatar
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2 answers
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How to create realistic blinking/shining stars in BGE?

How to create realistic blinking/shining stars in BGE? I recently heard that the blender team actually removed the stars option but not sure what or where I can get or see this action. My intent is to ...
Blender Warrior's user avatar
3 votes
0 answers
298 views

Is there a way to use a texture for sun light?

I would like to have shadows (from clouds) all over a large scene. Instead of using a gobo in front of an area light for example, is it possible to just use a noise texture with the Sun light? I ...
joethelion's user avatar
3 votes
0 answers
207 views

How can I create custom texture coordinates for a volume?

My ultimate goal: I’d like to create procedural cirrus clouds (long, thin, feathery high altitude clouds), ideally shaped fairly directly, e.g. with a curve. There are some very good procedural cloud ...
Tim Nolte's user avatar
3 votes
1 answer
507 views

Procedural texture is much lighter when baked

I was following a procedural texture tutorial to make a texture for an object, but the bake is coming out a lighter color (I'm baking it to export it to a game engine). I've included the tutorials I ...
Ray Avid Lebon's user avatar
3 votes
0 answers
876 views

Real world texturing or mapping size/scale

Real world texturing or mapping size/scale in Blender v3.x without physically modelling the objects for architectural rendering? For example, brick, timber board, roof tile, flooring etc. If I wanted ...
breathee's user avatar
3 votes
0 answers
88 views

Difference in Emission Node

I am not sure if there is an answer to this, but what is the difference between plugging in a texture to the Emission in Principled BSDF and using a Mix Shader to apply it to an Emission shader? Is ...
Blender98's user avatar
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Workflow for 2.5D pixel art texturing

I'm working on a game that is supposed to look like Octopath Traveler. So I need 3D models with pixel art textures. But I'm having a lot of trouble figuring out the texturing part. I can unwrap the ...
Azeew's user avatar
  • 31
3 votes
0 answers
154 views

Volumetric Project Image from Center

I've got a volume being generated from an image texture, I just need it to come from the center instead up straight up and down. Here's what I have so far. I tried using UV for the texture coords, but ...
Cody Mitchell's user avatar
3 votes
0 answers
94 views

Can't figure out what nodes to use to make this procedural texture

I'll try to explain the best I can I'm trying to build a texture, using an image as reference: I tried using this 3 combinations: This was my final shot. From Sam Bowman - https://www.youtube.com/...
Fabio Alex's user avatar
3 votes
2 answers
534 views

There is a delayed lag when texture painting in 3D

can anyone explain this type of weird lag? (Smooth at first, then after 2 sec my computer fans start to spin and lags begin) (texture painting) (doesn't matter how small the brush size is) https://i....
ITSME hello's user avatar
3 votes
0 answers
352 views

2.9 Dynamic Paint Image Sequences Not Working (Nothing was painted on)

I've been trying to recreate a project similar to this: https://www.youtube.com/watch?v=UMDiSEl2WdE My probem occured when I tried to generate the 180 frames of image sequences of the dynamic paint ...
Lykai's user avatar
  • 31
3 votes
0 answers
102 views

How to stack displacement nodes?

When using displacement modifiers, you can use the resulting mesh normals of the first displacement as the base for the second, such that the end result is a 3 dimensional displacement. For example, ...
ChameleonScales's user avatar
3 votes
0 answers
197 views

Applying a texture to a model as it shows up in a game

Firstly, please forgive me, I haven't used blender before but I think it may help achieve this. I am making a 'skin' for a ship in the game 'Warthunder', as it is a historically based skin I would ...
nbell's user avatar
  • 31
3 votes
0 answers
84 views

A Particular Wavy Brick Pattern

I'm hoping to create something like this procedurally, but I'm not sure where to start. It's a brick texture with a color that repeats in a wavy fashion. I know I should use modulo somehow, but I'm ...
Bobo_The_Imp's user avatar
3 votes
0 answers
248 views

How to get x, y, z texture coordinates in LuxCore?

I do a lot of math-based procedural texturing, and have been considering switching a few of my scenes to LuxCoreRender instead of Cycles since it seems to do a better job with reducing noise from ...
Lincoln Ward's user avatar
3 votes
0 answers
609 views

No Voxel Data texture in Blender 2.82?

I would like to import a 3D object into Blender. My object is formed by a sequence of images - a confocal stack, similar to an MRI scan (there are no surfaces, just a cloud of voxels). I know that ...
Daniel's user avatar
  • 31
3 votes
0 answers
313 views

Using texture data from texture properties as node data in Cycles

either I'm clearly missing something or I misunderstood the concept, but I hit a wall with something that should be pretty easy (provided it is already implemented in Blender). I'm basically creating ...
kremlas's user avatar
  • 41
3 votes
2 answers
244 views

cutting face at texture wrap

i've been looking everywhere for this but i can't find anything at all... basically what i'm trying to do is something like normal: what i'm trying to do: is there any way i can achieve this?
RobiNERD's user avatar
3 votes
0 answers
250 views

Multi-Layer EXR and Cycles Nodes

I've used a multi-layer EXR to stash a Mist Pass, along with others. To test it, I've used it in a Displacement modifier on a subdivided plane. The Texture tab allows me to select the relevant layer, ...
Robin Betts's user avatar
  • 78k
3 votes
0 answers
51 views

How can I make a material that looks like the 3D view?

I would like to make a material that has different shades but only employs spot colours. I want different faces to be different shades based on how much light they get, but no gradients. Like in the ...
rachel1's user avatar
  • 161
3 votes
0 answers
128 views

Setting particle color with generated m x n image texture

I have a large particle system in which the particles (stars) are colored according to a generated image texture. The image texture was originally 119,617 wide and 1 px high. No matter what I did, ...
user avatar
3 votes
0 answers
2k views

Is there any texture amount limit in Blender?

I have made a complex scene with over 1 million faces/polygons. I plan to use substance painter to texture the scene with 1k-4k textures (depending on the size). I need to know if there is any texture ...
Tejas's user avatar
  • 945
3 votes
1 answer
179 views

Help figure out where this phantom rust is coming from

I have an object with two non intersecting UV Maps. One UV Map (round.red.light.decal) is to place a red light decal (round.red.light.png). The other UV Map (rust.map) was used to draw an image mask ...
Iogictable's user avatar
3 votes
0 answers
156 views

single face has whole texture

Hello! I need some help, I can't figure out why this single face has the whole texture I use for the whole face. I'm a beginner and this is my first model, so this might be easy to fix, but I can't ...
Irene Moor's user avatar
3 votes
0 answers
306 views

How to get render to texture working?

I have read the manual, watched tutorials, and read forum posts. So far they have all been based on GLSL and using Python. Including multi-texture in my search results in tuts about applying multiple ...
bouncing_hole's user avatar
3 votes
0 answers
1k views

How to create UV Maps for each material?

I want to create an UV Map for each of my materials and it's somehow not working. Currently I'm working on a shopping mall for Cities: Skylines. I've assigned all faces with materials, and with those ...
pr0f3ss's user avatar
  • 131
3 votes
0 answers
2k views

map_Kd missing from MTL file

I am trying to add colours to a cube and export them as an OBJ file for use with a 3d printing program. When I do so, the MTL file is created, but the map_Kd file is not noted in the MTL and ...
vinneth's user avatar
  • 31
3 votes
1 answer
94 views

Is possible to keyframe a mask textures as a factor for two other textures in realtime?

Is possible to keyframe a mask textures as a factor for two other textures in realtime? I have set up a blender internal materials node setup, basically two distinct materials mixed with a Mix RGB ...
Colm O Fathaigh's user avatar
3 votes
0 answers
848 views

Multiple Textures on one UV? or multiple UVs? (Large Mesh)

I seriously need some guidance. Iv'e spent hours on google and came up short. I am simply trying to texture a building I've modeled with many different textures (the different colors represent ...
Cole-Peterson's user avatar
3 votes
0 answers
2k views

Sculpting a Normal Map

I am aware that you can sculpt a high-poly mesh in Sculpt Mode, then make a low-poly version of that mesh and then bake normals from the high to the low. I am also aware that you can paint normal maps ...
Emerald Eel Entertainment's user avatar
3 votes
0 answers
1k views

Render view showing random seams and causing blurring to textures

I'm a bit new to blender, but I been working on this for about a week now and big hangup came once I got textures applied to the model. It's hard to see, but there are visible seams in the rendered ...
The Scarlet One's user avatar
3 votes
1 answer
1k views

Is it possible to bake multiple emission materials to one single texture?

I am currently trying to export a Material ID texture to use with Quixel, however I have been unable to bake the material colors to one single texture as all the colors are a different material on the ...
J Sargent's user avatar
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3 votes
0 answers
66 views

Detecting misconfigured rotation and scale parameters in textured meshes

I'll preface this by stating that I'm a developer and not a 3D artist, and am still getting my feet wet with 3D modeling, Blender, etc. I have written some software that generates textured mesh models ...
smeeb's user avatar
  • 263
3 votes
0 answers
4k views

Difference between a fac output and a Color output

What is the difference between fac output and Color output in BLender? My understanding about fac is, it is grayscale information(devoid of any color). In which case it confuses me when people take a ...
ChrisOdney's user avatar
3 votes
0 answers
756 views

When to use Ambient occlusion in Blender Render?

Quote from this answer So in cycles there often is no need for it. So there must be a need for it in Blender Render Can you think of a scenario where using ambient occlusion in Blender Render ...
eromod's user avatar
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