Stack Exchange Network

Stack Exchange network consists of 174 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Visit Stack Exchange

Questions tagged [texturing]

Questions relating to Blenders texturing tools and texturing techniques.

1
vote
1answer
72 views

Looping Hue Animate

I'm using cycles and have a texture that I want to animate by changing the hue so that it cycles through the rainbow. I know how to make keyframes of nodes, however I'm not sure how to make it ...
-1
votes
0answers
36 views

Unwrap and Texture after Sculpting Workflow

I'm kinda new to Blender, 3 weeks of learning maybe, and I'm wondering how I can unwrap and texture after sculpting, because the mesh is too dense.
0
votes
0answers
29 views

Procedural textures in materials mode Blender 2.79

I know. This question has been asked a lot. Most replies/responses I have found say it can't be done. And I feel I have been bamboozled. It started with watching this tutorial on creating wormholes. ...
0
votes
1answer
14 views

How do I merge all of these objects into one, and only using one material and texture to apply colors using a UV color grid?

I was wondering on how I'm able to join all of these separate objects into one, and be able to apply one material using a UV texture with a color grid? is there any tutorials on youtube? Im only used ...
0
votes
0answers
9 views

character's hair has triangular grid

Hair has a triangular grid. Perhaps it is because I did not apply Alpha well, but I do not know the exact reason. Here is the .blend+texture file: https://www.dropbox.com/sh/itd7yuewe2d2j6i/...
0
votes
1answer
16 views

Assigning a keyboard shortcut to Accumulate button in Texture Paint Mode

I'm trying to assign Shift+A to toggle Accumulate in Texture Paint Mode, I'm not sure how to do it and my attempts so far haven't worked. Does anyone know how it's done? Thank you
-1
votes
0answers
365 views

blender 2.8 texture/material problems? not really sure how to describe whats happening

so i modeled this robot thing in 2.8 and have this problem where the materials or shaders aren't working right and act up when i render. so when i use rendered viewport or lookdev the textures appear ...
0
votes
0answers
19 views

Toon Shading: integrate face into model or texture?

For my question, let's look at a game called A Hat in Time. I did some modding for it and found out how the facial animations for the main character works. Instead of modeling the face into the ...
0
votes
1answer
32 views

Transparency options are all greyed out?

I'm using the nodes in Internal, and the problem is that the transparency options in the Material tab are blanked out. The Image Texture I'm using has a part where it's transparent! Here's my setup ...
1
vote
1answer
32 views

How does the texture know exactly where its supposed to be applied? [closed]

Totally new to this stuff and this just seems like magic to me. So the cake is one single model; it is not subdivided into top, bottom and middle. I add this texture.jpg and it goes exactly where its ...
3
votes
0answers
41 views

How can I make a material that looks like the 3D view?

I would like to make a material that has different shades but only employs spot colours. I want different faces to be different shades based on how much light they get, but no gradients. Like in the ...
2
votes
1answer
56 views

How to add metalness to a specific color on a card

Hey there :D I want to make a little card. So far so good: I imported the image as a plane in blender but now I want more texture on the card like roughness on the white paper, metalness/ shinyness on ...
-1
votes
0answers
19 views

How would I go about animating transparency of part of a surface

I do not know much about Blender What I would like to figure out next is hot to do texture based animations or animated textures. For this specific thing I would like part of a meshes surface to be ...
0
votes
0answers
23 views

I'm looking for a way to texturing using only texture. (no mesh)

I am practicing while bringing game characters to Blender. Because it is a customizable game character, eyelashes, eyebrows, etc. have no mesh but only texture. So I'm just looking at texturing with ...
0
votes
0answers
45 views

To project a sequences of images as background and to a plane don't match

I'm creating an animation with a pedestrian who crosses the road while a car is coming from far away. I decided to project a pre-rendered sequence of images to a plane,instead of using a real 3D world ...
-1
votes
0answers
499 views

How to animate 2 textures like ads sliding down/up?

Newbie here. I was wondering if it is possible to animate 2 textures in blender like the ads which is sliding up-down,left-right. I tried using to UV map editor. I can't seem to animate it...
1
vote
1answer
30 views

Bake transparent textures onto plane

I'm trying to bake a branch made from a cut out atlas onto a single plane for a tree to be used in a game engine. (Branch mesh with applied textures) (Branch ready to bake onto a flat plane) ...
-1
votes
0answers
36 views

Textures before and after posing

I want to create a character for a program that needs 1 object .x file and 1 textures .png file. I have no problem with doing that when my uv-map and textures are in sync (i.e. when I apply textures ...
0
votes
1answer
45 views

How can i make cloth details like this?

I've been trying to create some cloth for weapons for a while now but they always end up looking really flat or weird, how can i make something like this? Usually i try to add a plane or use the ...
1
vote
0answers
22 views

UV mapping or texture not conforming to topology

I made a well done model and applied some mean creases to have corners on specific edges of my model. All good, but I noticed that, behind my model, the texture is not applied correctly, even if the ...
0
votes
0answers
11 views

I can't texture paint on certain surfaces for no apparent reason

I'm trying to paint it red and then do the whole mask thing, but it's just doing this every single time I go into texture paint mode. Can someone tell me what's going on and help me?
5
votes
3answers
154 views

How can I fill the texture of a leaf like this?

So, I want to make my own leaf textures for trees, but if I just make a PNG with transparent background it gets a weird white edge. So I found that usually they use this effect with an alpha mask to ...
2
votes
1answer
58 views

Unable to export textures with .obj files

I have created a model and added textures to it using Cycles rendering engine. When I export to .obj file the textures are not saved with the object. I tried given copy in the path while exporting the ...
0
votes
0answers
47 views

Transparency to image outline

I'm totally new to Blender. I've added a texture of the glass type with roughness of 0.7 to a jug-type object, but I've also selected the center and applied glass so that it looks like glass only that ...
1
vote
2answers
72 views

Texture paint mode: is is possible to paint over multiple materials?

Let's say I have a cube with two materials assigned to it: cat and dog. The cat material is assigned to one face, and it's a simple image texture node with a picture of a cat. The dog material is ...
0
votes
1answer
15 views

My texture isn't working with my baked normal

I created my own normal but when I add a texture from Poliigon, it looks really blotchy and weird. How do I get my texture to look more natural with the normal I baked? Here's a copy of the file ...
1
vote
0answers
34 views

Calculator within Node Editor [duplicate]

I am working on a project with multiple texture of different sizes for the same object. The textures have the correct scale in dpi. I use a formula to calculate the UV scale of each texture. "pixel ...
0
votes
0answers
21 views

Why is there no motion when adding clips into Image texture node in Cycles? [duplicate]

No matter what I choose, it shows me only the 1st frame as if it was a single image although I choose the Movie option and the number of frames is more than 1. How can I fix it? I tried different ...
1
vote
1answer
105 views

Properly export blender scene with materials format to three.js scene

Completely beginner in blender and 3d graphics in general here. My goal is to export a blender scene with models and materials (including textures) and import back in three.js scene. According to ...
1
vote
1answer
38 views

Faster Process suggestions for Interior Renders

I'd love to get pointed in the right direction on this. I need to make some interior renders for a project at work, but my process has always involved unwrapping and then texturing. But it'll be 80% ...
0
votes
1answer
159 views

No UV coordinates Substance Painter

Help me with my problem. I cannot solve it myself therefore I am asking you for help. When I made my model, I made the UV after all this I decided to make textures in substance painter, but this ...
1
vote
1answer
25 views

Why is the same texture rendering on all objects?

Its a very simple scene that I'm trying to render, the first one I've got this far with at least. There is a spinning globe in the center with 2 images imported as planes. In the object view window ...
1
vote
0answers
32 views

Black lines when zoomed out both in blender and unity,

im having a problem with blender. im making a roman house, and then created UV map and texture it. for some reason, it's showing black lines between faces. i re-arrange the faces in UV map so that ...
0
votes
0answers
29 views

How to fix this Popcorn shader

Im creating a popcorn. Will i tried so far but did not get success. Popcorn image The outer is pale yellow and the inner is the dark yellow. I bake the AO texture and mix. But where im going wrong ...
0
votes
0answers
17 views

One texture won't show?

No idea if I'm posting in the right place, please forgive me I have a model from a game and I put textures on it (DAE and textures are all in 1 folder) but for some reason, the eye/mouth textures ...
1
vote
0answers
43 views

10 hours worth of work for my first project, only to have it disappear without an answer..yet [closed]

As the title says, 10 hours I spent today working on scene animation for Realistic Mountains, a tutorial I found on youtube. An hour of a video was 10 hours of work for me, since it was the first time ...
1
vote
0answers
77 views

I want to make the wax material used in the intro to daredevil

so im looking to make a melting wax material, I figured out the wax part. but not the waves and the dark wax drips in it. i would love to find out how to animate it as well. I tried the wave node but ...
1
vote
0answers
10 views

how to turn vertex paint into texture [duplicate]

ok so I am new to blender and I am trying to paint a mesh. I have found lots of people doing the same thing but my issues are different. I painted an amazing fox mesh using vertex paint. but when I ...
0
votes
0answers
37 views

Insect wings bump texture

Hi fellas any idea how to "bump"-map the wings of this cockroach without using sculpting? Its bent stripes from the center of the object imo (but could be something else good looking). I tried to use ...
0
votes
0answers
12 views

Painting over seams

Can I paint continuously on top of a sim? It seems like a problem. See the image The black lining is unintended and seems like it is coming because of the seams that went through that line.
1
vote
2answers
675 views

Game-ready hair mesh technique like Zbrush's imm brushes or better

I wanted to figure out the best approach for game-ready hair that would likely be running in Unity as its game engine. I've found that Zbrush has imm brush/ hair strips and cards as a popular method. ...
0
votes
1answer
112 views

How to generate a fake top lighting effect?

How can I generate a fake top lighting effect for a stylized game asset.
-1
votes
1answer
52 views

Wave texture shows in Material viewport, but not in Rendered view

The only UV map is unwrapped and assigned. Not sure what I am missing. here are the pictures. In rendered viewport: Below is in material viewport: This is how it's apparently supposed to look: ...
2
votes
3answers
87 views

Bump material for landscape too flat

I'm trying to add a dirt texture with small rocks as a foundation for a landscape, but I have a familiar problem: when the camera is directly overhead, the texture looks 3 dimensional. However, when ...
0
votes
1answer
43 views

Cycles - Material Grey In Render and in Materials tab?

i'm new to blender I've only used in for around a month and I've got myself into this problem that i'm completely baffled by. The material in the view port is clearly applied to the plane but in ...
1
vote
1answer
29 views

How do I get specular and bump maps or normal maps to work with a texture that has a transparent background?

I am trying to build a polygon wig for a character. I want it to be realistic not low poly this is not for a game. I made a hair image and made the background transparent because I wanted to have an ...
0
votes
1answer
23 views

Texture shown wrong in rendering

I have created a 3d bird with body and feathers. I have here an extracted feather with feather material. I can see it properly when I see it in the rendered window with Cycles, but if I click the ...
1
vote
1answer
42 views

Leaf images rotated wrong way on Sapling tree Gen

I made plant using curve > Sapling tree Gen. But the leaves are placed in wrong directions. How to fix it and make it right?
1
vote
1answer
39 views

3D texture (UVW map to UV map?)

I have a complex model and I want to apply a Perlin noise texture on it. This model is to be used in a video game. Because this can be generated, I was thinking of using a 3D texture to avoid having ...
0
votes
1answer
27 views

Achieve blur-like glow effect in an specific object

I would like to learn how to make a kind of glow that looks good in well-illuminated environments, something like this. Any suggestions?