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Questions tagged [texturing]

Questions relating to Blenders texturing tools and texturing techniques.

5
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1answer
2k views

Is there a way to use Textured Solid without getting a Backface Culling effect?

I am trying to have a blender file using Blender 2.69 that allows you to look around and also see textures. Putting the shading on GLSL and turning on Textured Solid make the textures render great, ...
14
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3answers
7k views

I'd like to have portions of a texture not glossy

I have a skyscraper building but I only want the glass in the texture to be glossy. How would I accomplish this? Ok, I have done a test and here are the results. Here is the original: here is an ...
6
votes
1answer
3k views

What is the best workflow for texture painting?

I am a little bit confused about the best workflow for texture painting in blender. Blender internal has nice ways to do that. Is it possible to paint a color texture in blender internal, use ...
5
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1answer
1k views

How to invert a brush texture?

I want to invert the colors of a texture brush. How can I do that in Blender without using an external program?
4
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2answers
286 views

Rendering with NN Interpolation

I have a high resolution texture with only seven colors that I apply to a makehuman model and I want in my rendered result also just those seven colors (plus a black background). So far I have tried ...
8
votes
3answers
5k views

Material to generate a mountain

While trying to find some information about low-poly mountain, I end up finding this image explaining the material the person used to make his mountain and I thought it look really cool, but it was ...
8
votes
2answers
2k views

Stencil Stamp not showing up

I am trying to use texture stencil, but sometimes the stencil stamp of texture that I want to paint doesn't appear, and I can not find it. Perhaps the position of stencil stamp is elsewhere. How can I ...
2
votes
1answer
409 views

How to integrate knoll to soil?

I want to add some knolls onto a ground surface by using textures. Currently it looks terrible and I don't know how to integrate it properly. What is the best procedure to do this? At the moment the ...
1
vote
1answer
5k views

Blender cycles with alpha texture and glass shader

I'm trying to set a nice material for the leaves. This is my node setup: And this is the problem (just 10 samples): Leaves are simply planes generated by sapling plugin, and the texture is a leaf ...
4
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1answer
192 views

What would be the easiest way to do or simulate color cycling for a face?

Is there an easy way to create an color cycle effect like in the image? I know that this was usually done manipulating index based colors from a palette. Perhaps a texture can be animated, if so how? ...
13
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1answer
3k views

What exactly does the “Non-color data” option for image/environment textures do?

Image and environment texture nodes have an option to use Non-color data: Could someone explain what this setting does and when it should be used? I have seen it used with HDR environment lighting. ...
3
votes
1answer
3k views

Un-hiding faces and double sided textures

Typically if you look at the back of a textured face you don't see anything but a transparent square. Is there any way you could make the front and back of the face textured without flipping the ...
7
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1answer
9k views

How is this blendfile hiding textures?

I saw this tutorial on Blender Nation that deal with creating Minecraft animations in Blender. After following several links, I finally came up with the file and downloaded it. I could edit the ...
6
votes
2answers
655 views

Texture that only effects faces that are facing upwards

Does anyone know how to apply a texture in Cycles that only effects the faces of a mesh that are facing upwards (ie in the global Z direction within an angular tolerance)? This would be very useful ...
3
votes
3answers
6k views

Get texture to never distort or change scale without manual unwrapping

To clarify things, as most of the firsts answers suggest I need a better wording: I'm looking for something like the "smart UV Project" unwrapping method but real time (like a node or mix of node in ...
6
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3answers
7k views

Is it possible to generate an image based on edges and corners?

Prompted by my previous question, is it possible to generate a black and white map based on the sharpness of edges and corners of a mesh? E.g. to use as a map to make procedural texture displacements ...
14
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3answers
17k views

Selecting faces on object from UV editor window

I can't see this as an option so is there a way to select faces or islands and have them show up as selected faces on the object in 3D view. In programs such as maya it is possible to work from ...
10
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2answers
2k views

How to map a texture to a distorted quad?

First, a picture to show my question: As you can see in the second picture, when I scale two vertices of a quad the texture gets distorted wrong. Because a quad is basically two triangles, when I ...
14
votes
1answer
22k views

How can I blend two textures together using Cycles?

I am trying to put dirty material over a concrete material in cycles. Now I am trying to do this using a color ramp and a mix shader, but I don't know if this is the only way or best way to do this. ...
10
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1answer
6k views

How to find which materials use a missing texture?

Menu command File > External Data > Report Missing Files gives output such as: Warning: Path '/foo/sometexture.jpg' not found How do I discover which materials ...
12
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5answers
4k views

Array modifier (vary textures on duplicates)

Using the array modifier and textures, can the individual array objects be slightly textured differently for individual look?
3
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1answer
524 views

Where are influence and mapping settings of a texture saved?

I just did the following:   I created one material and one texture. I applied this texture to 5 slots and, which is nice, can assign different settings to each instance of the texture (...
7
votes
4answers
4k views

How do I add a porous texture to a mesh?

I want to create a porous bone texture for my mesh. I've tried importing image of bone pores and it looks distorted and bad. I am a newby, is there something I'm doing wrong? I tried the noise ...
8
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2answers
2k views

Using a mapping node to disable tiling is streaching texture?

I'm having a bit of an issue getting started with UV mapping in Cycles. It works fine initially, but when I add the mapping node and set min/max to the default values to turn off repeating, I get the ...
6
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2answers
1k views

Mesh appears normal in solid mode but looks weird in textured mode

I have Blender 2.49b and have this model: When I change mode to Textured, the windows look weird: When I go back to solid mode, it's normal, but the biggest problem is when I export the model, it ...
21
votes
3answers
18k views

How can I keep low resolution textures pixelated?

I have a problem. I am going to make a minecraft animation in blender. But when I put a minecraft texture on a 3d cube that is 16x16x16 it is very low resolution is there a way to get the texture in a ...
11
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4answers
3k views

Adjust random seed of displacement textures

How can I adjust the random seed used for the textures in the Displacement modifier? For example, I have a Displacement modifier using a Voronoi-Minkowski 4 texture that creates a nice look for a ...
7
votes
3answers
9k views

Texture Image Material is flipping the PNG file I Input

Here is an image of my Blender workspace: As you can see, the image of the Spanish flag is flipped state on my plane. Have I missed something here? All I did was add an image to the plane. Is there ...
5
votes
2answers
1k views

Change Image sequence frame only every nth scene frame?

Is it possible to only change the frame on a image sequence on every nth scene frame? For example, if I have a 6 frame image sequence, and I want it to last 30 frames, It should only change to the ...
7
votes
2answers
560 views

Can I load 8bit bitmaps with Blender?

After looking at the documentation about supported file formats on wiki, I tried to use 8 bit BMP files as texture. (I know, old school, but I wanted to avoid conversions) However, the image appears ...
5
votes
1answer
1k views

Set face texture

I want to set texture for faces. I put together a quick example using the "Cube" and an existing BMP as the texture file on disk. I am in Object Mode. I set the Viewport Shading to Texture. The code ...
6
votes
1answer
599 views

Using wrl data in Cycles

I'm importing .wrl data from matlab that I would like to display. When I'm using the Blender render, I can see the colors as I wanted ( the object already has a ...
8
votes
1answer
4k views

Objects with transparent texture not always show transparency in 3dview

For some reason objects don't show their transparency all the time. In this image the circles in red are suposed to be transparent like the ones in green. When I select the object in the back, all ...
10
votes
1answer
860 views

Remove vertices based on texture

Is there a way to apply a black and white texture to a object and remove all vertices mapped to a point where the texture is black? I want to build a hollow earth globe and remove all vertices where ...
9
votes
2answers
3k views

Why texturing in game engine looks different than in render mode?

I am learning Blender, and at the moment I am trying to create very simple game. The point I am stuck at is texturing problem. I have created a simple maze and added two different materials for floors ...
2
votes
1answer
728 views

How could I avoid UV maps when combining procedural Textures?

I would like to have a transparent material like: What I have so far is How could I get rid of the Texture Coordinate and Mapping Nodes? (I just did this because I don't know better)
6
votes
1answer
2k views

Way to use large textures in Blender without crashing?

I've downloaded the largest size of the Blue Marble Next Generation textures from NASA. I was hoping to be able to do nice closeups of an earth scene, as well as good real displacement, but Blender ...
3
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1answer
2k views

Why are the Cycles/BI Voronoi Procedural Textures Different?

The Voronoi procedural texture settings you get when, for example, you create a Displace modifier, are much more customizable and there are many more different effects you can achieve them with the ...
6
votes
2answers
937 views

Can I use an image sequence with offset frames as a texture on array items

I'm creating an animation of a film bed with a film strip running through it. The film strip is basically just an array object with a curve modifier. What I want to do is use an image sequence for the ...
8
votes
1answer
17k views

How can I setup a Material in Cycles for Z-Transparency?

After converting to nodes in order to render using Cycles I've no idea where to enable the z-transparency. I guess the image textures alpha channel needs to be pluged somewhere but I've no idea which ...
6
votes
1answer
944 views

Low res texture in UV map with repetitive polygons

I have a really simple object with less than 20 polygons, that is used on a platform for my game. I was able to model and unwrapped it, but I want to resize all the side polygons so they are 32px high,...
4
votes
2answers
11k views

Using alpha channel of generated images for cycles

I am creating blank images within blender to add some fine detail, such as nails in wood boards. My blank image is black. When I export the image and/or when I input it into image texture node in ...
9
votes
2answers
2k views

How can I get the Solidify modifier to apply after a texture displacement?

I'm working on the center cup part of a daffodil, and this is my current setup. I have textures that are mapped such that they displace the geometry the way I want it. I then have a Solidify modifier ...
8
votes
1answer
3k views

How to texture a beveled curve without stretching

I would like to texture my trees without converting them to a mesh. I use the use UV for mapping option in the curve menu, but it is dependant on the distance between two "path points". How can I get ...
6
votes
3answers
6k views

Texture scaling to real world measurements?

Is there a method to scale a texture in relation to the measurements of the model? For example, consider an architectural model with a concrete paving. Its image texture is a "real world" photo ...
7
votes
3answers
2k views

Edging alpha texture viewport Blender

I'm having difficulties to understand what happens with textured models using alpha textures in Blender's viewport. As exemple,I have a fence made of a grid (which is an alpha texture), or some trees ...
2
votes
2answers
936 views

Clone brush isn't included in Blender

I went to use the clone brush for the first time after viewing a tutorial on texturing. However, Blender (v2.65) texture painting only has one brush. I was wondering: How can I get all the brushes ...
8
votes
1answer
5k views

Blender UV mapping error

I have an error with UV mapping where it looks fine until I actually render it or throw it into a program that renders it. I'm not sure what the issue is because I hardly ever use blender. What it ...
11
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3answers
7k views

How to align multiple wave textures?

When creating wood textures in Blender, I often use the Cycles 'Wave' procedural texture (the equivalent of the Blender-Internal 'Wood' texture). I can use it to create what appears to be very ...
15
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4answers
18k views

Cycles option to turn off texture tiling?

Update As of 2.76 there is a built-in option to handle this. In Blender Internal there was an option to turn this off (called Clip) Is there a way to do this with Cycles? I know you can just scale ...