Questions tagged [texture-baking]

Questions about blender's Bake feature under the Render panel, such baked images as normal maps, AO maps, and displacement maps, and texture maps.

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Texture baking not working?

I am having many issues with the texture baking feature. I am trying to bake textures in blender so I can use them in the unity game engine. The main problems i'm having are: when trying to bake the ...
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Why does my AO make my character appear to have holes in it?

I'm currently trying to bake an AO, but I've encountered a problem. While the clothes look alright, the body has the appearance of having holes in it. I've done some research on this Stack Exchange ...
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Repeat texture in texture-bake without wasting storage

I am working on a game and I use Blender for my models. In the game there will be a big house were one wall has a repeated square texture that creates a wallpaper pattern. I want to bake all the ...
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Faces mixed up after baking

wrap my head with this problem every time when trying to bake my models with lighting, blender mixing up the light between different faces and it looks completely weird. please help me to find where ...
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40 views

Normal Map Seam Problem

When i add normal map it creates seam in the mesh how can i fix this ? I generate normal map from the diffuse with some maps generator program.
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How do I bake these materials without getting the "circular dependency" or No active Image" errors?

I have imported a small 3d building model from a practice photogrammetry drone mission. I'm not familiar with the blender baking process, and I have been struggling to follow this tutorial on how to ...
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What's wrong with my normal maps?

I'm attempting to bake a normal map from a sculpt. Some of the UV islands intentionally overlap for the purpose of mirroring certain details and conserving space. However, the normal map doesn't look ...
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Why Does My Baked Texture Have Dark Spots?

I baked a skin texture for my model using Cycles Render Engine, however the fingers are a darker color. This is the setup: This is what it looks like not being baked: Why is this happening? It only ...
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1answer
70 views

How to create a curved strip texture that goes along mesh?

I am attempting to model/sculpt a snail and I was wondering how I would go about giving the shell some lines that bump up and down so I could bake the texture to a lower poly model. Something like ...
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Baking a texture to another object comes out distorted/displaced

I've been trying to bake generated gradients from simpler objects to objects with more irregular topology, but it comes out slightly displaced. Is that normal? These are the objects, selected in the ...
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What do I when creating a character and I finished the retop?

OK so Ive been working on this project for 1,5 years now and I was finally able to come up with this The right one is the sculpted version, the left one is the retopologized version, quad only. So ...
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Baking of a hair cap doesn't work

So I was trying to bake a hair cap for my character as base for yet another try to make good realtime hair. My current setup: I made a hair cap object, unwrapped it, put a hair particle system on and ...
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Baked normal map freaking out. Normal node with it as input is Black

I did a retopo of my sculpt and now wanted to bake a normal map using Blenders bake feature. I created a cage mesh by scaling the retopo up along its normals and then fixing some issues of overlapping ...
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Where do the differences between render and baked texture come from and how to minimize them?

I'm playing with baked textures and do not understand the lighting differences between a pure render and a render using pre-baked lighting. The setup is simple: cycles render of a cube on a plane ...
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1answer
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How do you bake procedural normals correctly? The final normal map puts a normal value on everything

File: https://drive.google.com/file/d/1RFVXni_Clj5TYH5lkj8hXbAvwPWN6zbl/view?usp=sharing Very basic problem I have. I want to use procedural noise to create a normal map. But I get normal values where ...
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How to paint on a pbr texture

Does anyone know how to paint on an image texture? I only want to paint the lower part of the building but because it is a pbr texture the marks gets replicated throughout the rest of the building. I ...
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1answer
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Baked normal turned out weird

I am new to blender and was following a tutorial where I wanted to bake a normal map from a high poly mesh to a low poly mesh. On finishing baking the normal map turned out weird. I tried various ...
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Batch bake materials for exporting to FBX

I have created an architectural visualization in Blender using lots of free models from Blenderkit etc. Now I would like to import them into archviz tool Twinmotion, and FBX seems my best option to ...
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23 views

How to avoid this artifacts in baking?

i have some problems with artifacts in baked textures. It is basically a very simple scene but cycles render beautiful artifacts in my images, at least in baking mode (see pictures). The source of the ...
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Emission Pass bug while creating an automation script for PBR bake passes

I am a newbie to scripting and coding in general so this might be a stupid question. I am trying to design an automation script for SimpleBakes addon to automatically select the necessary PBR bake ...
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1answer
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Struggling to Bake textures [closed]

I'm very new to blender. I'm trying to work on my 3d art for a game I'm making in Unity. I've linked my blend file so maybe y'all can figure out something basic I've stuffed up. My problem is with the ...
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1answer
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Bake single frame of ocean modifier into texture

I am new to blender and I would like to know if it is possible to bake a single keyframe of the ocean modifier into an image. The goal then would be to export the mesh created with the ocean modifier ...
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18 views

Bake shader output into an image texture

I am really new to blender and I am trying to get some basics so forgive me if my question is not clear, uses the wrong terminology, or does not make sense. I understood what is baking by watching ...
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1answer
12 views

Weird anomalies on multiple material texture baking

I am new to blender so bear with me. So I've been testing baking textures on models with multiple materials and it usually goes fine but this time after the bake was completed there were weird ...
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Bake Specular Map

I'm trying to bake Specular Map. I have 2 materials. If one of them has Specularity - 0 and another one has - 1, it works correct. Not specular - black color, specular - white color. But any middle ...
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Is There a way to automatically match UV map for a mesh with same volume shape but different topology?

Is it possible to generate an approximately similar UV unwrapping between two meshes matching in volume but different in topology? I want to make a clean topology for a photoscan model. Thank you.
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How do I keep materials when applying geometry nodes

I am fairly new to the Blender community and am struggling to achieve applying a geometry node set and keeping it's materials. I bought this modular building pack and am planning on expanding upon it ...
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Physical units for baked lightmaps

I want to be able to estimate either the total light falling on an object or the light absorbed by that object, with meaningful units (probably Watts). Based on the discussion here, Blender can and ...
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1answer
40 views

Cycles Bake - Noise texture becomes flat color

While trying to convert some textures from using generated textures (and generated texture coordinates) to UV image textures, I keep running into an issue where I lose a large amount of my textures' ...
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Is there an addon to properly de-noise a baked texture?

I'd like to be able to de-noise a baked texture in Cycles. Is there an addon or a technique that does this better than the compositor? I noticed the compositor leaves a lot to be desired when it comes ...
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11 views

Combined texture bake producing weird results

I have been having some trouble baking from a high poly to a low poly mesh, both of these have been UV unwrapped. As you can see in the image below, the low poly has lots of white noise and the little ...
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1answer
54 views

What's causing these triangle/banding artifacts on my baked shadow texture, and how can I get rid of them?

I'm baking a 1024x1024 Shadow map for a character and I'm getting a lot of triangular artifacts around the eyes and banding around the upper skull and jaw. I don't think I've encountered this before -...
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Convert bitmap image textures into mesh

I am wanting to convert a texture on a model into mesh features. An edge detection algorithm would probably be best here, but may not me necessary since this particular image has no more than five ...
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44 views

Blender is baking textures completely wrong

I am trying to make a Superhero suit and export it as obj so that i can import it as an accesorry in CC3. But I have very Simple procedural materials on the suit.When I bake these textures it comes ...
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1answer
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I get a "baking map saved to internal image, save it externally or pack it” message when baking textures

For some reason, when trying to bake a texture, I sometimes only get that message (on the bottom) and the image editor only shows a blank/black image. Sometimes it works, sometimes not, no idea why. ...
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1answer
15 views

Blender only bakes part of material

Blender only bakes part of the material. Using Emit as baking type, if that is of any use. First picture showing it only bakes the lower part, second picture showing how it should be. What could be ...
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2answers
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Baking an edge mask image problem

I am using cycles to make an edge mask using a node group (screenshots below). I baked this mask on to a 2048*2048 black square image. I save the image. I apply the image texture to the object, ...
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Texture baking and UV question

I've currently made a flat mesh and I'm trying to bake a material texture to make a texture to export along side the flat mesh. However there seems to be a problem. I follow the same process where I ...
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18 views

Normal baking errors

Guys I'm losing my mind trying to figure out why am I getting those ugly green spots (with or without a cage) in baked normal maps in Blender when I don't get them in Sub Painter(the clean normal ...
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1answer
33 views

Denoise node in compositor changes the color of original image?

I'm using denoise node in compositor to denoise a texture with baked lighting. It's working fine for the denoising part, but it changes the original color of the image. It's no long as saturated/...
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43 views

Why won't my textures bake properly?

I posted another question earlier about trying to export my object keeping all the textures and materials intact and I was told the issue was that I haven't merged the meshes into one and UV unwrapped ...
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Baking Vertex colors in v2.80

Trying to use a Sun light to light the scene so I can Bake the lighting to the textures so I don't have to painstakingly vert color every individual face to match the lighting. Problem is the baking ...
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22 views

Failing to bake material into a texture

So I want to convert my material into a texture for exportation. Following this tutorial while referencing a lot of others including other posts here. I believe I understand what to do. Switch to ...
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1answer
36 views

adding texture on vertex color by mixrgb makes texture image lighter on white vertex color

When editing a vertex color and then adding an image as texture on it with mixrgb it is lightening the texture image. i only changed the vertex color. When it is on brown the texture image is correct ...
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Why does my bake have problems [.blend file attached]?

Problems with bake from highpoly to lowpoly: highpoly model: https://drive.google.com/file/d/1cb66WKN5wd6q1DfeOgNhLT7ThXan4U7S/view?usp=sharing lowpoly model: https://drive.google.com/file/d/...
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1answer
109 views

Blender Texture bake not working

I am trying to bake a texture into my model but it is not wanting to bake. I have followed all tutorials and it doesn't work and I can't find anyone with the same issue. The error I am getting is &...
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0answers
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I'm having problems baking multiple objects

I have a model that's textured and I want to port it into a game engine. The catch is that the model has around 21 different objects. Following a baking tutorial by Grant Abbit, I followed the steps ...
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33 views

Translucency map problem

How do i make translucency map for my nature assets in Unreal Enigne? Weird, i tried to google solution and every time it is about transparent. Can i make it in photoshop? Or should i bake it? (Using ...
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1answer
58 views

How does normal map work?

I don't understand how normal map works on surface of the cube. I shaded smooth my high poly and turn off auto smooth,on low poly I turned off auto smooth, it seems that normal map baked correct but ...
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1answer
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Material baking as black?

I'm not sure why I can't bake this. I've unwrapped it, I tried baking it as glossy when it had the Principled BSDF, deleted the Principled BSDF and tried baking again, but every time it baked as just ...

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