Questions tagged [texture-coordinates]

When images or other textures are mapped to materials, that mapping is performed using texture coordinates from either UV Map or a Texture Space. Use this tag for questions related to texture coordinates and the texture coordinate mode. Use the UV tag for questions related to UV maps.

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3D procedural material workflow

I’m a product designer getting into blender to do product renders and animations and being having issues with procedural materials workflow. I recently bought Lance Phans’s wood shader and have been ...
Maroleiro's user avatar
2 votes
0 answers
58 views

Mapping gradient texture coordinates in Geometry Nodes [closed]

I'm using Blender to create stylized landscape panoramas. I have a Digital Elevation Model (DEM) that I'm using as a height map in an image texture shader node to displace a plane (using Cycles ...
Warren Davison's user avatar
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28 views

How to apply customisable texture colours in shader? (unity asset)

I've extracted some assets from a unity game and so far managed to tweak most materials to my satisfaction. However i can't figure out the customisable team colours of these 3d assets. The default ...
barbouz's user avatar
2 votes
0 answers
26 views

UV Unwrap with correct rotation

I'm wondering if there is a way to make unwrapping process faster and more pleasant. So I have wood texture and simple model of the window, which has mostly vertical faces. I want the lines of the ...
Lilia Lilia's user avatar
1 vote
1 answer
47 views

How do I make image texture with random pattern and not symmetrical?

On the X axis my world of warcraft style bark texture has a symmetrical effect. That and the base of the tree doesn't seem to be following the curvature of the roots and I don't know how to make the ...
Stephen's user avatar
  • 301
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0 answers
25 views

Scale Independent Object Mapping for procedural textures

can someone please advise me how to get even mapping if I want to create procedural textures using noise and musgrave. I don't want to use UV or Generated mapping. I don't even want to manually adjust ...
JSM_Parametr's user avatar
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2 answers
54 views

How to randomly rotate the texture of instances when the node "Geometry" is used?

Here is the setup of the geometry nodes, where the random value is set up to randomly rotate instances along Y and Z axes. However, the screenshot shows that the texture of instances does not randomly ...
Blender Lake's user avatar
1 vote
1 answer
54 views

Adding UV image to an object

I've created a punching bag and the goal is to place a bullseye on it with the current texture. When I create the seams and unwrap, multiple bullseye appear and I only need 1. Do I have to bake the ...
EverBlazen's user avatar
1 vote
1 answer
89 views

Shape Burst Gradient / 2D SDF in Shader Editor

I've been looking to create a 2D SDF effect in Blender's Shader Editor, but trying to research this only shows 3D SDF content which makes it difficult to find answers. Photoshop can create the desired ...
KitOaken's user avatar
1 vote
1 answer
142 views

How to create different variations of my plank?

I've created a plank and the goal is to create a wooden floor. Is there a way to make the pattern on my plank different when I duplicate it? Is there a way to do this without sculpting a whole ...
EverBlazen's user avatar
2 votes
2 answers
159 views

How to make Object Texture Coordinate not to change along animation

I'm now working on textures with Object Texture Coordinate on a model with animation. I've discovered that Blender may use real-time coordinates for texture mapping, which makes the texture slide ...
LibrarristShalinward's user avatar
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51 views

Skewed and Distorted Texture Application

I'm struggling here crew! Why can't I get this fairly simple idea to work... I need to create a mesh to fit over a model of a sealed cosmetics tube, and effectively emulate a printable area on a real ...
ScottF's user avatar
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2 votes
1 answer
202 views

How does Normal Texture Coordinate work?

Here’s a customized shape which has surface’s texture to be the z coordinate of all pixels, from Normal Texture Coordinate: Here’s what I tested: The z coordinate of the pixels which are…: …...
Ian Ambrose's user avatar
0 votes
2 answers
29 views

How to get proper UV mapping with an Ocean modifier?

I want to apply a gradient like texture on an ocean plane. Without the modifier, it works perfectly as shown below. As soon as the Ocean modifier is applied with repetition on the X and Y axis, the UV ...
Jag JB's user avatar
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1 vote
0 answers
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Change ocean modifier wave direction setting to global coordinates

The Ocean modifier has a "direction" parameter among the settings. Is there a way to make that a Global setting? It is currently "local x" according to the manual. Alternatively, ...
d8sconz's user avatar
  • 603
1 vote
1 answer
24 views

How to place a wave material along the normals of beveled Bézier curve

I'm new to creating materials in Blender and I'm trying to design a material that resembles the texture of a ringed worm (like an earthworm). I'm applying this material to a mesh created from a Bézier ...
Simon Baldin's user avatar
0 votes
0 answers
32 views

UV unwrapping for textile pattern

Hello amazing blender community! I have a kind of reverse-engineering issue. I am working in blender to prototype a physical artwork which looks like a landscape covered with textile. The landscape ...
Alina Nazmeeva's user avatar
2 votes
2 answers
201 views

How to mask texture with normal?

On the following screenshot, the black region on the torus is controlled by the normal on the Principled BSDF. Now in Cycles rendering, I want the blue dots to only appear within the black region on ...
Blender Lake's user avatar
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0 answers
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Unwrap each face individually into UV 0-1 using Geometry Nodes

Is it possible to unwrap each individual face of a mesh into the 0 - 1 range using Geometry nodes? It would be aiming to achieve the same result as the "Reset" UV in the UV unwrapping window....
Defaultsound's user avatar
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0 answers
28 views

How to create textures with offsets from mesh edge?

I have the outline of a building that, when intersected by a Boolean, I want to show the interior texture with several layers of materials. This would show a layer of plaster, a layer of brick, and a ...
ATB123's user avatar
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0 answers
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Texture Coordiante - Object not working with linked file/asset

i'm having an issue when linking an object from one file to another. The shader it's using has a Texture Coordinate - Object in use. In the source file the Coordinate moves with its Parent, however ...
Chris's user avatar
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1 vote
1 answer
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seamless circular coordinates

I want a coordinate system that is kind of radial/circular and it should have no visible border, mirroring or repetition of any kind. I did my best to search, but only found a few things about polar ...
The Kalaakaar's user avatar
3 votes
1 answer
82 views

How to use the contact area between the instance and the mother object as texture coordinate in shader?

Goal The yellow color should only appear within the area where the water droplets contact the purple wall. Consequently, the wall area outside of the water droplets should be purple; and the wall area ...
Blender Lake's user avatar
0 votes
0 answers
68 views

Geometry Nodes, creating UVs from Volume to mesh results in grey UV map

I am trying to create a procedural UV map from the result of a morph between two objects. The resulting mesh is being calculated and then put into a volume cube --> Volume to mesh node. I would ...
Poppi's user avatar
  • 115
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0 answers
77 views

Parallax Mapping holes in texture

Hello i made a simple parallax set up that works but for some reason there is this problem. As you can see the more steep the angle of view the more texture turns black and I don't know what's the ...
Rick's user avatar
  • 1
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0 answers
76 views

How to apply texture on old particle system converted to hair curves with Geometry Nodes

I'm new to Geometry Nodes I created a tiger fur with the old Particle System, then converted it in curves, exported the groom mesh in Alembic file and Unreal Engine imported it well, but the root UV ...
Orchidée MUTIMA's user avatar
0 votes
0 answers
62 views

How to tile this texture with Geo nodes

I'm trying to create a texture that can be wrapped around a simple cylinder but I need the parametric qualities afforded by geo nodes to be able to adjust the pattern for 3D printing/ prototyping ...
troysin's user avatar
6 votes
2 answers
610 views

How to make a procedural texture from multiple images?

I have several images of ceramic tiles, square shape. I need to fill the surface with them so that they lay down randomly, and not I manually arranged them individually.
Akinetsu's user avatar
1 vote
2 answers
131 views

Why is the UV being distorted when transferring to a copy of the model?

I'm making a model for a Unity game. I have the model finished, as well as the Texture & Lightmap UVs on separate copies of the model from another program (Headus UVLayout). I just need to apply ...
Menelin's user avatar
  • 23
2 votes
1 answer
81 views

How would you make a procedural displacement texture resulting in random planar faces?

Is it possible to make a displacement texture where each cell of a voronoi texture results in a 100% flat planar surface? The picture below is similar to the effect I'm looking for, however, in this ...
Robert Smith's user avatar
1 vote
0 answers
88 views

Is there a way to have an adaptive uv on a curve?

I am working on a rope sculpture where I will hand draw several curves. I have found an answer (Texture coordinate on geometry nodes rope from Default Cube's tutorial (texture coordinates over ...
jake lalor zakrzewski's user avatar
0 votes
1 answer
194 views

How to properly set a UV map on generated faces in Geometry Nodes?

I have a group of faces generated in Geometry Nodes. They will be procedurally arranged in different shapes and the grid size will vary, depending on the image I use and the number of faces I need (it'...
Karolina's user avatar
  • 671
1 vote
1 answer
39 views

Texture not moving when rigged object moves, and assigning to generated causes more problems

Basically, I have a procedural texture assigned to an object that I have that when one of the bones moves, the texture appears to slide across the mesh. I have seen how to fix this, being to assign ...
QuestionNotMark's user avatar
0 votes
0 answers
23 views

Texture coordinates on 3 profile curves within 1 geometry nodes setup (Default cube rope tutorial) [duplicate]

I must preface this by saying that I have a very limited knowledge of Geo nodes, so this may come off as quite stupid. I followed Default cubes GN rope tutorial( https://www.youtube.com/watch?v=...
jake lalor zakrzewski's user avatar
1 vote
1 answer
31 views

Only vertical part of a grid texture is showing?

I'm trying to texture something with a metal bar texture, but only the vertical stripes appear on the plane I'm applying the material to. Images are below: The image I'm trying to apply The result: ...
Ethan Blesch's user avatar
0 votes
1 answer
66 views

Specific texture wrap modes per-axis

Some Nintendo games have certain texture wrap modes (or extentions in blender) per axis. Currently, Blender's 4 wrap options (Repeat, Clamp, Clip and Mirror) apply to both U and V axis. For example, ...
KartMakerBrosU's user avatar
0 votes
0 answers
14 views

The texture doesn't show up in bge

I wanted to make a game in BGE but hit this snag even before I started. The model is unwraped but the texture just wouldn't show up in render or when I hit P in game engine. Researched a bit and all ...
Jaime Angelo Reyes's user avatar
1 vote
1 answer
48 views

Voronoi texture inconsistent over curve?

Basically what i have here are three curves with an object bevel that i wanted to have this embroidery—stitching look to them with the stitching going perpendicular to the curve. I found a yt tutorial ...
moondustwillcoverme's user avatar
1 vote
0 answers
412 views

How to map a UV sphere with no distortion

I'm trying to make a procedural planet shader, and a major problem I'm having is distortion on spheres. If I use the UV texture coordinates, they always get compressed at the poles and stretched on ...
Josh Rosengren's user avatar
2 votes
1 answer
134 views

How to copy UV coordinates between similarly-shaped surfaces?

At first I'd like to say that I'm quite new to 3D modelling so I'm sorry if the question might be silly.. I have two simillarly shaped (but not identical) mesh objects: mesh A and mesh B. They have ...
Amae Saeki's user avatar
0 votes
1 answer
194 views

I want to texture a model from Total War: Warhammer 3

I'm trying to texture a Soul Grinder from Total War: Warhammer 3 but the bottom half of it is giving a weird shading issue. I'm not at all good with fixing up textures in Blender so I've been relying ...
Chad Mojito's user avatar
0 votes
0 answers
235 views

Is there a way to distort UV coordinates along the path of a gradient?

Here is an image representing default UV coordinates of a square image plane. In the UV editor's XY space this is visually represented with colors: X axis = red Y axis = green What I would like to ...
Mentalist's user avatar
  • 18.9k
0 votes
0 answers
201 views

Customize UV Map of a Noise Texture Node

I'm a newcomer to blender (as you can plainly see from the subject matter in the screenshots) I'm having an issue with my Noise Texture node which doesn't seem to happen in video tutorials I've ...
Padraic's user avatar
  • 11
0 votes
1 answer
76 views

My depth map (displace/texture) and image (on plane) aren't lining up?

Super easy solution im sure but i just can't seem to figure it out. Im attempting a Parallax effect and am using a depth map as texture for a displacement modifier however the displacement is rotated ...
caripoule's user avatar
0 votes
0 answers
72 views

Extract a model and ONLY the parts of a texture atlas that it's UVs reference

I have a common problem. I bought a package that has: An FBX with 20 models inside An atlas with 30 textures What I need is: Extract one model Extract ONLY the parts of the texture(s) that the ...
jeesty's user avatar
  • 101
3 votes
0 answers
160 views

How can I create custom texture coordinates for a volume?

My ultimate goal: I’d like to create procedural cirrus clouds (long, thin, feathery high altitude clouds), ideally shaped fairly directly, e.g. with a curve. There are some very good procedural cloud ...
Tim Nolte's user avatar
0 votes
1 answer
288 views

Different appearance between material preview, viewport shading, and rendered image

For some reason, when switching between different viewing modes, as well as rendering through a camera, my image texture is appearing differently for each mode. I have it set up to assign one of two ...
Theo_Goodman's user avatar
1 vote
1 answer
75 views

How can I rotate vectors to align with a sphere surface?

TLDR: How can I align voronoi scattered textures to the surface of a sphere without using UVs? I am trying to scatter textures on the surface of a sphere using a voronoi texture, and I can't use UV ...
Taliesin River's user avatar
1 vote
1 answer
43 views

The UV editor shows that there's no stretching but my UV grid is still stretched

I'm pretty new to UV, so I think that I'm missing something simple. I've been stuck trying to texture this wall for almost a week now and for some reason even though the UV editor says that there's no ...
python newbie's user avatar
5 votes
3 answers
494 views

Controlling color ramp/wave texture to flow along the body and limbs of an animal

Does anyone have any suggestions for recreating this rainbow stripe effect with shader nodes? (image below) I've been trying to control a wave texture and color ramp with the object coordinates of a ...
Daniel's user avatar
  • 51

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