Questions tagged [texture-coordinates]

When images or other textures are mapped to materials, that mapping is performed using texture coordinates from either UV Map or a Texture Space. Use this tag for questions related to texture coordinates and the texture coordinate mode. Use the UV tag for questions related to UV maps.

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Fake flashlight volume with smoke: how to make noise texture coordinates not to follow camera

I'am trying to fake effect of volume light beaming through smokey fog using emission shader on torus with noise texture plugged into volume output. I get the effect, but when I move camera around ...
Bogu's user avatar
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1 vote
0 answers
152 views

Blender API. Access face coordinates on image texture and UV map

What I have: Model with texture atlases inside material slots What I need to do: Iterate over faces of my mesh (done) Find what texture atlas (material slot index) face using (done) Get pixel ...
RBB's user avatar
  • 11
2 votes
2 answers
851 views

Continuous and coherent texture mapping on deforming objects

I am new to Blender, and I am stuck with a problem in texture mapping. I have got a series of model files (*.obj) that represents a non-rigid, deforming object. Each of the model file, represents an ...
metsburg's user avatar
  • 121
4 votes
3 answers
2k views

noise texture Projecting outward from center point

While usinging shader nodes, I am trying to make a noise texture on a plane, start from the middle and project radially so when I shrink the necessary xyz, I can turn the noise into lines.
Nick Sieben's user avatar
1 vote
1 answer
314 views

How to get precision when rotating / positioning textures?

I am modeling a coin where heads and tails are the same image, and imported an image for the heads/tails faces. I created a new Emission material for the faces, then gave it an Image texture and ...
MicroMachine's user avatar
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2 votes
3 answers
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How do I get flat texture projection on a object without distortion?

I tried using Window Texture coordinate, but it changes scale if I zoom in or out. The Camera Texture coordinate works in with orthographic camera but gets distorted if I use perspective camera. I ...
Rc12's user avatar
  • 178
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2 answers
317 views

Can't flip ColorRamp vertical using Mapping node (Cycles)

I've been following this post to ColorRamp my mountains according to height - however as much as i fiddle around with the X, Y and Z axis they seem to have no effect vertically and simply point ...
Danny G's user avatar
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0 answers
61 views

Texture Not Appearing on the model

I followed the blender Guru tutorial and modeled the Anvil. I made 2 models The larger one is mine where the texture seems to work fine. But the small one in foreground was followed from tutorial and ...
FilmmakerAnto's user avatar
1 vote
0 answers
268 views

How to create a hyperspace window effect? [closed]

I would like to create the hyperspace window from the Stargate series. I tried dynamic paint, many different textures (mostly combining gradient and noise), different texture coordinates, displacement ...
peko17's user avatar
  • 81
0 votes
1 answer
328 views

Why the mapping/coordinates/size have no effect on displacement modifier texture?

I am coming from 3ds max and spent all night long trying to understand how the texture mapping work specially when use in the displacement modifier. When i adjust the texture size in mapping only the ...
polynut's user avatar
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3 answers
8k views

No UV coordinates Substance Painter

Help me with my problem. I cannot solve it myself therefore I am asking you for help. When I made my model, I made the UV after all this I decided to make textures in substance painter, but this ...
Geroin's user avatar
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1 answer
491 views

3D texture (UVW map to UV map?)

I have a complex model and I want to apply a Perlin noise texture on it. This model is to be used in a video game. Because this can be generated, I was thinking of using a 3D texture to avoid having ...
Maverick Chardet's user avatar
2 votes
2 answers
2k views

How to control a procedural texture with an empty?

I´d like to -somehow- assign an empty object to drive a procedural texture. The idea is that I can rotate, scale or move the empty and thus it transform the procedural texture (bricks, noise texture, ...
Pierre Schiller's user avatar
6 votes
1 answer
3k views

How to evenly unwrap / texture long extruded objects with folds and uneven segments?

I've some difficulties to find a satisfactory unwrap solution for this kind of long angled object with uneven segments: I'm only interested in the brown faces which are delimited by two seams. ...
mins's user avatar
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5 votes
1 answer
1k views

Map a texture to a torus

In my latest render for Instagram I ran into a mapping problem. As a referece, this is the image: The black and white striped bridge basically is half a torus with two cylinders attached to it. I ...
wout's user avatar
  • 1,186
0 votes
0 answers
927 views

Spotlight Texture

I'm quite new to blender cycles and wanted to create a game using Armory3D in blender 2.79 which supports cycles. I started out by creating a character and wanted to add a flashlight that has some ...
Sanchest's user avatar
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0 answers
292 views

How to unwrap from project from view using marked seams?

The question is in the title. I have a setup angle from where I wanna unwrap my object. But I wanna unwrap it using the premade seams I made earlier. Also editing the seams in UV-editor is not an ...
Artturi's user avatar
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3 votes
1 answer
1k views

How to keep procedural texture proportion automatically

If I add a procedural texture into node Compositor, it became oval, because of Render's aspect ration. Does exist a way to math a value for Texture > Scale input socket, that take Render aspect ratio ...
vklidu's user avatar
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1 vote
0 answers
136 views

How to fix stretching issue with Image Mapping?

I'm having trouble of trying to fix this as I'm still new to Image Mapping, does anyone know why stretching happen? I'd be very grateful for someone to help as I've been stuck for several hours on ...
Entrixus's user avatar
0 votes
0 answers
391 views

Creating a Model That Fits a 64x64 Pixel Texture

I want to make a model similar to the Minecraft one but with more joints. Every body part is a separate object with it's own material, texture and UV. What I did first was create a model for the the ...
Bojaniko's user avatar
0 votes
1 answer
1k views

How to apply texture the same size on all meshes? ignore mesh\normal size

I'm trying to apply texture to the wall in "Generated - Cube" mode and when i look at it in the Render mode - it has different scales on the different meshes which have different size. The same thing ...
wooden_coder's user avatar
2 votes
1 answer
3k views

Color ramp to bump map

I have this black and gold sort of paint melting cycles material. I would like to add depth to the texture using the Color ramp node. How can I create displacement using my current node setup? My ...
Giovanni Valentini Sffair's user avatar
0 votes
1 answer
1k views

Weird thin lines after unwrap cube uv mapping

It shows a very thin lines at edges after I uv-mapped a cube into a 3x2 grid env-mapping as shown below: By right it should not show the thin lines and the texture should go smoothly between faces. I ...
kkl's user avatar
  • 135
1 vote
1 answer
3k views

Texture or colour only on the displacement vector

i have this node setup acting as the displacement, what i would like to do is add a texture or a colour only where the displacement is being added on the object, i would like to make molten like ...
Yasef's user avatar
  • 73
0 votes
1 answer
840 views

Move UV coords like Object coords?

I want to have a decal texture on an object move based on the location of an empty. It is possible to use Object coordinates projected from another Object using the drop down in the Texture ...
Ascalon's user avatar
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2 votes
0 answers
148 views

Apply texture coordinates from material in Cycles to UV

I'm making a fake Hollywood/LA setting, which has required the use of a Stucco material. Lots of Stucco. Rather than go through each building object and ensure that the UVs for each material ...
Super Cat's user avatar
  • 237
2 votes
0 answers
755 views

Reflection from Texture Coordinate Node is stretched

I'm having a problem, or I've found a bug. I'm trying to change the reflection of an extruded cylinder (basically a drinking glass), and the output from the Texture Coordinates node is stretched. ...
Ed Baker's user avatar
  • 101
1 vote
2 answers
591 views

Texture coordinates and armature deformation

I tried using armatures for the first time, and noticed that textures on the mesh 'move', when using the armatures to deform it. I tried both generated coordinates and object coordinates, but both ...
omgold's user avatar
  • 101
0 votes
0 answers
1k views

cycles material -- change color based on position

I'm (ultimately) trying to make a big static group of people using the hair particle system, and the same mesh is (obviously) being repeated (and random sizing is great using hair particles), but I ...
B''H Bi'ezras -- Boruch Hashem's user avatar
6 votes
1 answer
655 views

Cycles: Generate 3d coordinates before modifier stack is resolved

Im trying to create a volumetric material that uses a 3d texture. I need this volumetric to be animated along a curve. Right now, I have the material using generated coordinates. But the 3d texture ...
Eavin's user avatar
  • 61
2 votes
1 answer
421 views

Vertex vs texture map

I am trying to select a model vertex by the textures alpha trough the python. But I cant figure out relationship between meshes vertex, uv-vertex and texture´s pixel rgba information. Can you help ...
MRL's user avatar
  • 340
0 votes
1 answer
176 views

UV face vectors not showing up on uv/image editor textures

as you can see a grew ghost frame shows up in paint mode but nothing shows up in mask mode if i hit X on the texture then this shows up. how do i see this with its texture underneath.
zander's user avatar
  • 1,022
1 vote
0 answers
539 views

UDIM tile shifting automation / tool

There is a topic here which describes how to shift UDIMs and create different meshes from it from Knald (which currently lacks UDIM support). The Blender thread starts at the line: Sure, the ...
tmighty's user avatar
  • 895
0 votes
1 answer
492 views

Small texture cannot be clipped in Material Viewport Shading, always repeats

I want to set a texture on one side of a cube, but it shall only be very small. So I selected this one face in edit mode, “unwraped” it (i. e. created a UV map with just one face), and scaled it up in ...
Frank's user avatar
  • 3
4 votes
1 answer
716 views

How to add a socket for mapping node?

I use a Mapping Node for modify texture result. But the properties of Mapping Node are fixed. Is possible to add some sockets for Value Node? Then I can change values from somewhere else.
Henry's user avatar
  • 43
1 vote
3 answers
2k views

Mapping option disappeared in Blender 2.79

I'm perfectly aware of how to scale texture images, however my question is more referred to the layout of the change in the texture menu in the properties panel. In previous version of Blender, it was ...
Miracles Happen's user avatar
0 votes
1 answer
6k views

World Background Image: Environment Texture does not scale right

I try to use a background image for the World. I read that HDR images are best for that - so I went out and took an HDR image. But I cannot get this image scaled and applied right to my scene, it ...
ho.s's user avatar
  • 360
0 votes
1 answer
2k views

Cannot find the node called texture coordinate in blender 2.79?

I'm following a tutorial and in my node editor I don't have the texture coordinate node. I'm using blender 2.79, any idea where it is or what replaces it?
photoserge's user avatar
4 votes
1 answer
9k views

How to create our own procedural texture like the default ones in blender

I am not talking about mixing different procedural textures .I want to know the process of making procedural textures from scratch. Thanks in advance
user45793's user avatar
0 votes
1 answer
195 views

How to attach a texture to the first object of an array?

I seem to have the opposite problem to others: I created an object (cuboid). Mapped an image (png) as texture (mapping=repeat, coord=generated, proj=cube). Now I make multiple copies of my object (...
asoundmove's user avatar
1 vote
1 answer
7k views

Create smooth vertical gradient with Emission shader and Diffuse shader

I am a absolute blender beginner. Today I created my first scene which was exactly what I wanted to achieve, but then I Ctrl+A to re-scale everything and added a ...
ho.s's user avatar
  • 360
0 votes
0 answers
474 views

density in my texture atlas?

I would like to know how can I get better results of my atlas and my performance. The questions are at the final of this thread in 6-7 "*".... *1 - first of all I ve created my texture atlas with ...
RG1988's user avatar
  • 595
4 votes
1 answer
1k views

Replace texture coordinate "Reflection"

I'm working on an eye shader. It renders quickly, firefly-less and looks fairly good, but I hit a roadblock and could use some help here. The eye uses a single sphere instead of being broken into ...
Rhaenys's user avatar
  • 1,304
2 votes
0 answers
74 views

What is "1D strand texture coordinate" and "trail position" in Strand/Particle Coordinates

From the manual on the blender internal texture page it explains Coordinates: Strand/Particle Uses normalized 1D strand texture coordinate or particle age (X) and trail >position (Y). Use when ...
MoonFan's user avatar
  • 46
7 votes
2 answers
615 views

Rotationally stretch or compress 3D texture around Z axis

I want to distort a 3D texture around the Z axis in Cycles. I found here that you can convert cartesian texture coortinates to polar coordinates but the problem is that you end up with a projected 2D ...
ChameleonScales's user avatar
15 votes
1 answer
66k views

How to tile textures in Cycles?

I just recently got into the nodes system, my knowledge on the subject is limited. I can't seem to find out how to tile textures using my current node setup, because it doesn't tile the them on its ...
Gh0stRunner's user avatar

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