Questions tagged [texture-baking]

Questions about blender's Bake feature under the Render panel, such baked images as normal maps, AO maps, and displacement maps, and texture maps.

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155 views

Why am I getting artifacts in my baked normal map?

I have a material that does some procedurally-generated bump mapping, and I want to bake the results to a texture to improve render times. However, I’ve found that baking a normal map seems to produce ...
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13 views

Baking help - getting spiky artifacts

I'm trying to bake my textures for use in Roblox Studio. I've managed to get it working, but I've got some weird spiky artefacts on my model after I've imported it. I've tried tons of combinations of ...
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77 views

Baking not working for complex material

I'm currently working on baking the texture of a tower. I followed the steps highlighted in this other answer Blender 2.8 Bake multiple textures into one but at the moment of baking of the final ...
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15 views

How to bake one single mesh in 3 textures for Unity?

I need to bake different textures for this house (it's a unique mesh) but I don't know how to do that. I need to bake a texture for the floor, one for the walls and one for the ceiling in 3 different ...
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1answer
52 views

blender texture paint problem: color combining with texture during stencil painting

i was just texture painting using stencil and it was working fine, i dont know what i pressed or what happened but colour is mixing with the image and i cannot turn it off, if i turn color to red or ...
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2answers
348 views

How to bake multiple materials on a single texture [duplicate]

I can not bake my character's materials to a single texture for export into Unity. When I have the "selected to active" I get an error message "no valid objects". See bottom right. ...
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35 views

Black dots and low detail quality when baking my lowpoly model

I am trying to bake a highpoly model to a lowpoly version I made with retopoflow but I'm getting strange UV issues. 1. I'm getting black dots around the edges of the model which shouldn't be there... ...
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79 views

Recreating Minecraft-like Voxel Lighting in Eevee or Cycles

I've ported the model of a world from the game Minecraft into Blender to transfer to another game engine altogether, however I can't seem to properly recreate the in-game lighting for baking. From ...
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94 views

Cycles diffuse bake always has seams/light bleed between intersecting/close geometry regardless of texture resolution

I really hope to get some help because I'm at my wits end trying to get Cycles bake to work with me here. For context, our team is using a mobile game engine to run a 3D explore-able world. The world ...
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31 views

Why are Normal maps not Baking/Rendering correctly

I've baked my normals from a high poly mesh on the low poly Version UVs are matching (I think) yet there are these odd looking Artefacts in my normal map, Why could this be? [
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9 views

Baked texture problems

I have two problems with baked texture: 1.Baked texture looks different than render - especially the baseline of the triangle looks bad. 2.It looks much worse with roughness set to 0 for both shaders.....
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40 views

How to best experience your finished architectural model w/o diving into a game-engine

(Bear with me please, I am re-entering the world of CGI after many years, and I never made it past the "hobbyist" level anyways.) I love I can Navigation->Walk in Blender, but it has two ...
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17 views

Bake lighting onto plane which has displacement on it

trying to follow this guide: https://www.youtube.com/watch?v=sB09T--_ZvU I have a plane with displacement on it, designed to look like an alien landscape. I want to animate the camera moving round and ...
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1answer
21 views

Bake Diffuse texture color wrong shades

I'm still fairly new to Nodes/texturing. Had it baking correctly until I Appended the material into another model that needed the same treatment. Realized I had changed and saved some of the node ...
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1answer
714 views

when baking normals, do I have to set shading to smooth or flat for the low mesh?

When I set the shading for the low-poly to flat, I get the sharp edges baked into the normal map which I don't want. When I set the shading for the low-poly to smooth, the smooth-shading gets baked ...
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1answer
66 views

How to make diffuse render pass have transparent background?

I have a 3D object that I want to render into separate diffuse, normal & AO maps for use as textures. I am using the View Layer Properties > Passes options to include these layers in the output ...
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39 views

Strange unexpected elements when baking texture

Hello! I am baking a texture from a high-poly photogrammetry model to a low-poly and I get those strange beige spots. What am I doing wrong? (see my baking setting on the side) Thanks for your ...
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26 views

9 Different material to one texture file [duplicate]

I am trying to bake Different materials to one texture file. I tried a few tutorials on Youtube and followed a few guides here on this forum. How ever none of them are working for me. Everytime when I ...
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2answers
42 views

Id map corner borders

I am painting my model in substance painter. My end goal is to be able to have a clear black border at each corner. Line this: After asking around, it was suggested to me to do an id map like below. ...
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1answer
18 views

Dropping some textures when exporting fbx

I am losing some textures when exporting an FBX. I am a total newb here so be gentle. When I reimport the file to check it, some of the textures linked in the node have just turned to purple, while ...
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15 views

Repairing mesh with multiple materials

I am trying to simplify .obj mesh with multiple texture materials. In general I need two things Simplify/clean the mesh geometry - the mesh topology is quite messy with holes, non-manifold faces etc. ...
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0answers
28 views

Creating a cage for baking for a mesh that has a gap in it

I know the concept of creating a cage by just copying the low poly mesh and inflating without changing anything else in terms of vertices etc. However, my mesh as shown has an inset and backwards ...
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16 views

The textures of a model do not bake into a single new UVmap

I imported in Blender a .fbx file from Unity. It's a jungle hexagonal tile made of many meshes that I joined together to form a single object. I've been trying to bake all the textures in one UV map ...
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28 views

how to bake ambient occlusion from multires?

Hello I have tried baking from multi res using emission shader and AO shader connected to it and doesn't bake anything it's all white, I also tried to use AO shader connected to a math shader(power) ...
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59 views

Weird artifacts when importing texture to Unity

I have this tree texture that I UV Mapped and the bark should be a single color as it is in Blender. But when I import the texture and apply it to the model in Unity I get these dark stripes. I have ...
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99 views

Is it possible to bake a simple metallic texture in Blender?

I am so sorry for my stupidity with this. I've just never bothered to explore this question before. I'm making a nose ring to be used in Sims 4 and am wondering if I can bake a metallic diffuse for my ...
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21 views

Is it faster/possible to bake multiple objects at the same time?

So I've got a scene with somewhere around a dozen or so objects, each supposed to have their own separate image textures to be baked. Would it be possible/faster to bake them all at the same time? Or ...
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1answer
23 views

Is there a way to adjust the color of a texture paint I have painted onto the model?

I have just finished texture painting my model on a base model texture. I now want to do a few alternative colours but I don't want to have to hand texture paint each new coloured model as the ...
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27 views

How to bake ambient occlusion using custom split normals

i have custom normal in purple line, when i bake ao to vertex ,it used vertex normal instead(blue line),and ao is not like a ball-shape leaf ao
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16 views

Strange shape appears in my UVmap

I am trying to bake two materials onto a single texture file. Trouble is, my bake is picking up some other strange object, and I have no idea what it could be, or indeed, how to stop it being there. ...
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17 views

I need help baking normals

currently trying to make an outlet as a small little asset for a game, and ive recently learned about making normals of high poly meshs onto low poly meshes for free detail. Following some words from ...
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0answers
17 views

Baking a diffuse map replaces other image textures

so i made an appartment with a bunch of materials, and i wanted to make it just one material. It worked perfictly as expected, i added the image i was going to generate in every material like this (...
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21 views

Blender to Unity texture problem

I've made a model in blender and got the models vertices down to 70,000 from 1,5 million. I've unwrapped it and baked my texture into a diffuse and a normal. The resolution for the texture image is 2K ...
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2answers
401 views

How to Model Smooth Models for Games with Low Poly

I want to model for games.I'm using Unreal Engine for developing a game.And I have a few questions about modelling smooth looking models with low poly: How many triangles supposed to be in a basic ...
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1answer
41 views

Blender is applying only part of texture onto plane ? -- No Shading -- Bug?

turning to you with a really strange issue - Blender only applies part of my texture onto a plane! I have an image texture that ranges from RGB black [0,0,0] to green [0,1,0] and red [1,0,0]. When I ...
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1answer
66 views

How to bake materials [With complex node setup] into Texture in blender 2.9?

I want to convert my snow material into texture and I followed the baking method but for some reason only the sides of the object are baked any kind of help or fix will be appreciated my node setup ...
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0answers
70 views

How to combine UDIM into one texture?

I've made a fairly detailed scan using Meshroom that generated 3 maps: Then, I've created a remeshed version with new UV's and baked the textures. The result is a bit funky: I wonder how to achieve ...
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1answer
21 views

Baking onto a 'project from view' UV

I am modifying a building in a game (Empire Earth if you're interested). The model is fully 3D (image 1), but the texture is an isometric drawing (image 2). I would like to bake shadows (generated by ...
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1answer
16 views

Baking Groove on mesh results in black color

I'm baking an object with groove on the surface, but after baking, the grooved part shows black, and I do not know why, my node step is as follow,
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1answer
108 views

When using "Bake from Multires", the resulting normal map has odd pattern along topology

A very peculiar, corrugated pattern appears on the baked normal map from the Bake from Multires option. Blendfile: https://pasteall.org/blend/53326714fd7e42ab966a58667ca05faf Everything I've done: 4k ...
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0answers
9 views

How do I export a model with multiple objects to a friends computer (over the internet) to import into UE4? [duplicate]

I created a model and textured it using nodes. I'd like to export it to any file format (that UE4 can import) in order to send it to a friend to use in Unreal Engine 4. I am aware that none of the non ...
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0answers
7 views

How do I export blender file to UE4 with textures? [duplicate]

I created a model and textured it using nodes. I'd like to export it to any file format (that UE4 can import) in order to send it to a friend to use in Unreal Engine 4. I am aware that none of the non ...
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2answers
96 views

How can you transfer details from high poly to low poly?

I sculpted a hand with dyntopo and since it got too dense I tried to retopologize it. I want to transfer the details from the high poly to the low poly mesh. I tried baking the normal map, but the ...
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0answers
107 views

Blender 2.92 Texture Baking black or very dark

Tried to bake a high Poly Asset to a low Poly Asset using Cycles. Face Orientation of both completely blue. Created Image Texture for the low poly and selected that one to be generated, and it is ...
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0answers
31 views

Normal map comes out wrong from baking

I am making a train in blender and I want to use normal maps to show panelling and rivets without having to add it to the model. To try this I have made a model with some rivets as shown below (first ...
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0answers
21 views

Adding materials to parts of normal maps

I recently came across the idea of normal maps, and I've begun baking them and using them in my work. However, I can't seem to figure out how to apply different materials to different parts of the ...
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23 views

Bake Split Mesh Script

I am using blenderGIS to create a mesh, out of a large area. I do this frequently at my job. The texture comes in at 650mb or so, and I need to chop it and the mesh up. I found a script which will ...
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42 views

Creating a Single Image Texture Bake From A Complex Object - Broken Textures Result in 2.9

I'm very very hilariously new to Blender but am trying to suss out a specific project. I have a complex object created from several different objects, each of which has its own texture image, each ...
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0answers
22 views

How do I create a new texture image from another one?

my goal here is to include a .obj of a large mesh in UE4. The initial problem is that my texture image resolution is 16384 ² and UE4 only goes up to 8192 ². The obvious way to go under a texture of ...
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1answer
46 views

Having problems baking normal texture for large object

I'm using Blender 2.93 nightly on Windows, and I have a kind of large model (500k triangles) that I'm trying to bake to a low-poly replica. I created the low-poly cylinder, positioned it on the model (...

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