Questions tagged [texture-coordinates]

When images or other textures are mapped to materials, that mapping is performed using texture coordinates from either UV Map or a Texture Space. Use this tag for questions related to texture coordinates and the texture coordinate mode. Use the UV tag for questions related to UV maps.

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320 views

Generated texture coordinates in Geometry Nodes

How to get Generated coordinates for geometry nodes, Using the position node you can get the Object coordinates and Using a Input attribute you can get the UV Map. So I don't know how to Get the ...
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1 answer
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UV mapping problem, uv is getting corners of texture only

I'm trying to make a can of soda in blender, testing out the geometry nodes in the process, since I'm very much new to it! Namely I'm putting water droplets as spheres onto the mesh of the soda can. ...
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627 views

i have problem with uv packer. How do i fix this uv? i click pack and it snap to the edge. I follow champfer zone tutorial

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2 answers
146 views

How to texture mapping like this?

I know how to UV mapping and projection mapping however, in this image, uv mapped using top projection result texture is not bleeding or stretched. Even side faces is not stretched I think there's ...
1 vote
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how to make marble veins 3d, like in real marble rocks?

So, just like trees have layers that follow a previsible path, marble rocks have this vein like array of impurities giving it its looks. Thing is, I'm trying to texture a model like a marble piece was ...
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Adjust mapping of displacement texture in EEVEE?

Because EEVEE requires the use of the displacement modifier rather than the displacement channel in the shader editor, is there a way to properly adjust the corresponding height map in parallel to the ...
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1 answer
438 views

Offset a repeating image texture position

I am modeling a kitchen. Is there a way to offset an image that is repeating on the floor in the x-axis so that it looks more tiled?
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39 views

Animate tracks on an excavator by moving the excavator

I like to animate tracks on an excavator by moving the excavator. I'm doing this to speed up animating process. Moving the excavator forward or back will animate track accordingly. The track should ...
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1 vote
1 answer
135 views

How can I rotate a texture around a mesh with nodes?

I downloaded a marble material for my project and when I applied it on some of the faces it doesn't follow the face's normals. I UV unwrapped all my meshes I want the texture on, tried different nodes,...
5 votes
1 answer
281 views

Why don't my textures distort linearly when I "square up" my UV map?

I wanted to create a light up dance floor texture for a part of a model that is flat on the Z axis, but fills out in a hexagonal arch shape in the X, and Y direction. Originally, I was going to draw ...
5 votes
2 answers
884 views

Procedural Chrono Trigger portal

I'm working on a project and I stumbled upon a problem, to make things short, I have to make a procedural portal with the Chrono Trigger style. My approach was using a wave texture with polar ...
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6 votes
1 answer
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Any ideas, how to rectify this UV layout?

I have this UV layout. Is there a smart way to straighten it? (I mean making it rectangular shape.) For example something similar to lattice modifier, but in UV space.
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9 votes
1 answer
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Geometry Nodes - Image texture mapping. How to?

How to manipulate an image texture mapping in geometry nodes? For example to use "generated" or "object" mapping, like in shader editor, also how to scale a texture
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1 answer
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wrong/none texture UV mapping

I am trying to map mamooth fur texture to my model using 'Project from View' function. Wherever I move selected faces in left window, the result in right window stays unchanged. Can anybody explain me,...
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2 votes
2 answers
244 views

Texture coordinate on geometry nodes rope from Default Cube's tutorial (texture coordinates over profile curve)

I was trying to follow this tutorial to create a rope using geometry nodes: https://www.youtube.com/watch?v=2VzYMah-nTg And at 10:14 he does a step where he uses the curve parameter factor as a ...
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Problems with Textures [duplicate]

Hello i have 2 problems with textures 1.i use (Texture Coordinates) with image texture on cube (or any mesh that isn't flat plane). the texture is in 2 places at the same time how to fix this here ...
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How to prevent Texture Stretching

As seen in the first picture the image texture (with Texture coordinates) works ok But when i try to move the image texture up the wall this happens is there a way to fix this i tried to rotate the ...
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How to prevent texture stretching? [closed]

here the file with the problem. bc how to prevent texture stretch when the texture is going up the wall.
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1 answer
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How to get rid of Pincushion Distoriont of Projector?

According to this tutorial the solution to the distortion is to use the node setup in screenshot 2. However, the nodes completely mess up the image. Is there any other solution to get the edges ...
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1 vote
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How to properly scale a texture from the bottom left in the compositor?

My problem is as follows: I need to scale and offset a texture by arbitrary amounts. I cannot find a meaningful relationship between scaling and offset on the texture node in the compositor to ...
1 vote
1 answer
124 views

How do I paint over a material, then occlude the material where I painted?

I'm trying to texture paint a door and windows directly on a material surface, but the Diffuse shader makes it look more like it's painted on. To put it another way, I want to eliminate all material ...
1 vote
1 answer
40 views

Creating speeding stripes via Texture-Mapping

Community, I already have a few years of experience with blender, but one functionality I could never get my head around was mapping. I've done my first UV-maps for textile models, but I can't solve ...
1 vote
1 answer
308 views

How to get the "Window Texture coordinates" in Geometry nodes?

Could anyone please help me in finding out how to get the "Window" Texture coordinates that is found in texture coordinate node in shader editor? The window coordinate node in the shader ...
1 vote
1 answer
181 views

Create Optical Illusion with Perspectives

I want to achieve an effect like in the screenshots. The text is readable only from one specific perspective. From all other angles, the text is distorted. I'm trying to figure how to achieve this ...
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1 vote
1 answer
34 views

Texture coordinates dupliface UV projection

How do I get the desired texture coordinate projection for duplifaces? I've tried everything and nothing seems to be working. Here's how it should look: This is how mine looks
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1 answer
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Question about Shading

I'm new to this website and i am new to Blender 3d so i have a question about shading. Right now i am making an object and i am trying to tune in with the shading by adding some Texture and etc right ...
2 votes
2 answers
65 views

Having a material reveal itself along the object's path? -- For Lightning

Hello. I'm attempting lightning in Blender using Eevee. Referencing a video on Youtube, I created the material shader for the lightning bolt. In it, I am supposed to be able to create the "strike&...
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1 answer
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UV unwrap changes Material thats Using uv coordinate

So I made this plant and I wanted to join it into 1 object, uv unwrap it and export it with a baked texture, but the problem is when I uv unwrap it the material changes (because Im using a texture ...
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world image texture in the viewport is different from the render

For the same frame, I show my viewport and rendered image. They are different. The world texture is not rotated correctly. I think it might be the rotation value around the Z-axis is not implemented ...
0 votes
1 answer
649 views

How would I make all the edges of my UV islands perfectly horizonal or vertical along pixels without doing it one by one? [duplicate]

What I want to accomplish: I want the edges of the UV islands to only be horizontal or vertical to alleviate aliasing present in Substance Painter. The aliasing comes from the fact that the edges of ...
0 votes
1 answer
224 views

Brick Texture doesn't wrap evenly around cylinder

I'm just starting to learn Blender and as I was following a Brick Texture tutorial, I noticed something weird about how the brick texture wrapped around my cylinder (Tower). While it unwrapped evenly ...
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0 answers
31 views

Thinking Texture Coordinate

I made double circle at center of red square like a picture below and added Noise Texture Node with Scale Node. After this,Double circle with noise came (-0.5,-0.5). I would understand if it came ...
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1 vote
2 answers
640 views

Black texture on model (Possible UV issue or glitch)

So I'm having a bit of a problem with a model, after opening up the file (imported) it shows up black all over the model except for the eyes and mouth. I assume this is some sort of UV issue, if I ...
0 votes
1 answer
121 views

Edge loop not working horizontally?

I'm having issues with a texture and I think it has to do with the portion of the mesh that I extruded to make the tunnel touch flat on ground. The texture checker looks perfectly. Someone suggested ...
2 votes
1 answer
263 views

Fix parallax occlusion mapping from the side

I followed a parallax occlusion mapping tutorial on learnopengl.com and ported it into Unity and Blender. In Unity it worked fine, but when I tried it in blender it had a problem. From the top the ...
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2 votes
1 answer
2k views

Is it possible to use an already UV unwrapped in Geometry Nodes without losing the UV map?

I will use an example to explain more clearly my question: so, I have this object (called "Circle"), already unwrapped and with a texture applied: Now, if in the Geometry Nodes editor I add ...
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1 vote
1 answer
885 views

When do I need to use a texture coordinate node?

I have seen several explanations about the texture coordinate node and have seen some clips that will use this node while creating a texture, but can anyone tell me when do I need to use this node? Do ...
0 votes
0 answers
717 views

Textures appear on Material preview Mode but not in render mode

I'm trying to make a large scale ocean. I've made the texture in node editor using some bakes. So far is looking like on the image above but if I change to render view this is what I'm getting: This ...
1 vote
0 answers
84 views

Texture coordinate isn't working as desired when shading distributed plane with icospheres using geometry nodes

I'm trying to create an animation using a plane distributed with icospheres that is affected by another shape using the proximity attribute in geometry nodes. Now the problem is when I use a texture ...
1 vote
1 answer
81 views

Coordinate Texture Equally

I'm trying to figure out how could I make all the vertical gradients the same size around the mesh. It's a simple D form mesh to keep it simple. The upper mesh on the image uses Y-axis and the lower ...
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0 votes
1 answer
369 views

The UV Map is correct, but the texture does not appear correctly

I applied textures on the mesh in blender. The UV Map of the mesh is correct. However, when the textures are applied, the textures shows on the mesh as triangles. Please help
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What causes the visible seams in this seamless procedural texture with non-mirrored interior, and what are good ways to remove them?

To properly explain my question and what I know about it so far, this will be a bit lengthy, so please forgive me for this long preface: I'm creating procedural textures in Blender nodes with seamless,...
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1 vote
1 answer
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Align Texture to Edge Line

Is there any way to align the texture waves between the two selected edge lines with nodes?
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How to get the precise mapping in python of a point in a texture to the point in which it has been mapped in an object?

Let's say that I have a texture with a square, and I apply this texture to the surface of a object. I need to know that exact 3D coordinates of the borders of this square where they have been applied ...
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Make procedural texture generate instead of stretching

struggling at a basic and probably dumb issue here. I want to use a generated texture that's supposed to create new texture instead of stretching the existing one. With a uv texture I'd know how to ...
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4 votes
1 answer
598 views

How does blender achieve seamless noise textures for cubes?

When using generated noise textures (i.e. "Noise", "Magic", "Voronoi", ...) for the displacement modifier or as surface for a cube there are no seams visible. See my gif ...
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1 answer
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Properly controlling texture mapping

I'm sure an unbelievably dumb question; I think I just don't know the correct search term... I've applied a simple square checker pattern to an object. How do I prevent the checker pattern from ...
0 votes
1 answer
528 views

Mapping Textures to World Z-Axis

I'd like to apply a texture to several objects and have it fade out with increasing world Z-height. Think something like a high-water mark after flooding staining all objects. I've played around with ...
1 vote
0 answers
126 views

Look up vertex' attributes, given a 3D texture position (in shader nodes)

Is there a way to access the (possibly interpolated) vertex attribute of the closest vertices in a shader node, given a 3D position? In a CPU-based program, I'd use a k-d tree and search for the ...
1 vote
0 answers
39 views

Pixelate Texture

I know how I can pixelate a texture by pixelating the texture coordinate input that goes into the texture, but is there a way to take an texture output and than pixelate it? I try to create a node ...