Questions tagged [texture-baking]

Questions about blender's Bake feature under the Render panel, such baked images as normal maps, AO maps, and displacement maps, and texture maps.

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23 views

How do I create a new texture image from another one?

my goal here is to include a .obj of a large mesh in UE4. The initial problem is that my texture image resolution is 16384 ² and UE4 only goes up to 8192 ². The obvious way to go under a texture of ...
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1answer
46 views

Having problems baking normal texture for large object

I'm using Blender 2.93 nightly on Windows, and I have a kind of large model (500k triangles) that I'm trying to bake to a low-poly replica. I created the low-poly cylinder, positioned it on the model (...
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21 views

How to export material with multiple PBR textures as one complete texture with specular and roughness maps?

I have a landscape I created which uses multiple PBR Textures. And I'm talking multiple sets. Like multiple PBR Grass sets, multiple PBR Rock sets, they're all faded in and out of each other with ...
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20 views

Normal map problem

hi I want to ask with the normal map I baked First there is a normal map whose results are like being hit by light so only one side is visible in the bake map results. Thank you, I hope someone ...
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18 views

Texture Bake Problem (Black Material)

ı tried to bake texture but all faces gonna be black. I tried to create a new UV map, flip the merge but not working anyone. How can ı fix this?
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57 views

Combining Materials/Maps?

I'm relatively new to Blender and have been using it to convert models from MMD and XPS format to SMD/DMX for Source Filmmaker. My problem right now is that Source doesn't seem to recognize more than ...
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1answer
534 views

Baking Ambient Occlusion: Almost entirely black

When I try baking an Ambient Occlusion map from multires modifier, the Bake Type option "Ambient Occlusion" is not given, only when the box is unchecked: To remedy this, I duplicated my ...
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14 views

Cycles bake makes everything light colored

I am trying to bake a gradient texture and the baked version is very light colored. I am using diffuse with only color selected. How do I make the baked image look like the original.
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1answer
41 views

Colorize hidden parts from camera projection

I am doing a camera projection (from a picture onto a 3D object). In the picture I am projecting from, there are some hidden parts of the object due to the geometry of the object itself, and I would ...
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2answers
1k views

How would I go about converting a 3d model to a .vox file

So I really want to convert a 3d model into a .vox file for use in Minecraft, there's a service out there that can convert .vox files to Minecraft .schematic files but my problem is I need a .vox file ...
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1answer
55 views

Why does my normal map have grey squares on it

I've baked a normal map for my project, and there are grey squares that show up on my normal map. Why is this happening? This is the high poly model that the normal map is coming from. The grip tape ...
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1answer
259 views

Render time stuck on "synchronizing object" with extreme memory usage spike

I am using Blender 2.91 with Windows 10. I am using the Cycles Rendering Engine on my GPU which is an RTX 2070. I have a project that I'm working on that takes an incredibly long time to render. I am ...
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23 views

Importing .fbx with Animation and Textures. Textures Broken

The original seperate .blend file looks good (first image). I need it in my NEW comp scene so I tried importing it in (second image). Example below. I AM ABLE to important textures/ animation. However ...
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21 views

Preview Bake Process in Cycles Like During Rendering

I wonder if there is a way to preview a baked texture during the process as we can see the progress of each sample when simply rendering a scene in the rendered viewport. Often the first results of ...
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0answers
19 views

How can you make normal map part of the mesh [duplicate]

Its basically reverse baking so can you do that ? I'm not going to upload my blend file cause I believe in this case it is unnesecarie
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14 views

Artifacts on objects with baked normal maps

I keep getting these weird artifacts on my objects after applying normal maps baked in Blender in EEVEE, the normal map itself looks okay but I keep getting these artifacts on the objects themselves, ...
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56 views

Normal baking not working

I'm trying to bake the normal from high poly to a low poly model. I made a cage that perfectly fits outside the high poly but when baking I get weird artifacts that don't look like a ray distance ...
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56 views

Baking diffuse of metallic materials

I noticed that baking diffuse for a metallic material causes the result to be black. I'm assuming because metallic materials don't have a diffuse. So, what is the best way to bake diffuse for metallic ...
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21 views

How to make a procedural texture a flat image? (Reverse UV Mapping) [duplicate]

Truthfully, I have generated a bricks texture to simulate lights on my spaceship... But now I want to export the whole project to marmoset for the actual render... but I can't export the lights. Is ...
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1answer
36 views

Texture goes strange when baked

I'm having a very strange problem in blender (I'm aware that its probably me that is the problem, not blender as I am a newbie but anyway) I have a simple character and when I UV unwrap it, there are ...
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73 views

How to bake refraction/transmission as seen from a specific camera viewpoint?

I'm trying to adapt the OSL script from this answer, which allows baking of reflections as seen from a specific direction, defined as FakeCamPos: ...
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0answers
81 views

How to get rid of "black and white stripes" artifacts after baking a diffuse texture in Blender 2.9?

So, I'm working with a scanned model; already cleaned up, 4k faces, a lot of textures of 2048x2048. Because of the last thing I mentioned (many textures for one single and simple model), I want to ...
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1answer
24 views

First time baker having issues with a normal map

I just baked my first normal map (by following this tutorial from Grant Abbitt). It's supposed to be a flat cable ribbon. I baked the normals from a higher poly mesh of some stitched-together ...
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1answer
24 views

Baking from high poly gives unexpected results

When I tried to bake my high poly to my low poly I followed every step of the tutorial online. But the image just doesn't appear like it should. I've also tried shuffling with the ray distance from 0....
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142 views

Is it possible to bake/export Material Preview render?

I am currently working on a character and it looks how I need it in Material Preview but when it comes to baking the textures and having to add lights myself manually it loses its detail and becomes a ...
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0answers
17 views

How to bake a blender shader into a colored image mapped to the UV of a model [duplicate]

Me and my friend have this metal texture created in blender with nodes for a robot model. How would we take this shader and turn it into basic uv image texture with colors for the model in unity? ...
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66 views

How to bake a diffuse and normal map in low poly from object with textures with transparency?

I bake in Blender 2.91 (Cycles) a diffuse map and a normal map from several (or from one) high poly objects to one low poly object. Select the high-poly objects, then the low-poly object, click Bake ...
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1answer
40 views

Why is my baked image black? What have I done wrong?

Why is my baked image black? What have I done wrong? Link to the file: https://we.tl/t-ekBeME8dQq
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0answers
81 views

Noisy 32bit Normal Bakes

So I am in the process of baking out normal maps for an asset, this is my LP mesh: And this is my HP mesh: And here's my bake settings: In all the normal maps I have ever baked, I have used the ...
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1answer
803 views

Why can't I bake any kind of functional normal map?

I first noticed this issue when trying to bake a sculpted base mesh man to a retopologized one. I can't seem to achieve any kind normal bake that works at all. I've tried following multiple step by ...
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1answer
904 views

How to Bake a Metallic and Smoothness Map for Unity in Blender 2.91

I have a set of models in Blender with materials that are mostly metallic. There is a hi-poly and a low-poly version of each model. I need to transfer these models over to Unity for the project I am ...
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0answers
8 views

Fire simulation disappears when more than a few tiles away in viewport and in rendering

I increased the "clip end" distance, but that doesn't seem to fix this issue.
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38 views

Pack textures (Extension changed)

I've been baking some textures in Blender, and somehow the result textures were created without extension, like this: Other softwares (like Unity) won't import those. To fix the problem, I unpacked ...
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23 views

Baking Texture & Importing in Unity Creates Odd Transparencies

Hello and thanks in advance for your help. I've been converting some free models into a game that I've been playing, but when I bake this tree and import it into the game it looks very odd. You can ...
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2answers
697 views

Diffuse texture baking wrong

Made this procedural chameleon texture but when I try to bake the colors it's completely wrong? Any idea what this could be caused by?
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22 views

Texture Baking in relation of objects dimensions

Hello Everyone! In a scene where there are objects that are pretty different in size. If in the baking process you use the same Path Tiles for every object you'll end up losing quality on the bigger ...
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1answer
30 views

Errors in baking normals. I'm either doing something super dumb or I'm not using normals the way they're supposed to be used. Please help

Just can't seem to bake normals the right way. I've tried multiple tutorials and read quite a few blog posts. I'm trying to make a whole mech. Best outcome would be to bake the complete mech in a 1-2k ...
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0answers
42 views

AO bake doesn't match viewport (black triangles/artefacts all over the place)

I've searched for a while now and found the "solution" to just explode the mesh to get rid of these issues. But I don't want to explode it, because I want to bake the AO from the meshes ...
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0answers
123 views

Baking & Transferring Tangent Space Normal Map

I have a high poly mesh with an existing tangent space normal map and a low poly mesh that I want to bake this to: When I do a tangent space normal bake without the high poly's normal map, I get an ...
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0answers
31 views

Baking diffuse to a second mesh leaves a lot of black pixels in target

I'm trying to bake lighting into a texture. At the end of my bake, about half of the pixels in the image appear to be correctly rendered, but the other half are completely black and in a Moire ...
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1answer
163 views

Bake a giant UV with multiples materials and textures tiled?

I'm working on this project: I needed to bake the house structure, so I joined all objects, created smart uv project and started the bake. It succeded, but the texture result wasn't correct: The UV ...
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1answer
327 views

Why is my displacement map virtually completely grey?

I'm working on a displacement map to display details from a high-poly mesh on a low-poly mesh. However, when I bake my displacement map, it appears almost completely grey. What's causing this? Is ...
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0answers
46 views

Texture Baking Symmetrical Model Gives Asymmetrical Result

I've been trying to bake the procedural shadows made by this shader, down to a single BaseColor texture, and with success, but there is a weird problem with asymmetrical baking, in the viewport it is ...
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0answers
50 views

Crash on Cycles Texture Baking

Specs: RTX 2070 Super, Intel i7 8700k, 48 GB RAM, Blender 2.90.1 I am currently trying to bake combined maps for a suit of armor I made, but when I click bake, blender freezes and goes unresponsive. I ...
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0answers
69 views

Texture baking and tileable textures

I use a different software for modelling and applying textures and then export to blender for texture baking. One thing i havent found out yet is how to tell blender that a texture is tiled/seamless ...
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0answers
63 views

Trouble with baking Normal Map, it seem to be inverted

I am having some trouble with normal map. The normal I baked does seem to "join" really well. I didn't use an external software to create the map, all of are baked through blender using the &...
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0answers
20 views

Don't know what goes wrong when I try to bake a normal map

Hey guys im trying to make a mew low poly mesh and get the detail from the high poly one onto the low poly one. However whenever I try to bake the normal map it comes out weird like that on the corner....
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0answers
37 views

why my baked texture is half black blender 2.9

I have a texture for a shirt and when I render it the image texture is black. The shirt has a sweater on top of it maybe that explains it a little bit. How can I fix this problem?
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0answers
271 views

How to Bake Texture Sequence in Cycles?

I would like to use EEVEE's Shader to RGB and Cycles's Fisheye Lnes Camera together. To emulate Shader to RGB in Cycles, I want to render texture sequence of diffuse passes that respond to the ...
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2answers
98 views

How to bake wireframe to texture? no i'm not referring to export uv

i'm modeling an hard surface with subdivision, bevels and so on. I would like to bake the final wireframe to texture, with all the subsurf, bevels, bools etc. Is it possible?

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