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Questions tagged [texturing]

Questions relating to Blenders texturing tools and texturing techniques.

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1 answer
7 views

bevel mask on texture rotation issue

I have this model that has scratched edges in blender and when it's at no rotation it is doing what it is supposed to but when I rotate it 90 degrees to be standing up the edge effect seems to rotate ...
3 votes
1 answer
1k views

Is it possible to bake multiple emission materials to one single texture?

I am currently trying to export a Material ID texture to use with Quixel, however I have been unable to bake the material colors to one single texture as all the colors are a different material on the ...
0 votes
1 answer
21 views

Exporting fbx file with textures models ara black or transparent

I have huge problem with my fbx file. The models are just black or transparent. I feel like I have tried everything. Maybe you will be able to find a problem.
0 votes
2 answers
688 views

material preview displays objects in black although it has texture

I'm following Lynda's tutorial and I've encountered something that I don't know how to fix. some of my objects appear in black while I'm in material preview on the layout panel but has no problem on ...
0 votes
0 answers
13 views

i want to mix a texture with noise texture and only want it to be shown where noise exists

i have a grunge texture mask and noise texture, i want grunge to only be visible where it is white in noise. i tried mixing both but, was losing the details of the grunge map while doing so. how do ...
0 votes
0 answers
10 views

Problem with sculpting and render model [closed]

when I make a sculpting model, everything looks perfect. but in the rendering there is such a problem
0 votes
2 answers
34 views

Mirror Reflection In GLB format

I have tried to export mirror reflection PBR. It's visible in Blender, but I couldn't export as GLB. Also I tried in babylonjs (Plugin) via export but that also doesn't work. Is there any specific way ...
0 votes
2 answers
2k views

Blender crashes during normals bake

my blender crashes with out any warning message while baking high poly on low poly normals map in cycles. Any way to make it work? My hardware: CPU: Intel(R) Core(TM) i5-8600K CPU @ 4.3 GHz 6 ...
0 votes
0 answers
10 views

How can I export blend file into glb format for DeepAR?

All the textures added to the object/mesh erases auto after exporting it as glb format for DeepAR where it should remain shame even after the deepar virtual try-on.
0 votes
0 answers
41 views

How to texture a cartoony look?

I've been modeling for some time but I wanna know how to texture like this image because I don't understand how to do it or how to get started on doing it.
-2 votes
0 answers
24 views

The texture doesn't cover the can in rendered image, how do I fix this?

This is the final render, and as you can see the texture stops before half a quarter of the can and the bottom part is slightly green. The texture is supposed to cover it all the way down. In the view ...
0 votes
1 answer
40 views

How to change/invert color of image texture

I would like these bricks to be white instead of black. Adding a color ramp or invert node causes it to lose the enamel quality that I am trying to maintain, and makes it greyish instead of white. I ...
0 votes
2 answers
651 views

Donut tutorial: Condensation for coffee cup not adding

I'm doing the donut tutorial. I'm on Part 5, Level 3: Condensation. At 18 minutes Andrew adds a condensation tuxture. I've added a material and the faces I select can change color and I assigned it. I'...
0 votes
1 answer
532 views

Error during Texture Atlas Manual UV Unwrap

I am using the Texture Atlas to combine UVs from multiple objects, all of which have UVs already unwrapped and laid out. To do this I am adding the objects to the atlas and then using the '...
0 votes
2 answers
363 views

A pop to select environment texture doesn't come up

When I click the circle next to color swatch under world property, a pop up is meant to appear so I can select environment texture, but nothing appears.
1 vote
0 answers
16 views

mask/roto the part of the texture inside the shader editor

I draw a mask in the image editor. How can I use this custom mask inside the shader editor ? I want to mask out some part of the image texture using mask/roto directly - without have to render the ...
-1 votes
0 answers
10 views

How Do i track an object and create texture for objects in Blender 3.6 LTS

i want the camera to track a moving object (plane). How do i go about doing this ?. There is no track in camera constraints Also , how do i create textures for my plane? All help is appreciated
0 votes
1 answer
19 views

Blender Terrain Color Mask Convert Texture

How can I eliminate the alpha transition between two colors? I don't want to let other colors appear between transitions.
-2 votes
0 answers
78 views

Cycles looks really bad compared to Eevee

I am trying to texture bake but problem is, Cycles looks really bad. Material looks good on Eevee but when I change the rendering from Eevee to Cycles, it looks pretty bad. I need it to be Cycles for ...
0 votes
0 answers
19 views

Parts of texture missing on Cycles render

I've seen other people having issues where they're missing textures on Cycles render, but in my case, it's only a part of the texture. Below is what the texture looks like on material view and EVEE ...
1 vote
1 answer
1k views

Blender USD export won't save Emissive texture as part of USD Preview Surface

I'm trying to create assets using Blender, save them as USDs with their texture information, and bring them into UE5. I'm having two major issues that are holding me back. The first is that when I try ...
9 votes
2 answers
3k views

Hexagonal Voronoi texture

The Voronoi texture uses a square grid, which is apparent at lower values of randomness. However, is it possible to use a hexagonal grid instead? Adding the right linear transformation could make the ...
0 votes
0 answers
33 views

How to texture particle object hair

I generated some low poly fur using hair particles and a single triangle object How can i sorta "sample" the texture underneath the particle object origin, and color the entire triangle in ...
0 votes
0 answers
376 views

Why are overlapping alpha textures cutting each other off?

Hi I have a simple plane with a alpha texture of a chainlink as its material. I have set up the situation where two of the same planes are overlapping each other. However it appears that one of the ...
0 votes
1 answer
680 views

Using texture from substance painter (tri plannar projection)?

i create texture using substance painter, then use it on blender principle BSDF, but the result so ugly different from the result on substance painter, i expect its because of the triplanar projection ...
1 vote
2 answers
2k views

Texture Paint doesn't work in 3D view

Problem: I'm trying to paint roughness and later different colors on a car body. I clicked 'Unwrap'in the UV editor and went to Texture paint. I've created a texture for the roughness and connected it ...
5 votes
1 answer
2k views

How to bake two objects (an item and a shrink-wrapped decal on it) into one texture image?

I'm very very new to blender and have been searching on how to do this for a while now to no avail, please forgive me if I'm posting a simple/answered question. I am making a very simple mask that ...
2 votes
1 answer
205 views

Transparent image showing background and not logo in Blender

I have a transparent image in Blender that is only showing the background, not the actual subject I am trying to get it to show The image shows up properly in paint: But not in Blender:
0 votes
1 answer
273 views

Way for my texture to emit light/glow on the Eevee engine

So, im working right now on a scene which ends with this red Ruby, im tryning to find a way for it to glow but keeping all its details, already went with the alpha map trick but doesnt get the finish ...
0 votes
0 answers
13 views

BlenderKit material not exporting right [duplicate]

I downloaded a material from BlednerKit addon. However after exporting it into various formats and putting them inside unity, or opening them with the default windows 3d Viewer, the material looks ...
1 vote
1 answer
30 views

How is tutorial image displayed as background in the viewport? [duplicate]

How is this background image displayed in the viewport? I cannot see it in the outliner. Here Ian is UV unwrapping/texturing or whatever its called. But he appears to have the image in the viewport ...
1 vote
2 answers
3k views

How to move UV island together with texture - that is assigned to that island?

Very often when i finiSh working on UVs and textures for object, im being asked to edit uvs and textures. So what would save me a lot of time, would be if there was an option to move the island ...
0 votes
0 answers
19 views

What Do These Texture Map Suffixes Mean, and How Can I Apply Them? [closed]

I'm working with a set of texture maps for an anime-style character, extracted from an Unreal Engine game, and I want to use them in Blender. I'm familiar with some of the common types, but there are ...
0 votes
1 answer
377 views

Absolutely black object in 3D view/texture display

I have a .blender file that works fine on one computer, but when transferred to another one, the model is displayed in black in 3D view. A material and a texture exist, the texture preview shows the ...
2 votes
0 answers
30 views

How can I get variation in a carpet texture

I'm using this image as reference for what I want my carpet to look like: The carpet has a lot of variation as most carpet does especially in the bottom left corner. I want to know how to turn a ...
0 votes
0 answers
39 views

Flat mesh to alpha clip texture [closed]

I made a flat mesh of a curve and a hole using Geometry Nodes. For performance reasons, I want to convert it to a texture with alpha clipping and apply simple quad. I tried the baking method, but it ...
0 votes
0 answers
20 views

How do I make multi-mesh tileable textures?

Hi, I am trying to make parts for a dynamically sized panel. The panel consists of corner, side and center parts (depicted in the image). All these parts should be tileable, which is where my problem ...
-1 votes
0 answers
28 views

Model's skin color changes at some spots and has weirl wrinkles-

So basically, there's a rectangle on the model's legs which is slightly lighter coloured than the rest, also there's some wrinkles which look kind of weird. I am guessing all of this is a texture ...
1 vote
2 answers
1k views

Clone Brush doesn't paint seam

I been having this problem for years and been looking up tutorials and videos and can see people painting away seams super easily. I some times get seams that i can clone brush or texture over without ...
2 votes
1 answer
321 views

How to retro style texturing?? (like megaman legends)

I found a texturing style I really like and would like some insight in order to work on it: Is there a typical way to approach this texturing? Do I export the UV layout to photoshop and apply the ...
0 votes
1 answer
864 views

Baking Normals Problem in Blender 2.8

I've tried many things to try and get this to work. (ALT+G, Recalculation outside and inside normals, using a cage, flipping the normals on both meshes, and changing the extrusion size) I still get ...
2 votes
1 answer
3k views

Roughness in cycles render. Need help with nodes

I am new in a blender, So I have a problem. I created photo scanned texture with normal and bump map (8K res)in photoshop. When I applied it on the object, all looks good in material preview mode, but ...
0 votes
1 answer
4k views

Missing the texture paint mode stencil mask overlay when in texture paint mode for an object (blender 2.8)

In the tutorial series I'm watching the object the person is painting changes to "texture paint mode" where the object is flat shaded like this: However when I enter this mode my shading doesn't ...
0 votes
1 answer
1k views

Apply 3D printed look / texture

I'm really new to Blender but I'm not getting how the following has been done: I wanted to have a texture that looks like 3D printed. After hours online and trying, I still didn't figure out a bit and ...
0 votes
1 answer
575 views

One object with multiple elements ,different colours to elements inside object

After applying a particle instance I now have 1 object that has hundred of elements inside I would now like to assign random colours to the different elements I know how to do it to differnet ...
0 votes
2 answers
481 views

Texture inside out (XNALara) .idk what im doing

TLDR : texture inside out of solid. im a beginner at blender and practicing it. so idk whats happening. i appologize if i sound ignorant or seems to be stupid but i've done some research about this ...
0 votes
0 answers
18 views

How to associate multiple texture files to downloaded model?

I'd like to get some help figuring out how to associate multiple texture files with a model. I downloaded a satellite model from the NASA's 3D Resource library and opened it in Blender, but it was not ...
1 vote
1 answer
718 views

My texture gets stretched in some places because of solidify modifier?

So I have been following this tutorial https://www.youtube.com/watch?v=RzlRzJpG7vc&t=13s and I am stuck because my material gets stretched on the edges, see pic attached. I think it is because of ...
0 votes
0 answers
28 views

How to combine texture and normal map to create procedural paper/cloth material?

Let's say we want to create a shader (in Eevee, no displacement) to mimic crumpled paper or wrinkled cloth. If we just use the paper or cloth texture with a noise texture + bump-node as normal map the ...
0 votes
1 answer
805 views

Baking combined normal map

Hello. I’m trying to combine two normal maps: brick wall and sculpted scratch. In viewport it looks fine, but after I bake it into third separated texture – I get very “pale” result. At first I ...

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