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Questions tagged [texturing]

Questions relating to Blenders texturing tools and texturing techniques.

1
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2answers
48 views

Do procedural textures save render time and memory?

After watching several videos on how to make procedural textures I'd like to know if it's worth the effort. So far the benefits of procedural textures I always hear and read is their infinite ...
0
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0answers
12 views

Losing textures when rendering multiple render layers

I'm using blender internal render (faster rendering) and I have set up my scene for multiple render layers to be rendered into separate files using the nodes in compositor. Pretty standard setup. Each ...
2
votes
1answer
34 views

How to UV unwrap simple plane with very short one edge?

I have disorted square, that that fill ground lying in camera view. It should be image that will have more details close to camera. When i shorten edge close to camera UV starts to create triangles ...
1
vote
1answer
68 views

How to texture a big Object?

I have created a part of city and now I want to apply some textures. When I had a small object, my texture looks good. I am new in blender (2 weeks). I tried to add materials for every part of object,...
0
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0answers
16 views

Cube texture wrapping around edges of image…?

Sorry for the strange wording of the question, but I really don't know how to put it. I'm trying to have a cube with a texture on it and I've figured out UV unwrapping, but when I place multiple of ...
1
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2answers
57 views

How to tile the Gradient Texture node with the spherical gradient type?

How do I make it repeat itself along the X-axis?
2
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0answers
38 views

How to create a custom voronoi diagram with cycles nodes?

I've been looking for a way to create my own Voronoi diagram using cycles nodes, I've seen scripts that do just that but I wanted to create it using just math nodes within the Shader Editor, besides I ...
0
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0answers
22 views

How can I see the texture in viewport

I read a bunch of tutorials but I can't get the texture to show up in the viewport and the render view. This tutorial is telling me Im supposed to change the Display Method from Solid and change some ...
2
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0answers
58 views

Blender 2.80 displacement texture bug(?)

I thought I better seek help from others to make sure I'm not making a user error here before placing a bug report. In using greyscale displacement maps (textures) in blender 2.80 I've noticed ...
0
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0answers
90 views

Painted wood on surface

Is there a way to make a painted material from the picture below? All answers are welcome. I know it. So, the image texture for the base colour is using a ColorRamp node, linked into a Principled ...
1
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0answers
15 views

How do I get this movie texture to animate as projected on an object? [duplicate]

I'm just trying to get a movie texture to play on an object - can't seem to get it to play in Blender 2.8 (when pressing space). The project can be found here. Can anybody suggest a solution?
0
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2answers
28 views

How to remove this distinct line in my texture?

I know it is something to do with uv unwrapping but I am unsure as how to fix it. Any help?
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0answers
26 views

How to create an embossed/low relief texture? [duplicate]

I would like to create realistic skin/organs by applying slight low-relief or embossed effect to a mesh surface as in this example, maybe from a grayscale image as reference (Note: the surface has a ...
0
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0answers
138 views

Python 2.8 custom texture painting active tool

I'm working on a addon that has a custom active tool in the viewport. This tool is supposed to allow you to do basic texture painting, while at the same time doing some other stuff. My problem is, ...
0
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0answers
22 views

Artfacs on Volumetric clouds cycles [duplicate]

I'm trying to make a cloud with some displace, the first with a Voronoi and the second with a cloud, finishing it with a simple volume scatter shader, but when I'm rendering the cloud get same ...
0
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0answers
21 views

Can't change Texture

I am making an intro "Universal Studios" style. I downloaded a premade one, as I haven't used Blender in a lot of years and I don't remember almost anything (or anything at all). Changing the text ...
0
votes
1answer
38 views

Washed out textures in Unity [duplicate]

I have a problem. After I modelled objects in Blender I textured them and textures are as I need them to be - with saturated colors. However, as soon as I export it to the .FBX format and put them on ...
4
votes
1answer
214 views

Weird artifacts appeared in eevee because of normal map

I'm was working on a shotgun and suddenly for some reason some weird artifacts appeared on the metal materials. I know that removing the image texture and leaving only a noise texture+bump on the ...
0
votes
2answers
77 views

How to create a most basic texture on an object?

Can someone please tell me how to create a simple wood texture on the starting cube in Blender 2.8. Every tutorial I can find is linking complicated nodes together or import and mapping jpgs onto ...
0
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0answers
49 views

Can't see my texture in 2.8

When I did my textures in the previous version I just selected "Texture" in "Viewport Shading" thingy and could see my object textured. Doesn't work like that anymore. Also I sometimes just color ...
1
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0answers
24 views

Rendering and baking help

I have a simple question and I'm not sure where to go for help so that's why I'm asking here. Is there any possible way I can get my bakes to look like my renders? I know it can't be exact but the ...
0
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0answers
21 views

Are there any tutorials on adding new details to model textures?

I want to make part of the skin on my model more detailed so it looks more realistic but I'm not sure how to do it. Can you use a bump map from somewhere and UV map that way? Or is there more to it.
0
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0answers
16 views

Generated material in Blender, export to Unity [duplicate]

I'm trying to do something I believe should be very simple. But I am also very new to blender. I have created a material, very simply, and applied it to an object (through the node editor - sorry if ...
0
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1answer
57 views

What do colors mean in specular maps?

I always thought light pixels correspond to reflective areas and dark pixels correspond to non-reflective areas. so why is this specular map blue?
0
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1answer
25 views

image texture stretched

please anyone can help me. as shown at the attached picture the left part is the modeled bottle, when i applied the image texture, it's stretched as you see, but what i need it to be as the flat ...
0
votes
1answer
35 views

Blender 2.8 Texture

I'm trying to recreate a texture I created in V2.79. In that version I first created a colour using the material button, then I applied a cloud texture using the texture function. The result was an ...
5
votes
1answer
175 views

Is there a node or combination of nodes that can take an average colour out of a single image?

This is the opposite of what people usually ask for, where when there is no UV Map for an image texture, an average of the image is applied to the model. However in this case I am asking if there is ...
0
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0answers
9 views

normal mapping transform based off face normal axis rather than world space axis

so I'm trying to make a "holographic' or "rainbow chrome" material by having each color reflect off the surface at a different modified normal angles by plugging the Geometry normal input node vector ...
1
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0answers
27 views

Color Ramp is not working for me 2.8

I'm trying to make a mask around the edges of the metal circles to look shiny wail having the wrest of the faces black/dark grey. So what I did was use the Input>Geometry and then use converter>...
1
vote
1answer
24 views

I have a folder of X number of textures, I wish to render the same image X number of times, once for each texture

I have a model with the material set up, but I wish to change an image texture on this model for each frame. In the past I have set up an image texture node and mix shader for each texture but this is ...
1
vote
1answer
46 views

Is it possible to setup eyelashes with uv texture without using shaders nor hair particle?

I tried setup eyelashes with uv texture without using shaders nor hair particle system, because hair particle system is a bit naughty and I'm going to use it later on in three.js, which doesn't ...
0
votes
1answer
44 views

how to setup the opacity in the stencil brush mode in blender 2.8

I'm trying to make the projection painting of the face texture over the old one,but the new image texture is not transparent enough and I'm not able to see behind. How can I make it more transparent ? ...
0
votes
1answer
22 views

How do I keep my texture when making my object low poly?

I'm creating a character for a low poly game in adobe fuse, then importing it into blender. I just wanna know how to keep the same texture of the high poly and apply it to the low poly so it still ...
0
votes
1answer
51 views

How does a texture image file get mapped on an OBJ model?

I am trying to understand how a texture image is mapped on an OBJ file. For example, if you map below color grid image (texture) on the capsule obj model (screenshot #1), it looks like the screenshot #...
1
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0answers
53 views

Using Grease Pencil to make the projection painting of a real Photo on a 2D plane

Since I've read that the drawings created with grease pencil are objects,I would like to know if I can make the project painting of a new face over the actor's face that I have mapped as an image on a ...
4
votes
2answers
216 views

How do I add random spotting to the same face in cycles?

I would like to add random spotting to the same face to decrease the amount of vertices needed. Take this Dalmatian for example, suppose its body was only made up of 12 faces. I would like to avoid ...
0
votes
0answers
18 views

Displacement node resulting in weird shapes

I am trying to use a height map and the new displacement node to create displacement, but the displacement node is creating very weird shapes and is not displacing properly. This screenshot shows a ...
1
vote
1answer
41 views

Fabric material (coloured)

Does anyone know an idea to accomplish this from the picture? (source: emancipath by Zeitguised)
0
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0answers
25 views

Make this diamond texture procedurally In blender

How would I approach trying to create this diamond texture In blender.
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0answers
19 views

I created a scene in blender. But when I rendered it there were no textures. Why?

Today, I created a scene in blender having glass table modeled. And everything had materials( The legs of table were steel and the 'Glass Table Top' was glass). I applied texture with Normals, Gloss, ...
0
votes
1answer
19 views

Rendering image causes zoom in and texture turns the scene black

I'm trying to apply texture to an object but when I render the image it does this: When I switch to texture display it does this: Can anyone explain what's happening and how to fix it? Thanks!
1
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0answers
18 views

How do you scale textures in blender 2.8 [duplicate]

In blender 2.8 I made a model of a door. I put a texture on the door mesh but it does not fit correctly. It needs scaling down. How do I scale it?
0
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0answers
41 views

Use Textures Panel Textures in Shader Editor

I have a texture created in the textures panel to dictate the density of a particle system. I want to use it in the shader editor as well. Is there a node that will access the texture? Do I have to ...
0
votes
0answers
145 views

Blender 2.8 CPU and GPU rendering

How does Blender 2.8 use the CPU/GPU tandem to process textures. In 2.79 a lower amount of VRAM can result in a CUDA error when using to many and to high res. textures. So when using the new ...
0
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0answers
36 views

Create a single texture for an object that uses more than a texture

I've scanned a little statue and made it into a 3D object using Meshroom. Because the software creates the textures from the images you provide, some of them are too big, and it splits them in 2 or ...
1
vote
0answers
27 views

Easiest way to create a patterned material without a specific overlap texture

I'd like to create an image texture for the diamond style floor. Is the only way to do this to create geometry that mirrors this pattern and then texture accordingly? When I tried to texture with a ...
0
votes
1answer
68 views

Transparency Issues Blender 2.79

As you can see below, when I select the mesh that uses my material the transparency works, but when I deselect the mesh or render the scene there is a halo of color around the black lines on the ...
0
votes
0answers
23 views

Has anyone else had weird visual artifacts appear on perfectly normal faces when baking textures in blender render?

I'm trying to bake a UV texture of multiple materials in blender render. All faces in the UV editor are organized and separated enough that there is no possibility of color overlap where I don't want ...
0
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1answer
31 views

Uv Unwrap only shows one side

Hello guys i am unwrapping my face mesh but in UV image editor only shows one side of the mesh! how can i fix? can someone help me?
0
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0answers
53 views

How to preview texture correctly with its UV in object mode?

I add 2 image textures and combined with mix node. Also i create 2 separated UV for each these textures. Everything works in render with no problem. It's just how can i preview selected texture ...