Questions tagged [texture-coordinates]

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58 questions with no upvoted or accepted answers
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49 views

texture mapping without texture being mirrored on other side of object

I have a cylinder I want to map a texture to. To specify the location of the texture I use an empty. In the material node editor I then use the object function of the texture coordinate node and ...
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50 views

Particle Instance Modifier to Inherent Color from Hair Particles

Does anyone know how to inherent the color from hair particles and assign that too a particle instance modifier object, im basically attaching tiny balls to the end of the hair, and the goal is to ...
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0answers
119 views

How to convert a world generated Texture Coordinate into Object Texture Coordinate

In the material shader editor, one can use a Texture Coordinate from the Input, like generated, UV, object, etc. For example the object texture coordinate,the main benefit is that it will allow you ...
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0answers
93 views

Can I use offset instead of y to map texture in displace modifier?

I'm animating a fish to swoosh around as it moves forward using a displace modifier (like here: https://www.youtube.com/watch?v=58lc8sLpJzY). The problem is that I want it to go in a circle using a ...
2
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1answer
170 views

Is there any way to bake texture from world space to UV?

Hi I have a material with environment texture mapped with object space (like environment), and would like to bake it into the object UVs. Now everything looks good in editor, I just make it look the ...
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121 views

Apply texture coordinates from material in Cycles to UV

I'm making a fake Hollywood/LA setting, which has required the use of a Stucco material. Lots of Stucco. Rather than go through each building object and ensure that the UVs for each material ...
2
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0answers
56 views

What is “1D strand texture coordinate” and “trail position” in Strand/Particle Coordinates

From the manual on the blender internal texture page it explains Coordinates: Strand/Particle Uses normalized 1D strand texture coordinate or particle age (X) and trail >position (Y). Use when ...
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0answers
28 views

Bake a texture with Mapping and Texture coordinates nodes

Is it possible to bake a modified texture (diffuse, normal map, etc etc.) with the nodes Texture coordinates and Mapping? I've tried to do it but the result doesn't change, the texture is the same as ...
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16 views

Weird texture rotation

Why is the texture rotated, even tho all values are unchanged? Is there a known bug with these nodes I used? This happens with every newly added cube and even if the nodes are added from scratch.
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0answers
60 views

Texture Coordinate + Mapping Node

Ok, i'm really having a hard time understanding these 2 nodes. I watched several videos (tried to find some reference in the docs) but many many grey areas are left. Sometimes, i get the feeling that ...
1
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0answers
52 views

How to texturize a circle mesh with a horizontal/vertical texture?

I'm using this node scheme (screenshot below) to create a brushed steel in my object, but I need this brush show horizontally on my object. As my object has a circle mesh, the texure is shown circled ...
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0answers
57 views

How to get x, y, z texture coordinates in LuxCore?

I do a lot of math-based procedural texturing, and have been considering switching a few of my scenes to LuxCoreRender instead of Cycles since it seems to do a better job with reducing noise from ...
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13 views

UDIMs not compatible with object particle systems?

I've made particle system based on single feather alpha and to color it I used color map based on main object. Since it has UDIMs I used them as well, just scaled color map to 512p to save space. All ...
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0answers
22 views

Texture Local Rotation but Global Scale

i try to make a procedural texture for brushed metal, i can use for multiply objects. Can i somehow achieve that the rotation of the object affects the rotation of the texture, but the scale or size ...
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0answers
125 views

How to correctly project texture to UV map from 3D scanned object?

I am a beginner in Blender and I am trying to get a 2D image of a scanned object with the texture correctly applied or projected. As you can see, in the right section I have the 3D object with its ...
1
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1answer
85 views

How to introduce random material offset and rotation to array modifier created objects in 2.81?

I have generated tiled wall using 2 times array modifier(width and height), I want to introduce some randomness to materials so the tiles don't look like cut from single large piece. I tried adding ...
1
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1answer
139 views

Use Camera/Window projection when texture painting?

I am trying to paint a texture mask based on a certain camera angle. This texture will then be used with Window coordinates in the material nodes. However, in texture paint mode, its only possible to ...
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0answers
44 views

Unwrapping UV island to fit a 2D shape

As in the GIF, I try to fit that UV island in the shape which I marked with blue color. I pin the vertices that I drag to make other vertices drag accordingly. However it acts very weirdly as in the ...
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0answers
90 views

Create Terrain Heightmaps - missing texture mapping (blend) settings in 2.8

In 2.79 i create terrain heightmaps via the Texture Tab (blend option). There i can change the mapping to get the Z heightmap of the mesh. That option is somehow not available in 2.8. (official ...
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0answers
2k views

Node setup for a decal in blender 2.8

How can I add a second material as a decal? I am needing to export to collada with 2 materials. The first material is a base texture build up with the principle shader. The second texture is a decal....
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0answers
273 views

Creating a UV map through the Node Editor

Is there a way to create a UV map in Blender inside the node editor? I want to create a universal UV map in a custom shader node I am building for all of the objects that use it. I'll be using ...
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0answers
111 views

Blender API. Access face coordinates on image texture and UV map

What I have: Model with texture atlases inside material slots What I need to do: Iterate over faces of my mesh (done) Find what texture atlas (material slot index) face using (done) Get pixel ...
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0answers
35 views

Texture Not Appearing on the model

I followed the blender Guru tutorial and modeled the Anvil. I made 2 models The larger one is mine where the texture seems to work fine. But the small one in foreground was followed from tutorial and ...
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0answers
103 views

How to fix stretching issue with Image Mapping?

I'm having trouble of trying to fix this as I'm still new to Image Mapping, does anyone know why stretching happen? I'd be very grateful for someone to help as I've been stuck for several hours on ...
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0answers
311 views

Reflection from Texture Coordinate Node is stretched

I'm having a problem, or I've found a bug. I'm trying to change the reflection of an extruded cylinder (basically a drinking glass), and the output from the Texture Coordinates node is stretched. ...
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0answers
502 views

UDIM tile shifting automation / tool

There is a topic here which describes how to shift UDIMs and create different meshes from it from Knald (which currently lacks UDIM support). The Blender thread starts at the line: Sure, the ...
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15 views

Can't import UDIMs into Blender

I have some problems importing UDIMS into Blender. The model was originally made in Maya and the UDIMs were created there in the tiles 1001, 1002, 1011 and 1012. The model was then imported to ...
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0answers
22 views

How to export texture mapping to 3dsMax

If I try to export an object to 3ds, everything seems to work fine except the texture's mapping. How could i fix that ?
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0answers
26 views

How do I get an “Empty” for texture coordinates node?

I'm currently working on a voronoi texture, and it looks kinda stretched. I tried looking for a way to unstretch it, and they all said that I need to use a texture coordinate and use an "Empty&...
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22 views

Certain faces seems to stretch texture

I'm coding up a simple mesh and using a fixed JPG square as texture. On most faces it looks OK, but on the middle-top of the mesh, it seems the texture gets stretched for some reason. It's a single ...
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0answers
32 views

How can I keep my UVs aligned across LODs?

I've been experimenting with working with multiple LODs inside Blender. The process has been effective and painless in all situations except for UV unwrapping. I have two meshes that are almost ...
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0answers
11 views

Image Texture Node cannot clip with box projection

The image I use is just the default color grid created in image editor. I can get the image texture node clip correctly with flat projection. However, I find I cannot get it clip as I expect with box ...
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0answers
30 views

Material Has Dark Areas that Move as Object Moves When Rendered

I'm rendering video of a tress of hair moving. The issue I'm having is that when rendered as the tress moves from side to side there are darker areas that seem to change when the tress moves. I don't ...
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0answers
29 views

Getting different results with the same node setup (World output/Material output)

(Blender 2.82) I'm trying to use the Texture Coordinate node in the Material editor to change the colour of a cube based on the angle between its position vector and another fixed vector. I'm ...
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0answers
15 views

Blender code to add text on any part of a cube

I use this code to add text ...
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0answers
17 views

Normal map stopped displaying properly for some reason?

Normal map shows up properly in UV edit mode, but seems to actually be somewhat displaced. I've tried to re-bake it, but it doesn't seem to fix this problem at all. Normal map shows up properly in UV ...
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0answers
170 views

Baking diffuse color only with no lights (direct/indirect) of multi texture object yield black

My goal is: to bake object Albedo (which I describe it as far as I know as the row color of materials without any light interaction) and this is what I need. (If you have a way to bake the albedo ...
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0answers
30 views

Issue with Texture for cloth simulation

I'have done a kimono on marvelous and his simulation on a animation. When i import it in blender, the texture ( made in substance painter ) does weird things, i tried to use a reference cloth with uv ...
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0answers
48 views

How do I lock hair / particle orientation?

I have a particle system where the top and bottom of the particle are different colors. The particle should rotate when a field is applied and show the other color when it's upside down. This is not ...
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0answers
16 views

Texture painting by coordinates via bpy API

I'm not sure if coordinates is the right way to put it, maybe there's other way to manipulate cursor position in Blender, but I basically want to apply a stencil-based Texture painting to the model. ...
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0answers
21 views

am using blender 2.82 and using a alpha front and back leaf, but i cannot get it to appear on the back face of my mesh

I have pictures with the node set up and key parts. I have followed a few tutorials but the same thing keeps happening...I Have Tried a few Combinations with the geometry node UV map node still no ...
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0answers
69 views

Voronoi Texture scale issue when translating

I have a Voronoi texture using object coordinates and a Vector Math node set to Add to translate the texture along the Z axis. This works fine! However, if I use another texture (Noise, Musgrave, ...
0
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1answer
64 views

How to use Texture Coordinates, Mapping and Gradient Texture nodes to generate a black and white mask?

Basically, I'm trying to understand how to generate a procedural mask. I'm trying to make an eye and I wanted a mask to make a difference between cornea and sclera, but the problem that I have is that ...
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0answers
39 views

How to creat material with circles and parallel lines together in Blender

I am new to Blender. I want to create material consist of circles and parallel lines for my model like below to look like it is 3D printed. How can I achieve that? Could you show me in Blender? Thanks....
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0answers
14 views

Need to transform axe X of UV map Vertex in the Rotation Z of my object

I have a texture 1024x20px and a object like a simple cube, i need to transform the X axe in UV editor in to rotation Z of my object, so when i'll rotate my cube it will change color automatically ...
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0answers
35 views

Extract texture from HP mesh to LP and export texture

I have an .obj+mtl files that contain a 3D scanned model of a trunk. My textures are some generic jpg ( 4x8k ) that mean its a non-continuous image ( it looks like this : https://encrypted-tbn0....
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0answers
83 views

Procedural texture is stretching thin

I'm really struggling to make this for someone before Christmas and as much as I'd love to learn it all before then, I'm struggling ridiculously hard with getting textures down. I found a procedural ...
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0answers
424 views

Blender 2.8: Pink from Missing Textures After an Import

I import various types of models into Blender 2.8. Sometimes, the textures show up as pink, while others appear fine. I understand that both the importers and exporters for Blender will generally ...
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0answers
72 views

UV Mapping a Texture onto a Plane with a Tif

I have an image.png file that I need to use as a texture for a plane. However, I also have a tif file that stores the coordinates for the UV mapping. Inside the stif the data is stored in a 960x1280x2 ...
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0answers
304 views

Blender 2.8 Boolean changes texture scale

I want to add a cavity for a window using a boolean modifier. I used a cube as the boolean object, but the scale of the texture is different on the faces created by the boolean cube. Is there a way ...